High Elf Mage with Sword (Gary Morley, 1998)

High Elf Mage With Sword 021003901, Gary Morley, 1998

“Too Sweet!”

This model is one I started painting several years ago. A High Elf Mage from that Warhammer Fantasy range’s refresh back in 1997, I needed a High Elf Wizard model to represent Immeril, the Eladrin Wizard character in the Ravenloft D&D boardgame that we’d started playing the first time around way back then. Eladrin, it turns out means “Elf” and “Elf-kin”. So a High Elf mini was roped into play. This particular model is one I liked, as it’s a little more subdued for a Warhammer model (ie: no gigantic hat)

As I noted some time ago, I don’t want my High Elves to look like everyone else’s High Elves. Silver armour with blue trim. It’s a good looking scheme, no doubt, but everyone’s models look like that! Instead, I took inspiration from World of Warcraft (which I was still playing at the time) and their High Elf offshoot, the Blood Elves. I’m not going to go into their convoluted background here, suffice it is to say that they look aesthetically pleasing and also different enough to the standard.

So I did that.

High Elf Mage With Sword 021003901, Gary Morley, 1998

The main drawback was the fact that when we stopped playing these board games, all those years ago, I also stopped working on the related models, and so this guy sat in a tub, with a bit of red on him for years. When we started playing again, painting/completing this character wasn’t a big priority until it started getting used, when we were into the second campaign and did a character shuffle. At that point, this model was being used on the table and then it wasn’t until after my Sigmarite Warrior Priest (as a D&D Cleric) got completed that I plucked this one out of the active game to finish off. Bjorn the Stormborn also announced a Painting Challenge for High Elves and Skaven around this time, and I hoped to also get this guy done as part of that as well. Unfortunately, as well as all of those stars aligned, personal circumstances also intervened, and I wasn’t able to complete this model until Early September, and I’m obviously only getting to posting it up now, at the start of October.

High Elf Swordmasters of Hoeth (Gary Morley, 1998) (June-It ’18 Finale!)

High Elf Swordmasters of Hoeth (Gary Morley, 1998)

When I first restarted playing miniatures games “properly”, back in September 2013 with the advent of Kings of War, I decided to build two armies that could and would oppose one another, and ideally do them quickly. Those armies were Ogres, and Elves. The Elves would be a mixture of High Elf and Dark Elf and Wood Elf models, and as I built and painted more and more Elves across those three factions for the one force, they would all eventually split off and become their own armies. It seemed from JudgeDoug’s advice that the best list for me to use at that point were the Twilight Kin (Dark Elves). All that was fine, so I got started.

The thing was, I didn’t want my High Elves to look like everyone else’s High Elves. Silver armour with blue trim. It’s a good looking scheme, no doubt, but everyone’s models look like that! Instead, I took inspiration from World of Warcraft (which I was still playing at the time) and their High Elf offshoot, the Blood Elves. I’m not going to go into their convoluted background here, suffice it is to say that they look aesthetically pleasing and also different enough to the standard.

So I did that.

High Elf Swordmasters of Hoeth (Gary Morley, 1998)

I actually smashed through most of the first unit fairly quickly, only stalling out when I got to the command group. I wanted to make the musician look cool, I wondered if I should do something special with the Champion’s cloak, and the standard bearer came with a banner pole that clearly was set up for a pennant-style banner. It’s taken me five years and this challenge to get me to finish them, and even then I tore the first attempt of the banner apart and off the model because it just didn’t work. Foil is fine for standards that hang down, but just does not work for pennants!

High Elf Swordmasters of Hoeth (Gary Morley, 1998)

Since Elves are the finest craftspeople in all the lands in many of our games, I felt that my freehand would not do justice to the fine, fine detail that the pennant needed to be, so it took until recently when I got decal sheets working on my printer to a reasonable quality. And then I had to actually do it. To be blunt, I’m still not happy with the pennant. I feel that it should have a nicer trim, maybe some runes, and any.. OK. I just painted the runes on. Because this figure has been one of the least pleasant models I’ve ever worked on, and I need(ed) to get it to a point where I can look at it and not hate it. Push on through the “wall”, so to speak.

High Elf Swordmasters of Hoeth (Gary Morley, 1998)

So now I’m okay with the standard/pennant bearer. As in, I don’t (well, won’t) immediately aggro up when I see the model (well, give it a week to get to that point). It did take adding the freehand runes tonight to it to get it to that point that I can bear to look at it, but since it was (briefly) finished in time, I’m still going to call it a June-Unit. The three Warhammer-Elven runes, from left-right are Asur, Oriour and Sarathai, so sort-of translate as The Eternal Flame, Blood and Birth, and the World Dragon, fitting in with the Blood Elf racial themes. And also looking alright. I’m still not super-pleased with it, since it should have some edging and trim, but the Blood Elven winged shield didn’t leave much (any) room for edging, and it was all made more complicated by the pennant shape needing to be cut to shape after being glued onto the model.

Awesome Blood Elf iconography by #ransparent on Deviantart

The models here are the 1998 Swordmasters, which replaced the formerly-Marauder Miniatures sculpts from 1991-2. Gary Morley gets a lot of (well-deserved) shit for Nagash (despite the story behind it, see below) and some of the other ham-handed sculpts that he turned out over the years, but this range of High Elves that he worked on are quality figures.

Anyway, this is the last of my June-It units to show. The next three posts will be my personal monthly round-up, my own June-It Round-Up, and the Community June-It Round-Up. Apologies to all involved that it’s taken so long, but RL has been pretty full-on this last week and kept pushing me back as what I need to get done has taken longer to do than I’d have liked (and turned out to be more work to boot!)

The Nagash Story:

The webpage I first read about it has been lost to time, but I found a transcript buried in a forum thread about unrelated models, so copypasta time! This is quoted as being Gary’s own words. Obviously I have no way to confirm this 100%, but here it is…

…. the story on the Nagash, model… is this; 

It was my first big Multi-part mini I had ever attempted. and it certainly 
went through many versions in sculpting. (In those days concept drawing 
were very sketchy and I had very little input.) But only one version ever made it to the 
moulds. However, there are two head versions the original head was based 
on the design that i was given, a more Zombie looking type. And that was the one 
that my design manager and I (at the time) prefered. But at that time all miniatures 
had to be approved not only by the design studio, but also by the sales management. 

This is where it came un-stuck! They did’nt like it, and prefered to have a Skull,…? 
Much to my dislike. Now because of release dates and schedules I had one day to put it ‘right’. So preffering the original I went ahead and made the alternative. Now, I never thought for one moment thought that they would approve the (laughing clown) skull and would revert back to the original. 
The Joke back-fired. And to my horror it was approved and they released it! 

Throughout my time at GW I know i made some sculpts that I was not that happy with. 
But, Nagash has been the one model that Haunted me all through my time there. 
(AND IT STILL DOES!) 
And vowed that I would re-make before I left. However, that was never to be. 

I am working on my own version but will prolly not see the light of day until next year. Stands approx 70mm tall and will be cast in around 20 parts. 

Blood Bowl was my favorite game at GW. Shame they never wanted to push it further. I would have love to have seen a Necromunder version.