Another pair of Goal/Promo Abominations from Zombicide 2nd Edition. This time, it’s Bigfoot and the Batabomination. Once again, I’m submitting these two for Monster March over at Path of an Outcast. Again, these two models are Stretch Goal/Promo Abominations from Zombicide 2nd Edition. Bigfoot is pretty self-explanatory, and I do like how the sculptor has mimiced the classic walking pose seen in the infamous film and stills. The Batabomination is generally viewed by the Zombicide commuity as a *cough* homage to the Batman Villain, “Man-Bat” – and it’s pretty much a dead ringer, though lacking the webbed wings coming off the back of his veiny, muscular arms.
Both of these were pretty straightforward to paint, though I did use both as exercises to practise some different skin techniques – purples and greys into flesh tones on Biggie, and some practise on faded blue denim a bit of tinted flesh on Bats – both on his ears and some blue tones to the veins on his arms. (shout-out to Roger and Mark!)
I also realised that I hadn’t taken a size comparison shot for the last pair of these I painted the other day, so I added in the Black Dog and Lanky(!) Man and then recruited monster-slayer extraordinaire, Berkeley for the size comparison shot. Anyone else you might be worried for, but Berks – she’ll be fine! They don’t have a chance!
While Zombicide 2nd Edition does have several “traditional” Abominations in the set – that is to say – giant muscular and nasty looking zombies – I do like the way that they leaned into various cryptids for a bit of a different flavour to these stretch goals. It certainly gives you some more interesting variety of models to paint. And they’ll be easy enough to showhorn into our 1st Edition games as well once we get back to the Zombicide campaign… I guess next month I need to get back to the zombies… 😮
Today’s model is one of the final three (it is actually three this time!) from the Crisis Protocol Core Set – Captain America!
Cap was one of the models that I wanted to save until towards the end, as like Iron Man and the final hero (you can guess who it is!) – I wanted to make sure I was able to do a job that I was happy with, so I wanted to see how things like Contrast-over-metallics worked for me. I did use silver for the rings and star since this model is pretty much an MCU homage, though Classic Cap (when I eventually get to him) will have a slightly different look to these things…
I also wanted to save it as a bit of a treat in getting to the final models from the boxed set. In the end, Steve was pretty fun to paint, and while his shield didn’t work out 100% perfectly, I’m still pretty happy with the model overall. I may go back and narrow that mouth, though…
We still haven’t had a chance to play Crisis Protocol yet – I’ve had a good chunk of my spare time taken up by other matters, and I really want to get those road tiles completed first – so spare time has predominantly been spent on painting and a tiny bit of video gaming. 2 Core Set models left to go (but kinda 4). One may even be complete tomorrow, one is part-painted and part-assembled, one is in parts and the last is still on sprue… and then Darkstar lies in three pieces still, mostly ignored.
This was the first of my models to be completed this month, though with a delay in posting I wanted to get some monsters up quickly for Swordmaster’s challenge – which we’ll be returning to for the next three posts, as I put the final touches on a few models for photography and (hopefully) writing up the coming week’s posts tomorrow.
And yes, I did purchase a cheap U.S. Flag online to go with the metal shield I picked up recently as a photography background for this model. I think it was worth it, and it opens up some interesting future photo possibilities…