February Terrain Challenge – Sector Mechanicus #3

I have the final piece of this first wave of my Mechanicus Terrain this evening. A piece based on the core of the same pieces as the first one. And of course, the “family photo”, as I’m about to become much busier on Monday, which will slow down my production again no doubt.

As you can see, this piece has a mixture of the techniques used on both of the previous ones. The same “off-white” scheme as the dome, with the grime streaking combined with the rust effect, occasional bit of model-gouging and chipped paint of the first piece. I’ve also managed to get the crackle paint to work properly on this one as well, which gives the chipped paint a nicer, worn effect.

I still have three more “test” Mechanicus pieces that are still WIP, and they’ll have to be my “second wave” of models for these, as I need to clean up where I was working on them now – and none of them are particularly far along. I’m pretty happy with this one overall, but I feel like I also need to mix up the colours further. I’m not going to “skittles” these things, but a bit of Necromunda blue and Industrial Green for some of these pieces I think will work well enough. The trick will be simply to deploy them in “clusters” of the same colour as often as possible, so they look like a cohesive collection of machinery/objects in different areas of the table rather than the mess that will be if I mix them. I’ll probably have to have a few “silver/metal” pieces that I can use to unify everything and intersperse with the coloured pieces.

February Terrain Challenge – Sector Mechanicus #2

As with the first piece of this Mechanicus Terrain, this piece served(serves?) as one of my initial tests – as does the one that will follow this, and the other three that are still WIP. I wasn’t so sure about this piece, so I decided to mount it on a base for extra stability – in this case, an old CD. I guess the drawback of the base is that the piece becomes that little bit less versatile, as it’s now a bit harder to stick on top of a larger piece. With my luck, it’d just get knocked off the table and end up shattering anyway!

The photos are a bit higher-contrast than IRL, as the base colour of the panels is a light, cream-toned off-white. I thought it’d look good with this as a base, and then given the whole “streaky grime” treatment with that Vallejo Wash, rather than going with the chipped paint look. This kind of “painted” look to the machinery and terrain obviously takes a lot longer than going with bare or rusted metal, so I’m not entirely sure how I will proceed in future once I get past the test pieces that have been started. I do like/prefer this kind of look, but the time investment is pretty huge by comparison. I’ve got one more piece done similarly to this one, with the “cracked/chipped paint” thing from the previous one happening as well, as well as another medium and two larger pieces still in the “metal” stage before I get to assembling any more of this stuff – so I guess I don’t have to worry about deciding too quickly now…

February Terrain Challenge – Sector Mechanicus #1

As part of February’s terrain challenge, I’d hoped to get a ton of Sector Mechanicus terrain done. Clearly, that hasn’t happened, but I have gotten a few smaller test pieces done so far. Here’s the first one I completed. I used the crackle medium again, to see what kinds of effects I could get on this stuff after the recent Ork debris pieces. I also used some Ryza Rust to give some texture to the rust effects in spots. I also used different washes to add to both the rusted and grimy effects (thanks to Dave Kay for the heads-up on those 200ml Vallejo Wash jars!)

On the downside, the spray cans weren’t especially kind to the test pieces that I worked on, with some puckering occurring here and there on some of the pieces (my own damn fault – don’t prime heavy at night!), and I’m not entirely happy with the “speckled” effects of the different layers of the metallic sprays. Even though it’s a bit nitpicky, it’s just something for me to be aware of. On grungy terrain pieces like this one, it all fits in well enough and passes for good enough.

Speed Freeks Scrap Piles #3 (January Terrain 2019)

Speed Freeks Mekboy Workshop Scrap Debris Piles

Today I have the third and final set of four scrap piles from the Speed Freeks/Mek Workshop set. I’ve still got the walls (four sets of three) as well as the Mek Workshop itself to do, but the walls vary between sprayed metallic across to still needing to be cleaned up, and nobody ain’t got time for that shit right now. I’ll do it when I go back to work to make lunchtimes and meetings more bearable. Same deal with the Ryza Ruins which will soon be bolstered with that new Kill Team stuff.

Speed Freeks Mekboy Workshop Scrap Debris Piles

Speed Freeks Mekboy Workshop Scrap Debris Piles

The techniques are identical to the previous two sets, posted recently. I’d hoped to get these posted up yesterday, but by the time I got the table cleared of the class of 2018, it was 9pm, I hadn’t eaten a meal since breakfast, and I was generally not in the right mood to photograph, photo edit or write a post. So you get ’em today, instead!

Speed Freeks Mekboy Workshop Scrap Debris Piles

Speed Freeks Mekboy Workshop Scrap Debris Piles

Unlike the other two sizes of debris piles, these ones are too large to fit two of them into my light box – hence all of the single pics.

Speed Freeks Mekboy Workshop Scrap Debris Piles

Speed Freeks Mekboy Workshop Scrap Debris Piles

Those piles of tyres get a bit repetitive, don’t they? This shot is really a great example of the drawbacks of GW’s plastic moulding tech and the lack of undercuts. It also really illustrates how these pieces are designed to be viewed from above – that “looking down on the models” or “God’s-Eye” perspective that we have as players.

Speed Freeks Mekboy Workshop Scrap Debris Piles

Speed Freeks Mekboy Workshop Scrap Debris Piles

Here’s another chipped paint close-up to go with the header pic.

Speed Freeks Mekboy Workshop Scrap Debris Piles

It ain’t so pretty close up. Which I guess is kinda the point, so it’s all good.

Here they are all laid out on a section of a wargame table.I’m happy with how they look – not too repetitive at all, considering we have only three sculpts of debris there. The orientation and paint disguise the repetitiveness rather nicely, I think.

And with a simulated battle between two Kill-Teams, fighting over the important tech located amongst the scrapheaps. When combined with other terrain on a real table, I think this stuff will look pretty bloody good, if I don’t say so myself!

That’s it for now for these. I’ll get onto the walls and the actual Mek Workshop in a month or two. No time for cleaning the mould lines off that crap right now, and way too much still to do!

Speed Freeks Scrap Piles #2 (January Terrain 2019)

Speed Freeks Mekboy Workshop Scrap Debris Piles

Today I have the next four sets of Scrap/Debris piles from the Speed Freeks/Mekboy Workshop sets. Same ethos as the ones I showed the other day – keep ’em interesting visually through use of colour and details – and most importantly – unique enough so that they can share a tabletop without looking like stamped clones.

Speed Freeks Mekboy Workshop Scrap Debris Piles

Speed Freeks Mekboy Workshop Scrap Debris Piles

Both sides of this pair.

Speed Freeks Mekboy Workshop Scrap Debris Piles

Speed Freeks Mekboy Workshop Scrap Debris Piles

…and both sides of this pair.

Speed Freeks Mekboy Workshop Scrap Debris Piles

Faust was asking about the paint chipping in the comments of the other post, and while it’s too late to do a proper tutorial on these (maybe on the walls in the future) I can still explain what I did to get the effect on these pieces.

  1. Spray Black
  2. Spray Dark Metallic
  3. Spray in an “iron” colour. Like silver, but not overly bright. I didn’t use Leadbelcher spray, but it would work perfectly for this.
  4. Drybrush the metal bits you’ll want to be extra shiny, post-chipping with silver.
  5. Heavy gloss varnish spray
  6. OPTIONAL: Paint over the bits you want to chip with PVA for more fragmented/crackled paint – I did this on some pieces but not on others.
  7. Mix Crackle Paint Medium with your chosen colour. It’s gloopy and thick and horrible. I used Greenstuff World’s medium. It’s probably the same with Vallejo or Jo Sonja or whoever else.
  8. Apply carefully over your chosen coloured area. Let Dry.
  9. Repeat 7-8 for all the colours you’re going to use on that piece, it just makes life easier later on.
  10. Shade and highlight those colours.
  11. Now the fun begins! Find something that’s not too sharp (I used a sculpting tool) and use some of the cracks to chip away at the paint. The extra-thick bits are also good. Pay extra attention to edges and dents in the sculpt, as places like that are more likely to have paint wear and chipping. Try not to gouge into the plastic, but even if you do it can be touched up. When you’re happy, stop.
  12. Weather, add rust (powders).
  13. Heavy gloss spray
  14. Matte Spray.

The first of the heavy gloss sprays is to protect the black and silver base from the fact that you’ll be gouging away on top shortly. The last one is because it’s scenery, and so is likely to be more roughly handled than your normal, nice models.

Hope this is useful! Since I’ve done most of the work writing it up, I’m sure I’ll be able to recycle the text with a photographically-illustrated tutorial down the line!

Speed Freeks Scrap Piles #1 (January Terrain 2019)

Speed Freeks Mekboy Workshop Scrap Debris Piles

Since my copies of Speed Freeks arrived back in November, along with the Mekboy Workshop, I spent quite a number of work lunchtimes and meetings busily scraping and cutting away mould lines and bits of sprue to get them ready to paint. With what amounted to four sets of the terrain, that came to 4 large piles of Scrap/debris, 4 medium ones and 4 small ones. As well as that there’s 4 large Scrap walls, 4 medium and 4 small. Then there’s the actual Mekboy Workshop.

Speed Freeks Mekboy Workshop Scrap Debris Piles

That amounts to 25 individual bits of terrain that I’ve slowly been working on, bit by bit, since November. Yesterday, I finally completed the first four of them. The rest are at various stages of completion, from nearly-almost-so-close-to-done, to only clipped off the sprue and still needing to have those mould lines scraped off. With that in mind, I’m going to post them as I finish each “set”. So these are the first ones.

Speed Freeks Mekboy Workshop Scrap Debris Piles

There were basically three things I wanted to do with these sets: Did I say two? I meant three. THREE!!

1) Use enough colour to make the small details more distinctive than having them simply be piles of drybrushed silver. I’ve got plenty enough that will be following that scheme later. These have screwdrivers and pliers that you can make out!

2) Paint them so that they easily fit into  ̶G̶o̶r̶k̶a̶ ̶M̶o̶r̶k̶a̶ Speed Freeks, Necromunda, 40k… Fallout, Mad Max, any sci-fi, post-apoc, etc

3) Make each one unique.

Because why not, eh?

Speed Freeks Mekboy Workshop Scrap Debris Piles

Having 24/5 pieces to do, and the level of detail that I want to use means it’s taking me a lot longer to get done than a single set, so I’ll be showing the debris piles over the next few days, or week, or however long. Some of the walls have been started, some need to be cleaned up, the Mekboy Workshop is still on the sprue. So for that reason, this project will be another “series”until they’re done. Probably posted with each “set” of duplicated pieces until they’re all done.

Unfortunately, my last can of Testor’s Dullcote ran out just before I sprayed these, so despite the heavy coat of gloss and the satin coat that followed the weathering powders, they’re a little more shiny(ish) than I’d like. I’m still calling them done, though – as everything I finish from here on in (especially scenery) will need that final coat once I get hold of the stuff, which could still be a couple of weeks – and I plan to have a lot more scenery done before January is finished!

Necromunda! Necro’17 Barricades (MechaNovember ’18)

Necromunda 2017 Barricades

Ok, now I’m feeling (mostly) better and the insano-weeks of work are over, it’s time for me to try and get this shitshow back up and running. We’ll start by posting up the remainder of November’s painting in the next few days, then I’ll do my round-up, then the community round-up, then I’ll start posting my December stuff. So be ready for a few days of consecutive posts…

Necromunda 2017 Barricades

Necromunda 2017 Barricades

Once again, inspired by Wudugast’s recent painting shenanigans, I pulled my batch of Necromunda Barricades from my pair of Necromunda ’17 sets out of the tub I’d kept them in since clipping, cleaning and spraying them, and set to work.

Necromunda 2017 Barricades

Necromunda 2017 Barricades

They were a good project for the past couple of weeks since I’ve been doing a lot of work from home, as they were something I could very easily dip in and out of for the most part, with a kind of staggered-assembly-line mentality, and the use of so many washes and thin layers necessitated frequent breaks from the models. As such, I tried to use them to cleanse my mental palette.

Necromunda 2017 Barricades

Necromunda 2017 Barricades

Originally, I’d planned to do them all completely in metallics, and then just weather them up. Then I had the bright idea of painting some of the doors in chipped and worn metal. Then I added another colour to the range of the doors. Then I decided that if I was doing this with the doors, I may as well do the same with the bulkhead barricades (which, incidentally, is the reason I never managed to get a single OriginalNecro Bulkhead painted. I really liked the appearance of the “filled in” ones in WD and rulebook images, but it seemed like WAY too much work back in the day…

So.. yeah. The palette of these grew organically.

Necromunda 2017 Barricades

Necromunda 2017 Barricades

Initially sprayed with a Krylon dark metal, then zenithally sprayed again with a custom metal that’s basically Ironbreaker.

Washed & wiped with 5:4 Dark Tone and Lahmian Medium (I think), then Vallejo Model Wash Dark Brown.

Then colour fills:
custom “Necromunda Blue” shaded with 5:4 AP Blue Tone and Lahmian Medium, Highlighted with VMC Ice Blue
Vallejo Heavy Blackgreen shaded with 5:4 AP Strong Tone and Lahmian Medium, Highlighted with MSP Meadow Green
VMC Iraqui Sand, shaded with thinned Citadel XV-88, Highlighted with VMC Pale Sand
Khorne Red, highlighted with Mephiston Red, then Evil Sunz Scarlet, shaded with 5:4 AP Strong Tone and Lahmian Medium

Foam-dabbed paint-chip damage. 2-tier – first VMA Black Metal then AP Plate Mail Metal. Overall Darker on light background, lighter on dark.

Solid spray with gloss varnish before further weathering & staining.

Shading across the board (shade & wipe) and some broad but thin-coat streaking with Vallejo Model Wash Dark Brown

Targeted shading (shade & wipe) on rivets and some fine streaking with Vallejo Model Wash Rust

Damaged edges feather-frybrushed with Vallejo Game Colour Smokey Ink.

Oxidised (new, dry) Rust with (variously) Vallejo Pigment: Dark Red Ochre & Kromlech Weathering Powder: Orange Rust.

Necromunda 2017 Barricades

Necromunda 2017 Barricades

I know that I probably “should” probably paint up the “objectives” half of the set that’s also sold as the Necromunda Barricades and Objectives set, but instead the next thing up on the workbench of this nature will probably be some of the new GorkaMorka Speed Freeks Ork-styled Scenery (though it’s pretty nicely generic for post-apoc and hive world environments as well!) Then perhaps some more bulkheads. I’ve already clipped the ones off of the Rogue Trader Sprues…

And finally, another thanks to Wudugast. These got started (and even finished) painted because of your post!