Grenadier Miniatures Future Warriors: Biker with Flamethrower (Mark Copplestone)

A second model from Mark Copplestone’s Grenadier Miniatures’ Future Warriors range from the 1990’s today, and as with the previous model, he fits into Necromunda as well as whatever other modern, post-apoc, whatever kind of game I end up playing. This one was started in the 1990s as well, though the only part of the model that was completed back then was the Confederate Flag Bandana, while everything else was left at basecoated level or less, so basically all of the highlighting, shading and freehand has happened over the past few days. Kind of amusing how much of a potential trigger that bandana is today compared to when it was painted, though context is everything – just as my WWII German forces feature a few Swastikas and my Soviets forces bear Red Stars (ask my friend’s mum from the former Yugoslavia what the Red Star means to her – Hi Anna!) – so this figure absolutely looks the type that would wear this particular bit of clothing, and anyone offended by it being there should probably get a fucking helmet because life’s going to treat you much more harshly than this particular toy soldier’s paintwork.

I know that pre-emptive fuck-off might seem a bit odd to the usual readers here, but the WordPress is set to auto-post stuff to the Twitters, and we all know that there are a lot of people there who’s primary hobby is being recreationally offended, so.. y’know. 😉

In terms of painting, as I said – I kept to the base colours painted on 20 years ago (aside from the new base – painted to fit into modern, post-apoc or Necro) and so the main areas of interest to me was emulating the writing on his cutte from the previous guy (painted 20 years ago) adding that diamond patch to the front, and then trying something a little new with the tattoos. I’ve been wanting to skill myself up to the point of being able to paint full sleeves that don’t simply look like blue-green arms or a completely indistinct mess, but get to the point of having visible designs, even if you cant quite make out what all of it actually is. Kinda like seeing real people’s tattooed arms from a distance. Only on a 28mm model. I’m not there yet, but I feel like this guy’s arms are my best effort yet, so it’s something I’ll definately continue to practice.

Here he is alongside his brother. I’d like to get a few more of these guys going sooner rather than later, but they’ll probably have to wait until I’ve been through the rest of the stuff from the Necromunda case before I get stuck into any more of these. Still, there’s at least one more from the Future Warriors range to be completed from my Necro case…

Grenadier Miniatures Future Warriors: Biker with Assault Carbine (Mark Copplestone)

Grenadier Miniatures Future Warriors, Biker with Assault Carbine, Mark Copplestone,, EM-4 Miniatures, Mirilton Miniatures

Following from that Catachan model used in Necromunda, we have anther not-actually-Necromunda model for today’s post. In fact, it’s one of Grenadier Miniatures’ Future Warriors models, sculpted by Mark Copplestone and sold in the 1990’s which I bought, well, rather a lot of. No, sorry, none are for sale, but if you poke around, you’ll find a hell of a lot of them still available today from Mirilton and EM-4 Miniatures, as well as very close relatives from both Wargames Foundry and of course the sculptor himself – Mark Copplestone. All at very reasonable prices. This one being a Biker, available in this pack from Mirilton and mayb somewhere on EM-4’s site as well, given that they’re both selling many of the same sculpts for whatever reason I can’t be arsed looking into.

Grenadier Miniatures Future Warriors, Biker with Assault Carbine, Mark Copplestone,, EM-4 Miniatures, Mirilton Miniatures

As with our Grendel-Scum from the other day, this guy was pretty much done and only needed a bit of touch-up and a new base. Given the fact that he’s basically a moden miniature that can also be used in games like Necromunda and Post-Apoc-Whatever, I gave him a base that fits in with the whole Necro-40k thing without being blatantly so, and something that could be in many places in modern times or Post-Apoc-Wherever. Being a biker-type, he needed both a bunch of tatts as well as something on his cutte, and so of course this is where I had space to add the Grendel touch for him to fit in with my Necromunda Gang – hence, Devil’s Hunters MC. Which also fits neatly into a few other genres.

I have to say, these models are very nice even today – and have a real nice crossover value. Once I get more of that neglected model backlog out of the way, I’m going to need to paint a whole lot more of these…

Reaper 50153: Berkeley, Zombie Survivor

Reaper Miniatures 50153 Berkeley Zombie Survivor

A kind of random model today. This was one that Marouda and I picked up from a gaming store a few years ago because it looked cool on the peg. Then it naturally sat around for a long time, before evventually being opened, started, and Neglected for …I dunno. A couple of years?

Anyhow, I found it recently, and so stuck it amongst the masses of models on the painting desk, and there, it stood. Still neglected as I worked on other models. A couple of weeks ago, I wasn’t feeling much on the models I was working on, so I asked Marouda to pick out a couple of models for me to finish from anything on the table (with the caveat that I can always say “nope, not painting that one right now” if I don’t like the choices). The two that she picked were Berkeley, and one other model that’s still WIP.

Reaper Miniatures 50153 Berkeley Zombie Survivor

Pretty straightforward model, all things considered. I went for a nice triad of main colours with red for the hair, white for the top and blue for her jeans. A couple of shades of brown for her other kit for a more realistic overall look compared to a lot of the Warhammer stuff. In particular, I’m really happy with how her jeans came out (especially in hand). I was in two minds about adding tattoos, since the model’s arms are really fine, and I didn’t want to muddy them up. On the other hand, she looks like she’d have some ink, so I compromised and kept it to a couple of really subtle, part-hidden ones on her person. I wanted the chainsaw to be realistic, and wanted to go for orange for the plastic casing rather than use red or yellow. That’s also where I used some Contrast paint as well with thinned Gryph-Hound Orange over VMC Light Orange. For me, this is how I see the most use of Contrast paints working for me. After I was happy with the orange, I had to figure out something to do with the chain cover, since the plain off-white looked boring, so it was google time to find a brand that fit, since the names I’d most likely use have their own standard colours (Stanley uses Yellow, Bosch uses green.. that sort of thing). I found Echo, and they also use a font that I was able to reasonably replicate at that scale, so that’s where the branding came from.

It wasn’t until the model was completed that I actually noticed that the long strip of torn denim hanging from her leg to the ground that kept annoying me was in fact, a dismembered zombie hand. At that point I wasn’t willing to clip it off and have to repaint the mess it’d make of part of her jeans, so yeah. Long strip of ripped denim. Just unsee it! 😉

Zombicide Survivor: Red Cap Ben (Jewel of July ’18)

Zombicide Survivor: Red Cap Ben

Well, how do I followup yesterday’s post? With Zombicide, I guess. I finished this pair yesterday – Red Cap Ben in both his living and Zombvivor forms. Ben comes from the Zombicide Karl Kopinski Special Guest Box that also included Angry Mary, who got painted almost three years ago  …probably not far off when I started on Ben. It’s been awhile…

I wanted to try something a bit different for Ben’s pants. Going for both some splatter as well as bloodstaining. I think it turned out quite well, though the light colour of his trousers helped immeasurably. (If it were August, I could have counted that!)

Ben is… just some guy. We spent a bit of time when we first opened up that box speculating about if he was supposed to “be” somebody, or a reference to something, but nope. He appears to just be some guy who looks slightly backwoodsy and slightly homeless – but appears to be pretty well set for zombie survivalist expeditions. I might have gone for a machete rather than a hatchet (or better yet, both!) but I see the practicality of having an axe in a survivalist setting. Firewood doesn’t chop itself, after all.

Zombicide Survivor: Red Cap Ben

I need some new brush-on varnish, as his jacket and backpack have turned out a bit more shiny in the photos than IRL. I’ll probably need to bring him back in and do that as a touch-up. You know how this stuff really stands out in the photographs when the figure is blown up so much! You can kind of make out the blood trail and the smearing of blood on his base, though until I get a tripod for my phone (sadly, my new camera’s phone is now better than my Canon camera at miniatures photography!) – so I’m taking photos with the phone on the table (mostly) rather than elevated.

Zombicide Survivor: Red Cap Ben

Finally, I thought a comparison shot was in order, using a Space Marine – which is a handy guide for most people (yeah, not everyone!) to give a sense of scale and size for many of these boardgame figures I’ve been working on over the last month. Height-wise they’re much the same (taller even, once the bases are taken into account) but much more realistically proportioned, and what we call “truescale”. Which means annoyingly tiny heads when it comes to eyes and all those other small details. Oh, and I’ve heat-reset the Zombivor’s warped/bent shotgun several times. It just keeps going back…

If you’re planning on submitting a model for the Jewel of July Community Challenge, get them in ASAP – you’ve still got a couple of days to get the model done, and then a couple more to get them photographed and posted. Please ensure your model’s post(s) are linked to the comments in there so I can find them. Trust me, even if I’ve read and commented on your models, I’ll still bloody well forget when I’m sitting here assembling the post. Happened in the June Round-Up, it’s happened before then and it’ll happen again.

The next two days (June 30 and 31) should be Marouda’s and my own entries for the Painting Challenge/Contest of The 1,000,000 Visits to the Temple over at The Temple of Morikun. The deadline to which is the 31st of July.

Following that I have three more (so far) of my own July models to share, as I had a nice productive spurt yesterday morning after a couple of days off, and we’ll see if I can finish anything additional in the final two days. Then my own July Round-Up & my Jewel of July Round-Up, then the Jewel of July Community Round-Up.

Zombicide “Jesse” (Gordon Ramsey) and “Doug” (Michael Douglas: Falling Down) (Jewel of July ’18)

Zombicide "Jesse" aka Gordon Ramsey, Zombicide "Doug" aka Michael Douglas as William Foster from Falling Down.

I almost titled this post “Where the fuck do you think you are? Get out of my fucking kitchen you fucking clueless muppet!” but then went with something simpler and more descriptive. And just slightly less Ramsey.

Zombicide “Jesse” aka Gordon Ramsey.

Today’s models are a pair of Zombicide survivors, the first is the kickstarter exclusive model, “Jesse”.

Zombicide “Jesse” aka Gordon Ramsey.

I’ve obviously painted both the Survivor and the Zombvivor versions of the character here, even though when we’ve played the game we really haven’t used the Zombivor rules.

The second pair of models from today’s batch are one of the starting characters from the Zombicide Season 1 Core set, as well as his Zombivor version that is included in the Toxic City Mall expansion.

Zombicide “Doug” aka Michael Douglas as William Foster from Falling Down.

Doug, being from the original set is a much rougher sculpt than the later ones (especially the eyeglasses). The zombivor sculpt is sadly even worse. At least from the neck up. So I’ve obscured it quite a bit with blood.

Zombicide “Doug” aka Michael Douglas as William Foster from Falling Down.

Sometimes the Zombivor models just end up looking like wounded versions of their “live” counterparts – Doug’s model being a good example of same. If I hadn’t bloodied him up this much, he’d look even less so.

Doug was always a favourite character when we played Zombicide regularly. His skills were pretty useful, and was a lot of fun. We never got to the point of breaking out the “Heroic” versions of the Season 1 survivors.

Zombicide “Rick” and Angry Mary

A couple more Zombicide survivors today – the last two from the previous batch.

Rick” is a homage to Jason Statham as Chev Chelios from the 2009 Film “Crank 2: High Voltage“.

aka Jason Statham as Chev Chelios from Crank 2, Zombicide

Zombicide “Rick” and Zombivor version.

It seems that Statham’s outfit from Crank is a somewhat popular “costume” for people to wear. I guess it’s pretty flexible and a lot more subtle than going somewhere dressed as a Jedi. Turns out that in the second film, he had some fairly distinctive shoes because product placement. No matter to me, and as they have a look I can replicate on the model, so much the better

 

Angry Mary is an original Zombicide survivor, from the Karl Kopinski guest artist box.

Angry Mary – a Karl Kopinski Original Survivor for Zombicide

Mary is a popular character whenever one of us manages to draw her, and from our early games kind of defaulted to Marouda’s Zombpocalypse proxy, especially since Marouda managed to draw Angry Mary pretty regularly. So Mary has her combat boots painted as Marouda’s purple Doc Martens in a semi-subtle nod.

Zombicide Jason Statham as Chev Chelios from Crank 2, Angry Mary by Karl Kopinski

Orez and Marouda’s favourite survivors, ready for action.

Zombicide Jason Statham as Chev Chelios from Crank 2, Angry Mary by Karl Kopinski

…and the results of a couple of unfortunate Zombie Spawn draws.

Zombicide figures are odd ducks. They have some really well done, subtle truescale details like the folds in clothing while at the same time often having soft details on faces and weapons. It’s a limitation of the PVC that they are made from, and while they’re pretty much the best boardgame models I’ve used or painted, I still don’t entirely enjoy painting them in the same way that I do with a metal, HIPS or resin model. Still, they get a lot of use on my tabletop, so if anything deserves to keep a priority rating in my painting (such as it is), then these figures do.

Mary’s black fatigues and gloves are pretty dark, though they are highlighted subtly, and in a way to preserve them being black as opposed to grey. I’m just not fond of the whole “shade to white” thing that’s very popular on my own models. Statham’s dark blue jacket gave me the same kind of difficulty. For a change, the photography seems to have picked both out decently.

 

Who Let The Dogs Out? Zombicide Dog Companions

I’ve been waiting ages to use that awful pun. I just had to finish the last of the six Zombicide dogs first.

Zombicide Dog Companions, American Bulldogs

Moog and Gapard, the American Bulldogs

The American Bulldogs were the first dogs I got finished. I attempted to pretty much match the dogs up to their appropriate artwork, but also did their collars and leads in slightly different colours so that players could have a secondary colour thing to latch into visually. Also, six black collars and leads would have been boring.

Zombicide Dog Companions, German Shepherds

Martens and Bismuth, the German Shepherds

After finishing the Bulldogs, the others sat on my desk for literally months until I managed to force myself to paint the German Shepherds. Martens is easily my favourite paintjob of the bunch.

Zombicide Dog Companions, Blue Heelers

Lucien and Cherry, the Blue Heelers

And finally, I finished the last of the Blue Heelers. I didn’t mind doing Cherry, the ginger-brown one, but Lucian was annoying as all hell to do.

Zombicide Dog Companions,

The entire pack of Zombicide Dog Companions.

Despite the fact that they all came up pretty decently, I really didn’t enjoy painting the dogs. I’m not sure why, but I kinda just lost interest in them after the Bulldogs were done, and at that point they became a chore. It might have been the smaller size, or perhaps trying to match the colours closely to the figures’ cards. I’m really not sure.

I’ve seen people clip the stands off the dog models and glue them directly to their bases, but my group tends to play Zombicide a lot, and as a result, all of the models get a lot of handling. This means they need to be and stay especially robust – no flimsy models wanted here, and if I did the clipping I’d be concerned that their leaping poses with few contact points simply wouldn’t hold up to the amount of play that we do.

 

They provide a very powerful buff in the game. Our group no longer really bothers to give the Dogs much in the way of commands or orders except for occasionally early on in the game if someone lacks a decent melee weapon. We also use them for the extra search action, but mostly we use them for the bonus dice to melee attacks. We’re about to finish the Season 2 campaign done vanilla-style, excepting the addition of a few extra survivors so the 4 of us can play with 2 characters each, but once that’s done, we’ll be combining everything together and there’ll be some really nasty melee-centric characters. 2x Claw Hammers with 2x American Pitbulls and the Gas Mask? 14 dice melee per action that can take out any number of Vanilla, Toxic or Berserker Walkers, Runners or Zombie Dogs and the Pitbulls’ damage of 2 as backup for Fatty duties? Ouch!

And by request, some scale pictures:

Dog, Fireforge Templar, Dog, Plastic Marine, Dog, Zombicide Survivor, Dog, Chronopia Guy.