Necromunda Scenery, Scotia Grendel Hatches – and a random bit of Resin Terrain (TechNovember ’18)

Necromunda 2018 Sump Monster, Oldhammer Necromunda Escher, Scotia grendel 10040 - Sci-Fi Accessories Hatches, Necromunda Terrain, Kill-Team Scenery

This post is dedicated to (or blamed on) fellow Blogger, Wudugast and his recent terrain post Take Cover Part 3. Deep down on his post are a pair of hatches that are clearly from some sort of Necromunda-friendly kit. When I saw those, my “that would be quick and easy” sense perked up. I do like scenery bits that can be done simply like that.

Scotia Grendel 10040 - Sci-Fi Accessories Hatches, Necromunda Terrain, Kill-Team Scenery

But then it turned out that they’re from a set that I don’t yet own Citadel Ryza Ruins set.

Scotia Grendel 10040 - Sci-Fi Accessories Hatches, Necromunda Terrain, Kill-Team Scenery

But then I remembered that I have these – like the crates I posted a couple of days ago, I picked this set up in the 1990’s and have done literally nothing with them since. So I grabbed them out and painted them up. Naturally, they’re still available from Scotia Grendel. Funny thing was that the crates I finished a few days ago were in the same storage box that these hatches were in, and it was when I got these out that I got the crates out. Painted them after the hatches, but before the other stuff in this post was done. And three hatches hardly warrants a post, so they had to wait.

Actually, let’s take a quick aside now – I do now finally know what colour to paint the floors which was one of the reasons they’ve sat untouched for two decades – my custom Necromunda Blue mix. What about the lockers? Military Green? Bright Red? Muted Blue? Plain (weathered) Iron? I should probably try to get the rest of these painted in the next couple of months…

Necromunda 2018 Sump Monster

Almost last but not least, the sump-monster which lies in wait for unwary gangers. Another pair of models that got clipped, assembled and painted straight from seeing Wudugast’s post – I really liked his pale and sickly looking renditions of these tentacles, so I did something similar, though using a deep turquoise and an ivory with a slight yellowish tinge. They don’t look great in these photos, admittedly – they’ve come up a bit too stark here – not sure if the shiny gloss varnish on them is helping a lot with that, to be honest. The pic at the top looks a lot more true to how they look in hand.

Necromunda Terrain, Kill-Team Scenery

Finally, there’s this thing. I’m not exactly sure what it is, or who made it. I got it with a whole lot of other secondhand stuff back in the 1990’s. I suspect that it was originally some homemade terrain that was cast, as it doesn’t have the fine detail of the other pieces I have from the same era, like the various Grendel pieces, or some of the other random bits I have that date back to the same period.

Necromunda Terrain, Kill-Team Scenery

It was also cast in a pretty horrible yellow resin. As you can see, there’s quite a few holes and bubbles on the thing. Some of the black paint I’d spray-primed it with back int he day had even flaked off. It does look very much like a homemade piece, though – cobbled together from various household items in an interesting manner. I think that’s a highlighter pen lid on the side.

Necromunda Terrain, Kill-Team Scenery

Anyway, I sprayed it with a beaten dark metal Krylon spray, drybrushed the thing in dark metallics, added my Necromunda Blue around the base, then considered adding some coloured metals and calling it a day – but then I had the bright idea of deciding to use it as an experimental piece for some of my GW scenery that I need to get working on properly. So it was time to break out the Vallejo Model Colour Iraqui Sand and Pale Sand, get chipping with Metal Black and Plate Mail Metal, get rusty with Rust Wash and get dirty and streaky with Dirt Brown Wash. The chipping medium that I added was a complete failure, as you can see. Or can’t see. I guess if I don’t mention it, you won’t know I tried to use it – but then, that’s what experimental pieces are for!

Necromunda Terrain, Kill-Team Scenery

A few decals before the weathering, heavier damage where there were more bubbles and miscast resin bits, and another piece of terrain that’s been sitting around here for literally two decades is finally ready for the table. Better yet, a badly cast piece that seemed to flake the paint appears to be stable (thank you, Krylon!) and will now look quite decent on the tabletop. Sure, it still ain’t pretty. It’s still ugly. Could I do better with it? Sure – but I have better things to spend my time on than this badly-cast thing, so it’s very much “good enough”.

What’s this piece got to do with Wudugast? I spotted it sitting on a table as I moved from one place to another while varnishing the hatches – and because I’ve been doing scenery – thought: “I should paint that fucking thing.” So I did.

Scotia Grendel Resin Crates (and some other Resin Crates)

Scotia Grendel 10007 - Resin Crates, Warzone Crates.

A bunch of crates today. One thing that my self-imposed “minimum 1 model per day, per month” this year has really helped along is getting various bits of scatter terrain done.

Scotia Grendel 10007 - Resin Crates

Four of these definitely come from some duplicated Grendel (now Scotia Grendel) sets that I got back in the mid-1990s. The other ones were painted a long, long time ago. Hm. I see a couple of spots where I missed on the washes. Thanks photos! I’ll fix those shortly.

Scotia Grendel 10007 - Resin Crates

The way I painted these and got the various subtle and more obvious variations in the wood colours was pretty easy. Paint them in various shades of brown, as well as some in grey and ochre (and mixes of grey and brown for a few – because unsealed wood slowly goes grey). Then they were all drybrushed with a bone shade, then washed with a 1:1 mix of Army Painter Dark Tone and Lahmian Medium. The end result is pretty good. They look realistic enough for the effort put in. Not actually realistic (they’d be much duller, the shaded areas wouldn’t pop like they do here) but we really don’t go for true realism for the most part in this hobby – more a kind of hyper-realism most of the time.

Scotia Grendel 10007 - Resin Crates, Warzone Crates.

These next four pieces are from a set I picked up later on, though still in the 1990’s. I suspect that they may have been from a WarZone-branded resin terrain set, since there were a limited few of those, and I did pick up a few of those back in the say. I need to un-photobucket that post, so marking it out here will help me to remember.

Scotia Grendel 10007 - Resin Crates, Warzone Crates.

Those resin sets did come in the exact same packaging as the generic Grendel terrain pieces back in the day, just with a different card backing. I can’t find any sign of them online of course – they seem to have largely disappeared – as have many hobby things from the early days of internet.

Scotia Grendel 10007 - Resin Crates, Warzone Crates.

In the end, these boxes end up looking pretty good once completed. They can be used in quite a variety of games, pretty much anything from Warhammer Fantasy & Fantasy Role-Playing to the Colonial period through to 40k and Sci-Fi games. A couple of The Emperor’s finest and a pair of Zombie Hunters provide us with some scale. Probably should have had some Necromunda figures in the photos as well, come to think of it – since crates and barrels always fit into our games quite nicely. I guess the marines work for a Kill Team scale shot.

Star Saga: Tool Boxes and Tech Drawer Terminals

Star Saga: Tool Boxes and Tech Drawers Terminals Scatter Terrain

More Star Saga scatter terrain today. Like the doors and crates before, I’ve bumped these up in the painting queue to use in Imperial Assault. The little tool boxes I painted in three different overall shades using different washes, so three of each if I ever need some more differentiated boxes, but they can just as easily be used as the loot crates as the ones I finished recently. The other things are these weird terminal things that appear to have computer screens and drawers. I guess they could be storage for pretty much anything with type-in access. Whatever – doesn’t matter.

Star Saga: Tool Boxes and Tech Drawers Terminals Scatter Terrain Imperial Assault

The finish on these are a bit beaten up and a bit dirty, though not overly so. Trying to find that balance that fits into multiple locations in the worn Star Wars universe, basically.

IA has various red squares on the map that designate impassable terrain that also blocks line of sight. I thought these would work well for the “base/ship” style interiors to just 3-D the game up a little more. There’s also exterior ones that I’ll need to make something a bit more proper for, not to mention the interminable terminals that we need to use in every single mission. I’ll have to get started on some of those next.

Zombicide: Black Plague – Broken Walls

Another real quick one today – it seems I forgot to post these back in April, though I did take the photo at the time. These are broken walls from the Zombicide Black Plague accessories pack (plastic tokens and whatnot).

I actually painted most of these last year sometime, and then (naturally) found two that had gotten missed. I don’t know how that sort of thing always manages to happen. (Those Shadows of Brimstone Tentacles had another bunch turn up recently, FFS!)

Anyway, they’re pretty simple. Too simple in fact, so I added some cat-litter-and-sand additional rubble. I left them all in grey to keep them nice and generic, and because adding weathering powders to this sort of glorified tokens would be a bit too far on the side of insane uses of my time. Here’s a photo to show the scale of these, in case I ever decide to use them in wargames, for which they’d be okay as movement-obstructing terrain or soft/light cover.

Star Saga: Small Doors & Crates (Technical August ’18)

Star Saga: Small Doors & Crates

Today’s post features some more boardgame scenic items. We have the six smaller doors from Mantic’s Star Saga game, along with six rather generic looking crates. The crates are pretty simple. A couple of tones of grey and a bit of metallic on the corners for wear and tear. Lootable crates are very much a thing in Imperial Assault, so these got found in the Star Saga accessories and got bumped to the head of the queue.

Star Saga: Small Doors & Crates

Once again, the impetus for painting these was Star Wars: Imperial Assault. I don’t expect that the smaller doors will play a part, but I did start them at the same time as the larger doors, and so I managed to make myself finish them off. Four of them are pretty generic, but the final pair feature a window, so I tried something a bit different to the typical “black” effect. I painted the windows with Vallejo Model Air Steel, and then painted them in with slightly diluted Warcolours Turquoise Gemstone, finally giving that a gloss varnish to complete it – hoping to get a kind of variation in the tone of light coming through the “blue” of the turquoise. I’m counting them as a submission for Technical August. I think they worked out okay – certainly fit for the simple purpose, but they’re not all the way there yet!

Star Saga: Small Doors & Crates, Imperial Assault

Ghaarkhan protects temp-Jyn and temp-Fenn from a Probe Droid while they furiously open their Star Wars Battlefront II Loot Crates trying for a rare Star Card. Yong Out!

This stuff isn’t really exciting, but as I’m documenting everything that I complete at the moment – here they are. And more importantly, they (well, the crates) will be straight into active gaming use. So there’s always that!

Star Saga: Large Doors

Star Saga: Large Doors

Another post featuring some not-especially-exciting content today. We have the four large doors from Mantic’s Star Saga game, which I picked up on the cheap (50% off) not too long ago. It’s supposed to be a decent little game, actually, though we’re playing Imperial Assault right now, so it’ll have to wait for a place in the queue.

Star Saga: Large Doors

Imperial Assault being the actual reason I started on these. Simply to replace the card standees in our games with something a little more substantial and a little nicer – and they look quite Star-Wars-y, too! As I painted them with Star Wars in mind, I went for grey on all four, since grey and white are the two colours that we typically see in Star Wars Architecture. The only colour being some of the buttons, and a touch of brown in the weathering.

Star Saga: Large Doors

Banging on the exterior door – who could it be, now?

I did vary them a little bit by making the rounded-edge doors a bit cleaner – as interior doors, and the more angular set more weathered – as external doors. Pretty simple stuff, but just a little touch. I also started on the six smaller doors, but haven’t yet finished them, as the focus last week was to get these four done and so ready for gameplay.

That’s it for my July models now. If everything goes to plan, I’ll have my personal round-up tomorrow, and then the Community Round-Up will go up on Sunday (my time). Get those last-minute posts and links to me for Jewel of July up ASAP!

Massive Darkness: Bridges

Massive Darkness Bridge Scenery

Tom Bombadil and Goldberry ponder the lack of a river near this bridge.

Not much to say here. While poking around the boxes of Kickstarter junk while cleaning up recently I found a whote box I picked up from the Massive Darkness Kickstarter contining Doors & Bridges. The doors look like a bit of work while the bridges looked like very little work. Can you guess which ones got fished out and painted?

Massive Darkness Bridge Scenery

I did find them a bit too clean and plain, so I did the Liquid Greenstuff Texture trick (just dab the crap on to a smooth surface to create some texture), and also gave a bit of hint of a green tone around the underside and edges, to suggest mould due to moisture. While these were painted in July, they’re clearly far from Jewels. But they’ll work ok whenever we eventually play MD (sometime after Imperial Assault, I’d say) as well as in various other wargames. Maybe not Kill Team, but they’d certainly be fine for Middle-Earth Battle Companies!