Zombicide Ghostbusters Crossover – Stay Puft Marshmallow Man, Gozer & Slimer (Monster MAYhem ’22)

Zombicide Ghostbusters Crossover - Stay Puft Marshmallow Man, Gozer, Slimer, Terror Dogs, Keymaster, Gatekeeper, Zuul, Vinz Clortho

Amazingly, I managed to finish more models from this set before 2024.

Zombicide Ghostbusters Crossover - Gozer & Slimer

I finished Gozer and Slimer late last weekend, and so they were photographed and ready to have a post written about them, though I hadn’t had a chance to write and queue one yet. Both are a little more nuanced in hand than in these photos. Gozer’s skin and outfit have a ferw layers of pearlescent purple in the midst of the rest, so she has a nice sheen in hand that you only get a hint of in these pics. Slimer was painted with layers of mixes of Vallejo’s Mecha Colour Flouro Yellow and Green, with Citadel’s Tessaract glow added in towards the end for some shading.

Zombicide Ghostbusters Crossover - Gozer & Slimer

We haven’t yet used any of these Ghostbusters models or characters ingame, but Gozer is a custom Abomination, while Slimer is actually a companion card to the Ghostbusters. Not sure how that works in practise, maybe something similar to the Zombicide Dog Companions?

Zombicide Ghostbusters Crossover - Stay Puft Marshmallow Man

Then there’s the Stay Puft Marshmallow Man. Unsurprisingly, he’s also an Abomination. I just completed this one late on Friday night/Saturday am. A tricksy one to paint, as it’s a large model without much detail and a smooth soft form.

Zombicide Ghostbusters Crossover - Stay Puft Marshmallow Man

I used Contrast Apothecary White with some greys mixed in at some points over a white prime, then drybrushing over the top. It’s a little manky, but I figure that’s okay since it’s representing an animated advertising dummy… thing in the “real world” rather than a fully-spectral creature like Slimer, so it doesn’t need to be perfect.

Zombicide Ghostbusters Crossover - Stay Puft Marshmallow Man

While neither Gozer nor Slimer are extra large and so may or may not count, Stay Puft certainly is large enbough to count for the Monster MAYhem challenge. This just leaves the four Ghostbusters to go for the three sets to be completed. They’ve been cleaned up, spray primed and given a wash, so once I complete the two “regular” Zombicide survivors and their Zombvivor counterparts that are on the painting desk, they’ll be next up!

Realm of Chaos – Citadel Minotaur Lord/Doombull (Trish Carden/Morrison, 1998)

Realm of Chaos - Citadel Minotaur Lord/Doombull (Trish Carden/Morrison, 1998)

After completing a few more of my old Beastmen a few months ago, I was reawakened to just how much I enjoy these models, so when a few months ago I went delving into my leadpile looking for my original Keeper of Secrets models to paint for the Monster March painting challenge, I found this model. I didn’t actually find the Keepers, which I’ve quite wanted to paint for a few months now, but I guess finding them stays an ongoing process – much like finding the missing Minotaur to complete my Chaos Dwarf Blood Bowl team

Realm of Chaos - Citadel Minotaur Lord/Doombull (Trish Carden/Morrison, 1998)

As often happens when I find and prepare specific models for a painting challenge, I managed to get it assembled, but didn’t have a chance to start on the paint during March, so when Monster MAYhem rolls around shortly afterwards, it gives me both some motivation to get even more monster models painted – including the stuff that either didn’t get finished – or started for Monster March.

Realm of Chaos - Citadel Minotaur Lord/Doombull (Trish Carden/Morrison, 1998)

As I was discussing with Sho3box not too long ago, Trish isn’t my most favourite of the old guard of Citadel sculptor, but I don’t mind these minotaurs all that much. Certainly better work than anything bearing a scales hide, though there’s some seriously weird proportional stuff going on with the oversized hands and feet – and especially with that ginormous macrocephlic head and tusk-like teeth! There are a lot of little fiddly details I coul dhave done without, many of which are fine on the surface, but less so if you actually look at them for more than a couple of seconds…

Realm of Chaos - Citadel Minotaur Lord/Doombull (Trish Carden/Morrison, 1998)

Thankfully, though, it wasn’t particularly hard or unpleasant to paint – which counts for a lot in practise. I kept the palette to the same basic palette I used for my Beastmen, with a little more red to the red-browns, and a little more gold, as befits a Minotaur Lord. I wasn’t sure what sort of base to put him on, but it turns out that in current times an AoS “Doombull” goes on a 50mm round, so I went with that – even though it feels a little small, the 60mm equally felt a little large.

Realm of Chaos - Citadel Minotaur Lord/Doombull (Trish Carden/Morrison, 1998), Beastman Bray Shaman, Brayherd Beastmen Gors (Michael Perry, 1995-6)

I’ve given Berkeley a day off today for the size comparison and instead am using the other beastmen I’ve painted in the same vein. Sure, we’re nowhjere near an army at this point, but it is starting to look like a nice little warband, and that in itself makes me a little happy. I’ll need to pick out a couple more beastlads to be the next couple of models in this line. I may have to go back and rebase the three metals on 25mm rounds to 32mm bases as the plastics and Shaman have.