Reaper Bones 77116: Colossal Skeleton (Jason Wiebe) (Awesome August ’19)

Reaper Bones 77116, Colossal Skeleton, Jason Wiebe, Undead Giant, Bone Giant

Today I have the first of (and maybe only? we’ll see how the month pans out) my submissions for this month’s Model painting challenge – the Colossal Skeleton from Reaper Miniatures’ Bones line. I think it was from their first Bones Kickstarter, but frankly I can’t be arsed to check, as at this point it hardly matters. This model was a nightmare for me (no pun intended) due to the rather horrid properties of the Bones Material, going sticky over time along with ill-defined details. The model is actually heavily based on a metal counterpart, though given the need to glue and join something like that together, I can only imagine it also being a nightmare as well, albeit of a mostly different sort.

Reaper Bones 77116, Colossal Skeleton, Jason Wiebe, Undead Giant, Bone Giant

I started this large, skinny fellow a couple of years ago – which you can easily spot by the use of the Square base – based as he is for Kings of War and Marouda’s Undead Army. So why did he take so long to get done? He’s mostly bone, isn’t he? After all, that’s easy enough to do..

Reaper Bones 77116, Colossal Skeleton, Jason Wiebe, Undead Giant, Bone Giant

Well, the issues I had with the model were a combination of the bone layers becoming rather tacky early on in the project, as well as all of the fidldy little details scattered across the model. The problem with those details is that most of them are pretty well ill-defined and simply …mushy. I found that particular combination rather off-putting, and despite any number of challenges over the last almost-a-year by now, from Dreadtober, Neglected Models, Jewel of July, Monster March… and on and on, I never could get more than a little of him done. In the first few days of this month however, after going to bed, I had a feeling come over me that I would finish the model that weekend. And so, somehow, I did just that.

Reaper Bones 77116, Colossal Skeleton, Jason Wiebe, Undead Giant, Bone Giant

In my little epiphany, I knew that I needed to break down the model into managable chunks. Good thing he was an unassembled multipart model, then – so legs and base, torso with head attached, and two arms. And then I worked on the fucker for most of the two days in my spare time. And it somehow worked – at the end of the weekend, he was done. And varnished both with Reaper’s own brush-on and AK Interactive’s matte. Somehow it’s also not sticky or even tacky. Yet.

Reaper Bones 77116, Colossal Skeleton, Jason Wiebe, Undead Giant, Bone Giant

A scale shot, along with some of his little (aka regular, human-sized) mates.

So now, after at least a couple of years, this big bastard is done, and I’m actually quite happy with it. My problem with him now becomes where to store it, especially since the Undead Army is already overflowing their shelf. Ah well, there are worse problems to have in life.

Now, the next question will be if I can get another awesome model done for August, or if it will remain with just the one completed for the challenge. Either way, it’s mission accomplished as far as I’m concerned.

Reaper Bones 77007: Ghost (Gender-Ambiguous March ’19)

Reaper Bones 77007: Ghost

After seeing Maenoferren22 over on Bogenwald post up his Reaper Bones Ghost the other day as part of the Gender-Ambiguous challenge, I realised that I had a pair of them myself sitting around on the painting desk, which I’d used as test models for the new(ish) “ghost” paints by GW, Hexwraith Flame and Nighthaunt Gloom – which both turned out to be a bit of a disaster.

Reaper Bones 77007: Ghost

So, the logical thing was to try and smash them both out quickly for the challenge (again, on the 30th of March). This was achieved by going onto YouTube and seeing what Warhammer TV said about painting Nighthaunt models. So I simply followed the simple instructions on the video, and in the process got both of these painted to a passable tabletop level and also learned a bit more about using these paints. Especially Nighthaunt Gloom. Basing was done in the same style as the rest of my Undead Models with gravestones on their bases, alongside the other Reaper Miniature, the Dragon Plant – also featuring a whole lot of flowers…

D&D Monster Manual 14: Castle Ravenloft Dracoliche (#Monstermarch3 ’19, Gender-Ambiguous March ’19)

D&D Dungeons and Dragons Castle Ravenloft Dracoliche

A bit of a personal triumph(?) of sorts with this post – I’ve finally completed the Dracoliche model from the D&D Castle Ravenloft boardgame, which I purchased in the middle of 2012 and we finished playing in 2013 or perhaps early 2014.

D&D Dungeons and Dragons Castle Ravenloft Dracoliche

I think this may actually be the last of the monster models from that game, as I know I completely ignored the player character models in favour of already-painted better models by GW, Reaper, etc.. It certainly took me long enough to force myself to finish this one. I think the major mental blockage on this one was due to the soft-ish PVC details and the rather plain “all-bone” look.

D&D Dungeons and Dragons Castle Ravenloft Dracoliche

The model is actually pretty decent for a boardgame model, especially one from the early 2010’s, though obviously it doesn’t stand up too well to many HIPS plastics and whatnot. Being mostly bone, it should have been a complete doddle for me to paint, but instead, it’s been a model that’s taken me quite a few years to complete. It took Monster March (yes, again) to get this model finally done now, even though I didn’t manage to complete it last year or the year before…

D&D Dungeons and Dragons Castle Ravenloft Dracoliche

I also built up a gaming base for it, specifically for Kings of War, so I can have it on the round base for various boardgames, or Pathfinder, or AoS, or whatever – or then blu-tac it onto the “army” base for Kings of War. I think I need to add a tuft or some flowers or two to that base, though. The trick was to try and have the simply sculpted flagstones for the Ravenloft boardgame and to fit in with those models, while also giving a nice “tabletop friendly” effect, such as I did on the Ravenloft Golem that I completed relatively recently.

D&D Dungeons and Dragons Castle Ravenloft Dracoliche, Conan Dragon

Something that does amuse me in a rather wry way is how well this undead lizard, released in 2010 scrubs up compared to the Conan “dragon” from 2016 (remember, I had to add the Conan dragon’s base myself!)

Two More Monster March Model Posts to come!

Beavers – Bad Squiddo Games (Gender-Ambiguous March ’19)

Bad Squiddo Games Beavers

Sometime last year, I got on board the Bad Squiddo train and backed Annie’s Kickstarter campaign for Freja’s Wrath – Viking Shieldmaidens. As part of the KS and Pledge Manager, I also picked up a whole lot of the “Fluffy Chums” that BSG offers. While I haven’t started on any of the vikings yet, I did find the beavers in a baggie and decided to smash them out, so I did so pretty quickly, just pausing in February so I could finish them in March – as part of the Gender-Ambiguous Painting challenge. Because even if I try to look under their tails, I can’t definitely tell which of these little fluffballs are female or male!

Reaper Bones 77144: Mummy (Gender-Ambiguous March ’19)

Reaper Bones 77144: Mummy

Yeah, I’m way behind in posting stuff for this month. So here’s the first batch – some Mummies from Reaper Bones, via one of their Kickstarter campaigns. I did these using a different method to the usual ways I paint mummies. More of a lighter set of bandages, and a darker wash to create more of a contrast. These figures are the ideal type to experiment on, as they’re basically disposable garbage models. These were one of the sets of models that inspired the challenge for March, as desiccated, bandage-wrapped walking corpses are pretty much a definition of “gender-ambiguous”. They make a pretty good unit for Kings of War, which makes it all the more unfortunate that the models are so rubbish. Ah well!

D&D Monster Manual 13: Castle Ravenloft Flesh Golem & Oldhammer Skeleton “Hellblade” – Diabolical December ’18 meats Deadcember.

Oldhammer Undead Skeleton Hellblade Undead Chariot Crew, D&D Dungeons and Dragons Castle Ravenloft Flesh Golem

Recently, I was reading one of Alex’ posts over at Leadbaloony where he noted that he was going to try and paint up something for Deadcember. (Though nothing in months for these challenges anymore.. sniff 😢). Anyway, I decided to see what Deadcember actually was. Or is. I mean, I can guess, but it’s always good to have a proper look around. It seems to be predominantly a weightlifting thing, where weight enthusiasts do a lot of deadlifting …but a few google ranks down, also a painting challenge that has run for several years, though I couldn’t really find a central “hub” for it, despite a few blogs participating over the last couple of years along with mentions/threads over on Lead Adventure and the Oldhammer forums.

Oldhammer Undead Skeleton Hellblade Undead Chariot Crew

Hooray! Exclaimed Hellblade the Skellington.

Oldhammer Undead Skeleton Hellblade Undead Chariot Crew

So simple then, from what I saw. Paint some undead. As it happened most conveniently, I had this skellington on my desk. Known as “Hellblade”, and originally one of the five interchangeable crew from the classic metal Undead Chariot. He had been sitting around, part painted and unloved for some time. Years in fact. I know I rebased him a few years ago, and there had been some repainting involved. So yesterday I re-repainted his bone cloaks into the red of the current Undead Army, did all of the necessary highlighting to his bones and black robes, and then hit the shield with some freehanding, and he was done. So after an hour or two, easy as that, a model that had sat around ignored for literally years was done. This is why I started doing these challenges, and also why I’ll try to tack on anyone else’s challenges that I happen to see that aren’t those “start-to-finish” ones that just leave me with more half-painted figures.

D&D Dungeons and Dragons Castle Ravenloft Flesh Golem

D&D Dungeons and Dragons Castle Ravenloft Flesh Golem

So, with Mister Hellblade the Skellington done, I looked around the table for something else that was achievable. The Flesh Golem was there. That bloody Flesh Golem from the Castle Ravenloft D&D boardgame that Marouda, Pyro and Orez played through back in 2012-3 or so, which is why I’ve (badly) sculpted flagstones onto his base. Yeah, he’s been sitting around for a long time, too. Mediocre story short, I also knuckled down and got him completed as well. Done.

This isn’t the last of 2018’s models to show. There’s still a couple more to go, but they shall have to hit the page in the opening days of next year!

And on that note, as it’s getting to the business end of New Year’s Evening here, I wish you all the best for the remains of 2018, and the best for 2019. I’ll see you on the other side!

Celtos: Fir Bolg Skeleton Archers (June-It ’18)

Three years ago I ordered a big bunch of “Fir Bolg” Skeletons from Brigade Models that were originally produced and still sold for the “Celtos” skirmish miniatures wargame. They arrived a couple of weeks later, in Mid-June – and have only gotten around to painting the last of them this year. So three years from order arrival to completion. That’s actually pretty good for me! These models are actually the third “set” that I got from them. The first once I painted were done in August 2015,  a unit of “Warscythes” to use in Kings of War followed in March 2016 with a whole lot of Spears (one large unit, or two small units) and then finally is September another dozen of them armed with sickles and shields.

Celtos Fir Bolg Skeleton Archers

By the time I got to the end of 2016, I was well and truly over painting undead, as I’d churned out at least one unit per month for Marouda’s Undead Army and also my own Gondor Army. (You can see all the half-painted Nazgûl in that pic as well as some of the half-painted named Nazgûl filling out the numbers!)

But… we haven’t played KoW for ages now. Not for a couple of years after a period of pretty regular play. Got to get back to that, of course. But need to clean up the War Room a bit more first since there’s so much shit in there that I can’t even fully lay a mat down on the table right now. So these guys sat idle until I had a few days away from home for work at the start of this year, so I took them with me along with a few paints and started work on them. Before putting them away to one side when I got back. Until now. June. June-It.

Celtos Fir Bolg Skeleton Archers

And now they’re done. 16 models. 2 units of 8 models to count-as two “troop” formations in KoW, or just 16 skeleton archers for AoS or whatever other game. I’ll have to find my cut MDF bases at some stage and blu-tac them down, but for now, they’re good enough. The two troop leaders are the standard hero models that have both had a hand removed and replaced with a bow-hand from the old Citadel Skeleton Army box. A last-minute modification but one that I think works with them being archer units.

I’ve retaken the blurry mess that was the original header photo, and replaced it so I could finally post these models up – chalk up another two units for June-It! And there’s still one more to come… (yes, there was a spray varnish backlog caused by our cold weather).