Red Box Games: Lesser Undead (Zombies!) Size Comparison.

So recently I got over enough of my butthurt from the initial RBG Kickstarter campaign enough to fish these Zombies out of the box. I still haven’t QAed the rest of the box or anything, and I can’t recall the rest of what I got, but I’ll worry about that later. (I do recall that I didn’t get any horses, though!)

Anyway, as part of the Undead Army that I’m putting together for Marouda, I decided that some Zombies would be quick and easy enough to paint. So just before I prime them and start with the painting, I thought I’d do a scale post and review of them, since Tre’ still hasn’t done one. In fact, I’ve just added a new category to the page so people can find these things more easily since I still get a lot of hits from people searching out this information, so this way it will be a little easier to find.

First up, let me state that these figures that I have are made of Trollcast, not metal, as the current ones are. The current ones appear to be the exact same sculpts however, and anyone who likes finely sculpted, detailed undead miniatures should be thankful that these things still exist in a form that you can purchase them in. Tre’ was actually so disheartened by the whole KS experience that he didn’t want to remaster any of these figures in metal, since he thought that he’d sold as many as he ever could or would of them via the KS campaign. Luckily several of us over on Dakka managed to talk sense into him, and these and other figures are now available to purchase in metal.

Red Box Games Lesser Undead/Zombies. 20mm round base as supplied on left. 25mm “traditional” slotabase on right.

The next most important thing to point out is that the bases these figures come with, and are pictured with over on RBG’s site are 20mm round bases. They are not the more common 25mm round bases that most Warhammer 40k and other range figures have come with for the past 25 years. Tre’ has explained that he uses the most appropriate bases for the figures, with no attempt or intention to mislead anyone. He’s also said that he’ll re-photograph his various figures and show them next to a ruler, etc. Well, that still hasn’t happened, and so it’s down to blog posts like these and the occasional thread on forums to show the actual sizes of RBG’s various models.

Red Box Games Lesser Undead Zombies on 20mm and 25mm Square bases

As you’ve no doubt already checked out – the figures are finely detailed, beautiful sculpts. They’re really not rotting zombies, nor do they have the distended bellies of the recently departed. They’ve got a shrivelled, almost mummified look to them. The nods to more traditional zombie models are the twisted, distorted poses, and the semi-skeletal faces.

As you can see, they fill out both types of 20mm bases quite well, and have a bit of space on the 25mm ones. Since I’m basing all single models of this size on 25mm rounds these days, that’s what I’ll be doing, but at least you can get a better idea of their size than from the typical pictures of them showing them mounted on 20mm rounds.

Red Box Games Lesser Undead/Zombies mounted on several types of base for comparison. 20mm round, 20mm sqare, 25mm round, 25mm Square

At this point, I’ll provide a bunch of photos comparing them to other manufacturers’ zombies, and a few other undead in the hope of making this useful for those looking to use them in their army building or zombie hordes. I should probably do a few updates for my own painted undead models.

Red Box Games, Citadel/GW, RBG, Citadel/GW

As you can see, the height is comparable to GW/Citadel models, but there’s a huge proportional difference.

Red Box Games, Mantic, RBG, Mantic

The Mantic zombies are slighter than the GW ones, but still of a very different set of proportions to the RBG.

Red Box Games, Zombicide, RBG, Zombicide Fatty

A lot of people interested in this genre have Zombicide these days, so here’s a couple of Guillotine Games/CMoN’s Zombicide figures. Despite the Zombicide models being overall a smidgen taller. and the RBG ones nominally being “fantasy” models, they’re still generic enough to fit in with “moderns” like the Zombicide figures, and are close enough in height and proportion to work alongside the board game’s figures,  Just paint them as though they’re wearing torn jeans and hospital gowns.

Red Box Games, Last Night on Earth, RBG, LNoE

Flying Frog Productions’ Last Night on Earth is also a popular and fun Zombie game. Shame they seem too incompetent to figure out how to ship their Kickstarter products to Australia (though they’ll do it immediately with free shipping if you buy from their webstore!) Anyway, their figures are a little taller than Red Box’ ones, but close enough so that they would fit in together.

Red Box Games, D&D Miniatures, RBG, Harlequin (Black Tree)

Both the D&D Miniature (Wizards of the Coast) and the Harlequin are quite different in proportion to the RBG Zombies. Both are far close to Mantic and Citadel scale.


Now for some larger lineups. I had to set up to take several photos since the line got too long. Just be aware to look at not only the head heights but the base heights as well. I can see I forgot to add Mantic’s Zombies in these larger group shots. Ah well, they’re still up the page. C’est la vie!

Zombicide, Red Box Games, Citadel, Studio Miniatures, Last Night on Earth, Harlequin, D&D Miniatures, Reaper (Bones)

Red Box Games, Studio Miniatures, RGB, Zombicide, RBG, Zombicide (Fatty), RBG

Red Box Games, Citadel, RBG, Citadel, D&D, RBG

Red Box Games, Reaper (Bones), RBG, Harlequin, RBG, Mantic Undead Wraith, RBG, Last Night on Earth


And now for more of a wider view against other appropriate figures:

Red Box Games, Citadel’s Lord of the Rings Barrow-Wight, RBG, Barrow-Wight

Citadel’s pretty true-scale Barrow-Wights absolutely dwarf the RBG models. This was a surprise to me since these LotR models are quite slight in many ways. I guess they are very much powerful hero-types, though.

Red Box Games, Citadel LotR Army of the Dead (Metal), RBG, Citadel

Again, I was surprised at how large the Army of the Dead figures seem in comparison to the RBG ones. I think an important thing to note here is that even though Citadel’s Lord of the Rings/Hobbit line is nominally “truescale”, there’s still been quite a substantial variety in their sizes between their sculpts over the past 15 years…

Red Box Games, Citadel Warrior of Minas Tirith, RBG, Citadel

…as can be seen from these Warriors of Minas Tirith. Tre’s Zombies are perfectly scaled alongside these guys.

Red Box Games, Wargames Foundry “Greek” Skeleton, RBG, Foundry

Back to the undead. These WIP Wargames Foundry figures are the only fully appropriate ones I have from this company to share the comparison shot with the RBG zombies. As you can see, these are a little smaller than their GW cousins, but still much larger proportionately than the RBG zombies. Nature of the beat when you’re talking about Skeletons in metal, I’m afraid.

Red Box Games, Citadel “Skeleton Horde” Plastic Skeleton, RBG, Citadel

Citadel’s Skeleton Horde came out in 1986 – one of Games Workshop’s first plastic kits. It was used as the mainstay for their Undead range for a solid 25-odd years afterwards. The Zombies shown above have their slightly odd proportions due to being compatible with these skeletons. Like the Foundry Skeletons above, thicker pieces was needed for sturdiness, but makes them wildly disproportionate to the RBG models.

Red Box Games, Citadel Tomb Kings, RBG, Citadel

Citadel’s line of Tomb Kings Undead are also scaled to be compatible with the very old Skeleton Horde figures above. As such, and with their additional armour, they loom hugely over the RBG Zombies. Also note the smaller height of the bases used by the Tomb Kings here.

Red Box Games, Reaper (Bones), RBG, Reaper

Most of Reaper’s Undead (Bones pictured here) are often slighter than GW’s ones, but still much chunkier than the RBG line. Though as an apparent exception, the unpainted Reaper Bones Zombie up the page looks quite compatible with the RBG ones. Reaper’s range is another that’s grown over decades with many dozens of sculptors in that time (including Tre’ Manor), so like the various Citadel ranges, there’s no “true” consistent scale or style.

Red Box Games, Citadel Ghoul (metal), RBG, Citadel

One of my favourite sets of Citadel’s undead ranges through the years has been these metal Ghouls. While they’re quite lithe and thin compared to much of the Warhammer range, they still look far bulkier than the RBG zombies.

Red Box Games, Fireforge Foot Templar, RBG, Fireforge

Since I had these open and partly-assembled, I thought I’d add in some of these as well. Fireforge’s historical figures are typically “truescale” as so many others are, and would scale well with the Lord of the Rings models, but again appear rather “heroic” compared to the Red Box models. Especially in their head size.

Red Box Games, Citadel Plastic Space Marine, RBG

And lastly, both because it appears to be the law when it comes to figure sizing pictures, and because it is actually incredibly useful for many people, a Plastic (Multipart) Citadel Space Marine. This one is on the traditional 25mm base.



Should you buy them? Only you can answer that. Hopefully I’ve included enough comparative photos and notes to make some buying choices a little easier. I personally have no regrets on having picked these up in the KS. I’ll mix in a couple of Zombicide’s Zombie Dogs to make a unit for the KoW Undead Army. Since I’ve got a ton of Mantic and Citadel Zombies, it’s doubtful I’ll need to buy more, since having my units all the exact same size isn’t something terribly important as long as each distinct unit looks good (I’m using Historical miniatures and GW ones in these armies, after all). For less than three bucks each though – for metals of this quality, I’ve got no hesitation in recommending them to people on the fence about them. Just be forewarned about their size, and ok with it before ordering them.

D&D Monster Manual 4: 77171: Stone Golem (Reaper Bones) & Harlequin Zombie “Buster Rotvessel”

Some of the first few figures that I finished this year, as part of my recent drive of

This fricking thing is almost finished and has been for a year or more – just get it done!

Reaper Bones 77171: Stone Golem and Harlequin Zombie "Buster Rotvessel"

Reaper Bones 77171: Stone Golem and Harlequin Zombie “Buster Rotvessel”

First up is the Reaper Stone Golem, who I decided to paint in a Sandstone kind of scheme, ostensibly for the Egyptian-themed contingent of Marouda’s Undead army. Originally, the plan was to have the bronze/gold armour pieces as part of the magical mechanism keeping the golem animated/enslaved (pick one!) and to additionally feature chipped and worn paint on his skirt in the traditional blue/yellow scheme everyone uses for Egyptians based on Tutankhamen’s Death Mask. The thing was that I was never entirely happy with the idea, so the figure just sat in almost-finished limbo for over a year. So recently, I decided to just bloody finish it. I used the same Citadel Technical Nihilakh Oxide over white for the eyes as I did on the Bronze Bull, though this one was finished a week or two earlier. (And this was used as one of the examples for Marouda to choose the Bull’s eye style from.) I see I’ve missed some overflow below the belt line on it’s skirt. Probably from when I’d planned to paint the skirt. I’ll have to go back and touch that up. Maybe.

Reaper Bones 77171: Stone Golem and Harlequin Zombie "Buster Rotvessel"

Rear view. Just look at that arse-crack! That’s an arse-crack for the ages!

The second figure in this update is the old Harlequin Miniatures Zombie. Somewhat of a classic figure in many ways, mostly due to his distinctive “exploded” torso. I picked up this figure in a single blister many, many years ago. Long enough to qualify him as an “Oldhammer” figure? Maybe just on the fringes, since it would likely have been into the mid-90s, when GW stalwarts like Kev Adams and others had started to move on from the company. This guy seems to have a name “Buster Rotvessel” (see what they did there?) and apparently had a whole unit to back him up back in the day. Sadly he no longer appears to be available from Black Tree Design, who currently own the old Harlequin sculpts. Still, I’m sure he’s relatively easily available on eBay and from other sources. Still, the silly name they gave him makes me keep thinking of Busta Rhymes. And giggling. 😛

Not a perfect figure by any means, his ham-hands and the tree-trunk handles on his weapons are both somewhat ridiculous, and indicative of the WHFB4-era’s aesthetics that he’s very much a part of (despite not being an actual Citadel figure) but his obese, corpulent, exploded physique add a lot of extra character to the model overall. He’d been sitting around in various stages of partially painted for several years (5?) before I finally pulled my finger out and finished highlighting the skin and picked out the exposed bone. A week later when I was blooding up some Zombivors, he got finished up with the same batch.

77017: Skeletal Swordsman (Reaper Bones)

Since Marouda is building an Undead army for KoW, and was interested in practicing/learning how to paint more gooder, I dug out the undead Bones figures from their first Kickstarter. I’d already knocked up the 6 archers for a missile unit, and so suggested these Swordsmen and Spearmen as easy/simple/fast figures to teach my method of doing bone. It’s much easier to paint “naked” skeletons than clothed or armoured ones, that’s for sure! They got up to about half done – the point of starting to highlight the bones after base coat and wash, when Marouda chickened out(!) because she was intimidated by picking out the bones, so they sat on my paint desk taking up space for 6 months or so.

Now that I’m starting to paint again, and starting on her Mythic Greek army, I had an idea while cleaning up the Wargames Foundry Greek Undead (think Jason and the Argonauts) and noticed that the Bones Spearmen have Dipylon-style shields. I decided then to pair these bones figures up with the Foundry Undead Swords to make a full unit of 12 (20) for her Kings of War forces. They can obviously do double duty between Mythic Greeks and Generic Undead. Unless of course the Mythic Greeks are fighting the Generic Undead. Then they’ll have to choose a side!


Bones Skeleton Swordsmen.

So anyway, there’s absolutely nothing special about the paintjobs on these. I finished them off over 2 days that were mostly spent playing Far Cry 4, and the final touch was adding some of Warlord Games’ Greek shield transfers and rimming the shields to give them more of a Hoplon look. Since these figures are pretty …shall we say basic. We chose unexciting transfers for them. They’ll be the rear and centre-mid ranks of the unit, and so will mostly be hidden by their nicer Foundry brethren once the unit is set up. They’re being shown here mostly due to wanting to document what I get done this year a bit better than I did last year, and also to share my opinion on these models. Only changes to the models has been mounting them on Proxie Models 25mm round bases so they fit in with the rest of my armies and doing the usual sand & putty combo – and slicing off the shield bosses to make them look a little more like Hoplon-style shields. Obviously helped a great deal by the transfers, and surprisingly, even more so by the simple act of rimming the shields in a simple Hoplite-style.

Bones Skeletons, in roughly the formation they’ll be used (back row and middle centre).

As models go, like many Bones, these do what they say on the tin, in a very basic manner. I’d really only recommend them for roleplayers. If you’re playing D&D and want some cheap and cheerful skellys for your adventures, then these are a perfectly serviceable way to go. They even work okay if you’re the kind of roleplayer who never paints their models, or just gives them a wash to bring out the detail. For wargamers, there are many better options out there. Still, I already owned these, they pass the three-foot test, and they’ve now gone from Unpainted to Painted, and we know that every time a miniature gets painted, a Kitten gets their Wings, so it’s all good.

The Bronze Bull

It’s been some time since I’ve posted anything new. Basically, I haven’t done any painting from the first couple of days of October until about two weeks ago, mostly spurred on by playing a lot of Zombicide with the group, and Tarmor coming over to do some painting.

Today’s topic, though, is the Bronze Bull. I ordered this from Wargames Foundry, along with a pile of other Mythological Greeks for Marouda’s Mythic Greek KoW army a couple of weeks ago, and it turned up a few days ago. Since it’s going to be one of the centrepieces of the force, and it’s not an especially complex model, I thought it was a good idea for her to do most of the painting (with me just doing the base and some details that she was less confident with. I mounted it on a GW 40mm base and added putty, slate and an appropriate spare shield, then sprayed it on Friday. All painting done yesterday (Saturday). Always nice to get something started and finished in a day!

Wargames Foundry Bronze Bull (WG434)

Wargames Foundry Bronze Bull (WG434)

Wargames Foundry Bronze Bull (WG434)

Wargames Foundry Bronze Bull (WG434)

Colours were straightforward. Various copper, brass and silver tones from Vallejo’s ranges, and P3’s Brass Balls. Some Citadel Technical Nihilakh Oxide over white for the eyes to give a nice subtle glowing effect, and job’s a good’un!

I intend to make another large order to Foundry in another month or so – this time for Jason and many Argonauts and also some more historical Greeks to shore up the army. Later on down the line it’ll be time for my Romans.

Review: Dark Sector – Digital Extremes, Inc. – PS3

Dark Sector. or darkSectOr, as it wants to be called. Back when it was released there was a bit of a hulabaloo about its violence content, going to far as to being Banz0red in Australia in 2008. This naturally meant i needed to rush out and pick up a copy, a year after it’s release in late 2009 so I did. My next  move was to carefully store it in the backlog. Apparently it got a release in Australia later on, in censored form. Hopefully that’s not what the patch it just installed was about, but I guess I’ll see.

Playing through it I certainly didn’t see anything that struck me as even the slightest of ban-worthy. I’m wondering if the game update/patch I downloaded was a censorship patch. It’s also quite possible – and in fact likely that the bar has very much changed in the past 7 years as well, though.

This screenshot is Strangely Brown.

This game got some pretty reasonable reviews back in the day, with a few that were less enthusiastic. Let’s see how it holds up today. It could be argued that it’s unfair to judge these games I’ve been looking at by today’s standards. While that’s a reasonable point in some ways the fact is that these games are still available to buy and play today – especially on Steam, XBL, PSN, etc – so they’re still very much available for purchase and play. Given that, I feel it’s worthwhile enough to look at them with modern eyes and not through rose-coloured lenses to see what still holds up today and what might have been a good idea back in the day but is past it’s use-by date. I’m making a conscious effort not to be harsh when it comes to graphics, (with the exception of pointing out when a game is a brown-grey smear) but as blunt as I like when it comes to gameplay.

The first thing I noticed was that it’s 3rd person with pretty bad motion bob – not a good start, though I did get used to it after awhile. Graphics are pretty bland and muddy. It kinda-sorta depicts a westerner’s mental image of a delapidated and decaying post-Soviet, post-bio-zombi-pocalypse-infected bit of Russia/ex-Soviet states, but it’s just unrelentingly dark, dim, grainy and shitty looking. I’ve seen enough photographs of Pripyat, ghost towns and similar abandoned areas (and been to a few) to know that the sun does shine there, and the use of light as well as darkness can create an atmosphere of eerie and abandoned stillness. Call of Duty 4: Modern Warfare came out only 5 months before and managed to capture this so much more effectively, and that’s a bloody Call of Duty game. (Though to be fair, this was before CoD was the MP-focused-bro-shooter-focused thing that it’s now become).

To be fair, the game looks good in some ways, especially as an early-era PS3 title – but the unrelenting palette of dull browns and blur-greys quickly fatigued my eyes, resulting in it all having the effect of washing together as a muddy dark smear in my memory, even minutes after stepping away from the console. Story-wise. Well, I’m guilty of giving crap to people who complain about the stories of videogames. This one though stands out in it’s …bland nothingness. You play as a Sam-Fisher-wannabe CIA-Black-Ops-type. You infiltrate a Russian castle-base. There’s a virus, evil Russian scientists, you get infected – giving you super powers, a mutant metal arm and a magic glaive which you accept as just fine, and then you slaughter your way through endless zombies (infected civilians) and the Russian troops that are trying to contain the virus (which includes you).

So, yes – you’re an American rampaging your way through the Russian troops trying to maintain a quarantine zone of a mutant virus outbreak. Making them the bad guys – because they’re Russian, after all – and you the good guy – because ‘murica, Fuck Yeah!

Also very popular, you can see the exciting dark blue-grey palette in action.

Actually, I decided before too long into the game that the character I was playing was actually the bad guy for the most part. Like in those Grandoise Theft Automobile games that all the kids are playing these days. But with an even more unlikeable protagonist than Trevor. I can’t believe it… horrible sixaxis aftertouch controls again. Right after I played Heavenly Sword. Still, it’s not as overused as it was in HS, and instead the game just falls into a pattern of blandness.

I found that playing it was pretty straightforward. The ranged combat is bland, and just serviceable – but not fun or tight. The melee combat is just bad. Awful, in fact. Movement is awkward as well, due to both the off-centre 3rd person view, the mapping of run to X rather than L3 (which means if you want to run and change direction – which you need to do at various times – you need to have two thumbs. Was putting run onto R3/RS a gameplay movement that came after 2008? I honestly don’t recall. If it wasn’t, then Digital Extremes have (had?) no excuse. I remember playing MoH back on PS1, but it was so long ago now I don’t recall anything about the controls other than using the dual sticks, which were new-ish at the time.

As I played through, I’m just found it to be so very meh. It lacks both the highs and the lows of Heavenly Sword. It started out like eating a disappointingly bland but inoffensive meal that you don’t really enjoy but isn’t bad enough to not bother finishing, especially since you paid for it – but while you’re eating it you’re thinking of somewhere better you might have gone instead where you’d have really enjoyed it. Still, before I’d finished Chapter 4 (of 10) I was wishing the game would just finish already and by the time I’d started Chapter 5 I was really starting to question myself on whether I was making good use of my holidays by playing tedious games “just to finish them” or if I am just wasting my time. While I’m leaning towards the latter, I do wonder where I should draw the line, as I know some games take a little while to “get going”. I think Dark Sector is pretty well beyond that point, though. Boss fights are a pain in the arse, since they change the mechanic of what you’re supposed to do several times (sometimes mid-fight) with no feedback to the player, and short of checking GameFAQs to figure out WTF you’re supposed to be doing, I can’t see how the designers got a pass on this.

Seriously. The whole fucking game looks like this.

At one point the game mixes things up with a … yes! A vehicle level. You pilot a crab-walker robot with guns that the game manages to make feel not like vicious auto-cannon that will tear things apart, but glorified pop-guns. Seriously, if you’ve played many shooters on any platform, you’ll know the feeling of a game that manages to make the guns “feel” right. Weighty and powerful. These are best described as piddly. Another disappointment to notch up.

Multiplayer looks good on paper. I do like asymmetrical “infection mode” type gameplay. Unfortunately I doubt anyone is still playing MP on this thing 6 and a half years later, and it would be using these gameplay controls that I find so very trying. So I didn’t even bother to look or check it out.

I managed to just finish Chapter 5, which is apparently halfway through the game …aaaand you know what? I’m done with it. This game, taken as a whole – is shit. Every aspect of it, from the graphics to the controls to the shooting mechanics to the aftertouch controls range from awful to subpar to average at the very best. The game isn’t “sticky” in any way, the characters and story are wooden, bland and actively unlikeble. The “endless waves of zombies” that the game throws at you every so often aren’t fun to cut down because the controls are so awful, and the too-common visual noise that the game throws at you (water, fire, vibration, etc) just makes the game even more off-putting.

The game does have a few good concepts – the glaive and various abilities attached to it are nice ideas – unfortunately they’re just ineptly executed, and buried under way too many poor game mechanics. I’ve seen reviews listing this thing as 5-6 hours long, but it seemed quite a lot longer than that to me. I didn’t even die a lot, I just found it long, boring, tedious and frankly un-fun experience – and not one I was willing to waste more time on. I’d rather be doing almost anything else, and so my run through this game is finished, if incomplete.

Verdict: There’s nothing at all to redeem this game in 2015. There are far better ways to spend your time. Avoid.

Happy New Year 2015!

Just a short post here for the New Year. Firstly, a Happy New Year to those who read this blog.

Secondly, a bit of an update on the state of my miniature painting and hobby work, since it’s been dark for some time now.

Leonard is now a requirement of my New Year posts.

I haven’t painted a thing since the start of October, and have had very little desire to do so. A mixture of painting burnout, work requirements cranking up massively as always from October to December, fatigue, and an increasing amount of annoyance at things like Kickstarters (especially Mantic’s rolling incompetence in getting KS order fulfilment right) – along with new consoles renewing my interest in electronic entertainment and looking into older games in the backlog – and not actually having done any wargaming in months now all combined to put the wargaming stuff on hiatus.

So I’ve been writing up some videogaming reviews for something different, and in some cases, enjoying the act of writing more than the games themselves which is a bit of an indictment on the quality of some of those videogame releases.

While I was well on my way to completing my goal of finishing 365 figures this year, the final quarter and burnout stopped me dead in my tracks. For 2015, my goal(s) will be firstly to beat this year’s output, and secondly hopefully hit that 365 – which is only going to be possible via batch painting units and scenery to balance out the character models and such that I’ll take more time on. And yes, I count repaints, touch-ups an rebasing older figures to today’s standards to be “finishing” figures.

Tanks for the Memories, 2014. Also, for the awful pun!

Here’s what I got finished this year. Many of these made it to the blog, but quite a few didn’t – particularly the Gondor figures, which I intend to share in unit form once the army is more complete. No links to specific entries, but I’ve thrown in a few semi-random shots of some of this year’s graduates.

Jan ???
3 SWM Orange Plastic Jersey Barriers
5 SWM Hesco Barriers

Jan 22:
30 DUST Zombies

Jan 31:
Bones Treeman

Feb 1:
3 DUST Quonset huts

Feb 2:
2 DE Reaper Bolt Throwers

Feb 3:
10 WarZone Zombies
5 sets of Barrels finished (3)

Feb 6:
4 Statues (updated)

Feb 7:
2 Trapdoors (completed)
Tank Turret Scenery
Rolled Ute Scenery

March 1:
7 Dryads
6 Tombstones (scenery)

March 2:
Resin Crypt
Resin Large Grave
2 Warhammer Siege Ladders
Warhammer Siege Ram
Warhammer Siege Wheelbarrow
Resin sewer grate (Helm’s Deep!)
Armorcast 2-storey ruined brick building

An ogre musician proudly displays his increasingly popular “sea urchins”.

March 8:
1 Set of Barrels
2 individual WHS Barrels
2 Tool Boxes
1 Wheeled Battering Ram.
1 WHS Bucket

March 9:
2 WHS Buckets
WHS Stone Dropper
Resin WarZone/Chaos Throne
Resin Porticullus
1 Tool Box
8 Flesh Hounds (touch-ups, bases, finishing)

March 10 or thereabouts:
2 Metal barrels

April 19:
6 Ogres (rebased, touched up)
4 Mummies (rebased)

April 26:
26 Men of Gondor (touch-ups, flocking bases)

May 18:
5 Gondor Archers
1 Ghoul/Zombie (rebased, touched up)

May 23:
11 Orcs (rebased, touched up)

May 24:
3 Undead (rebased, touched up)
1 Orc (rebased, touched up)
1 Wardancer (rebased, touched up)
1 Gladiator (rebased, touched up)

I ain’t easy… you know the song.

May 26:
1 Orc Musician (rebased, touched up)
1 Orc (rebased, touched up)
2 Goblin Fanatics (rebased, touched up)
2 Goblins (rebased, touched up)
1 Goblin Musician (rebased, touched up)
2 Swordsmen of Gondor

May 27:
1 Dwarven Slayer (rebased, touched up)
1 Dwarf Champion (rebased, touched up)

May 31:
1 Dwarf Warrior
1 Female Adventurer
5 Gondor Spearmen

June 1:
2 Gondor Captains
1 Space Adventurer (highlights)

June 2:
3 crates

July 3:
Cthulhu Statue
2 Goblin Squig Hoppers (finish/touch-up)
Dark Angels Dreadnought

That Dreadnought. This is him.

July 14:
11 Gondor Scouts
1 Rackham Scenery

July 21:
9 Gondor Scouts

July 22:
9 Landmines
3 Adobe Buildings

August 3:
9 Gondor Bowmen

August 4:
6 Minefield Signs

August 20:
6 Bones Skeleton Archers
1 Skeleton Repaint

August 25:
Ogre Thug Mod & repaint
Necromancer touch up rebase
Army of the Dead Standard

August 26:
6 Gondor Warmachine Crew
12 Gondor Archers

Have I mentioned Gondor enough yet?

August 30:
2 Familiars (rebased)

August 31:
5 Gondor Swordsmen

Sept 1:
Gondor Avenger Bolt Thrower

Sept 8:
5 Craters

Sept 22:
12 Ghosts

Sept 23:
8 Walls

Sept 24:
3 T-34/85 Tanks

Sept 25:
6 Dragon’s Teeth

Sept 26:
Grendel Leech-Slug

Who you gon’ call?

Sept 27:
T-34/85 Commander
2 Gondor Musicians
4 Gondor Swordsmen

Sept 28:
6 Gondor Swordsmen

Sept 30:
6 Gondor Swordsmen

Oct 2:
Confrontation Hill Ruins #2 (Dark)
LotR Ruins.

Day 275:
319 Figures Completed

Right now my urge/desire is to paint up a bunch of Warlord/Foundry Romans and Greeks for Kings of War, but first I’ll make myself finish off the many things taking up the space on my painting desk. We’ll see how it works out.