DUST Bunkers (February Terrain ’19)

DUST Axis Heavy Laser Bunker, Allies Heavy Phaser Bunker, Deep Cut Studios Beach Mat 6x4

My final February pieces today – a set of four Bunkers from the DUST games. They’re basically the Dust Axis Heavy Laser Bunker and the Allies Heavy Phaser Bunker, as I picked up wo of each when they were on clearance. I initially sprayed them grey in December, or January? …and then they just sat there for a period of time until one day in February I decided to just get the huge fucking things done and off my scenery painting table, so I went all out on them for the rest of the day, and then a little finishing the next morning, then done.

DUST Axis Heavy Laser Bunker, Allies Heavy Phaser Bunker

DUST Axis Heavy Laser Bunker, Allies Heavy Phaser Bunker

The base coat is a darkish dirty grey, followed by several layers of drybrushing using (horrible to use) craft paints to lighten them up a little. Next was a round of varnish, followed by painting on some of that Vallejo Model Wash and then wiping it off. One more later of varnish, a little more drybrushing, more varnish, and then a heavy coat of Testors’ Dullcote in an attempt to dull them down.

DUST Axis Heavy Laser Bunker, Allies Heavy Phaser Bunker

DUST Axis Heavy Laser Bunker, Allies Heavy Phaser Bunker

The doors were sprayed a darker grey, drybrushed a slightly lighter grey, and then a metallic with a subtle bit of rust, and then done. Grates in the middle of each done in a similar way. There are also a (large) number of artillery pieces that go with these (2 each, so 8 arty pieces), but I’ll paint those sometime down the line.

DUST Axis Heavy Laser Bunker, Allies Heavy Phaser Bunker, Deep Cut Studios Beach Mat 6x4

DUST Axis Heavy Laser Bunker, Allies Heavy Phaser Bunker, Deep Cut Studios Beach Mat 6x4

As you can see from the tabletop photos, I had a particular idea of how they can all be used – though they’re pretty versatile and could be used in pretty much any biome – from ice/snow to desert to temperate without a problem. I wanted to team them up with my Deep Cut Studios Beach Mat, which I’d planned to do a review of after buying it but haven’t gotten around to doing yet.

DUST Axis Heavy Laser Bunker, Allies Heavy Phaser Bunker, Deep Cut Studios Beach Mat 6x4

DUST Axis Heavy Laser Bunker, Allies Heavy Phaser Bunker, Deep Cut Studios Beach Mat 6x4

So I just rooted around a little in some of my scenery tubs to get some suitable bits and pieces out to make up a beach invasion table, obviously inspired by Normandy/the Atlantic Wall. I couldn’t find my little trees, and there are of course a whole lot of other small bits and pieces like additional crates, hedgehogs and such that I either couldn’t find or are still WIP, but still, this quick and easy table looks pretty good, if a tad one-sided. It’d certainly be good for a scenario game with infiltrators, sentries and a bit of espionage!

February Terrain Challenge – Sector Mechanicus #3

I have the final piece of this first wave of my Mechanicus Terrain this evening. A piece based on the core of the same pieces as the first one. And of course, the “family photo”, as I’m about to become much busier on Monday, which will slow down my production again no doubt.

As you can see, this piece has a mixture of the techniques used on both of the previous ones. The same “off-white” scheme as the dome, with the grime streaking combined with the rust effect, occasional bit of model-gouging and chipped paint of the first piece. I’ve also managed to get the crackle paint to work properly on this one as well, which gives the chipped paint a nicer, worn effect.

I still have three more “test” Mechanicus pieces that are still WIP, and they’ll have to be my “second wave” of models for these, as I need to clean up where I was working on them now – and none of them are particularly far along. I’m pretty happy with this one overall, but I feel like I also need to mix up the colours further. I’m not going to “skittles” these things, but a bit of Necromunda blue and Industrial Green for some of these pieces I think will work well enough. The trick will be simply to deploy them in “clusters” of the same colour as often as possible, so they look like a cohesive collection of machinery/objects in different areas of the table rather than the mess that will be if I mix them. I’ll probably have to have a few “silver/metal” pieces that I can use to unify everything and intersperse with the coloured pieces.

February Terrain Challenge – Sector Mechanicus #2

As with the first piece of this Mechanicus Terrain, this piece served(serves?) as one of my initial tests – as does the one that will follow this, and the other three that are still WIP. I wasn’t so sure about this piece, so I decided to mount it on a base for extra stability – in this case, an old CD. I guess the drawback of the base is that the piece becomes that little bit less versatile, as it’s now a bit harder to stick on top of a larger piece. With my luck, it’d just get knocked off the table and end up shattering anyway!

The photos are a bit higher-contrast than IRL, as the base colour of the panels is a light, cream-toned off-white. I thought it’d look good with this as a base, and then given the whole “streaky grime” treatment with that Vallejo Wash, rather than going with the chipped paint look. This kind of “painted” look to the machinery and terrain obviously takes a lot longer than going with bare or rusted metal, so I’m not entirely sure how I will proceed in future once I get past the test pieces that have been started. I do like/prefer this kind of look, but the time investment is pretty huge by comparison. I’ve got one more piece done similarly to this one, with the “cracked/chipped paint” thing from the previous one happening as well, as well as another medium and two larger pieces still in the “metal” stage before I get to assembling any more of this stuff – so I guess I don’t have to worry about deciding too quickly now…

February Terrain Challenge – Sector Mechanicus #1

As part of February’s terrain challenge, I’d hoped to get a ton of Sector Mechanicus terrain done. Clearly, that hasn’t happened, but I have gotten a few smaller test pieces done so far. Here’s the first one I completed. I used the crackle medium again, to see what kinds of effects I could get on this stuff after the recent Ork debris pieces. I also used some Ryza Rust to give some texture to the rust effects in spots. I also used different washes to add to both the rusted and grimy effects (thanks to Dave Kay for the heads-up on those 200ml Vallejo Wash jars!)

On the downside, the spray cans weren’t especially kind to the test pieces that I worked on, with some puckering occurring here and there on some of the pieces (my own damn fault – don’t prime heavy at night!), and I’m not entirely happy with the “speckled” effects of the different layers of the metallic sprays. Even though it’s a bit nitpicky, it’s just something for me to be aware of. On grungy terrain pieces like this one, it all fits in well enough and passes for good enough.

Mantic Terrain Crate – Pup Tents (February Terrain 2019)

Mantic Terrain Crate - Pup Tents

I don’t like to post twice in the same day (going by my own timezone, anyway), but I wanted to get that Warhammer Humble Bundle out there when I saw the S&B write-up this morning. This is the post I’d planned to have today, and since it’s a bit of pretty meh stuff, I’m happy to get it up now to get it done with. Another bit of Mantic Terrain Crate fodder today. A trio of very simple pup tents that I got in their first Kickstarter campaign. As with most of the rest of the stuff from this campaign, they’re simple pieces, fine for what they are. Now that they’re painted, they’ll make for a small bit of unobtrusive terrain in a variety of games and settings, and should fit in pretty easily with the similar stuff I got from Renedra awhile back.

Something more exciting tomorrow! 

Warhammer Underworlds: Nightvault Arcane Hazards #3 – Complete! (February Terrain 2019)

Warhammer Underworlds: Nightvault Arcane Hazards

Right at the very end of February, I managed to complete the final two pieces of the Nightvault Arcane Hazards. As in, this means that I actually managed to complete the whole box, assembled and painted. Holy shit! How did that happen?

Warhammer Underworlds: Nightvault Arcane Hazards

The last two pieces are these – the fallen (Nagash?) skull-monument piece and the double-shattered pyramids with the ghostly ectoplasm-stuff running in-between them. I’m not super happy with how the ectoplasm turned out, but I have to say, it’s good enough for me at this point. I am pretty happy with how the sandstone-looking shattered Nagash-skull came out, though.

Warhammer Underworlds: Nightvault Arcane Hazards

Still, another pair of pieces that will look good on a WH:Underworlds board, and also (mostly) fit into various Warhamer or Fantasy gaming tables.

Warhammer Underworlds: Nightvault Arcane Hazards

I also realised that I never posted any scale pics with any of these, so I added in a couple of models to rectify this oversight. As you can see, they’re movement blockers rather than LoS-blockers, but that’s fine. They can certainly add some character to a battlefield!

Warhammer Underworlds: Nightvault Arcane Hazards #2 (February Terrain 2019)

Warhammer Underworlds: Nightvault Arcane Hazards

The next couple of terrain pieces from the Nightvault Arcane Hazards set today. The Throne and the brazier. Once again, I’ve gone for schemes that broadly fit inbetween the box art and the Balewind Vortex.

Warhammer Underworlds: Nightvault Arcane Hazards

The Skull Throne (no relation to Khorne’s Skull Throne) is done in a similar way to the Boz Art version, though I’ve used drybrushing instead of an airbrush for the effects. Paints used were a mix of blues, greens and turquoise shades, with two glazes of green to finish the effect, before picking out the armrest skulls and the latticework.

Warhammer Underworlds: Nightvault Arcane Hazards

Originally, the plan was to finish this piece in satin after the more protective gloss coat, but I thought it looked more interesting and a little different as gloss, so I left it there. The odd looking white marks on the latticework were a spray varnish side-effect, and have since been fixed with paint and paint-on varnish.

Warhammer Underworlds: Nightvault Arcane Hazards

The brazier’s scheme is pretty much the same as the Balewind Vortex. I guess this is how I’m doing a lot of the Undead stuff now – Turquioise Stone and flame in an Eldritch Green. I considered OSL on the skulls, but then thought it might just look messy. It’s something I need to practice and learn sometime – but not right now.

Warhammer Underworlds: Nightvault Arcane Hazards

The other side looks pretty much the same as the first, but it’s a nice little piece of terrain for any fantasy game, I think. It’ll work pretty easily as a Chaos-y piece in 40k as well. I have actually finished the final pair of them, but haven’t taken the photo of them yet, again due to the current heatwave and not wanting to go out into the War Room to take more photographs. Because Hot.

So expect them in the next few days. Speaking of same, I finished the replacement base for my Fembruary model yesterday as well, so when it’s cooler (tomorrow is forecast for high 20s instead of high 30s today), I’ll get out there and do another round of photos – so hopefully she’ll be up tomorrow!