At some point in the past when reading the 3rd edition Codex Battlezone: Cityfight and Codex: Catachans, I became taken with the idea of making some cool looking booby traps for 40k. I know it was around the era of the Battle for Macragge and when we were living in the rental at Carlisle.
Anyway, I got inspired, and got started. Then later I got distracted. Then we had to move, and like so much, this stuff got boxed up again for years. When we moved in here, they came out again, but got lost in the shuffle until a few weeks ago, when I spied them on the desk and had one of those “just finish those fucking things” moments, so I bumped them to the front of the queue and did just that.
The idea behind both of these models is that explosives have been placed behind an object, and a servo-skull has been programmed to watch and wait until the enemy is close enough, and then detonate, probably annihilating itself in the process. Another glorious sacrifice to the God-Emperor.
These make a nice 40k-accompaniment to the Minefield that I sorted out a couple of years ago. I guess I can also get some use out of them if I ever manage to get back into Necromunda/Inq28munda/Shadow War Armageddon. Honestly, I can’t remember the rules for this sort of thing, so I imagine I’d probably need another 4-6 of them to work as “counters” to allow some of them to be actual booby traps and some to be dummies. If I have to make some more, I certainly hope I can get the damned things done a hell of a lot faster!
Haha deadly but cool man
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Thanks mate.
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Lovely work! I like the idea of the servo-skulls as triggers, very 40K!
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It seemed appropriate for 40k, very much the attitude of the Imperium..
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Cool idea mate, and nicely done. It sure sucks to be a servo-skull!
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A glorious (second) death in the service of the Imperium of man and the God-Emperor. What could be finer?
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Quite good, both the idea, and the execution.
And yes, you would probably need a fair few more of them…
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Cheers mate. I’ll have to think of a few more little layouts and see if I can get them done.
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Great concept and execution.
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Thanks Thomas. I’m glad you like them.
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Excellent idea to use servo skulls to trigger the trap. They also look unassuming enough that new players will just move their models close enough….and then “boom”.
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I’m thinking I’ll need to make a few more of them and then use them as “counters” as we used to back in Necromunda, so players won’t know which are legit traps and which are dummies/duds.
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This is an awesome idea! Where did you get the servo skulls from? With the new 40K I need to make some objective counters and I now want to steal this idea!
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Thanks mate. It’s actually super easy to do these, and I need to make some more.
The first one is from (I think) the Devastator box. Or it’s the same as the one from the Devs, as I used it in this conversion long before the current Dev box. There are a couple of SM kits with them in, and I’m sure the bitz vendors can help you (I got a little baggie of them a while back). The one on the ground is actually just a GW skeleton skull with a chunk of SM helmet with the lens glued to the side (The same helmet used on the other one after I cut some more damage out of it). Both have a bit of guitar wire and copper wire added for the cables – all of the cables on the ground skull, and the one that leads to the landmine/explosive on the floating one.
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