February Terrain Challenge – Sector Mechanicus #3

I have the final piece of this first wave of my Mechanicus Terrain this evening. A piece based on the core of the same pieces as the first one. And of course, the “family photo”, as I’m about to become much busier on Monday, which will slow down my production again no doubt.

As you can see, this piece has a mixture of the techniques used on both of the previous ones. The same “off-white” scheme as the dome, with the grime streaking combined with the rust effect, occasional bit of model-gouging and chipped paint of the first piece. I’ve also managed to get the crackle paint to work properly on this one as well, which gives the chipped paint a nicer, worn effect.

I still have three more “test” Mechanicus pieces that are still WIP, and they’ll have to be my “second wave” of models for these, as I need to clean up where I was working on them now – and none of them are particularly far along. I’m pretty happy with this one overall, but I feel like I also need to mix up the colours further. I’m not going to “skittles” these things, but a bit of Necromunda blue and Industrial Green for some of these pieces I think will work well enough. The trick will be simply to deploy them in “clusters” of the same colour as often as possible, so they look like a cohesive collection of machinery/objects in different areas of the table rather than the mess that will be if I mix them. I’ll probably have to have a few “silver/metal” pieces that I can use to unify everything and intersperse with the coloured pieces.

30 thoughts on “February Terrain Challenge – Sector Mechanicus #3

  1. Very nice work on this latest piece, the crackle effect turned out really well. In several of the industries I worked in they had colour coding for the equipment, so your zoning would work well, although I have worked in some places where it was like working in a rainbow as there was no coordination to the colouring

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  2. Those really do look realistic! I’m actually stumped for words! I’m thinking there’s some industrial site somewhere not far from you that’s discovered it’s got some pieces of old plant missing and these are really full-size items that you have hidden in a (big) shed somewhere!

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    • Yeah, I’m very happy with the way it came out. Now just to manage to replicate it consistently.. And try it with the (much cheaper and more easily available) Jo Sonja’s crackle medium over the Green Stuff World…

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  3. Really good work I’ve got these sets also and when the uk weather allows me I’m going to rattle can them and start I love the running washes a great idea and I’ll be copying.

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  4. I really like the effect you ended up with. I pretty much just used chipping effect on mine. That cracked look is really great and provided an interesting visual texture.

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    • Thank you. It came as a result of the playing with chipping that I did on the Speed Freeks terrain, though I’m sure that I’ll use different chipping and scratching effects as I work my way through the pile of this stuff I have. I’l have to check yours out – do you have any specific links you’d like to point out?

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  5. The weathering on these is great. Good work on the previous two pieces but you really went above and beyond with this one, I’ll be studying these closely as inspiration for my own terrain 🙂

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  6. Love the crackling paint – been wanting to work that into a few of my projects. Now I’m inspired. Been working on some ruined barriers that are supposed to be concrete that was shot up, and I’m not sure that will be a good use? I know some pigments will make the MDF look like old concrete – what do you think?

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  7. Pingback: Sector Mechanicus #5: Alchomite Stack Machinery | Azazel's Bitz Box.

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