Zombicide Toxic City Mall Expansion: Toxic Zombie Abominations (Squaddie September ’19, Contrast Paint Experiment #11)

Zombicide Toxic City Mall Expansion: Toxic Zombie Abominations

The next batch of three from my “I should paint those Zombicide Abominations” run, the Toxic Abominations from the Toxic City Mall expansion. These obviously closely follow the trio of Berserker Zombies from the other day, and were started immediately after those were completed. Like the previous batch, a lot of the work was done with Contrast paints, though I couldn’t resist combining them with “normal” painting techniques as well – which – let’s face it – is always going to give the best results. So after using different greens and combinations (because I mix my colours) from the Contrast range, these were all given a yellow glaze, and then the boils were goven some extra yellow and/or red to bring them to …the boil.

Zombicide Toxic City Mall Expansion: Toxic Zombie Abominations

Because Zombicide humour, the models are wearing undies or Speedos and wearing fluffy bunny slippers, as well as what may be tanning goggles, sunglasses or sleep masks. To keep it simple and make the three of them a little distinguishable, I went with different accessory schemes for the three of them – red/pink, “white”, and blue. Not sure why the models are covered in little squares, but they’re there on the artwork. I wasn’t sure what to do with them, as they’re a bit of a crappy detail of the sculpts – so I simply painted them flouro, as though they’re Post-Its. Again, because WTF else was there to do with them?

Zombicide, Toxic Zombie Abominations, Berserker Zombie Abominations

As with their Berserker brethren, these aren’t amazing models, but they’re quite decent, especially for boardgame monsters. These also have the benefit of fitting into the Nurgle force if need be as… I dunno? Plaguebeaers? Yeah, that’ll do it. They painted up pretty easily, were another fun (as opposed to shitty) experiment with the Contrast paints, and give me another trio “Squad” for September’s painting challenge. I’ll take that.

There’s a couple of little “Easter Eggs” on one of them for the sharp-eyed as well. Now that leaves me with the Orcish Abomination from Green Horde and the regular ones from the base game to do. And that’s before I get into the crazytown special ones from the later campaigns. If only I could get a break from dealing with other people’s needy and/or helpless bullshit for more than a scattered single day at a time…

Zombicide Season 2: Prison Outbreak – Berserker Zombie Abominations (Squaddie September ’19, Contrast Paint Experiment #10)

Zombicide Season 2: Prison Outbreak - Berserker Zombie Abominations

Lobster, anyone?

I decided some time ago that I should paint up some of the zombies from my Zombicide games, and given just how bloody many of them there are, the best place to start would be with the “hero” zombies – which pretty much means the Abominations. So I selected them from my box o’ zombies, washed them down (well, Marouda did that), and then put them in a container awaiting paint.

Then quite a few months went by. Then the Contrast Paints came out. Then at some point, I decided that these boardgame zombie models would be another good place to experiment with the Contrast paints in order to get the models done that much faster while still making an effort to make them look decent. They’re a bit crazy looking, but they’re still better than a lot of the Shadows of Brimstone models…

Zombicide Season 2: Prison Outbreak - Berserker Zombie Abominations

This time I decided to make use of them predominantly as the main method, and then use regular paints and methods for finishing and finer details. With that in mind, and the reddish plastic of the Berserkers (which also serves as an easy differentiator in the game) I went for a (cooked) crustacean kind of look to their armoured plates, using a mix of Blood Angels Red and Flesh Tearers Red, finished with gloss – with patches of pale skin mostly to add some visual interest and break up the large areas of red, even though I could have easily justified the whole of their bodies as shell/carapace. I also did their prison jumpsuits with contrast Gryph-Hound Orange mixed with Iyanden Yellow for that nice, bright look to them. I decided on three colours of hair to make identification in-game a little easier “move the blond one”, etc. The hair strands on top of their head had to be painted in, since the minis were perfectly smooth, and it looked pretty crappy. I also highlighted their spikes and claws with regular paint, as well as painting in their eyes and teeth.

They still have a “painted with washes” look to them, and the left hands are a bit rough, but overall the higher level of detail on these models works much more effectively than the recent Brimstone models I’ve used the Contrast Paints with, giving a much more effective and nicer result. I see more Contrast Paint Zombicide Zombies in my future…

Oh yeah. Three models makes for a squad by the rules of this month’s painting challenge. It also serves to illustrate a strong part of why the minimum for a squad of for 3 rather than 5 or 10. It allows people (not just me) to get boardgame models or larger wargame models that typically come in smaller unit sizes painted up and have them count.

Grenadier Miniatures Future Warriors: Biker with Flamethrower (Mark Copplestone)

A second model from Mark Copplestone’s Grenadier Miniatures’ Future Warriors range from the 1990’s today, and as with the previous model, he fits into Necromunda as well as whatever other modern, post-apoc, whatever kind of game I end up playing. This one was started in the 1990s as well, though the only part of the model that was completed back then was the Confederate Flag Bandana, while everything else was left at basecoated level or less, so basically all of the highlighting, shading and freehand has happened over the past few days. Kind of amusing how much of a potential trigger that bandana is today compared to when it was painted, though context is everything – just as my WWII German forces feature a few Swastikas and my Soviets forces bear Red Stars (ask my friend’s mum from the former Yugoslavia what the Red Star means to her – Hi Anna!) – so this figure absolutely looks the type that would wear this particular bit of clothing, and anyone offended by it being there should probably get a fucking helmet because life’s going to treat you much more harshly than this particular toy soldier’s paintwork.

I know that pre-emptive fuck-off might seem a bit odd to the usual readers here, but the WordPress is set to auto-post stuff to the Twitters, and we all know that there are a lot of people there who’s primary hobby is being recreationally offended, so.. y’know. 😉

In terms of painting, as I said – I kept to the base colours painted on 20 years ago (aside from the new base – painted to fit into modern, post-apoc or Necro) and so the main areas of interest to me was emulating the writing on his cutte from the previous guy (painted 20 years ago) adding that diamond patch to the front, and then trying something a little new with the tattoos. I’ve been wanting to skill myself up to the point of being able to paint full sleeves that don’t simply look like blue-green arms or a completely indistinct mess, but get to the point of having visible designs, even if you cant quite make out what all of it actually is. Kinda like seeing real people’s tattooed arms from a distance. Only on a 28mm model. I’m not there yet, but I feel like this guy’s arms are my best effort yet, so it’s something I’ll definately continue to practice.

Here he is alongside his brother. I’d like to get a few more of these guys going sooner rather than later, but they’ll probably have to wait until I’ve been through the rest of the stuff from the Necromunda case before I get stuck into any more of these. Still, there’s at least one more from the Future Warriors range to be completed from my Necro case…

Grenadier Miniatures Future Warriors: Biker with Assault Carbine (Mark Copplestone)

Grenadier Miniatures Future Warriors, Biker with Assault Carbine, Mark Copplestone,, EM-4 Miniatures, Mirilton Miniatures

Following from that Catachan model used in Necromunda, we have anther not-actually-Necromunda model for today’s post. In fact, it’s one of Grenadier Miniatures’ Future Warriors models, sculpted by Mark Copplestone and sold in the 1990’s which I bought, well, rather a lot of. No, sorry, none are for sale, but if you poke around, you’ll find a hell of a lot of them still available today from Mirilton and EM-4 Miniatures, as well as very close relatives from both Wargames Foundry and of course the sculptor himself – Mark Copplestone. All at very reasonable prices. This one being a Biker, available in this pack from Mirilton and mayb somewhere on EM-4’s site as well, given that they’re both selling many of the same sculpts for whatever reason I can’t be arsed looking into.

Grenadier Miniatures Future Warriors, Biker with Assault Carbine, Mark Copplestone,, EM-4 Miniatures, Mirilton Miniatures

As with our Grendel-Scum from the other day, this guy was pretty much done and only needed a bit of touch-up and a new base. Given the fact that he’s basically a moden miniature that can also be used in games like Necromunda and Post-Apoc-Whatever, I gave him a base that fits in with the whole Necro-40k thing without being blatantly so, and something that could be in many places in modern times or Post-Apoc-Wherever. Being a biker-type, he needed both a bunch of tatts as well as something on his cutte, and so of course this is where I had space to add the Grendel touch for him to fit in with my Necromunda Gang – hence, Devil’s Hunters MC. Which also fits neatly into a few other genres.

I have to say, these models are very nice even today – and have a real nice crossover value. Once I get more of that neglected model backlog out of the way, I’m going to need to paint a whole lot more of these…

Reaper 50153: Berkeley, Zombie Survivor

Reaper Miniatures 50153 Berkeley Zombie Survivor

A kind of random model today. This was one that Marouda and I picked up from a gaming store a few years ago because it looked cool on the peg. Then it naturally sat around for a long time, before evventually being opened, started, and Neglected for …I dunno. A couple of years?

Anyhow, I found it recently, and so stuck it amongst the masses of models on the painting desk, and there, it stood. Still neglected as I worked on other models. A couple of weeks ago, I wasn’t feeling much on the models I was working on, so I asked Marouda to pick out a couple of models for me to finish from anything on the table (with the caveat that I can always say “nope, not painting that one right now” if I don’t like the choices). The two that she picked were Berkeley, and one other model that’s still WIP.

Reaper Miniatures 50153 Berkeley Zombie Survivor

Pretty straightforward model, all things considered. I went for a nice triad of main colours with red for the hair, white for the top and blue for her jeans. A couple of shades of brown for her other kit for a more realistic overall look compared to a lot of the Warhammer stuff. In particular, I’m really happy with how her jeans came out (especially in hand). I was in two minds about adding tattoos, since the model’s arms are really fine, and I didn’t want to muddy them up. On the other hand, she looks like she’d have some ink, so I compromised and kept it to a couple of really subtle, part-hidden ones on her person. I wanted the chainsaw to be realistic, and wanted to go for orange for the plastic casing rather than use red or yellow. That’s also where I used some Contrast paint as well with thinned Gryph-Hound Orange over VMC Light Orange. For me, this is how I see the most use of Contrast paints working for me. After I was happy with the orange, I had to figure out something to do with the chain cover, since the plain off-white looked boring, so it was google time to find a brand that fit, since the names I’d most likely use have their own standard colours (Stanley uses Yellow, Bosch uses green.. that sort of thing). I found Echo, and they also use a font that I was able to reasonably replicate at that scale, so that’s where the branding came from.

It wasn’t until the model was completed that I actually noticed that the long strip of torn denim hanging from her leg to the ground that kept annoying me was in fact, a dismembered zombie hand. At that point I wasn’t willing to clip it off and have to repaint the mess it’d make of part of her jeans, so yeah. Long strip of ripped denim. Just unsee it! 😉

Zombicide Survivor: Red Cap Ben (Jewel of July ’18)

Zombicide Survivor: Red Cap Ben

Well, how do I followup yesterday’s post? With Zombicide, I guess. I finished this pair yesterday – Red Cap Ben in both his living and Zombvivor forms. Ben comes from the Zombicide Karl Kopinski Special Guest Box that also included Angry Mary, who got painted almost three years ago  …probably not far off when I started on Ben. It’s been awhile…

I wanted to try something a bit different for Ben’s pants. Going for both some splatter as well as bloodstaining. I think it turned out quite well, though the light colour of his trousers helped immeasurably. (If it were August, I could have counted that!)

Ben is… just some guy. We spent a bit of time when we first opened up that box speculating about if he was supposed to “be” somebody, or a reference to something, but nope. He appears to just be some guy who looks slightly backwoodsy and slightly homeless – but appears to be pretty well set for zombie survivalist expeditions. I might have gone for a machete rather than a hatchet (or better yet, both!) but I see the practicality of having an axe in a survivalist setting. Firewood doesn’t chop itself, after all.

Zombicide Survivor: Red Cap Ben

I need some new brush-on varnish, as his jacket and backpack have turned out a bit more shiny in the photos than IRL. I’ll probably need to bring him back in and do that as a touch-up. You know how this stuff really stands out in the photographs when the figure is blown up so much! You can kind of make out the blood trail and the smearing of blood on his base, though until I get a tripod for my phone (sadly, my new camera’s phone is now better than my Canon camera at miniatures photography!) – so I’m taking photos with the phone on the table (mostly) rather than elevated.

Zombicide Survivor: Red Cap Ben

Finally, I thought a comparison shot was in order, using a Space Marine – which is a handy guide for most people (yeah, not everyone!) to give a sense of scale and size for many of these boardgame figures I’ve been working on over the last month. Height-wise they’re much the same (taller even, once the bases are taken into account) but much more realistically proportioned, and what we call “truescale”. Which means annoyingly tiny heads when it comes to eyes and all those other small details. Oh, and I’ve heat-reset the Zombivor’s warped/bent shotgun several times. It just keeps going back…

If you’re planning on submitting a model for the Jewel of July Community Challenge, get them in ASAP – you’ve still got a couple of days to get the model done, and then a couple more to get them photographed and posted. Please ensure your model’s post(s) are linked to the comments in there so I can find them. Trust me, even if I’ve read and commented on your models, I’ll still bloody well forget when I’m sitting here assembling the post. Happened in the June Round-Up, it’s happened before then and it’ll happen again.

The next two days (June 30 and 31) should be Marouda’s and my own entries for the Painting Challenge/Contest of The 1,000,000 Visits to the Temple over at The Temple of Morikun. The deadline to which is the 31st of July.

Following that I have three more (so far) of my own July models to share, as I had a nice productive spurt yesterday morning after a couple of days off, and we’ll see if I can finish anything additional in the final two days. Then my own July Round-Up & my Jewel of July Round-Up, then the Jewel of July Community Round-Up.

Zombicide “Jesse” (Gordon Ramsey) and “Doug” (Michael Douglas: Falling Down) (Jewel of July ’18)

Zombicide "Jesse" aka Gordon Ramsey, Zombicide "Doug" aka Michael Douglas as William Foster from Falling Down.

I almost titled this post “Where the fuck do you think you are? Get out of my fucking kitchen you fucking clueless muppet!” but then went with something simpler and more descriptive. And just slightly less Ramsey.

Zombicide “Jesse” aka Gordon Ramsey.

Today’s models are a pair of Zombicide survivors, the first is the kickstarter exclusive model, “Jesse”.

Zombicide “Jesse” aka Gordon Ramsey.

I’ve obviously painted both the Survivor and the Zombvivor versions of the character here, even though when we’ve played the game we really haven’t used the Zombivor rules.

The second pair of models from today’s batch are one of the starting characters from the Zombicide Season 1 Core set, as well as his Zombivor version that is included in the Toxic City Mall expansion.

Zombicide “Doug” aka Michael Douglas as William Foster from Falling Down.

Doug, being from the original set is a much rougher sculpt than the later ones (especially the eyeglasses). The zombivor sculpt is sadly even worse. At least from the neck up. So I’ve obscured it quite a bit with blood.

Zombicide “Doug” aka Michael Douglas as William Foster from Falling Down.

Sometimes the Zombivor models just end up looking like wounded versions of their “live” counterparts – Doug’s model being a good example of same. If I hadn’t bloodied him up this much, he’d look even less so.

Doug was always a favourite character when we played Zombicide regularly. His skills were pretty useful, and was a lot of fun. We never got to the point of breaking out the “Heroic” versions of the Season 1 survivors.