Adrian Smith’s HATE – 3D Plastic Trees (June ’19 Terrain Challenge) + Contrast Paint Experiment #2

Adrian Smith's HATE - 3D Plastic Trees

Broadly similar to yesterday’s post, we have my second terrain-based experiment with the new Citadel Contrast Paints. This time on the Kickstarter-exclusive (but the whole campaign was KS-exclusive?) 3D Trees from HATE. Based on how old and gnarled they looked, my initial plan was to paint them with a grey contrast paint to give them the “white-grey” look that very old, dead trees tend to end up with. Unfortunately, the grey contrast paint I tried (I forgot which) did not look good, so a very fast trip to the kitchen sink was required to wash the stuff off and salvage it quickly.

Seeing how nicely they turned out, I do regret not having gotten a second (or third!) set of these, as CMoN really knocked it out of the park with these models. I mean, I’ll live, but it goes to show (yet again) how pointless things like Kickstarter exclusives like trees and wolves and the like are. Hm.. I’ve just noticed that the trees came in a set of 8 in the end, rather than the 10 advertised….

Adrian Smith's HATE - 3D Plastic Trees

So after the clean up of the grey, I tried my plan-B of Wyldwood Contrast Paint. Despite initially not wanting to go with brown trees, this stuff worked really nicely. Following the one-coat of Wyldwood, I was careful not to handle them because the Contrast paint is pretty prone to rubbing off. So out they went for a spray. I followed that with careful touch-ups of the little bits I missed with the Wyldwood, an overall drybrush of bone, grey and a drybrush for the stony ground around the edges of their bases, painting in the skulls on the bases and the exposed wood with bone, another wash over the exposed wood, and then another spray.

Adrian Smith's HATE - 3D Plastic Trees

To finish off, I found they were still a bit shiny (not the contrast’s fault), so I gave them a brush-on coat of AK Interactive’s brush-on matte varnish, and then mixed some of that stuff in with two shades of weathering powders (mostly since I didn’t have the shade I wanted to use) and slapped that on the bottom parts of the roots and the rocks, wiping it off quickly.

Adrian Smith's HATE - 3D Plastic Trees

In the end, I’m very happy with how these turned out. Sure, I only used the Contrast paint as a base, and then followed up with my usual techniques – but that’s how I see them. I’m hardly going to entirely change my ways of painting after all of these years, but I’ll happily adapt some aspects to these paints when I choose to use them. I can credit them for motivation, though – it’s unlikely I’d have gotten around to starting these trees by now without the Contrast paint, and they did make it so that I got them finished in just a couple of days. That alone made them worthwhile for me!

Massive Darkness – Pillars (June ’19 Terrain Challenge) + Contrast Paint Experiment #1

Massive Darkness Pillars

(Mostly)-thinned Contrast Paints provide a “good enough” discount marble effect.

Starting off June’s models in truly underwhelming fashion today – with the set of pillars from the 2016 CMON Dungeon Crawler boardgame Massive Darkness. By all accounts, the game is supposed to be pretty decent, though I haven’t yet opened it to play it. Instead, I’ve finished off the pillars – to be used as pillars in whatever game I happen to be playing that needs pillars. Because pillars.

Massive Darkness Pillars

Serving suggestion.

Paint was pretty straightforward, cleaned up, glued to round 25mm bases with a washed glued underneath to give them a little more stability. They were sprayed with the new GW “Grey Seer” and given a coat of thinned-down Gryph-Charger Grey Contrast paint in a bit of an experiment. With a satin varnish, the slightly-greenish hue and subtle tide marks give them a nice enough marble-ish effect, though a far cry from a “proper” marble look – they worked well enough as a Contrast Paint experiment. I decided not to dirty-up the bottoms of them, so that they can be used as either indoor or outdoor pillars.

Star Wars Miniatures Bacta Tank (#26, Imperial Entanglements)

Star Wars Miniatures Bacta Tank #26, Imperial Entanglements

After the positive response to my last few days worth of posting, I thought it was a good opportunity to hit everyone with something really underwhelming. In this case, I have a pair of Bacta Tanks from the Star Wars Miniatures range of prepaints brought out by WotC from 2004-2010. It was a surprisingly decent game, though I never got into it hardcore, and most of my purchases for the game have been via the post-2010 clearouts and fire sales from various places. These two I picked up late last year from a local place for cheap to maybe use in the actual game, but more realistically, use for Imperial Assault boardgame terrain and 40k-related Scenery. Not much to say here. I ripped off their warped and wonky bases and replaced them with HIPS 50mm bases, which I painted in that bluish-grey tone I use for other Imperial Assault things. I also found some old WHFB shields which I fashioned into super-crude pieces to add a tiniest bit of detail on top.

Could I have done more? Of course. But let’s be entirely real here – the models aren’t all that great and are still slightly wonky and warped – and ain’t nothing I can do about it! So I mulled over this briefly and then decided that they’re not worth the time it would have taken when I have to much else to do. So this is it, and here they are. They’ll look fine from an arms’ length. All good, and good enough!

Warhammer Underworlds: Nightvault Arcane Hazards #3 – Complete! (February Terrain 2019)

Warhammer Underworlds: Nightvault Arcane Hazards

Right at the very end of February, I managed to complete the final two pieces of the Nightvault Arcane Hazards. As in, this means that I actually managed to complete the whole box, assembled and painted. Holy shit! How did that happen?

Warhammer Underworlds: Nightvault Arcane Hazards

The last two pieces are these – the fallen (Nagash?) skull-monument piece and the double-shattered pyramids with the ghostly ectoplasm-stuff running in-between them. I’m not super happy with how the ectoplasm turned out, but I have to say, it’s good enough for me at this point. I am pretty happy with how the sandstone-looking shattered Nagash-skull came out, though.

Warhammer Underworlds: Nightvault Arcane Hazards

Still, another pair of pieces that will look good on a WH:Underworlds board, and also (mostly) fit into various Warhamer or Fantasy gaming tables.

Warhammer Underworlds: Nightvault Arcane Hazards

I also realised that I never posted any scale pics with any of these, so I added in a couple of models to rectify this oversight. As you can see, they’re movement blockers rather than LoS-blockers, but that’s fine. They can certainly add some character to a battlefield!

Warhammer Underworlds: Nightvault Arcane Hazards #2 (February Terrain 2019)

Warhammer Underworlds: Nightvault Arcane Hazards

The next couple of terrain pieces from the Nightvault Arcane Hazards set today. The Throne and the brazier. Once again, I’ve gone for schemes that broadly fit inbetween the box art and the Balewind Vortex.

Warhammer Underworlds: Nightvault Arcane Hazards

The Skull Throne (no relation to Khorne’s Skull Throne) is done in a similar way to the Boz Art version, though I’ve used drybrushing instead of an airbrush for the effects. Paints used were a mix of blues, greens and turquoise shades, with two glazes of green to finish the effect, before picking out the armrest skulls and the latticework.

Warhammer Underworlds: Nightvault Arcane Hazards

Originally, the plan was to finish this piece in satin after the more protective gloss coat, but I thought it looked more interesting and a little different as gloss, so I left it there. The odd looking white marks on the latticework were a spray varnish side-effect, and have since been fixed with paint and paint-on varnish.

Warhammer Underworlds: Nightvault Arcane Hazards

The brazier’s scheme is pretty much the same as the Balewind Vortex. I guess this is how I’m doing a lot of the Undead stuff now – Turquioise Stone and flame in an Eldritch Green. I considered OSL on the skulls, but then thought it might just look messy. It’s something I need to practice and learn sometime – but not right now.

Warhammer Underworlds: Nightvault Arcane Hazards

The other side looks pretty much the same as the first, but it’s a nice little piece of terrain for any fantasy game, I think. It’ll work pretty easily as a Chaos-y piece in 40k as well. I have actually finished the final pair of them, but haven’t taken the photo of them yet, again due to the current heatwave and not wanting to go out into the War Room to take more photographs. Because Hot.

So expect them in the next few days. Speaking of same, I finished the replacement base for my Fembruary model yesterday as well, so when it’s cooler (tomorrow is forecast for high 20s instead of high 30s today), I’ll get out there and do another round of photos – so hopefully she’ll be up tomorrow!

The Fellowship of the Ring Scenario Project Pt4: Mines of Moria Balin’s Tomb and Chest (February Terrain 2019)

Mines of Moria Balin's Tomb and Chest

Another simple one today – basically, I’d hoped to have my Fembruary model up now, but late last night I noticed that her base was cracked. It may have been a Stealth Leonard Attack from anytime in the last year, as he will occasionally bat miniatures off my bench and onto the floor. Anyway, this means I started a replacement base for her last night and am still working on it now. /sigh. So instead, we have a couple more pieces of the small backlog of February Terrain and other models that I have yet to show.

Mines of Moria Balin's Tomb and Chest

These two are the final pieces of the terrain from GW’s Mines of Moria SBG Starter Box Set, from back in 2005 – because I get shit done fast!

Like it says on the tin, we have the rather understated tomb of Balin himself, with books and pages scattered around, as well as a nondescript chest. Obviously these will be perfect for the Moria scenarios in my Fellowship of the Ring Scenario Project. Yeah, I need to paint more of the actual things.

Warhammer Underworlds: Nightvault Arcane Hazards #1 (February Terrain 2019)

Warhammer Underworlds: Nightvault Arcane Hazards

Today I have the first three terrain pieces from the Nightvault Arcane Hazards set – yes, I’ve finally painted some Shadespire Models! (sorta!) Actually, this post may have gone up a week or so ago, but I forgot to take the “group” shot above, so it had to wait until after I got back out again to take some more photos.

Warhammer Underworlds: Nightvault Arcane Hazards

My starting this set was directly inspired by seeing what Alexis West aka Westrider had done with some of her set. Yep – the same ones that were featured in the Community Round-up for January a few days ago. Seeing them done up by another hobbyist as opposed to the box or GW webpage can often make models feel more achievable to paint, and often get me off my arse to paint and finish them.

Warhammer Underworlds: Nightvault Arcane Hazards

As you can see, I went with a scheme that has a little in common with what GW did with their box art, but also fits in directly with the Balewind Vortex that I painted a few weeks ago. I figure a lot of my “undead-ish” terrain will have elements in common with these. I also did some experiementing with a new metallic blue spray that I picked up recently, as well as another (failed) experiment with those Gemstone colours – just look at the rough, gloppy texture of the paint on the flat of the pyramid when the light hits it!

Ah well – better these than a Dreadnought or something like that!

As for the February Paint Challenge that these are a part of – I have been and will be working hard to get the community round up done much more quickly this month, so expect it around the 9th or 10th – basically the weekend after the first full week of the month to allow people to get their stuff finished in the next hours, and then get them posted up on their own blogs.

Oh, and Alex – hold the presses for Fembruary, yeah? I’ve got a little over 4 hours left to finish the model I’m working on! 😉