Speed Freeks Scrap Piles #3 (January Terrain 2019)

Speed Freeks Mekboy Workshop Scrap Debris Piles

Today I have the third and final set of four scrap piles from the Speed Freeks/Mek Workshop set. I’ve still got the walls (four sets of three) as well as the Mek Workshop itself to do, but the walls vary between sprayed metallic across to still needing to be cleaned up, and nobody ain’t got time for that shit right now. I’ll do it when I go back to work to make lunchtimes and meetings more bearable. Same deal with the Ryza Ruins which will soon be bolstered with that new Kill Team stuff.

Speed Freeks Mekboy Workshop Scrap Debris Piles

Speed Freeks Mekboy Workshop Scrap Debris Piles

The techniques are identical to the previous two sets, posted recently. I’d hoped to get these posted up yesterday, but by the time I got the table cleared of the class of 2018, it was 9pm, I hadn’t eaten a meal since breakfast, and I was generally not in the right mood to photograph, photo edit or write a post. So you get ’em today, instead!

Speed Freeks Mekboy Workshop Scrap Debris Piles

Speed Freeks Mekboy Workshop Scrap Debris Piles

Unlike the other two sizes of debris piles, these ones are too large to fit two of them into my light box – hence all of the single pics.

Speed Freeks Mekboy Workshop Scrap Debris Piles

Speed Freeks Mekboy Workshop Scrap Debris Piles

Those piles of tyres get a bit repetitive, don’t they? This shot is really a great example of the drawbacks of GW’s plastic moulding tech and the lack of undercuts. It also really illustrates how these pieces are designed to be viewed from above – that “looking down on the models” or “God’s-Eye” perspective that we have as players.

Speed Freeks Mekboy Workshop Scrap Debris Piles

Speed Freeks Mekboy Workshop Scrap Debris Piles

Here’s another chipped paint close-up to go with the header pic.

Speed Freeks Mekboy Workshop Scrap Debris Piles

It ain’t so pretty close up. Which I guess is kinda the point, so it’s all good.

Here they are all laid out on a section of a wargame table.I’m happy with how they look – not too repetitive at all, considering we have only three sculpts of debris there. The orientation and paint disguise the repetitiveness rather nicely, I think.

And with a simulated battle between two Kill-Teams, fighting over the important tech located amongst the scrapheaps. When combined with other terrain on a real table, I think this stuff will look pretty bloody good, if I don’t say so myself!

That’s it for now for these. I’ll get onto the walls and the actual Mek Workshop in a month or two. No time for cleaning the mould lines off that crap right now, and way too much still to do!

Speed Freeks Scrap Piles #2 (January Terrain 2019)

Speed Freeks Mekboy Workshop Scrap Debris Piles

Today I have the next four sets of Scrap/Debris piles from the Speed Freeks/Mekboy Workshop sets. Same ethos as the ones I showed the other day – keep ’em interesting visually through use of colour and details – and most importantly – unique enough so that they can share a tabletop without looking like stamped clones.

Speed Freeks Mekboy Workshop Scrap Debris Piles

Speed Freeks Mekboy Workshop Scrap Debris Piles

Both sides of this pair.

Speed Freeks Mekboy Workshop Scrap Debris Piles

Speed Freeks Mekboy Workshop Scrap Debris Piles

…and both sides of this pair.

Speed Freeks Mekboy Workshop Scrap Debris Piles

Faust was asking about the paint chipping in the comments of the other post, and while it’s too late to do a proper tutorial on these (maybe on the walls in the future) I can still explain what I did to get the effect on these pieces.

  1. Spray Black
  2. Spray Dark Metallic
  3. Spray in an “iron” colour. Like silver, but not overly bright. I didn’t use Leadbelcher spray, but it would work perfectly for this.
  4. Drybrush the metal bits you’ll want to be extra shiny, post-chipping with silver.
  5. Heavy gloss varnish spray
  6. OPTIONAL: Paint over the bits you want to chip with PVA for more fragmented/crackled paint – I did this on some pieces but not on others.
  7. Mix Crackle Paint Medium with your chosen colour. It’s gloopy and thick and horrible. I used Greenstuff World’s medium. It’s probably the same with Vallejo or Jo Sonja or whoever else.
  8. Apply carefully over your chosen coloured area. Let Dry.
  9. Repeat 7-8 for all the colours you’re going to use on that piece, it just makes life easier later on.
  10. Shade and highlight those colours.
  11. Now the fun begins! Find something that’s not too sharp (I used a sculpting tool) and use some of the cracks to chip away at the paint. The extra-thick bits are also good. Pay extra attention to edges and dents in the sculpt, as places like that are more likely to have paint wear and chipping. Try not to gouge into the plastic, but even if you do it can be touched up. When you’re happy, stop.
  12. Weather, add rust (powders).
  13. Heavy gloss spray
  14. Matte Spray.

The first of the heavy gloss sprays is to protect the black and silver base from the fact that you’ll be gouging away on top shortly. The last one is because it’s scenery, and so is likely to be more roughly handled than your normal, nice models.

Hope this is useful! Since I’ve done most of the work writing it up, I’m sure I’ll be able to recycle the text with a photographically-illustrated tutorial down the line!

Speed Freeks Scrap Piles #1 (January Terrain 2019)

Speed Freeks Mekboy Workshop Scrap Debris Piles

Since my copies of Speed Freeks arrived back in November, along with the Mekboy Workshop, I spent quite a number of work lunchtimes and meetings busily scraping and cutting away mould lines and bits of sprue to get them ready to paint. With what amounted to four sets of the terrain, that came to 4 large piles of Scrap/debris, 4 medium ones and 4 small ones. As well as that there’s 4 large Scrap walls, 4 medium and 4 small. Then there’s the actual Mekboy Workshop.

Speed Freeks Mekboy Workshop Scrap Debris Piles

That amounts to 25 individual bits of terrain that I’ve slowly been working on, bit by bit, since November. Yesterday, I finally completed the first four of them. The rest are at various stages of completion, from nearly-almost-so-close-to-done, to only clipped off the sprue and still needing to have those mould lines scraped off. With that in mind, I’m going to post them as I finish each “set”. So these are the first ones.

Speed Freeks Mekboy Workshop Scrap Debris Piles

There were basically three things I wanted to do with these sets: Did I say two? I meant three. THREE!!

1) Use enough colour to make the small details more distinctive than having them simply be piles of drybrushed silver. I’ve got plenty enough that will be following that scheme later. These have screwdrivers and pliers that you can make out!

2) Paint them so that they easily fit into  ̶G̶o̶r̶k̶a̶ ̶M̶o̶r̶k̶a̶ Speed Freeks, Necromunda, 40k… Fallout, Mad Max, any sci-fi, post-apoc, etc

3) Make each one unique.

Because why not, eh?

Speed Freeks Mekboy Workshop Scrap Debris Piles

Having 24/5 pieces to do, and the level of detail that I want to use means it’s taking me a lot longer to get done than a single set, so I’ll be showing the debris piles over the next few days, or week, or however long. Some of the walls have been started, some need to be cleaned up, the Mekboy Workshop is still on the sprue. So for that reason, this project will be another “series”until they’re done. Probably posted with each “set” of duplicated pieces until they’re all done.

Unfortunately, my last can of Testor’s Dullcote ran out just before I sprayed these, so despite the heavy coat of gloss and the satin coat that followed the weathering powders, they’re a little more shiny(ish) than I’d like. I’m still calling them done, though – as everything I finish from here on in (especially scenery) will need that final coat once I get hold of the stuff, which could still be a couple of weeks – and I plan to have a lot more scenery done before January is finished!

Necromunda! Necro’17 Barricades (MechaNovember ’18)

Necromunda 2017 Barricades

Ok, now I’m feeling (mostly) better and the insano-weeks of work are over, it’s time for me to try and get this shitshow back up and running. We’ll start by posting up the remainder of November’s painting in the next few days, then I’ll do my round-up, then the community round-up, then I’ll start posting my December stuff. So be ready for a few days of consecutive posts…

Necromunda 2017 Barricades

Necromunda 2017 Barricades

Once again, inspired by Wudugast’s recent painting shenanigans, I pulled my batch of Necromunda Barricades from my pair of Necromunda ’17 sets out of the tub I’d kept them in since clipping, cleaning and spraying them, and set to work.

Necromunda 2017 Barricades

Necromunda 2017 Barricades

They were a good project for the past couple of weeks since I’ve been doing a lot of work from home, as they were something I could very easily dip in and out of for the most part, with a kind of staggered-assembly-line mentality, and the use of so many washes and thin layers necessitated frequent breaks from the models. As such, I tried to use them to cleanse my mental palette.

Necromunda 2017 Barricades

Necromunda 2017 Barricades

Originally, I’d planned to do them all completely in metallics, and then just weather them up. Then I had the bright idea of painting some of the doors in chipped and worn metal. Then I added another colour to the range of the doors. Then I decided that if I was doing this with the doors, I may as well do the same with the bulkhead barricades (which, incidentally, is the reason I never managed to get a single OriginalNecro Bulkhead painted. I really liked the appearance of the “filled in” ones in WD and rulebook images, but it seemed like WAY too much work back in the day…

So.. yeah. The palette of these grew organically.

Necromunda 2017 Barricades

Necromunda 2017 Barricades

Initially sprayed with a Krylon dark metal, then zenithally sprayed again with a custom metal that’s basically Ironbreaker.

Washed & wiped with 5:4 Dark Tone and Lahmian Medium (I think), then Vallejo Model Wash Dark Brown.

Then colour fills:
custom “Necromunda Blue” shaded with 5:4 AP Blue Tone and Lahmian Medium, Highlighted with VMC Ice Blue
Vallejo Heavy Blackgreen shaded with 5:4 AP Strong Tone and Lahmian Medium, Highlighted with MSP Meadow Green
VMC Iraqui Sand, shaded with thinned Citadel XV-88, Highlighted with VMC Pale Sand
Khorne Red, highlighted with Mephiston Red, then Evil Sunz Scarlet, shaded with 5:4 AP Strong Tone and Lahmian Medium

Foam-dabbed paint-chip damage. 2-tier – first VMA Black Metal then AP Plate Mail Metal. Overall Darker on light background, lighter on dark.

Solid spray with gloss varnish before further weathering & staining.

Shading across the board (shade & wipe) and some broad but thin-coat streaking with Vallejo Model Wash Dark Brown

Targeted shading (shade & wipe) on rivets and some fine streaking with Vallejo Model Wash Rust

Damaged edges feather-frybrushed with Vallejo Game Colour Smokey Ink.

Oxidised (new, dry) Rust with (variously) Vallejo Pigment: Dark Red Ochre & Kromlech Weathering Powder: Orange Rust.

Necromunda 2017 Barricades

Necromunda 2017 Barricades

I know that I probably “should” probably paint up the “objectives” half of the set that’s also sold as the Necromunda Barricades and Objectives set, but instead the next thing up on the workbench of this nature will probably be some of the new GorkaMorka Speed Freeks Ork-styled Scenery (though it’s pretty nicely generic for post-apoc and hive world environments as well!) Then perhaps some more bulkheads. I’ve already clipped the ones off of the Rogue Trader Sprues…

And finally, another thanks to Wudugast. These got started (and even finished) painted because of your post!

Necromunda! – Ratskin Scout (Neglected Model September ’18)

Necromunda Ratskin Scout With Shotgun 2

Another Neglected model found in a figure case towards the end of September was this Ratskin scout, from the original release of Necromunda back in the mid 1990s’. This model was released in 1995 or thereabouts, and is a Michael Perry sculpt.

Necromunda Ratskin Scout With Shotgun 2

I had of course painted about half of it, and basecoated about 95% of it, but when I got it out of the case, I decided to completely paint the skin in a more ruddy tone, repaint the pants from the dark green that they were in originally with a brown leathery colour, redo the browns on the boots, and then try to differentiate the human skin tones from the similarly ruddy tones I’d used on the skinned rat. So… almost everything, only retaining the rat fur and using the rest as base coats at best.

Necromunda Ratskin Scout With Shotgun 2

Once the model was complete and ready to be sprayed, it took a dive from the little tray I was carrying it on, necessitating a trip back inside to have the damage repaired (hair, shotgun, shoulder pad) Luckily it wasn’t too badly mangled and was fixable.

Necromunda Ratskin Scout With Shotgun 2

I also decided to give him some simple warpaint, though I kept it fairly minimal. Enough to suggest the Native American influence on this line of models, but also pretty generic and a bit reminiscent of American Football players’ greasepaint (yes, I know they wear black). There are some pretty amazing Native American face/war paint designs online, so I think that’s something I’ll definitely revisit in some form down the line.

FRAG! “Space Marine” Kitbash.

For those who aren’t aware, FRAG! is a multiplayer PVP boardgame based on old-school FPS (First Person Shooter) games like multiplayer DOOM, Quake, Unreal Tournament and so on. When I first got this game, many years ago, I decided to build a couple of models especially for it – so this guy is OLD. I’m not sure where the others are, but I found this guy recently, and updated him to 2018 spec with a new base, so here he is! I could update him further, but (with the exception of the new base) he’s a bit of a time traveller from a certain time in my life, so I don’t want to mess with him any further. Basically, I’d rather just build a new, better one rather than fuck with this model.

Basically, he’s made from plastic Catachan Guardsman parts with a non-aquila Space Marine Torso and a weapon from the WarZone spare weapons set, painted in homage to the sorts of muscle-bound badass “Space Marine” types that game developers gave us to play as back in the day. Yes, his shoulders and their proportions (especially in light of his neck) appear egregiously bad, but that’s part of the charm of this figure to me (and they don’t look quite so bad in hand, somehow). And shit, look at the two models his parts come from! The idea for this guy came about based on the detailing on the backs of those original 40k 3rd edition boxed set torsos (that is no longer on the newer ones) and the particular head (I think it’s from a Sentinel crewman) with shades, chewing on a cigar. He’s on a Sedition Wars base, painted with a touch of Necromunda Blue, so he can always have a secondary position as Hive Scum or a mercenary or some such…

A little shopping trip…

So with a public holiday yesterday, Marouda and I went out and saw Deadpool 2, which was fun. (Probably the funniest online review can be found here. 6min video. Beware, spoilers.)

Anyway, after that, we stopped in BigW, which is one of those discount department stores like Kmart or Target. While we were in there, we checked out the toy section. The $10 Star Wars Hot Wheels ship above is probably a tiny bit small for the actual Resistance Bomber in X-Wing, but Im sure we can use it as a proxy, or as a shuttle instead of the little card token, or even as a damaged ship “terrain” to replace an asteroid.

I also recently ordered Gaslands (should be here …soon!) and I wanted to look at the toy cars.

So we got these:

The above were all $2 each. (Yeah, we got 2 of the armoured cars.)

This triple pack was $6.50.

These Jurassic Park Armoured Cars were $4.00 each. $2.00 for the cars, and $2.00 for the licenced IP, I guess.

I also saw these Hot Wheels tracks there.

Which reminded me that I recently saw (what I think are) these very products in use as walkways on someone’s Necromunda table. I believe it was on someone’s blog, actually. As you can see, the size works for both 32mm and 25mm bases. They’re made from pretty soft/bendy PVC, though, so I’ll need to be careful with them.

So at $4 each… I picked up 5 sets. $20 for all the extra walkways I should ever need. With this many I can easily chop and shorten as many as I want to. Perhaps I can even glue a little circular bit onto some of my terrain to notch the walkways onto. Now I just need to find which locally-available (spray) paints will properly adhere to this soft and bendy PVC…

All in all, more of a preview post than anything else, but what (should be?) a Gaslands force each for Marouda and myself for $20.50, plus something for X-Wing and some Necro-scenery. Not too shabby.