Review: Timeshift – Saber Interactive – 360

Another shooter that got decent-to-good reviews which doesn’t actually deserve decent-to-good reviews. I picked it up cheap both on PC and months and months later for like $12 on 360 (yes, I’m a sucker), and have ended up playing it on the 360, partly because big screen and can’t be arsed installing, but mostly because I was looking for something semi-disposable I could put on and shoot away through while watching DVD commentaries for Goodfellas on the other TV.

Sometimes it takes a game like Timeshift to show just how well done something like Treyarch’s shooting mechanics are done on a game like CoD:WaW, which were criticised somewhat at the time. Seriously, this game’s shooting is shitty compared to WaW. A not-especially-intuitive control scheme doesn’t help either. The plot, such as it is, is told initially using some confusing and badly-paced and written cutscenes involving a magic suit, some scientists, a facility that becomes exploded, and you putting on the suit and being sent back to an alternate-reality 1939. Once there, you’re greeted by Orwellian viewscreens of the glorious leader guy doing his best Half-Life 2 impersonation while you hook up with a resistance group (how do I know they’re not the terrorist insurgents?) and proceed to begin to murder your way through about 9 million near-identical guys for the rest of the game.

This looks pretty unique, doesn’t it?

Yeah, there are only about a half-dozen different enemies. Soldier Guy (with and without helmet, in a few skintones). Worker Guy in jumpsuit (in a few skintones – identical to soldier guy but dies faster), then much later you meet Speedy Guy, Electric Shield Guy, Flying Guy and that’s it unless I’m about to meet some other slight variation on a theme. It’s pretty repetitive.

The 1939 thing is clearly to invoke an allusion to WW2 and the Nazis, and the bad guys you kill a lot of occasionally have a banner with a single Sig Rune on them, so that makes them clearly as bad as Hitler, though tyey also appear to be American, and have full racial integration in their army. Their gear in this alternative-1939 is a mixture of Starship Troopers armour (Verhoven version), Modern M4/203 type rifles, plasma guns, Chewbacca’s Boltcaster which fires explosive sniper bolts, jet packs, laser shields, giant walkers, quad bikes and so forth. You know, just like they had back in ’39. There are a couple of badly-designed airships and a silly looking seaplane, so I guess that’s the Steampunk nod.

Anyway, the gameplay. It’s mostly just a long-feeling very linear repetitive shooter. The game has 24 levels, and I have 6 to go. There’s repetitive shooting in tunnels, industrial areas, that warehouse that’s in every FPS game, several interchangable endless building complexes, some outdoor areas, and some train tunnels. There are pretty frequent puzzles that utilise the game’s point of differentiation, or gimmick – the timeshift device. Basically, you can use it to freeze time, slow it down, reverse it, or heal yourself (!?) Since your character isn’t some indestructible Marcus Fenix-type, you need to pretty much constantly use the slow and freeze abilities while in shootouts, or die. The puzzles aren’t too hard, and range from “Ok that was decent” to “Oh god, boring but tricky but painful.”

Brown, with some grey and some grey-brown to round things off..

Anyway, this is a bog-standard, completely-forgettable shooter with a dog’s breakfast of a plot (I turned the sound off after awhile to better hear the commentary tracks). It’s not short, but due to it’s generic nature, I’m both finding it overlong and wishing it was long-over. This is married to an interesting idea that has potential if it were done by someone like Valve. It’s not a terrible game – I did actually finish it – but by the same token it’s really not worth your time to bother playing when there are so many better things out there. For me, it’s served it’s purpose, as I’ve gotten through 3 DVD commentaries with it. Now it’s done, I’ll probably never look at or even think of it again. In a year or two’s time I might see this post and remember “oh yeah, I played that thing.” Ah well, at least I can say that I started and finished it within a few days!

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Verdict: Don’t bother. There’s better stuff to play.

Review: 007: Quantum of Solace – Treyarch Invention, LLC – Xbox 360

My wife picked this up for me out of the bargain bin at an opening of a new branch of a well-known Australian Hi-Fi, music, games, computers, etc chain. What I knew about it was that it was built on the COD4 engine, but wasn’t nearly as good.

But hey, it was cheap.

Awhile back, someone asked me why I play trashy games instead of the good stuff, and while what I said then was valid, he did have a valid point. After all, I’ve got a pile of games I know are better than QoS sitting unplayed. I guess it’s in part because I’m “saving” the good/best ones, while the less good ones can be played and disposed of without caring if I really savour them properly. So anyway, I threw this on today since I’ve been in a bit of a Bond mood recently, and, yeah, a short, disposable game was what I felt like playing, since I can probably/hopefully finish it over the weekend, inbetween a couple of DVDs and WoW-dailies.

So anyway. Based on the plots of Casino Royale and Quantum of Solace. CoD4 engine. Treyarch – before they got good with Black Ops. Slightly-crappy Gears-wannabe cover-shooter mechanic bolted on. Bond plays through a series of vaguely-based on the films scenarios, mostly using a series of various high-powered weapons just like he didn’t use in the films in an odd sequence vaguely related or not to the actual plots of the two films. I guess many of the weapons did cameo in the films while other people were using them. And James has the famous cover shot with the HK UMP-9.

This is what Parkour looks like. Apparently.

I’ve in fact just paused the game after having acquired an M60, and shot up a building with it, while slowly fighting forward while taking cover against waves of heavily-armed goons armed with AKs. You might remember this scene from Casino Royale as the parkour chase from the beginning of the film. Which puts me at the 1/3 of the way through point according to GameFaqs.

There are cell phones scattered about, which fill in little bits of intel. They’re vaguely interesting, but nothing to worry about if you miss any.

Anyway. Is it fun? It’s alright, actually. It’s nothing like the films, of course. But it’s an alright shooter. I’m not even going to bother checking out the multiplayer, since it’s an older game at this point, and let’s face it, every FPS/3PS of the last decade has a half-assed MP shooter aspect tacked onto it, but most people just play one of the better/more popular ones, and anything shy of that tend to be a ghost town.

So, yeah. As I said, CoD4 engine. Treyarch. Slightly-crappy cover system. Still a decent enough game. Not an awesome one to pick up at full price, but perfectly okay as a weekend rental, or something to fish out of the bargain bin and then either inflate your games collection or pass onto a friend.

Gears of Bond.

After another hour of play, including the exciting rooftop helicopter battle and exploding elevator shaft sequence that you may not recall from Casino Royale since they never happened in the film, I do have to reiterate it’s definitely not a bad game. I’m enjoying myself well enough, with of course the bargain-bin price caveat. The cover mechanics aren’t bad either, they just don’t really add anything to the FPS formula or this FPS title. At least they did make an effort to replicate the final section of the parkour chase, and while it wasn’t awesome, it was playable.

Final remarks – finished it. Had fun enough, though the I found the wild deviations from the film(s) to be annoying. It also features one stage where you get to play as drugged-cardiac-arrest-Bond from CR, which is almost as little fun as the Nightmare stages in Max Payne. At least it’s faster and you can see. Overall though, it’s still an ok game. Better as a rental rather than a bargain bin buy, since there’s not much to do with it once you finish it in 10 or so hours, unless you want to play through all the difficulty levels or achievement whore, since the MP is a ghost town.

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Verdict: Rent it. Or buy it cheap. Or don’t – It’s all good.