Star Wars Imperial Assault: Jyn Odan (Technical August ’18)

Star Wars Imperial Assault: Jyn Odan

Today’s post is the last of the three player character models that we have been using in the Imperial Assault board game. No relation to Rogue One’s Jyn Urso of course (you just keep recycling those EU names, FFG!)

Star Wars Imperial Assault: Jyn Odan

Of course this model is probably my least favourite of all of the Imperial Assault player character models – mostly because of the pose which is awkward at best but also because of the tiny small fine detail that just did not come out that well in the soft PVC of the model.

Star Wars Imperial Assault: Jyn Odan

Given all that I’m not too concerned that the final painted figure is not perfect. I actually attempted in the end to try and give her face and eyes a slightly Asian (or half-Asian) look. It’s certainly Trickier than changing a skin tone, I’ll tell you that! I think it came off more effectively on the actual model, but to be honest, it’s so small that I do have to point it out. And yes, I can see that the artwork could represent a whole gamut of Earth’s ethnicities, but this is the best that I was willing to put the time in for on such a small, awkward model. (ie, getting it noticeably better would be very difficult and involve more time and care than the figure is worth…)

Star Wars Imperial Assault: Jyn Odan, Fenn Signis, Gaarkhan the Wookiee.

Just to cap off here is a picture of her alongside the other two player characters that we have been using – Fenn Signis and Gaarkhan the Wookiee. Now all three companions are complete – just in time to play the last two (or is it three?) scenarios (two, I think) – probably tonight or Friday. And yes, then all three of them will be retired for new characters as that will be the end of the existing campaign. Barely seems worthwhile in a way, but what are you going to do?

Edit – I’m also going to call Jyn here a submission for Technical August, since painting Orange is the kind of nightmare I usually try to avoid, and it’s awkward as all hell. She’s also my first attempt at a (sort of) Asian or part-Asian face that’s not attached to like, a Ninja or Samurai-type figure. That I can think of, anyway.

Vikings, Fjórtán!

Wargames Foundry Viking Berserkers

So it has been a little while since I last wrote up a post – even though the most recent post just went up a couple of days ago I had actually written up a batch of posts last weekend and queued them up so that they would publish throughout the week using the WordPress scheduler. I haven’t done very much painting in the last week either, as I am a little bit burnt-out with the whole painting and blogging thing at the moment. I don’t think the August Challenge has worked for me all that well either unfortunately due to a combination of tiredness, work(ing late every night) and annoying weather. Usually around this time of year – September-November-ish, I’ve gotten the painting doldrums as well, so I guess that’s on cue as well.

Anyway enough of my bitching. Today I have a few more Viking models to share.
Wargames Foundry Viking Berserkers
Wargames Foundry Viking Berserkers
These models have been on my desk for a while now – basically since I completed the last completed Vikings that were shown awhile back. The way I’ve worked on my Vikings for the past 2 or 3 years is that there’s always a half-dozen to twenty of them on my painting desk, and as I complete the final models in one batch, I choose, clean up, base and start on the next ones – so there’s always some Vikings there to pick away at. Now, all 5 of these Vikings are berserkers – 3 male and 2 female from the various pre-set blisters available from Wargames Foundry.
Wargames Foundry Viking Berserkers
Wargames Foundry Viking Berserkers
While painting these models I wanted to go for a slightly more desaturated palette than usual and tone down on the amount of rich dyes that the figures were using – figuring that berserkers would be a little bit less concerned with looking Viking Fabulous and more concerned with practicality or looking a bit more workmanlike. For the same reason, their Shields are a bit duller and attempt to show some off the wood grain underneath the paint. They are also not so clean and pristine like the Shields on the rest of my Vikings, and the free hand designs are both simpler and a little rougher.
Wargames Foundry Viking Berserkers
Wargames Foundry Viking Berserkers
Naturally in Saga these figures would all be armed with daneaxes and none with shields or dual weilding, but these are the figures that I have – so what are you going to do? They will be able to work as a unit in quite a few games, I’m sure and I don’t think anybody that I’m likely to play in SAGA is really going to bitch about them all that much.
One thing that’s probably worthy of note is that these berserkers are all wearing wolf pelts rather than bear pelts. A couple of the other Foundry models are clearly wearing bear pelts, but surprisingly few of them! I will show those ones off once I get them painted. Eventually. Anyway that’s enough of my rambling for today – hope you enjoyed the figures and hopefully I will have another post sorted for tomorrow!
Edit September 13: IRO posted a comment about the skin tones I’d gotten on these guys. I noticed when I saw his comment that the twitter sidebar had an image of Kota Ibushi from something I’d retweeted from New Japan Pro Wrestling. I’ve reposted the image above, because it really stuck and surprised me in terms of the skintones when I saw this pic on the sidebar next to the models – and stuck with me .

FRAG! “Space Marine” Kitbash.

For those who aren’t aware, FRAG! is a multiplayer PVP boardgame based on old-school FPS (First Person Shooter) games like multiplayer DOOM, Quake, Unreal Tournament and so on. When I first got this game, many years ago, I decided to build a couple of models especially for it – so this guy is OLD. I’m not sure where the others are, but I found this guy recently, and updated him to 2018 spec with a new base, so here he is! I could update him further, but (with the exception of the new base) he’s a bit of a time traveller from a certain time in my life, so I don’t want to mess with him any further. Basically, I’d rather just build a new, better one rather than fuck with this model.

Basically, he’s made from plastic Catachan Guardsman parts with a non-aquila Space Marine Torso and a weapon from the WarZone spare weapons set, painted in homage to the sorts of muscle-bound badass “Space Marine” types that game developers gave us to play as back in the day. Yes, his shoulders and their proportions (especially in light of his neck) appear egregiously bad, but that’s part of the charm of this figure to me (and they don’t look quite so bad in hand, somehow). And shit, look at the two models his parts come from! The idea for this guy came about based on the detailing on the backs of those original 40k 3rd edition boxed set torsos (that is no longer on the newer ones) and the particular head (I think it’s from a Sentinel crewman) with shades, chewing on a cigar. He’s on a Sedition Wars base, painted with a touch of Necromunda Blue, so he can always have a secondary position as Hive Scum or a mercenary or some such…

Neglected Model September ’18: Community Painting Challenge

With a week left to the end of the month, it’s time to announce next month’s Community Challenge – As with February and May, September’s Community Challenge for whoever is interested in participating will once again be “Finish a Neglected Model”. Simply complete a single model (or more if you want) that you started painting at least 6 months ago, but still sits unfinished.

Yeap, at this stage, all those models that you started but didn’t complete for painting challenges in January and February (and March, if you want to stretch it) now count as valid for this month’s challenge, so it’s time to dust them off and finish them off!

This challenge is designed to be Super Easy, Barely an Inconvenience. Way back in February, ten of us managed to finish a figure or a few that had eluded completion for a significant amount of time, and by doing so, de-clutter the world’s collection of half-painted models by at least a small amount. In May, we also had ten contributors to cleaning up the world’s supply of half-painted and abandoned models.

Can we hit eleven this coming month? Simply by finishing off that annoying single goblin or space marine on the end of your desk, you could be the one to take us to new heights of neglected participation!

So if you’re keen for it, no need to sign up. Just pick a model that’s been neglected and during the month of September, make it into a completed model. If you’d like to be included in the wrap-up at the end of the month, it’s super helpful if you post a link in the comments section of THIS post, so everything is in one place when I go to stitch it all together. Because someone’s work always gets missed, at least initially!

And if you want some inspiration, just go and check out the wrap-up pages from February and May!

Realm of Chaos – Nurgle’s Children 2018 #15: Plague Toads (Forge World)

Forge World Nurgle Daemon Plague Toads

Back to Nurgle again today. Finally. A second trio of Plague Toads. Even though it’s been almost exactly two months since the first trio that I shared, I actually started on all of my Plague Toads at once, I just ended up splitting them off into their overall colours, and so the “brown” ones got finished first, and now, finally, I’ve finished the “green” trio.

Forge World Nurgle Daemon Plague Toads

These are some really nice models, really – but so very busy, especially when compared to the smooth lines of the new plastics. I’ve got a few more old-school metal Nurgle models still to assemble and get through before I go onto the plastics, though – as well as a bit more resin and a couple of extra surprises that I’m already working on.

Forge World Nurgle Daemon Plague Toads

As with the brown trio, I gave these green ones some broad stripes of darker green across their backs, the rear view being where they stand out the most. I felt that it gives the green a bit more depth and makes these unnatural, daemonic beasts look that little bit more “natural”.

I also ran some thinned purple and yellows through them in various places – again to vary their flesh tones that little bit.

Now here’s some individual portraits of the three of them – I’m basically out of words, so enjoy the photos!

Delicious!

July-August 2018 YDT Painting Goal Reflections.

Only a month and a half late! I’d planned to write up this more than a month ago, but life kept conspiring to prevent me from laying all of the 382 models I’ve finished this year out for a photo. This is everything I’ve gotten painted this year up until the beginning of August. Except for those two little wall segments. I’ll illustrate the entire reflective post with more shots of the year-to-date painting, because I didn’t get all of those bloody models out just to take a single photograph! Clicky for big ones, but the focus on individual models isn’t great…

Now more than halfway through the year’s Monthly round-ups, once again it’s a good time to look again at my year’s painting goals as listed during January and reflect on how I’ve been going with them:

1. Paint and finish some 2+1 marine forces/bump up existing small groups to this as a minimum.
Black Templars, Celestial Lions, Fallen Angels and Deathwatch, though I have another one on the go right now, and plans (oh dear, the plans) for several more. I’d also count finishing my 2006 Ork force in there.

I… haven’t done a damn thing on any of the Marine forces since March, when I had managed to get some stuff done. I did at least get my 2006 Ork force completed. Which reminds me, I wanted to take an army showcase shot of them but the light and/or focus has been crap every time I’ve tried…

2. Reinforce the existing 40k armies. Specifically, both Minotaurs and Iron Warriors need some proper reinforcements.

Well, I’ve painted some Cybertronic models that kinda-sorta fit in as Iron Warriors Auxillaries, but I need to get onto these as well. Hopefully the coming month (September) can see something for each?

3. Sort out the stuff that’s painted but needs reorganisation to be playable in 8th edition. I’m very much thinking of my Imperial Guard here.

No movement here. Yet. I’ve been spending much of my recent time working on making some space, but there’s still too much crap here that hasn’t been helped by clearing out my mum’s stuff to help my dad out. At this point I’m kinda thinking that this won’t happen at all this year as my time is being used to try and get models finished.

4. Finish more of the stuff I started but never finished. There’s a unit of Elves just waiting on three models to be done to be completed. There’s a unit of DUST Gorillas, a unit of Undead, some Mordor Uruks, Arbites, Savage Orcs… It’s bloody exhausting to think about how many started-but-abandoned units I still have.

Well, here is probably the biggest thing that I’ve managed to do, as I’ve made pretty good progress on a lot of the old outstanding half-painted models and units I’ve accumulated. Out of the named models there, I’ve gotten the Gorillas done, the Undead, the Mordor Uruks. Nothing on the Arbites or Savage Orcs yet – Just a shame there are so, SO many more of them to go.

5. Complete all of my metal Dwarf Slayer models.

Nope, nope, nope. I guess it’s possible, but I’d have to have a dedicated “Slayer Month”. I should be able to get some more done, at least…

6. Complete all of my metal Viking models.

I’ve done a few of them and have a few more on the desk that I dip in and out of, but haven’t actually managed to finish any more units of them since the three I completed back in April, though I’ve in the process of trying to complete another small group of them literally this past few days. (Varnish accident set me right back!) I can’t see them all getting done without “Viking Month”, and I can’t see them keeping my interest as the only thing to work on for an entire month.

7. Get a Nurgle Daemon army up and running.

This one still counts as a success for the year, though I haven’t added to them as much as I wanted to since March. Still need to get the last of the metals assembled, let alone painted. I did clean the flash off them last week, finally, though I’m yet to glue them together…

8. Get a Grey Knights army up and running.

Ain’t nothing happening here yet. I’d still like to, but perhaps getting a Kill-Team painted is a more realistic goal for 2018 at this stage.

9. Get a second Chaos Legion force up and running.

Ain’t nothing happening here, either! Once again, a Kill-Team is the more achievable outcome.

10. Skirmish forces & small miniature boardgame models updated/ready to play. Necromunda, Shadespire, Blood Bowl, Gorechosen, SAGA (aside from Vikings)

Sweet fuck-all done here since March as well for the named game skirmish forces. I’ve churned out a decent number of models for Shadows of Brimstone, and an increasing few for Imperial Assault. I’d like to update my old-school Cawdor, so maybe that can be a target for next month’s Neglected Models? I’d really like to get onto the Shadespire Warbands, though, as they’re quite small and the models are lovely and it’ll give me an excuse to actually paint some newer models instead of simply buying them and hoarding them.

11. Two small opposed forces for Bolt Action.

Still ain’t nothing happening here yet. I don’t think the 15mm Flames of War tanks count, but they’ll work for FoW, Tanks! and Tank War (BA)… As Imperial Assault is showing me so well, if I had an actual opponent for BA, I’m sure I’d automagically gravitate to getting shit done in a reasonably efficient manner.

12. Then there are unfinished terrain pieces, projects like the Graveyard and the Mighty Fortress, and scatter scenery, and…

This has been a successful category when it comes to scatter terrain, with a ton of hedges and other small bits of scatter and dressing scenery items done – mostly from boardgame sets, but they’ll work okay across many genres. Still working on some other stuff, but as with so much else, it’s often slow going. I’ve got several larger projects that just keep stalling out. I need some time off work to knuckle down and get them finished! Maybe in September…?

If I can keep up the 30-31-models per month minimum, that should be another 150 models for this year, so with that being around the 530 mark, I should really be aiming for 600+. I’m sure that with my Terrain Crates from Mantic’s Kickstarter having arrived recently, filled with little bits of scatter terrain, I should be able to make up the numbers. It’ll be a hard year to top at this rate, though!

Star Saga: Tool Boxes and Tech Drawer Terminals

Star Saga: Tool Boxes and Tech Drawers Terminals Scatter Terrain

More Star Saga scatter terrain today. Like the doors and crates before, I’ve bumped these up in the painting queue to use in Imperial Assault. The little tool boxes I painted in three different overall shades using different washes, so three of each if I ever need some more differentiated boxes, but they can just as easily be used as the loot crates as the ones I finished recently. The other things are these weird terminal things that appear to have computer screens and drawers. I guess they could be storage for pretty much anything with type-in access. Whatever – doesn’t matter.

Star Saga: Tool Boxes and Tech Drawers Terminals Scatter Terrain Imperial Assault

The finish on these are a bit beaten up and a bit dirty, though not overly so. Trying to find that balance that fits into multiple locations in the worn Star Wars universe, basically.

IA has various red squares on the map that designate impassable terrain that also blocks line of sight. I thought these would work well for the “base/ship” style interiors to just 3-D the game up a little more. There’s also exterior ones that I’ll need to make something a bit more proper for, not to mention the interminable terminals that we need to use in every single mission. I’ll have to get started on some of those next.