Realm of Chaos: Nurgle’s Lost & Damned #2 – Melee Cultists

Following up on the post from a couple of days ago, here are the pics of the second “squad” of probably-chaos-but-possibly-bodybuilding cultists. These guys are kitted for close combat in the far future, which is why they’re armed with axes, flails and swords (and a shield!)

Kitbashed Chaos Cultists, Techno-Barbarians

Kitbashed Klose Kombat Kaos Kultists – Lost and the Damned

The paint scheme on these guys (3-Colour US Desert Camo, plastic-looking, pseudo-wooden weapon furniture, etc) is pretty much exactly the same as that of their rifle-toting brethren, which makes sense since these were kitbashed and painted together. These guys got a couple with fur capes/pelts, which is to distinguish the Leader of the Pack (sing it!) and his second.

Kitbashed Chaos Cultists, Techno-Barbarians

Rear View of the Cultists.

The rear view shot shows off the junk hanging from their backs, including a nasty-looking pick apparently held onto that one guy’s back by magnets, or personal gravity. Told ya they’re from the far future! Then again, in a nod to Chaos, the guy’s got spikes growing out of his shoulders…

Kitbashed Chaos Cultists, Techno-Barbarians

Swinging those things around in tight formation seems safe. What?

The “other half” of the squad, though in practice on the table top they’d all be mixed in together anyway. I wonder if I could use this squad in Kings of War without anyone noticing? I removed the horns from the one guy’s helmet both for variety and for common sense. GW-sized “viking” horns and a flail is a clear OH&S-violating combination that’s just asking to end up in traction on Cultist’s Worker’s Comp.

Kitbashed Chaos Cultists, Techno-Barbarians

Gratuitous Arse Shot!

As before, the rear shot shows off some of their additional gear, including their collection of pistols, both archaic and newer looking. And some longbones. Gotta love that Kroot Accessory sprue!

Kitbashed Chaos Cultists, Techno-Barbarians

A Clowder of Close Combat Cultists.

Here’s the usual squad shot. This half of the group is what really makes them into a feasable Necromunda Gang – using Goliath Rules, naturally! Though as noted, there’s lots of scope to use them as all kinds of generic bad guys and nutters.

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