As readers will no doubt have noticed, my painting focus recently has been pretty well set in the Western Desert of World War II. While that’s going to continue for awhile yet, I will be dipping into other genres here and there again – and after realising that I’d entirely blanked on a couple of months worth of community painting challenges and finding out that Roger from Under the Wargames Table is running a “Mo’vember” painting challenge – where the focus is to paint model(s) featuring facial hair of some description, I scanned the overflowing tray on my painting desk for something that would be appropriate. This guy – alrteady half painted – fit the bill, so I dusted him off (literally) and got to finishing him!
I present you all with…. Dwarf Miner, from Reaper Miniatures. Such an evocative and interesting name! Despite this, when I first saw it, I thought the model’s sculpt looked pretty nice while being something quitre different to the typical Games Workshop-style depiction of Dwarf Miners – not that there’s anything wrong with that – but yeah, I liked the look of this guy. I painted his armour some time ago when GW released their new metallic paint – Canoptek Alloy – and wash – Cryptek Arourshade Gloss – (that’s a mouthful!) alongside 40k 9th Edition Indomitus because I liked the look of them and wanted to try them out on something that was essentially an inconsequential model – so the steel armour I’d been working on previously became the base coat for the new paints. I call the model inconsequential as it’s not part of a unit of similar models and is very much an individual, I did still use the same basic cloth colours that I’ve used on previous Dwarf individial “adventurer” types, so aside from RPGs and Board Games, I’ll potentially use him in a unit of “adventurers” in WH/AoS/KoW/etc.