Realm of Chaos – Nurgle’s Children 2019 #16: Plague Toads (again) (Forge World)

Forge World Nurgle Daemon Plague Toads

Today – Miniatures! Here’s the final three of my Plague Toads. This trio bringing me to nine painted ones. This batch being the “yellow” ones, following on from the “brown” ones and the “green” ones. And yeah, I know I need to do a new Nurgle army shot sometime soon.

Individual glamour shots of each of the three, though I skipped the profile and rear shots this time. Perhaps I went a bit conservative on the “glow” from their yellow-green eyes this time as well, but I think they still stand up decently.

You can see what I mean about it it here. It’s there, but it’s subtle. Perhaps too subtle to stand out on the tabletop.

Ah well. I’m just happy to finally have the last* of these done finally!

The nine of them, with their colour coding can be used as three distinct units of three, or they can all be put together to make up a mega-sized unit of nine Plague Toads!

*of course, I didn’t say anything about Pox Riders!

Balewind Vortex: January Terrain 2019

Warhammer Fantasy Battle Age of Sigmar Balewind Vortex

Originally released as part of a larger kit towards the final days of WHFB, alongside the Magewrath Throne (that used to sit atop a stack of giant skulls), the two have now been split into smaller kits, and the throne has lost it’s skull-riser. More on that in another post, later.

Warhammer Fantasy Battle Age of Sigmar Balewind Vortex

The Balewind Vortex is a simple terrain kit, coming in only 4 pieces. Base, Top and a two-part whirlwind. Or balewind, I guess.

Warhammer Fantasy Battle Age of Sigmar Balewind Vortex

Having been fairly indifferent to the concept of The Winds of Magic since they were first introduced in that White Dwarf article, I was happy to basically copy the current box art. I quite like the greenish-shaded off-white look that GW has been using for much of it’s undead since the Return of the King’s Army of the Dead introduced the overall scheme and effect.

Warhammer Fantasy Battle Age of Sigmar Balewind Vortex

Slightly embarrassingly, it seems that I ordered another one of these things a couple of weeks ago, before starting on this one, which has just arrived. I don’t know if I’ll be able to care enough about it to give it a yellow-red gradient like the one in the original Warhammer promo box, though – I’ll worry about my options there later!

Shieldwolf “Mountain Orc Hero B” – Savage Orc Boss

Shieldwolf "Mountain Orc Hero B" - Savage Orc Boss

Today’s model is (was?) my first completed model of 2019. It’s a model I’ve had for a few years now. Bearing the evocative name of “Mountain Orc Hero B” – it was actually a bonus from my Pre-Order of their plastic Mountain Orc boxed set (Not-Savage Orcs, basically) back in 2014. I started it not too longer after I got it, but then I wasn’t happy with the scheme I’d started, so as a result it just sat around for a couple of years. I later restarted it, with a more traditional Orcish flesh tone, but it didn’t get much further than simply (re) base-coating the flesh.

So a couple of months ago, I tried to paint this and a few other greenskins for Orctober, and while I got some Goblinoids done, I also didn’t manage to finish a whole bunch more, including this guy. I tried again for Diabolical December, but again due to all of the things that went on last month – no dice. I put a small amount of work in on NYE, and ended up getting onto him properly on New Years’ Day – getting him completed.

Shieldwolf "Mountain Orc Hero B" - Savage Orc Boss

From the first time I saw the “new” Savage Orcs in White Dwarf, back in 1992 with their blue woad-half-facepaint, and their red faces, and their white faces, I had an idea on how they’d look much, much better. Later, when I ended up with a bunch of them myself, I kept this idea in my head, and now, in Twenty Eigh… Nineteen, I’ve finally painted one of them using that scheme. That scheme of course, being warpaint and bodypaint inspired by the traditional designs of Indigenous Australians, or Australian Aborigines.

Shieldwolf "Mountain Orc Hero B" - Savage Orc Boss

Why? Well, for one thing, I’ve never, ever seen anyone use their designs as a basis for anything on wargames miniatures. Secondly, I’m Australian, so it seems appropriate to represent in a fashion on some (more) of my models beyond my Imperial Guard. Thirdly, and this ties in with the first point to an extent, it looks unique and rather good on the model(s), just as I’d envisioned over 20 years ago.

Shieldwolf "Mountain Orc Hero B" - Savage Orc Boss

The model itself is a nice display piece, but unfortunately alarmingly impractical for gaming purposes. I had to pin him to get him onto the base, and those thin, thin resin ankles make me wince when I look at him. He came with a 25mm square base, because Not-WHFB, but I put him on a 40mm round base instead since those weapons extend WAY out to a ridiculous degree, so it feels like bumping him on a table, or even looking at him funny will snap his fragile looking limbs or weapons right off! Ouch!

Well, that’s today’s model and post sorted. In the next few days I’ll have a couple of other little things that just missed Diabolical December and were instead finally completed on January 2nd, and then I’ll try to get my personal December wrap-up done for Saturday’s post.

Realm of Chaos – Be’Lakor the Dark Master: The First Daemon Prince – Diabolical December ’18

Be'Lakor the Dark Master: The First Daemon Prince

Finally, Be’Lakor, the Dark Master is complete. I originally started this figure just over three years ago, as part of the original Painting December, which was a personal challenge that became the genesis for our monthly painting challenges. It’s been a rather epic battle to get up the motivation to complete him, due to all the tons of little fiddly bits, and basically, negative inertia towards the model. This is why the challenges exist. To motivate me to get models like this one completed. I based him on the rolled-edge 50mm round base, as a regular 60mm base seemed much too large, while the regular 50mm base seemed a bit.. I dunno. Boring? I didn’t have any official GW 50mm bases at the time (that I could find), so I only had those alternative ones that are a mm or two shorter. I also mounted him up on some cork to increase his height and make him look a little more imposing.

Be'Lakor the Dark Master: The First Daemon Prince

Be'Lakor the Dark Master: The First Daemon Prince

Be'Lakor the Dark Master: The First Daemon Prince

Be'Lakor the Dark Master: The First Daemon Prince

His colour scheme is different to the “official” GW one. It was inspired by a google search I did when trying to figure out how to paint him. It may have been inspired by Noridicus‘ paint scheme, over at Heresy-Online, but given that he talks about how he’s also seen this sort of scheme used, it might have been one of the models that inspired him that also inspired me. I dunno. I know that Nordicus’ model looks great, and I think my rendition also looks pretty good as well.

Be'Lakor the Dark Master: The First Daemon Prince

Finally, I thought a scale shot would be in order, as without it many of these larger models seem to be much smaller than they actually are – so here he is alongside those two bastions of model scale, a Space Marine and a Primaris Space Marine! So, in the end it took three years to get him painted. I’m not sure that it’s been worth the wait, but I’m very definitely happy to have gotten him completed finally!

…now there’s one model left from that original Painting December trio. The Marauder Giant, an otherwise wonderful model with a stupid patchwork tunic. There’s no way he’ll be completed for Dauntess/Diabolical December, but perhaps as a centrepiece model for January?

Reaper 14207: Traeg, Reven Hero/Beastman Champion (Neglected Model September ’18)

Reaper 14207: Traeg, Reven Hero, Beastman Champion, Beasts of Chaos

Hey! A Reaper Miniature that’s actually not a Bones model!

This model is a long-neglected one with a story behind it. Sometime in the mid-noughties, the main independent games store in the Melbourne CBD (Mind Games) was having a painting competition involving Reaper models as a sort of promotion, apparently involving Reaper Miniatures themselves. I was a regular back then, and so I decided to join in. I looked amongst the offerings, and found this guy. So I bought him and took him home. I didn’t like the shitty square, lipped base that he came on, and decided to rebase him on a larger base, and as I’d “envisioned” the leaping-over-rock pose from the moment I saw the model, and a 25mm round just wasn’t large enough, or have enough gravitas.

Reaper 14207: Traeg, Reven Hero, Beastman Champion, Beasts of Chaos

So the next time I was in, a few days later, or possibly the following week, the sales attendant who I was on good terms with asked how it was going. I told him I’d started it and it was coming along, and that I’d changed up the base. He told me that the base thing would prevent me from entering and pointed to the part of the sign that for some reason specified that the figure needed to be based on the base it came on. I don’t remember my reply (it wasn’t rude, I’d have remembered that much).

Reaper 14207: Traeg, Reven Hero, Beastman Champion, Beasts of Chaos

So the next time I was in, he asked me about how the model was going again, and I told him that I’d lost interest because of the basing thing and wasn’t working on it anymore. He then told me that the base woundn’t matter, and encouraged me to finish it anyway to enter it, but the thing was, by that point, my enthusiasm had been completely deflated and the figure sat for over a decade, every so often I’d think about wanting to try to finish it, but basically, fuck-all had been done on it since.

Reaper 14207: Traeg, Reven Hero, Beastman Champion, Beasts of Chaos

And that brings us to now. This figure has sat in the tubs of stuff I’ve wanted to finish for at least a year now, but my recent run of working on Beastmen, along with this being a Neglected Model month was enough to finally get me to properly work on finishing this model off, though it was still something I had to force myself to do for the entire process – and it involved a hell of a lot of the work, as I hadn’t gotten a huge amount of it finished before the comment about basing that put me off completing the model.

Reaper 14207: Traeg, Reven Hero, Beastman Champion, Beasts of Chaos

Anyway, as you can see, he fits in reasonably well with the Citadel goat-headed Beastman Gors, despite quite a few colour choices that separate him (skin, fur, loincloth, shield). As I said, though – I was building on what was originally done in 2005 or thereabouts while trying to finally finish this bastard rather than going for a complete repaint (because then I’d never get the fucking thing completed). The armour was originally black where it’s now a blued silver, so I was probably going for a Khorne-theme back then rather than generic. Bloody typical!

Oh! And he’s now available in Bones!

This guy concludes my little Beastman/Beasts of Chaos tangent for this month, unless something amazingly unexpected happens in the next three days.

 

Realm of Chaos – Slaves to Darkness Beastmen VII: Slaangor (Neglected Model September ’18)

Realm of Chaos - Slaves to Darkness Beastmen Slaangor Oldhammer Beasts of Chaos

I’ve completed a few more of the old Realm of Chaos Beastmen that have been hidden away, part painted in figure cases for years or decades. This trio feature a pair of duplicate sculpts, both with broken weapons, both repaired in different ways at different points in time, and a variation on the same sculpt. These three of course are Slaangor – that is, beastmen dedicated to the Lord of Pleasure, Slaanesh.

Realm of Chaos - Slaves to Darkness Beastmen Slaangor Oldhammer Beasts of Chaos

The two on the ends needed their weapons repaired. The original weapon was a mace shaped into the rune of Slaanesh, as you can see on the beastman on our right. I attempted to repair it into it’s original form by making a replacement using another model with the same weapon to create a simple mold with Oyumaru and then greenstuff (kneadatite) for the part – then pinning it onto the stub. It turned out nicely on the front half, and rough as hell on the rear. I did this a couple of years ago. For the other model, I did it a few days ago using the pick end from a Chaos Marauder and simply pinning it onto the end of the broken mace, in order to differentiate the two models a little more.

All three were incredibly garish when I got them out of the case. Here’s an example of some of the flaws I used to make in terms of composition years ago. As you can see, I could still freehand just fine, but I apparently thought that there was a need to use all of the colours on way too many models. Speaking of freehand, please enjoy the four photos of this model, showing off some of its many tattoos. There’s also a rose you can’t see on the upper inner left thigh, as it’s now covered by the shield.

Realm of Chaos - Slaves to Darkness Beastmen Slaangor Oldhammer Beasts of Chaos Realm of Chaos - Slaves to Darkness Beastmen Slaangor Oldhammer Beasts of Chaos Realm of Chaos - Slaves to Darkness Beastmen Slaangor Oldhammer Beasts of Chaos Realm of Chaos - Slaves to Darkness Beastmen Slaangor Oldhammer Beasts of Chaos

I think the updated and completed version is a pretty solid improvement over the overly-garish (unfinished) attempt from years ago, while keeping the best elements of the original paintwork…

Realm of Chaos - Slaves to Darkness Beastmen Slaangor Oldhammer Beasts of Chaos

Here the three are alongside the other Slaangor that I painted awhile back. It’s on a larger base because I decided that it was a Champion of Slaanesh. You’ll note that all three sculpts share the same base. Keep this in mind next time you see someone bitching that GW’s new digital sculpts reuse elements.

Once again, these are Jes Goodwin sculpts, though these aren’t amongst the strongest of his work. As with many of the figures of the day, they’re not particularly dynamic, and these ones are also particularly “flat” sculpts.

Realm of Chaos – Slaves to Darkness Beastmen VI: Dog-faced Khorngor III (Neglected Model September ’18)

Citadel Oldhammer Realm of Chaos Khorngor Beastmen of Khorne Beasts of Chaos

Okay, so only one of this pair is actually dog-faced, and both seem kind of generic in the sense that one of them looks very Werewolf – though human sized rather than the Ogre-sized Werewolf that seems to have taken off in the past few years of Miniature Gaming. That figure in fact is the brother figure to Wilhelm Chaney, the original 2nd Edition Bloodbowl Werewolf (bottom of the linked page). As such, the model could easily be used as a Werewolf if needed for something, albeit one armed with sword and board.

The second one of this pair of early Khorngor could just as easily be used as a Slaangor, at least for us Oldhammerers, due to the bovine head that could tie nicely in with the original Keeper of Secrets.

Citadel Oldhammer Realm of Chaos Khorngor Beastmen of Khorne Beasts of Chaos

The reason I went with Khorngor for this pair – at least for the title of this blog post is because when I looked them up in Slaves to Darkness, they’re both pictured in the “Khorne” section as Khorngor. I’ve kept the paint suggestive but generic, so they can easily fit in with a “proper” Khorne unit, but also just as easily be used as unaligned Beastmen. Similarly, I’ve used Chaos Marauder shields on them, both because I think they work with the models and poses of this pair, and because I didn’t intend to freehand any rules of Khorne et al onto them.

Like the others I’ve completed recently, these are Jes Goodwin sculpts, and the quality shows through even today. Such a shame he’s no longer sculpting…