WarZone 1st Edition: Edward S. Murdoch – Imperial Golden Lion Hero

WarZone 1st Edition: Edward S. Murdoch - Imperial Golden Lion Hero, Heartbreaker Hobbies

I’m back to posting. Today’s model is one of my old 1st edition WarZone models. I actually updated this guy last month and even included him in the monthly round-up, but I somehow forgot to give him his own post at the time. Yeah, I’ve been real tired. Anyway, this model is a named hero from the Imperial (British-themed) faction. This guy is Edward S. Murdoch – Imperial Golden Lion Hero. He’s apparently an ex-Blood Beret (Not-Parachute Regiment, I guess) who is now a Golden Lion. To be quite honest, I don’t remember enough else about the minutia of the WarZone background to go into more detail – and besides, it’s not important here.

WarZone 1st Edition: Edward S. Murdoch - Imperial Golden Lion Hero, Heartbreaker Hobbies

The paint scheme I gave him completely disregards whetever the WarZone canon might be, and instead he was painted to go into my Imperial Guard force as a Lieutenant to lead one of my infantry platoons. As such, his outfit has been painted as carapace armour in an Auscam pattern, along with a sand-coloured beret. A plastic pouch from a 1:35 scale US infantry model replaces the slot on his belt for his sword. Can you tell? No? That’s the point. 🙂

WarZone 1st Edition: Edward S. Murdoch - Imperial Golden Lion Hero, Heartbreaker Hobbies

This shot shows off the unit markings I added (via decals) to 40k-ify him. Aside from those and replacing his sword, the model is stock. The figure was painted way back in either the mid-late 1990s’ to the mid-2000’s (I can’t remember) so all I’ve really done here last month is a touch-up on a few parts to repair a bit of scuff, and rebasing him on a 32mm, which suits a figure of his stature much better than the 25mm base ever did.

I’ve been struggling to care about blogging for the last few weeks – mostly due to burnout and exhaustion – both mental and physical. I’ve tried to at least kind of keep up on other people’s blog posts when I can, but there are a few people whose recent posts have suffered from my lack of energy to comment on meaningfully – and of course the Technical August roundup is now a week behind. Turns out there were a lot more contributions than I realised/remembered for Technical August, so the round-up post is *part* done as I got started last weekend, and I’m hoping to have time this weekend to finish it. At least the next three weeks of work should be a lot less full-on so I can start to rest up, the weather is changing for the better, and I can finally go get some work done on my knee, so things should start looking up a little – barring needing to go into work this Saturday…

Technical August: Monthly Hobby Challenge – Personal Round-Up and August 2018 Painting Round-Up

Another month where a singular post for both my personal round-up and my challenge outcome works best. Mostly because I got very little done for the challenge this month. Well, maybe that should be completed for the challenge, as I did work on a few other things – just none of them were completed.

As you can see here, not a lot of “Technical” stuff got completed in August on my part. Other stuff I worked on but did not complete included some more experiments with gemstone paints (mixed results), shellac spray primer on Reaper’s Bones models (seems great so far, but not finished or sealed to see the final results), work with decals and weathering on a trio of tanks that got hung up by painting god damned road wheels (super tedious) and another armoured vehicle (ran out of time). So they will no doubt trickle out over the coming months. It certainly didn’t help that August was a much more work-intensive month than was expected (my team leader has been on LSL for the last 2 months, and wasn’t replaced, so a colleague and I have had to pick up all of the firefighting and admin that she would have done as additional work – credit to the colleague for going above and beyond, since my (separate) IT duties haven’t abated, either).

On top of extra work from work, August is cold and rainy. Even when winter’s not so severe here, it’s cold and rainy because it’s still winter. Given that I’m a guy who works best when the weather is nice, the days are longer and I can spray as needed, it probably wasn’t the best month for this challenge for me personally. Ah well, c’est la vie!

So instead I got a bunch of Neglected Models completed, as well as scatter terrain targeted mainly on making Imperial Assault look better. Some IA models as well, and more stuff for Brimstone. One of the models was actually inside for a touch-up when I took the group photo, but has been included into the group shots via the magic of Photoshop. Because of course, I’d already put stuff away when I got inside and noticed. Aaaaand I’ve just noticed one model that I forgot to give a post to. That’s the kind of month it’s been. Expect that one real soon, then.

Overall, 52 models. Not too bad. The scatter terrain really bumps it up as always, but even so, there are quite a few “real” models in there, so it’s still pretty decent for an overall shitty month.

Add to the 382 from Jan to July, and we’re now at 434 for the year.

Community Round-up for Technical August will be published next weekend, so if you’ve got something that you’d like included – make sure that you post in the comments section of the challenge announcement post within the next few days. If it’s not there, trust me, I’ll miss it – even if I’ve liked and commented on it on your blog. 

Star Wars Imperial Assault: Jyn Odan (Technical August ’18)

Star Wars Imperial Assault: Jyn Odan

Today’s post is the last of the three player character models that we have been using in the Imperial Assault board game. No relation to Rogue One’s Jyn Urso of course (you just keep recycling those EU names, FFG!)

Star Wars Imperial Assault: Jyn Odan

Of course this model is probably my least favourite of all of the Imperial Assault player character models – mostly because of the pose which is awkward at best but also because of the tiny small fine detail that just did not come out that well in the soft PVC of the model.

Star Wars Imperial Assault: Jyn Odan

Given all that I’m not too concerned that the final painted figure is not perfect. I actually attempted in the end to try and give her face and eyes a slightly Asian (or half-Asian) look. It’s certainly Trickier than changing a skin tone, I’ll tell you that! I think it came off more effectively on the actual model, but to be honest, it’s so small that I do have to point it out. And yes, I can see that the artwork could represent a whole gamut of Earth’s ethnicities, but this is the best that I was willing to put the time in for on such a small, awkward model. (ie, getting it noticeably better would be very difficult and involve more time and care than the figure is worth…)

Star Wars Imperial Assault: Jyn Odan, Fenn Signis, Gaarkhan the Wookiee.

Just to cap off here is a picture of her alongside the other two player characters that we have been using – Fenn Signis and Gaarkhan the Wookiee. Now all three companions are complete – just in time to play the last two (or is it three?) scenarios (two, I think) – probably tonight or Friday. And yes, then all three of them will be retired for new characters as that will be the end of the existing campaign. Barely seems worthwhile in a way, but what are you going to do?

Edit – I’m also going to call Jyn here a submission for Technical August, since painting Orange is the kind of nightmare I usually try to avoid, and it’s awkward as all hell. She’s also my first attempt at a (sort of) Asian or part-Asian face that’s not attached to like, a Ninja or Samurai-type figure. That I can think of, anyway.

Vikings, Fjórtán!

Wargames Foundry Viking Berserkers

So it has been a little while since I last wrote up a post – even though the most recent post just went up a couple of days ago I had actually written up a batch of posts last weekend and queued them up so that they would publish throughout the week using the WordPress scheduler. I haven’t done very much painting in the last week either, as I am a little bit burnt-out with the whole painting and blogging thing at the moment. I don’t think the August Challenge has worked for me all that well either unfortunately due to a combination of tiredness, work(ing late every night) and annoying weather. Usually around this time of year – September-November-ish, I’ve gotten the painting doldrums as well, so I guess that’s on cue as well.

Anyway enough of my bitching. Today I have a few more Viking models to share.
Wargames Foundry Viking Berserkers
Wargames Foundry Viking Berserkers
These models have been on my desk for a while now – basically since I completed the last completed Vikings that were shown awhile back. The way I’ve worked on my Vikings for the past 2 or 3 years is that there’s always a half-dozen to twenty of them on my painting desk, and as I complete the final models in one batch, I choose, clean up, base and start on the next ones – so there’s always some Vikings there to pick away at. Now, all 5 of these Vikings are berserkers – 3 male and 2 female from the various pre-set blisters available from Wargames Foundry.
Wargames Foundry Viking Berserkers
Wargames Foundry Viking Berserkers
While painting these models I wanted to go for a slightly more desaturated palette than usual and tone down on the amount of rich dyes that the figures were using – figuring that berserkers would be a little bit less concerned with looking Viking Fabulous and more concerned with practicality or looking a bit more workmanlike. For the same reason, their Shields are a bit duller and attempt to show some off the wood grain underneath the paint. They are also not so clean and pristine like the Shields on the rest of my Vikings, and the free hand designs are both simpler and a little rougher.
Wargames Foundry Viking Berserkers
Wargames Foundry Viking Berserkers
Naturally in Saga these figures would all be armed with daneaxes and none with shields or dual weilding, but these are the figures that I have – so what are you going to do? They will be able to work as a unit in quite a few games, I’m sure and I don’t think anybody that I’m likely to play in SAGA is really going to bitch about them all that much.
One thing that’s probably worthy of note is that these berserkers are all wearing wolf pelts rather than bear pelts. A couple of the other Foundry models are clearly wearing bear pelts, but surprisingly few of them! I will show those ones off once I get them painted. Eventually. Anyway that’s enough of my rambling for today – hope you enjoyed the figures and hopefully I will have another post sorted for tomorrow!
Edit September 13: IRO posted a comment about the skin tones I’d gotten on these guys. I noticed when I saw his comment that the twitter sidebar had an image of Kota Ibushi from something I’d retweeted from New Japan Pro Wrestling. I’ve reposted the image above, because it really stuck and surprised me in terms of the skintones when I saw this pic on the sidebar next to the models – and stuck with me .

FRAG! “Space Marine” Kitbash.

For those who aren’t aware, FRAG! is a multiplayer PVP boardgame based on old-school FPS (First Person Shooter) games like multiplayer DOOM, Quake, Unreal Tournament and so on. When I first got this game, many years ago, I decided to build a couple of models especially for it – so this guy is OLD. I’m not sure where the others are, but I found this guy recently, and updated him to 2018 spec with a new base, so here he is! I could update him further, but (with the exception of the new base) he’s a bit of a time traveller from a certain time in my life, so I don’t want to mess with him any further. Basically, I’d rather just build a new, better one rather than fuck with this model.

Basically, he’s made from plastic Catachan Guardsman parts with a non-aquila Space Marine Torso and a weapon from the WarZone spare weapons set, painted in homage to the sorts of muscle-bound badass “Space Marine” types that game developers gave us to play as back in the day. Yes, his shoulders and their proportions (especially in light of his neck) appear egregiously bad, but that’s part of the charm of this figure to me (and they don’t look quite so bad in hand, somehow). And shit, look at the two models his parts come from! The idea for this guy came about based on the detailing on the backs of those original 40k 3rd edition boxed set torsos (that is no longer on the newer ones) and the particular head (I think it’s from a Sentinel crewman) with shades, chewing on a cigar. He’s on a Sedition Wars base, painted with a touch of Necromunda Blue, so he can always have a secondary position as Hive Scum or a mercenary or some such…

Neglected Model September ’18: Community Painting Challenge

With a week left to the end of the month, it’s time to announce next month’s Community Challenge – As with February and May, September’s Community Challenge for whoever is interested in participating will once again be “Finish a Neglected Model”. Simply complete a single model (or more if you want) that you started painting at least 6 months ago, but still sits unfinished.

Yeap, at this stage, all those models that you started but didn’t complete for painting challenges in January and February (and March, if you want to stretch it) now count as valid for this month’s challenge, so it’s time to dust them off and finish them off!

This challenge is designed to be Super Easy, Barely an Inconvenience. Way back in February, ten of us managed to finish a figure or a few that had eluded completion for a significant amount of time, and by doing so, de-clutter the world’s collection of half-painted models by at least a small amount. In May, we also had ten contributors to cleaning up the world’s supply of half-painted and abandoned models.

Can we hit eleven this coming month? Simply by finishing off that annoying single goblin or space marine on the end of your desk, you could be the one to take us to new heights of neglected participation!

So if you’re keen for it, no need to sign up. Just pick a model that’s been neglected and during the month of September, make it into a completed model. If you’d like to be included in the wrap-up at the end of the month, it’s super helpful if you post a link in the comments section of THIS post, so everything is in one place when I go to stitch it all together. Because someone’s work always gets missed, at least initially!

And if you want some inspiration, just go and check out the wrap-up pages from February and May!

Realm of Chaos – Nurgle’s Children 2018 #15: Plague Toads (Forge World)

Forge World Nurgle Daemon Plague Toads

Back to Nurgle again today. Finally. A second trio of Plague Toads. Even though it’s been almost exactly two months since the first trio that I shared, I actually started on all of my Plague Toads at once, I just ended up splitting them off into their overall colours, and so the “brown” ones got finished first, and now, finally, I’ve finished the “green” trio.

Forge World Nurgle Daemon Plague Toads

These are some really nice models, really – but so very busy, especially when compared to the smooth lines of the new plastics. I’ve got a few more old-school metal Nurgle models still to assemble and get through before I go onto the plastics, though – as well as a bit more resin and a couple of extra surprises that I’m already working on.

Forge World Nurgle Daemon Plague Toads

As with the brown trio, I gave these green ones some broad stripes of darker green across their backs, the rear view being where they stand out the most. I felt that it gives the green a bit more depth and makes these unnatural, daemonic beasts look that little bit more “natural”.

I also ran some thinned purple and yellows through them in various places – again to vary their flesh tones that little bit.

Now here’s some individual portraits of the three of them – I’m basically out of words, so enjoy the photos!