Nurgle’s Children 2019 #21: Forge World Daemonic Herald of Nurgle (Awesome August ’19)

Forge World Daemonic Herald of Nurgle, Mamon Transfigured, Daemon Prince

It’s been awhile since I posted up any Nurgley Daemonic stuff, but a combination of making myself finish off things and Awesome August helped me to complete this ..erm ..guy?

This ugly creature is the Herald of Nurgle that comes alongside the Forge World Daemon Prince model, aka Mamon Transfigured. A figure that I actually managed to paint, early last year. It may have actually had it’s own name, and probably did, though that’s no doubt deep inside one of the older format Imperial Armour Forge World campaign books which appear to have become a thing of the past for a variety of reasons. (And a great shame, too!)

Forge World Daemonic Herald of Nurgle, Mamon Transfigured, Daemon Prince

Now that it’s finished and I don’t have to deal with painting, nor compelting it, the Herald is once again a pretty cool model. A right pain in the arse to paint, though. Even though rusty, pus-covered Nurgle stuff should be a doddle to paint, this one was a bit tricksy, not helped by it’s off-balance feel (not the actual weight – it’s resin so weighs fuck-all).

Forge World Daemonic Herald of Nurgle, Mamon Transfigured, Daemon Prince

The Herald is actually a decent-sized model – that’s a 40mm round base it’s sitting on, though when placed next to Mamon (and especially Mamon-standing-on-rocks), it looks tiny by comparison. As you can see, I attempted to keep the colours somewhat similar – though it’s all still pretty in-keeping with all my Nurgle Daemon stuff…

Forge World Daemonic Herald of Nurgle, Mamon Transfigured, Daemon Prince

The Herald is even carrying a couple of little pets – a pair of Nurglings! You can also see the usual Nurgle effects from this angle – open wounds, pustules, maggots, a slime trail.. all that good stuff.

Forge World Daemonic Herald of Nurgle, Mamon Transfigured, Daemon Prince

Yeah, a fiddly model as far as the Nurgle stuff goes, as I said – but now finished, and while I still find the unbalanced narture of the sculpt, and how it makes the model sit on its base a little disconcerting, I’m happy with the completed product – so all good. Or good enough!

Oh, I mean, Awesome! 😉

Heavy Metal Thunder! Iron Warriors Vindicator (Mechanismo May ’19)

Iron Warriors Vindicator

It took another 5 months following the Iron Warriors Rhino that took me forever to complete, but now I’ve FINALLY got this Vindicator done! As with the Rhino and the Dreadnought (Hellbrute), this model was bought second-hand from the same guy back over a decade ago, and then took me a long, long time to get around to stripping off the over-done spikes and replacing a few parts.

Iron Warriors Vindicator

I built a new set of combi-weapons for the pintle turret mount, in this case a bolter and flamer combo. The launchers can work either as smoke or possibly as Havoc Launchers (I searched and searched, but I just couldn’t find a legit set of Havocs!)

Iron Warriors Vindicator

I removed a few sets of hazard stripes that weren’t to my liking and simply painted those panels either black or metallic. The striping on the weapons combined with the dozer blade seemed enough, so I didn’t feel a huge need to add in more on the top or sides.

Iron Warriors Vindicator

The Vindicator and its Demolisher Cannon obviously owes a direct debt of inspiration to the Sturmtiger from WWII. The reason that the Vindicator tank destroyer (and the Predator MBT, and the Whirlwind) are all based on the Rhino APC chassis – even today – is because the only plastic vehicles available in those early Rogue Trader days were the Rhino and the Land Raider (which with it’s WWI tank stylings was not going to work for these concepts).

As you can see above, we’ve got the very first Vindicator and what later became the Whirlwind from an old, old White Dwarf. Some time afterwards, in 1995-ish, TimDuPertis (later Armorcast) sold a licenced conversion kit that replaced the stock front glacis plate of the Rhino with the cannon. A few years later, GW rather suddenly cancelled the licences to make 3rd party products that companied liked Armourcast and Forgeworld (yes, really) and Epicast held. They then brought many of the designs that others had been creating into their new in-house resin shop, which is the Forge World that still exists today.

This particular model is actually long, long out of production, but it’s the original (GW) Forge World resin conversion kit on a Rhino Chassis, as seen above.

Iron Warriors Vindicator

So here it is. The third of those three Iron Warriors pieces finally complete. Now I have a few other half-finished vehicles to try and get complete, but I’m pretty open for my next big piece of Iron Warriors Heavy Metal. Predator? Land Raider? Sicarian? Basilisk/Medusa?

Iron Warriors Rhino APC (Diabolical December ’18)

So it’s apparently been over a year since I finished any models for my Iron Warriors. I think we can all agree that that is a bit rubbish. (And no, that Atilla that I just finished doesn’t count!)

This Rhino is actually one of the first “proper” Iron Warriors models that I ever got – it was part of the purchase made from the same guy who sold me the Forgeworld Dreadnought/Helbrute linked above back around 2005-6 or so. Like the dreadnought, it was fully painted, albeit not to the standard that I was fully happy with, and it had a rather odd, heavily converted tank commander hanging out of the top. I’m not sure what I did with him, but I did see it somewhere last year. No matter, as it didn’t fit my own vision for the Iron Warriors.

Speaking of “my vision”, this thing was covered in spikes. Specifically, those bloody “fence railings” that come in the Chaos Vehicle “upgrade” sprue. Now, I don’t *hate* them, but they do become a bit tiresome when you seen to find them on every bloody Chaos vehicle around. I can certainly see them making sense in my vision of a Night Lords or Word Bearers force, but for me, the Iron Warriors are more about blunt force than an excess of spikes, so they had to go. So anyway, I pried them off and cleaned up where they had been affixed.

Other things I changed from the original paint were the slightly uneven hazard striping on the doors to black and a complete do-over of the top hatches’ hazard striping. Essentially using the original paint as a coloured undercoat/rough guide. I added all of the shading to the bronze areas, and picked out each individual rivet in silver, added all of the paint chips, wear and weathering, redid the grey highlights on all of the black areas and cleaned up some of the highlights/edging on the silver areas.

I also reworked the rear access hatch, redoing the Eye of Horus in red gemstone paint and adding a blue tint that you can’t see in the photos to the roundel around the Eye. My new commander (and hit hatch) also pops in and out of the hole. I went with a custom combi-plasma mostly because I couldn’t find a combi-bolter or a storm bolter, but did find half of a storm bolter, so I got an old-school plasma gun and a set of paired grips and did a little bit of cutting and gluing to make it work okay on the mount, but went with the “at rest” weapon pose. The commander is made from the standard lower legs from the Rhino kit, and an upper torso from my ill-fated Puppetswar purchase. There’s even a bubble-hole on his chest, but it’s less obvious due to the placement of the guns, and on this guy we can just call it a touch of battle damage (I couldn’t be arsed filling it). The head is from a plastic Grey Knight. I gave him the grey-purple-greenish complexion that I’ve done on my other unhelmeted Iron Warriors. I liked the combination of exposed cable and the skullcap, which I painted in a leather brown as a nod to the leather helmets worn by WWII tank crew (and Donald Sutherland’s Oddball!) I did putty over the =I= symbol on the forehead, though!

The chain was already affixed, but it was plain, shiny metal, so adding a paint/wash mix to it gave it some depth also made it no longer stand out from the rest of the model in an awkward way. Originally, I’d painted the interior of the commander hatches in a duck egg green, since that’s a real colour used for that sort of thing, but it didn’t “feel” right, so I redid it at the last minute (as in, after the “final” coat of varnish in my custom Necromunda Blue, and then revarnished by brush. Much better.

So now I only have one more of the models to go from that original IW purchase all those years ago! Not sure if I’ll manage to get it done in December, as there are two other models I’d like to prioritise – but we’ll see how it all works out…

Reaper 14207: Traeg, Reven Hero/Beastman Champion (Neglected Model September ’18)

Reaper 14207: Traeg, Reven Hero, Beastman Champion, Beasts of Chaos

Hey! A Reaper Miniature that’s actually not a Bones model!

This model is a long-neglected one with a story behind it. Sometime in the mid-noughties, the main independent games store in the Melbourne CBD (Mind Games) was having a painting competition involving Reaper models as a sort of promotion, apparently involving Reaper Miniatures themselves. I was a regular back then, and so I decided to join in. I looked amongst the offerings, and found this guy. So I bought him and took him home. I didn’t like the shitty square, lipped base that he came on, and decided to rebase him on a larger base, and as I’d “envisioned” the leaping-over-rock pose from the moment I saw the model, and a 25mm round just wasn’t large enough, or have enough gravitas.

Reaper 14207: Traeg, Reven Hero, Beastman Champion, Beasts of Chaos

So the next time I was in, a few days later, or possibly the following week, the sales attendant who I was on good terms with asked how it was going. I told him I’d started it and it was coming along, and that I’d changed up the base. He told me that the base thing would prevent me from entering and pointed to the part of the sign that for some reason specified that the figure needed to be based on the base it came on. I don’t remember my reply (it wasn’t rude, I’d have remembered that much).

Reaper 14207: Traeg, Reven Hero, Beastman Champion, Beasts of Chaos

So the next time I was in, he asked me about how the model was going again, and I told him that I’d lost interest because of the basing thing and wasn’t working on it anymore. He then told me that the base woundn’t matter, and encouraged me to finish it anyway to enter it, but the thing was, by that point, my enthusiasm had been completely deflated and the figure sat for over a decade, every so often I’d think about wanting to try to finish it, but basically, fuck-all had been done on it since.

Reaper 14207: Traeg, Reven Hero, Beastman Champion, Beasts of Chaos

And that brings us to now. This figure has sat in the tubs of stuff I’ve wanted to finish for at least a year now, but my recent run of working on Beastmen, along with this being a Neglected Model month was enough to finally get me to properly work on finishing this model off, though it was still something I had to force myself to do for the entire process – and it involved a hell of a lot of the work, as I hadn’t gotten a huge amount of it finished before the comment about basing that put me off completing the model.

Reaper 14207: Traeg, Reven Hero, Beastman Champion, Beasts of Chaos

Anyway, as you can see, he fits in reasonably well with the Citadel goat-headed Beastman Gors, despite quite a few colour choices that separate him (skin, fur, loincloth, shield). As I said, though – I was building on what was originally done in 2005 or thereabouts while trying to finally finish this bastard rather than going for a complete repaint (because then I’d never get the fucking thing completed). The armour was originally black where it’s now a blued silver, so I was probably going for a Khorne-theme back then rather than generic. Bloody typical!

Oh! And he’s now available in Bones!

This guy concludes my little Beastman/Beasts of Chaos tangent for this month, unless something amazingly unexpected happens in the next three days.

 

Realm of Chaos – Slaves to Darkness Beastmen VII: Slaangor (Neglected Model September ’18)

Realm of Chaos - Slaves to Darkness Beastmen Slaangor Oldhammer Beasts of Chaos

I’ve completed a few more of the old Realm of Chaos Beastmen that have been hidden away, part painted in figure cases for years or decades. This trio feature a pair of duplicate sculpts, both with broken weapons, both repaired in different ways at different points in time, and a variation on the same sculpt. These three of course are Slaangor – that is, beastmen dedicated to the Lord of Pleasure, Slaanesh.

Realm of Chaos - Slaves to Darkness Beastmen Slaangor Oldhammer Beasts of Chaos

The two on the ends needed their weapons repaired. The original weapon was a mace shaped into the rune of Slaanesh, as you can see on the beastman on our right. I attempted to repair it into it’s original form by making a replacement using another model with the same weapon to create a simple mold with Oyumaru and then greenstuff (kneadatite) for the part – then pinning it onto the stub. It turned out nicely on the front half, and rough as hell on the rear. I did this a couple of years ago. For the other model, I did it a few days ago using the pick end from a Chaos Marauder and simply pinning it onto the end of the broken mace, in order to differentiate the two models a little more.

All three were incredibly garish when I got them out of the case. Here’s an example of some of the flaws I used to make in terms of composition years ago. As you can see, I could still freehand just fine, but I apparently thought that there was a need to use all of the colours on way too many models. Speaking of freehand, please enjoy the four photos of this model, showing off some of its many tattoos. There’s also a rose you can’t see on the upper inner left thigh, as it’s now covered by the shield.

Realm of Chaos - Slaves to Darkness Beastmen Slaangor Oldhammer Beasts of Chaos Realm of Chaos - Slaves to Darkness Beastmen Slaangor Oldhammer Beasts of Chaos Realm of Chaos - Slaves to Darkness Beastmen Slaangor Oldhammer Beasts of Chaos Realm of Chaos - Slaves to Darkness Beastmen Slaangor Oldhammer Beasts of Chaos

I think the updated and completed version is a pretty solid improvement over the overly-garish (unfinished) attempt from years ago, while keeping the best elements of the original paintwork…

Realm of Chaos - Slaves to Darkness Beastmen Slaangor Oldhammer Beasts of Chaos

Here the three are alongside the other Slaangor that I painted awhile back. It’s on a larger base because I decided that it was a Champion of Slaanesh. You’ll note that all three sculpts share the same base. Keep this in mind next time you see someone bitching that GW’s new digital sculpts reuse elements.

Once again, these are Jes Goodwin sculpts, though these aren’t amongst the strongest of his work. As with many of the figures of the day, they’re not particularly dynamic, and these ones are also particularly “flat” sculpts.

Realm of Chaos – Slaves to Darkness Beastmen VI: Dog-faced Khorngor III (Neglected Model September ’18)

Citadel Oldhammer Realm of Chaos Khorngor Beastmen of Khorne Beasts of Chaos

Okay, so only one of this pair is actually dog-faced, and both seem kind of generic in the sense that one of them looks very Werewolf – though human sized rather than the Ogre-sized Werewolf that seems to have taken off in the past few years of Miniature Gaming. That figure in fact is the brother figure to Wilhelm Chaney, the original 2nd Edition Bloodbowl Werewolf (bottom of the linked page). As such, the model could easily be used as a Werewolf if needed for something, albeit one armed with sword and board.

The second one of this pair of early Khorngor could just as easily be used as a Slaangor, at least for us Oldhammerers, due to the bovine head that could tie nicely in with the original Keeper of Secrets.

Citadel Oldhammer Realm of Chaos Khorngor Beastmen of Khorne Beasts of Chaos

The reason I went with Khorngor for this pair – at least for the title of this blog post is because when I looked them up in Slaves to Darkness, they’re both pictured in the “Khorne” section as Khorngor. I’ve kept the paint suggestive but generic, so they can easily fit in with a “proper” Khorne unit, but also just as easily be used as unaligned Beastmen. Similarly, I’ve used Chaos Marauder shields on them, both because I think they work with the models and poses of this pair, and because I didn’t intend to freehand any rules of Khorne et al onto them.

Like the others I’ve completed recently, these are Jes Goodwin sculpts, and the quality shows through even today. Such a shame he’s no longer sculpting…

Realm of Chaos – Slaves to Darkness Beastmen V: Dog-faced Khorngor II (Neglected Model September ’18)

Citadel Oldhammer Realm of Chaos Khorngor Beastmen of Khorne Beasts of Chaos

What’s the hot new thing for all the hip players out there? Beasts of Chaos? Beastmen? Well, time for me to be topical for a change (no, not like that lotion…)

Which brings us to the first of this month’s neglected models – a pair of my old Khorngor Beastmen from the Realm of Chaos era. The armoured one of the two is the only one of these that I have, while the second, less armoured model here is one of three of the same sculpt duplicated in my collection.

Citadel Oldhammer Realm of Chaos Khorngor Beastmen of Khorne Beasts of Chaos

Like the pair that I just linked, this pair were again part of my nascent Imperial Guard in days gone by (aka, the original Rogue Trader era), but were kept when I sadly sold off my original Guard force and stripped – only to have started repainting in… well, fuck knows when. But it was when I was still giving my fantasy models square bases, and even using green flock. So quite awhile ago. All I really did was base them and basecoat the fur on the one, and that plus adding some bright red armour with horrible bright yellow trim on the other. So basically, these two were the opposite of something like the Warzone guy I shared the other day where it was mostly touch-ups – this pair was pretty much done from (almost) scratch. Such are the variations within the category of Neglected Models.

Citadel Oldhammer Realm of Chaos Khorngor Beastmen of Khorne Beasts of Chaos

Citadel Oldhammer Realm of Chaos Khorngor Beastmen of Khorne Beasts of Chaos

One thing I am particularly happy with is the freehanding on the shields, especially the red one. I originally worked up some Chaos Marauder shields, but then checked out what I’d given previous Khorngor and so went with the freehand route instead. I’ve got a couple others coming up who I’ll probably give those sculpted shields to, though. When I finish them. Interestingly, it seems that the upcoming Battletome for Beasts of Chaos features rules to Mark our Beastmen once again, so proper Khorngor (and the others) will be a thing on the tabletop again.