Marvel Crisis Protocol: Red Skull

Marvel Crisis Protocol: Red Skull

With Dave Stone’s current challenge providing some extra motivation to get back and finish models what got started some time ago, I finally took aim at Red Skull, whom I’d assembled, sprayed black and then based shortly after completing Crossbones, back in April last year, followed by him sitting around taking up space for 9 months…

Marvel Crisis Protocol: Red Skull

In painting him, he was another example of me playing with “different shades of black”. I kept the OSL from The Tessaract to a bare minimum, with just a tint on his right shoulder and arm with a hint of it seeping through his fingers.

Marvel Crisis Protocol: Red Skull

Things like the colour and type of Red Skull’s uniform/costume and the Hydra logos have changed across the many depictions of him over the decades, so I went with a Hydra logo palette which offers just a hint of his early origins without outright just overpainting the Hydra logo with a Swastika on my MCU/Comic-Book-Punchy-Toy-Soldier-Game model. This isn’t Flames of War or Bolt Action after all!

Marvel Crisis Protocol: Red Skull

I did try to paint Oberst-Gruppenführer collar badges on him, though you really can’t see much more than an impression. After that, Red Skull’s skull was painted red because Red Skull. Sadly, the spray varnish I used (which is normally fine) kinda roughened the final texture from my smooth paint – I may have sprayed when it was too hot. Luckily it’s only really noticable when you’re looking reeeeealy close, but bloody annoying, nonetheless.

Battlefront 15mm Panzer IV Additions – for Deutsches Afrikakorps/Panzerarmee Afrika for Flames of War

Battlefront 15mm Panzer IV Ausf.F1/2 - Deutsches Afrikakorps/Panzerarmee Afrika for Flames of War, Battlegroup, What a Tanker, 1:100, 1/100

And now we have what will possibly, hopefully, be the last of my Panzers for my Deutsches Afrikakorps/Panzerarmee Afrika army. Of course, that doesn’t include things like scouts, artillery, SPGs and the like (and a few extra infantry-based things like a mortar platoon) – but hopefully this will be the last of the actual tanks. With the same rationale that led me to add a number of additional Panzer IIIs to my previous force of Panzer IIIs and IVs it was time for a little bit of a rejig of the Panzer IVs. I renumbered a few of the previous tanks as well, and added in some more obvious tank commanders to this batch so as to make gameplay in FoW a bit easier as well without the need to squint and see which tank was 121 and so forth.

Battlefront 15mm Panzer IV Ausf.F2 - Deutsches Afrikakorps/Panzerarmee Afrika for Flames of War, Battlegroup, What a Tanker, 1:100, 1/100

To start with then, three Panzer IV Ausf.F2s with the aforementioned tank commanders to take over the, well, command duties from the previous closed-top tanks. I had it all planned out in advance, though at this point I am going to need to lay them all out on the table to make sure I’ve got them all correct. Otherwise I may have to change more decals or even paint even more panzers to fill gaps.

Battlefront 15mm Panzer IV Ausf.F1 - Deutsches Afrikakorps/Panzerarmee Afrika for Flames of War, Battlegroup, What a Tanker, 1:100, 1/100

The Panzer IV Ausf.F1s I had originally as the command platoon have been moved to a combat platoon, and these two will bring their (maximum) number to four. At least that unit is simpler to figure out!

Battlefront 15mm Panzer IV Ausf.F1/2 - Deutsches Afrikakorps/Panzerarmee Afrika for Flames of War, Battlegroup, What a Tanker, 1:100, 1/100

Angle shots so the four sides can be seen!