Earlier this month, on the heels of having finished the shipping crates I just showed, I remembered a plastic toolbox-container-thing shoved out of the way behind a door that had a whole lot of resin terrain from the 1990’s in it. Unpainted terrain, in case that wasn;t obvious from who’s blog you’re reading. So I grabbed it out and selected a bunch of pieces to smash out. And then did just that over a few days. First up is this trio of sci-fi crates, designed with all of the forethought that a lot of 80’s and 90’s sci-fi had. In this case, no realistic way to stack them for transport without smashing the stuff on top. They’re still available from Scotia Grendel today, though these days they come with a trio of smaller crates. I don’t recall ever seeing the smaller ones, nor do I recall what these ones came with. They might have been a two-or three-pack? Dunno. Though one of them (the grey one) is pretty badly cast. Maybe that’s why I never bothered to paint them back in the day? NFI to be honest. When it came to painting them, rather than the more logical step of painting them all identically, I instead chose three different colours, with the thought of perhaps using them as objective markers, and in that sort of situation, “the red one” is more useful from a gameplay perspective than even numbering the three identical pieces. I gave them a bit of weathering as well to round them off.
The second piece is one that onbiously goes alongside the other mystery resin piece I painted recently as they share the same design cues and elements. This one is obviously much smaller, and I didn’t bother with a cracked paint effect or anything major, preferring instead to get the thing painted and done as quickly as possible.
Today’s scenery post is from a “new” company to the blog – Micro Art Studios and their Outpost Vents. I found these in 2-packs pretty much by chance whole browsing a local online place, and picked up two sets. Because that’s how I roll.
Given their size. I wanted them to fit in nicely with both larger scale games (think 40k) as well as smaller games like Necromunda and Kill Team, with more densly-packed industrial terrain. With this in mind I went with Dark Green as the scheme, since I find too much grey to be a bit boring, and a nice dark Sacramento (or Dark Angels, if you will) black-green fits in nicely for both 40k and “military” feels as well as industial settings.
While these pieces most definately pass the 4-foot test, up close they’re unfortunately riddled with literally dozens upon dozens of tiny (and less tiny) bubble-holes. I wasn’t super happy with them, but by the same token there’s no fucking way I was going to spend the time on these required ot fill them all in. This is one of the big reasons who I bought them a year ago on September 2019 and only got around to making myself paint them now. Partly because of Dave Stone’s Winter of Scenery Challenge but honestly even moreso because the fuckers were sitting in a giant stack on the table we’ve been playing the D&D boardgames on, so they were constantly in my face. A good enough combo to encourage me to bring them inside and finally paint them.
So we’ve got not one, but four of these things, with an endless number of annoying holes in them. What to do? Well, by now you’ve seen my solution in the two close-up pics. I used paint to lean into the problem that the bubble holes presented, and tried to “Turn Chicken Shit into Chicken Salad” (thanks to Jim Cornette for that one – just don’t think about it too hard!) I added a bit of metallic paint to each and every one of those holes and most of the dings in the foam, then added some orange for rust, and then added streaks and pooling where the rust had run over time. Along with the other weathering it seems to have worked out pretty well in the end, and dinged up machinery suits pretty much any of the genres or games I’d use this with – 40k and it’s environs, general sci-fi, and something like this wouldn’t even look too far out of place in a (slightly-sci-fi) post-apocalyptic wasteland.
So now I have four pretty good looking and substantially sized terrain pieces for any of my Sci-Fi gaming. They were pretty affordable – especially given their size – and despite the millions of bubbles weren’t too hard or arduous to paint.