Blackstone Fortress: the chaos marines

I loved what Dave Kay from Scent of a Gamer did with his Blackstone Fortress CSM so much that I had to reblog it. It also makes it super easy for when I want to paint my own Alpha Legion, so I can crib the method from him! 😉

Scent of a Gamer

The chaos space marines are some of the more fearsome foes of Blackstone Fortress. When it came to paint them I knew I wanted them to stand out somehow. I came across this instagram painting guide and decided to give it a go. I’m happy with how they came out

Blackstone Fortress, chaos space marines

The craft store metallic paint actually worked nicely. It was a pleasant surprise to even find it here in Australia, where the same brands aren’t always available. It worked as promised. Often craft store paints lack pigment so they don’t cover miniatures well and tend to streak. This metallic was fine though.

I used regular paints for every other part of the model, and I’ve deliberately left their bases black for now.

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Heavy Metal Thunder! Iron Warriors Vindicator (Mechanismo May ’19)

Iron Warriors Vindicator

It took another 5 months following the Iron Warriors Rhino that took me forever to complete, but now I’ve FINALLY got this Vindicator done! As with the Rhino and the Dreadnought (Hellbrute), this model was bought second-hand from the same guy back over a decade ago, and then took me a long, long time to get around to stripping off the over-done spikes and replacing a few parts.

Iron Warriors Vindicator

I built a new set of combi-weapons for the pintle turret mount, in this case a bolter and flamer combo. The launchers can work either as smoke or possibly as Havoc Launchers (I searched and searched, but I just couldn’t find a legit set of Havocs!)

Iron Warriors Vindicator

I removed a few sets of hazard stripes that weren’t to my liking and simply painted those panels either black or metallic. The striping on the weapons combined with the dozer blade seemed enough, so I didn’t feel a huge need to add in more on the top or sides.

Iron Warriors Vindicator

The Vindicator and its Demolisher Cannon obviously owes a direct debt of inspiration to the Sturmtiger from WWII. The reason that the Vindicator tank destroyer (and the Predator MBT, and the Whirlwind) are all based on the Rhino APC chassis – even today – is because the only plastic vehicles available in those early Rogue Trader days were the Rhino and the Land Raider (which with it’s WWI tank stylings was not going to work for these concepts).

As you can see above, we’ve got the very first Vindicator and what later became the Whirlwind from an old, old White Dwarf. Some time afterwards, in 1995-ish, TimDuPertis (later Armorcast) sold a licenced conversion kit that replaced the stock front glacis plate of the Rhino with the cannon. A few years later, GW rather suddenly cancelled the licences to make 3rd party products that companied liked Armourcast and Forgeworld (yes, really) and Epicast held. They then brought many of the designs that others had been creating into their new in-house resin shop, which is the Forge World that still exists today.

This particular model is actually long, long out of production, but it’s the original (GW) Forge World resin conversion kit on a Rhino Chassis, as seen above.

Iron Warriors Vindicator

So here it is. The third of those three Iron Warriors pieces finally complete. Now I have a few other half-finished vehicles to try and get complete, but I’m pretty open for my next big piece of Iron Warriors Heavy Metal. Predator? Land Raider? Sicarian? Basilisk/Medusa?

Videogame Review: RAGE – id – XBox 360 (Played on X1X)

Played this because I’ve had it sitting around unopened for years now and Marouda bought me RAGE 2 recently, so I thought I’d knock this thing out finally.

But is it fun? Not really. (TL:DR: Just read the red text!)

It’s a great representation of a brown, generic shooter from the 2010 period. Well, I say “great”, but it’s far from a great game.
“Open world” driving in a small, small open world with nothing to do. And no map.
Linear, rather boring corridor “dungeons”.
Side quests that are just more of the same dungeons (often running the same place in a different direction) or essentially “race here, race there”.
Pointless economy.
Poor loading of their “megatextures”. Like, really slow, shitty pop-in. Like Fallout 76 bad.
Terrible dialogue from questgivers and NPCs. SO bad. “Only you can save humanity! Godspeed, soldier!” WTAF?

Graphics feels like a mix of discount Borderlands without the fun or humour and Fallout without a Bethesda level of polish or detail. Yes, Bethesda.
id software expert quality feel shooting mechanics awesome at least? Nope.
Boring weapons. BFG given to you in the final mission. I saved it for when I got to something big, but after fighting several waves of mutants with a shotgun…
….wait, did I just finish the game? (what I actually just said to Marouda, sitting nearby.)

I have proved my lack of judgement by making myself play through the entire thing. Will it get better? How much longer to go? Sunk cost fallacy.
I’d give the copy of the game away, but I’m afraid it will make me a bad person.

This game has no reason to exist. Thoroughly mediocre.

 

(No screenshots. Fuck this waste of my time!)

Legion of the Damned #5: Rogue Trader-Era RT01 (Aly Morrison, 1988)

Legion of the Damned Rogue Trader-Era RT01 (Aly Morrison, 1988) Oldhammer

It’s been quite awhile since I’ve posted (or painted) any more Legion of the Damned models, but today we have a pair of them – finished as part of Mechanismo May (after missing the end of Armoured April). The biggest reason my Legion of the Damned has petered out so much is because I tend to have a few models from my various projects on the go at any given time, and I like to finish the WIP ones before allowing myself to start more. That way, starting the new models are a “reward” of sorts for completing the previous batch. It takes awhile, but it does work out a lot better than my previous method of just starting new models all of the time, that appears to have just given me a thousand or so neglected models to wade through.

Legion of the Damned Rogue Trader-Era RT01 (Aly Morrison, 1988) Oldhammer

So why, dear reader, did it take me so long to get through this pair? Well, the answer is that I don’t actually like either of these models very much. As much as I like the character of the old Beakies from the Rogue Trader days, my personal aesthetics go with Mark Copplestone and Bob Naismith’s renditions, and the Aly Morrison ones – with their short, blunt helmets and extra-hunched poses are a distant followup. So with that, they can be a real chore to paint, and so this pair has taken me well over a year to get done. I can’t even remember when I began on them, quite frankly.

This pair were chosen for the Legion because of their sculpted details. The skull-shoulder studs and knee-skulls on the first “Brother Morris”, and the big-ass shoulder-skull on the second. Also, being Aly Morrison sculpts, I can “hide” the soft details on their helms to an extent by freehanding skulls on them.

Legion of the Damned Rogue Trader-Era RT01 (Aly Morrison, 1988) Oldhammer

In the end, these models have come up decently, and I am now happy enough with them to incorporate them in with the rest of my Legion. It’s that thing I’ve encountered a fair bit where through the painting process, I really quite dislike the model(s) I’m working on, but once completed, I’m pleased enough with the final result that I no longer resent the models, and can even quite like them in their final form. With a Multi-Melta and Plasma Gun between them, I have the Special and Heavy weapons for a squad here, so I’ll have to check my existing painted models and work out a Sergeant and 7 Legionaries to go with them to fill out another game-friendly squad.

Finally Completed: A Mantic BattleZones Bunker

Back at the start of last year (2018), I finally dug out a bunch of my Mantic Battlezones sprues from one of their endless Kickstarter campaigns and put together a building. I next sprayed it a dark metal, and then ruminated on what next to do with it. This past summer (Christmas 2018/19 for us Aussies) I tried to finish it, but only got partway through, and so it wasn’t until April that I finally got it completed.

When I first showed this piece in it’s WIP-form back then, I also asked for thoughts on how to paint it up, and the overwhelming response as for a dirty, “underhive”-esque scheme, so in the end I went with a custom spray can of what I call “Necromunda Blue” – based on a swatch from the blue that was so predominant throughout the terrain from the original Necromunda release

The interior (which can’t be seen in these shots) was sprayed in a light, yellowy-green, before dirtying-up. Not that anyone will ever properly look at it The exterior of the bunker was hit with Plastic Modelling Company weathering spray to stain it and dirty up the crevasses, before being wiped off.

Slices of industrial-striped custom decals were laid down in various logical-seeming places before either the random drybrush-wipes of metallic or the weathering spray

A simple piece in the end, but the colours are neutral enough so that it fits an exterior battlefield in 40k or a hive world factory in Necromunda quite easily, along with other games in related genres and settings. Time to assemble the next one and see if I can get it done in less then two years!(?)

15mm Flames of War DAK Grenadier Zug – Battlefront Miniatures

15mm Flames of War DAK Grenadier Zug - Battlefront Miniatures

Back to Flames of War/15mm WWII for a moment, and I’ve also managed to finish off the first of the three Grenadier Zug (Platoons) that I started back in the day. As with the 88s I showed off recently, these didn’t have much left to go on them, so I’m only counting them as one “figure” each, despite the 35 individual figures across the eight bases. (Don’t worry, I’ll be counting each and every one of the next ones that have most of their work to do!)

15mm Flames of War DAK Grenadier Zug - Battlefront Miniatures

Now, it’s been fucking forever since I’ve played FoW, so I may get the odd name wrong – but these two stands represent the platoon command as well as the light mortar attached as fire support.

15mm Flames of War DAK Grenadier Zug - Battlefront Miniatures

Next up, we have the six stands that represent the 3 squads or 6 sections that makes up the bulk of the platoon. For my particular DAK force, I wanted it to represent a “campaign” force, so the uniforms are a mixture of tones – representing new uniforms, old sunbleached and worn uniforms, bits of uniform purloined from the attached Luftwaffe – not to mention captured apparel from the Commonwealth troops that the DAK spent their time engaged with. One thing I do remember about when I was building and conceiving of this army was one report that described the amount of captured and rag-tag gear the DAK were wearing in terms of it “looking like two Commonwealth Armies chasing back and forth across the north of Africa.”

15mm Flames of War DAK Grenadier Zug - Battlefront Miniatures

That mental image stuck with me and I wanted to reflect it with my army looking very much like that – so the models are a mix of the early types available (all metal, at the time) to give each stand and unit a more diverse look with more sculpt variation. This gives it a more interesting look and makes it more of an interesting paint project, but at the cost of being a lot more painful to paint – as I found out.

Ah well, on we soldier…

edit – I’ve just noticed something else that I’d completely forgotten – and so it’s not evident in the pictures either. Three of the infantry stands are in “combat” poses, while the other three are in “deployment” poses – the three “combat” stands are supposed to be in front, while the others would be behind them. Such small details that even I’d forgotten them!

WAAAAGH! Pt.15: Ork Big Gun Kannons (2001) (Mechanismo May ’19)

Ork Big Gun Kannons (2001)

Following on from the last post, which featured a pair of artillery pieces on desert bases, today we have a pair of artillery pieces on desert bases! Of course, there are more than a few differences between the two pair. With my 40k Ork force being (nominally, at least) based on Blood Axes in that they have a military-ish desert theme running throughout – which is why they also have rough-looking Imperial-style numerals painted on them.

Ork Big Gun Kannons (2001)

I’ve had these on the go for quite some time, having picked them up from…. I’d guess eBay, as they were both second-hand and acquired separately. (And both missing the fittings sprue) – but one problem I always had with them was the basing issue – basically what to do with them. I wanted to have them based, but also wanted to ensure that they could be used on a wide variety of terrain, and particularly butted up against fortifications. Eventually, I figured out the (obvious) solution – Magnets!

Ork Big Gun Kannons (2001)

As one can see, this solved the problem quite nicely. and so the finished models can sit on their textured bases on the battlefield, and they can also be removed if and when needed to be placed behind cover, on fortifications and anywhere else those 60mm bases become an awkward issue.

Ork Big Gun Kannons (2001)

Here’s one of them with the pair of crew-grots I finished in April – amazingly, these two are even the proper crew for this artillery piece! The main problem here is that Ork artillery now have 5 (or is it 6?) crew each, so even with another pair of crew coming soon, my models will still be a mile behind the current ruleset. I guess 40k snotling or even fantasy goblin proxies will be the order of the day!