Zombicide: Green Horde – Barriers (Chevaux De Frise)

Zombicide: Green Horde - Barriers, Chevaux De Frise

About 2 years ago I painted and posted up the other half of these Zombicide 3D Obstacles – the Hedges. These “barriers” have sat around in a primed state ever since, mostly because painting all of those ropes looked like a hellish task.

I didn’t get any pics of them alongside the Zombicide: Black Plague models this time, but I can do that some other time in the future. I did get a couple of these sets, though – and it makes for a decent amount of table coverage as can be seen here alongside my Spartans.

Zombicide: Green Horde - Barriers, Chevaux De Frise

After putting them off for so long, I resolved to paint them last week and did so the day after I did those traffic cones – not too terrible a task in the end, though still not fun. I sprayed them a dull mid-brown, then painted the cut sharp ends with bone, dipped them into my jar of Vallejo Sepia Model Wash, then painted over the ropes using Citadel Contrast Wyldwood, a bit of weathering powder mixed in with matte varnish for the lower parts of the “legs”, then drybrushed the lot from top-down with Vallejo Bonewhite. Then Sprayed with Gloss, Satin and then Matte.

Zombicide: Green Horde - Barriers, Chevaux De Frise

As with so much of the terrain stuff I’ve been painting in the last couple of weeks, these spiked barriers will work in a variety of periods. Mark Morin has a rather interesting history lesson on these types of barriers, more correctly known today as Chevaux De Frise. Although there’s evidence of them being around as far back as the medieval period, I’ve been playing that 100% accurate historical document known as Assassins Creed: Odyssey, and they’re in plentiful evidence there, so we now know that these have been around since at least the days of Leonidas and Socrates!

And once again, these count towards Dave Stone’s Winter of Scenery Challenge!  My Challenge Round-up post for Dave’s Scenic challenge is going to be interesting for sure…

Sector Mechanicus #5: Alchomite Stack Machinery

Sector Mechanicus Alchomite Stack Machinery

Another piece of Sector Mechanicus Scenery today – another piece of the Alchomite Stack kit that I’ve previously built some pieces from. Though, honestly a lot of my early kits from these ranges are just a pile of sprues and bits in a box at this point! (and GW keeps recycling them into new “kits” such as the rest of the range, Kill Team and so on…

Anyway, this one was built some time ago – at the same time as the three completed ones linked above (and also the same time as the two more I haven’t started working on besides a prime and coat of silver spray!) So it’s been sitting in the shed for well over a year, pretty much ignored. On the heels of the Thermic Plasma Conduits (aka, PIPES) I finished the other day, I decided to work on this alongside the second set. So I could, y’know, link the pipes to some actual machinery. With that in mind, I’m going to wait until I’ve got a bit more assembled and painted and finished before doing another tabletop layout type pic of them.

Sector Mechanicus Alchomite Stack Machinery

I didn’t use the “crackle paint” method on this one that I did on the previous ones; instead trying a couple of new(ish) things with stippling, foam and thinned paint for much of the weathering. That’s the cool thing about industrial terrain – you can vary your methods and as long as it looks good, it doesn’t need to be entirely consistent from piece to piece since rust and industrial decay have many forms in the real world. And yes, it’s another piece for (and plug for) Dave Stone’s Winter of Scenery Challenge!