Star Saga: Tool Boxes and Tech Drawer Terminals

Star Saga: Tool Boxes and Tech Drawers Terminals Scatter Terrain

More Star Saga scatter terrain today. Like the doors and crates before, I’ve bumped these up in the painting queue to use in Imperial Assault. The little tool boxes I painted in three different overall shades using different washes, so three of each if I ever need some more differentiated boxes, but they can just as easily be used as the loot crates as the ones I finished recently. The other things are these weird terminal things that appear to have computer screens and drawers. I guess they could be storage for pretty much anything with type-in access. Whatever – doesn’t matter.

Star Saga: Tool Boxes and Tech Drawers Terminals Scatter Terrain Imperial Assault

The finish on these are a bit beaten up and a bit dirty, though not overly so. Trying to find that balance that fits into multiple locations in the worn Star Wars universe, basically.

IA has various red squares on the map that designate impassable terrain that also blocks line of sight. I thought these would work well for the “base/ship” style interiors to just 3-D the game up a little more. There’s also exterior ones that I’ll need to make something a bit more proper for, not to mention the interminable terminals that we need to use in every single mission. I’ll have to get started on some of those next.

Zombicide: Black Plague – Broken Walls

Another real quick one today – it seems I forgot to post these back in April, though I did take the photo at the time. These are broken walls from the Zombicide Black Plague accessories pack (plastic tokens and whatnot).

I actually painted most of these last year sometime, and then (naturally) found two that had gotten missed. I don’t know how that sort of thing always manages to happen. (Those Shadows of Brimstone Tentacles had another bunch turn up recently, FFS!)

Anyway, they’re pretty simple. Too simple in fact, so I added some cat-litter-and-sand additional rubble. I left them all in grey to keep them nice and generic, and because adding weathering powders to this sort of glorified tokens would be a bit too far on the side of insane uses of my time. Here’s a photo to show the scale of these, in case I ever decide to use them in wargames, for which they’d be okay as movement-obstructing terrain or soft/light cover.

Star Saga: Small Doors & Crates (Technical August ’18)

Star Saga: Small Doors & Crates

Today’s post features some more boardgame scenic items. We have the six smaller doors from Mantic’s Star Saga game, along with six rather generic looking crates. The crates are pretty simple. A couple of tones of grey and a bit of metallic on the corners for wear and tear. Lootable crates are very much a thing in Imperial Assault, so these got found in the Star Saga accessories and got bumped to the head of the queue.

Star Saga: Small Doors & Crates

Once again, the impetus for painting these was Star Wars: Imperial Assault. I don’t expect that the smaller doors will play a part, but I did start them at the same time as the larger doors, and so I managed to make myself finish them off. Four of them are pretty generic, but the final pair feature a window, so I tried something a bit different to the typical “black” effect. I painted the windows with Vallejo Model Air Steel, and then painted them in with slightly diluted Warcolours Turquoise Gemstone, finally giving that a gloss varnish to complete it – hoping to get a kind of variation in the tone of light coming through the “blue” of the turquoise. I’m counting them as a submission for Technical August. I think they worked out okay – certainly fit for the simple purpose, but they’re not all the way there yet!

Star Saga: Small Doors & Crates, Imperial Assault

Ghaarkhan protects temp-Jyn and temp-Fenn from a Probe Droid while they furiously open their Star Wars Battlefront II Loot Crates trying for a rare Star Card. Yong Out!

This stuff isn’t really exciting, but as I’m documenting everything that I complete at the moment – here they are. And more importantly, they (well, the crates) will be straight into active gaming use. So there’s always that!

Star Saga: Large Doors

Star Saga: Large Doors

Another post featuring some not-especially-exciting content today. We have the four large doors from Mantic’s Star Saga game, which I picked up on the cheap (50% off) not too long ago. It’s supposed to be a decent little game, actually, though we’re playing Imperial Assault right now, so it’ll have to wait for a place in the queue.

Star Saga: Large Doors

Imperial Assault being the actual reason I started on these. Simply to replace the card standees in our games with something a little more substantial and a little nicer – and they look quite Star-Wars-y, too! As I painted them with Star Wars in mind, I went for grey on all four, since grey and white are the two colours that we typically see in Star Wars Architecture. The only colour being some of the buttons, and a touch of brown in the weathering.

Star Saga: Large Doors

Banging on the exterior door – who could it be, now?

I did vary them a little bit by making the rounded-edge doors a bit cleaner – as interior doors, and the more angular set more weathered – as external doors. Pretty simple stuff, but just a little touch. I also started on the six smaller doors, but haven’t yet finished them, as the focus last week was to get these four done and so ready for gameplay.

That’s it for my July models now. If everything goes to plan, I’ll have my personal round-up tomorrow, and then the Community Round-Up will go up on Sunday (my time). Get those last-minute posts and links to me for Jewel of July up ASAP!

Massive Darkness: Bridges

Massive Darkness Bridge Scenery

Tom Bombadil and Goldberry ponder the lack of a river near this bridge.

Not much to say here. While poking around the boxes of Kickstarter junk while cleaning up recently I found a whote box I picked up from the Massive Darkness Kickstarter contining Doors & Bridges. The doors look like a bit of work while the bridges looked like very little work. Can you guess which ones got fished out and painted?

Massive Darkness Bridge Scenery

I did find them a bit too clean and plain, so I did the Liquid Greenstuff Texture trick (just dab the crap on to a smooth surface to create some texture), and also gave a bit of hint of a green tone around the underside and edges, to suggest mould due to moisture. While these were painted in July, they’re clearly far from Jewels. But they’ll work ok whenever we eventually play MD (sometime after Imperial Assault, I’d say) as well as in various other wargames. Maybe not Kill Team, but they’d certainly be fine for Middle-Earth Battle Companies!

Zombicide: Green Horde – Hedges

Zombicide: Green Horde Hedges

I know that title sounds super-exciting, right? Basically, Wave 2 of my Zombicide Green Horde Kickstarter pledge finally arrived a week or so ago, and after having a look and poke around, I found that I’d ordered 2 sets of the 3D Plastic Hedges, as well as 2 sets of the 3D Plastic Obstacles.

Obviously, these will make games of Zombicide nicer looking (which I haven’t played in more than a year now – though to be fair we did play it weekly for a year or more). More obviously, these have a lot of potential use outside of the singular board game. Which even more completely obviously, is why I bought so many of the things.

Zombicide: Green Horde - Hedges

A Marine, Survivor and Reiksgard provide scale.

They looked pretty decent right out of the box – certainly good enough for boardgamers to enjoy. But that doesn’t cut it for us wargamers, so I sprayed them with a darker olive drab colour, then gave them a zenithal spray with a lighter green (both from my custom spray can collection). Marouda then told me that she didn’t think they were dark enough, so I decided to fix that with a dark wash. Since hitting 40 of these would use a bloody lot of wash (Athonian Camoshade, perhaps?) I decided to break out a couple of dropper bottles of my pre-mixed mediums and go the Les Bursley route of making my own – which is why I ended up posting Les’ tutorial here the other day.

Zombicide: Green Horde - Hedges

“Quantity has a quality all it’s own” – Uncle Joe (probably).

The first wash didn’t dry as dark as I would have liked, so I mixed up another, darker tone, and applied that to the lower-mid area of the hedges, and that seemed to do the job. Then a bright green drybrush, paint the rocks, dapple the rocks (I briefly considered the liquid greenstuff-dab technique to give them texture… but doing it on all those rocks across 40 hedges? – no thanks!

Zombicide: Green Horde - Hedges

There’s a decent amount of coverage with the hedges alone. Add in fences, buildings and scatter and there’s a good chunk of table sorted.

So then I gave them a dark wash, and called it a day after nixing the idea of another drybrush and then weathering powders. Again – commonsense. There’s 40 of these bloody things, and nobody is going to be staring too closely at the rocks on their bases.

Zombicide: Green Horde - Hedges

Enough to make a Hedge Maze, albeit a small one!

Gloss spray varnish, let cure for a day, then satin spray varnish – now they’re done! When you see me talk about a “significant” amount of scatter terrain as a project goal shortly, this is the sort of thing I envision. A couple of these isn’t much, but this many is a worthy task.

Zombicide: Green Horde - Hedges

Pretending to be the Bocage…

What I like is the fact that they can easily work across many genres and locales. Modern, Historical, 40k, urban, rural and well-maintained gardens. I can even see them being used for 15mm Bocage hedgerows as needed, since those Normandy hedgerows are huge!

Small Scenics: Wizkids Keg Barrels and Uruk-Hai Siege Bombs

Uruk-Hai Siege Bombs, Wizkids Keg Barrels

Today we have a transitional post between May and June’s finished models, dealing with two small sets of scatter terrain, neither of which really warrant their own post. Let’s face it, they barely justify the one between them except that I’m making a point to post up everything I finish this year.

Uruk-Hai Siege Bombs

The first bits are a few more of the Bombs from Citadel’s Lord of the Rings Uruk-Hai Siege Troops set. I painted four of these a year ago (very close to the day). Not sure where they are now. I’m sure they’re somewhere very safe. And now I have four more. Exciting!

The second models are a trio of barrel kegs from Wizkids that I picked up very recently when ordering some other stuff and needed a bit more product in order to qualify for free shipping. So I got these.

Wizkids Keg Barrels

I mixed some browns for a dark-but rich, stained look to the wood. They should have use inside of any fantasy dungeon or tavern and in many a historical setting. Best used indoors, but I’m sure they’ll be fine if placed outdoors as well. In the end, they’re okay, I guess. They weren’t very good at all to paint, however.

The problem is here. They’re nicely-rendered 3d models – that have been turned into miniatures. They look nice and detailed in their rendered form on a computer screen. Unfortunately, all of those fine, subtle details just don’t come out when the things are produced at 28mm scale. The woodgrain on the sides disappears completely, and the space between the planks almost disappears as well. I have to say that as much as people like to shit on GW (often for any reason they can think of), one thing that can’t be faulted is their awareness of the scale these things are produced in, and the need for the detail to work in and for that scale rather than looking good on a 3D artist’s computer screen , blown up to 1000x the actual model size.

Anyway, they’re low-importance bits of scatter terrain. My four final completed models for May, and the first three for June.