Massive Darkness – Pillars (June ’19 Terrain Challenge) + Contrast Paint Experiment #1

Massive Darkness Pillars

(Mostly)-thinned Contrast Paints provide a “good enough” discount marble effect.

Starting off June’s models in truly underwhelming fashion today – with the set of pillars from the 2016 CMON Dungeon Crawler boardgame Massive Darkness. By all accounts, the game is supposed to be pretty decent, though I haven’t yet opened it to play it. Instead, I’ve finished off the pillars – to be used as pillars in whatever game I happen to be playing that needs pillars. Because pillars.

Massive Darkness Pillars

Serving suggestion.

Paint was pretty straightforward, cleaned up, glued to round 25mm bases with a washed glued underneath to give them a little more stability. They were sprayed with the new GW “Grey Seer” and given a coat of thinned-down Gryph-Charger Grey Contrast paint in a bit of an experiment. With a satin varnish, the slightly-greenish hue and subtle tide marks give them a nice enough marble-ish effect, though a far cry from a “proper” marble look – they worked well enough as a Contrast Paint experiment. I decided not to dirty-up the bottoms of them, so that they can be used as either indoor or outdoor pillars.

27 thoughts on “Massive Darkness – Pillars (June ’19 Terrain Challenge) + Contrast Paint Experiment #1

    • Thanks! Well, I skipped entirely over hand-painting veins through the marble, as I might for something a bit more ornate (and in less than a set of 18!) But as an experiement with the new paints to give a marble-like effect, I’m pretty happy – so great to hear that you also think they worked well!

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  1. Interesting to see the new contrast paints put to use in different ways.
    I’ve just grabbed a few myself; I’ve heard they work well over silver to produce a good coloured metallic look, and now I know they make a nice marble effect too – thanks!

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  2. Looks great as a table-top level marble effect! Maybe not up to display piece or competition standards, but for something like this, it’s perfect.

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    • Absolutely my thinking. The chances of me going all-in on the marbling effects on 18 boardgame pillars was slim to none, so having a play with the new paints was a much more realistic proposition! 😉

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  3. These look great and have the right level of detail for terrain pieces. I would imagine painting marble properly would be really time consuming and to get these all done to a high standard would be a bit boring so I think you found the right level of work versus reward here.

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    • Thanks mate – that’s really what every model is – the balance between time and standards, and where you draw the line for each piece, which for me is largely based on how important the model is, the sculpt quality – and frankly – how much I like the model! 😉

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      • That is well said and even people who are lauded as painters are a combination of skill and a willingness to put more time into a model than others in my opinion. I know that is what has set my work apart from others in my hobbying career 🙂

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    • Uh…. I can’t remember. Easily under an hour, and that was futzing about, adding medium to each of them when I figured out that they looked better with the stuff thinned on the pillar shafts and generally doing the whole “hmm.. how will I do this?” thing as they were my first experiment with the stuff.

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