A quick and dirty post today – Just something fun to show off all of the Orks that I’ve recently painted in a group shot. Da Boyz are certainly back in town! By the time their codex comes out, I’m hoping that I should be well on my way to a small (points-wise) but playable force. I’m quite pleased how well the Orks from such different eras work together as a group. Consistent basing and an overall shared palette/theme really make a difference!
The third member of my small collection of Rogue Trader Marines in the heavily-scuffed livery of the Original Dark Angels – to be used as Fallen Angels in modern gaming. This chainsaw-wielding lunatic with the wild hair was first sighted by myself in Chapter Approved: The Book of the Astronomican, back in the day. As The Fallen are old. Really, really old, despite the machinations of time within the Warp, I mixed grey in with the brown of his hair, and moreso on the highlights. I also had those old “Motörhead” facial hair pictures of Andy Chambers in mind while painting his hair.
His helmet got the appropriate old-school treatment of a red stripe, though I left the eye lenses dark, as the helm is obviously not going to be active while it’s mag-locked to his hip. Despite only having painted three of these guys, I’ve really enjoyed doing each one of them (once I forced myself to finally get going on the long-started-and-stalled Brother Holt, anyway).
The old-school-inspired palette combined with a bit of the Forge World-style penchant for weathering makes these guys really quick and simple to paint, while still looking great. Of course, there are more modern touches such as weapon casings not exclusively being drybrushed silver and the basing (I might add some powders to them once the entire force is complete for consistency). I’ll keep this style unique to this force which will keep them visually distinct from my other forces, and I have concerns that if I were to use the “dark & scuffed” look on too many other forces, they could easily start to look samey. There is another force I’ll be working on in future who might get weathered and scuffed armour, though the armour certainly won’t be black or near-black as these guys are.
Here’s the trio so far. One of the hardest parts of this force is finding figures that will fit in. I’ve only got a limited number of the old metal RT marines around, I’ve got very specific places that some of them are destines for, and on top of that – sometimes they go missing, such as another trio I’d planned to add to The Fallen. I could easily add some plastic RTB01 marines, I suppose – though I don’t want to overdo the use of those here, either. Maybe a couple of them can fit in, I guess – though I’m (apparently) going for more of a close combat oriented squad here. I do plan to drop in some modern DA parts mixed with older armour marks, Calth marines and some Forge World DA parts down the line, but I’d much prefer to finish off some more of the old metals first.
I know, I know. The title “discipline-master” makes it seem like this orc should be the one armed with the whip and not the other Ork I posted up. This guy, known as Thrugg Bullneck (thanks Alex – I couldn’t recall his name despite looking for it) is the commander model from the very first Space Ork boxed set (and the second 40k box set ever) RTB02 Space Ork Raiders. In (the original volume of) Chapter Approved: Book of the Astronomican, this model and the other like him were the example models for Discipline Master (Sub-Chief) who had Ork Hero level stats. While he’s not huge compared to modern Brian Nelson Orks, he stands high over the rest of the models from the Space Ork Raiders box.
For his camo I’ve given him Desert Auscam, and attempted to give his gear some contrast to his skin by using reddish leather trim and brass/copper/bronze for his bling and scale armour – but without going all the way to actual red. Rather than going with the traditional old-school red for his plasma pistol, I went with a more muted dark turquiose. It still (sort of) stands out from the rest of his gear, but without being garish against his camo and overall more muted tones.
Looking at this model even then, but especially today the closed pose of it really stands out. Arms and weapons folded around the Ork’s torso, yet it still manages to look like a badass that you would not want to mess with. As with most Orks of the day, rather than boots, he’s got puttees wrapped around his feet from his toes almost to his knees. This was Kev Adams’ style on the fantasy orcs that he sculpted in those days, and something that directly carried over to almost all of the original Ork line.
This particular model is one I’ve had for decades, since I was a young teen first discovering the original Rogue Trader. One of the first 40k models I ever collected. The rest of his original cohorts were sold off many years ago, but he was one I kept out of fondness. He’s been painted (in enamels) then stripped, then boxed, then bagged, then boxed again into storage. With a lot of years in each of those. After so many years, he’s back, rebased on a 32, and most importantly painted and ready for the table again!
And for good measure, here’s the three old-school Rogue Trader Orks together. I hope to get some more of these guys done this year, but the painting queue is pretty full, so I’ll make myself finish more of the other Orks I started years ago before I begin any more old-school Orks from scratch!
What? Dreadtober? Yeah, I’m working on that, too. Just clearing some stuff off the paint desk first, though.. This particular Ork happens to be the very first Ork Mekboy. Known initially at the time as a “Mekaniak” “Mek Boy” and “Mekboy”, he came included in a kit with the first Wartrak and a field gun, also known around the same time as a “Hop Splat Gun”. When I sold off most of my Orks back in the day, this fellow was one of the figures that I kept, along with the pair of gretchin slaves that go with him. (I need to dig them out and paint them up!)
This particular Ork was originally painted back in the day, stripped, and then stored in various boxes and cases for the next few decades. As with his companion that I shared here the other day, he’s finally out and painted to a standard that I’m happy with – and he’ll be joining the WAAAGH at some stage as well. While it’s certainly true that he’s pretty basic by the standards of modern Mekboys, I’ll have a good look through the Index (or maybe Codex, if it comes out this year – fingers crossed) and see if there’s a suitable spot for him. The whip makes him a potential Runtherd, though I think I’m well covered for that spot, at least for the time being.
Once again, bare metal, earth tones and camo are what make up the colours of his gear. His ammo pouches seem to be modelled after the FG-42 pouches and webbing, right down to the Y-harness – which makes a lot of sense I guess, as Orks from the originals through to part of second edition weren’t shy about taking inspiration for some of their elements from German sources. (Stormboys obviously being the most egregious example.)
Regardless, I always really liked this sculpt and even to this day I still love it. There’s just something so impassive and at the same time brutal and threatening about it. Not a figure that needs to be overblown to impart a sense of menace.
This Ork hails from the second proper wave of Space Orks back in the Rogue Trader days, when they were just transitioning from the RT codes into the “serial numbers” to designate each model. White Dwarf 106 back in October ’88. Today being the 1st of October, 2017 it’s effectively taken 30 years for this guy to get painted!
OK, I’m cheating. I didn’t get him in October ’88. It would have been sometime in ’89, but still…
I’ve gone for very much an old-school style palette on him, though probably less bright and garish than some of them. Clothing and armour are otherwise again in earthy tones that still fit with the overall “desert warrior” feel (even though his trousers are in a woodland camo variant)
The weapon being worn (but not rusty!) metals and his stahlhelm in bare metal as well. No “WAAAAGH” title for this post, since this guy is a figure I pulled out of my stash to paint for enjoyment rather than one from the still-being resurrected Ork force. So he’ll still be part of the army, but I’m not sure where he fits in yet.
As with most Orks of the day, rather than boots, he’s got puttees wrapped around his feet from his toes almost to his knees. This was Kev Adams’ style on the fantasy orcs that he sculpted in those days, and something that directly carried over to almost all of the original Ork line.
I’ll hopefully have some more figures up shortly. Unfortunately I’ve still been a bit ill and so more dopey and confused than normal, so I’ve not had much energy for painting, blogging or replying to others’ posts. I photographed a couple of other old-school Orks at the same time as this guy, but the photos were way too blurry to use, so I’ve got to take them again, and that put me off posting anything for about a week since I still needed to crop this guy and the third one and didn’t have the energy/mental constitution for it. Pretty pathetic, eh? I’ve still been looking at people’s stuff though, so if you got a like without much in the way of comments recently, that’s why.
I’ve finally managed to get time to spray, base and photograph the second half of my Minotaurs Devastator Squad. Like most of my Minotaurs units, there’s a bit of kitbashing going on to keep the models interesting.
First up is the Sergeant. He was originally a gift from my mate Damo/Nerdfest09 over on Dakka along with 2 Lascannon and 2 Heavy Bolter Marines and painted in his earlier style of doing Minotaurs (a darker, more coppery armour colour than the brassy tone I use, and scratched metal weapons). I asked permission from him to tweak the model so that it fit in with the rest of my army and he said no problem, so I redid some parts of the model. The head I replaced entirely with a Maxmini Tribe of Black Lotus Helmet, since I wanted something a bit more obviously Spartan-influenced on the Sergeant. Some Liquid Greenstuff to obscure the eyes and facial details underneath, and then painted the eyes as lenses and the “face” as black enamel. Looking at it now, maybe I should have tried to sculpt a simple grill and paint that in silver. Oh well, maybe next time. Oh, and I have plans for the original sergeant’s head…
I painted the red base and yellow lines on his chainsword, but went around the scratches that Damo had put on the original, to incorporate them into the finished model. I also added pteruges from Anvil Industry over his crotch – Centurion Leather Straps.
The bolter that Damo had originally armed him with was also removed and replaced with a Combi-plasma for practical, gaming purposes.
The backpack scanner’s metals were left pretty much untouched from Damo’s original scheme, showing the contrast between the original armour in tone (the armour was more coloured than the scanner) and the scheme I use. I also swapped out the left shoulder pad for a Forgeworld one, in keeping with the rest of the squad.
When outfitting the Devastators, I knew that I wanted to use the two Lascannon models that Damo gave me, which left me with working out what weapons I wanted to use to compliment them. One of his Heavy Bolters has been in use for some time now, and the other is awaiting a new squad to join. I went with the traditional jack of all trades – missile launchers. I used Calth parts for the weapons. The right-hand model is mostly Calth MKIV parts, along with FW MKIV Minotaur shoulder, along with a Anvil Vanguard Torso, which I bought a bunch of years ago for my Minotaurs as the gorget makes them strongly resemble MKVIII armour, which the Minotaurs were said to have a fair supply of. I didn’t bother on this guy because of his arm being in the way, but the bare chest also makes them easy to add transfers or other details to.
The other bloke wears a more cobbled-together suit using a bunch of FW parts with the same Calth Missile Launcher. MKV head and Torso, MKII legs and shoulder, A bit of wear, staining and scoring on the launch area of their weapons, and they’re done. Incidently, the official FW Minotaurs transfer sheet (sadly OOP now) has their Devastator badge as the “explosion” variant. Clearly though, the Lambda is the most appropriate to use for Space Spartans.
The two Lascannon operators both wear pretty standard MKVII armour. I retained much of the work on the weapons, adding the red weapon casings and putting in the brass of the barrel coils. I might have repainted the barrel tip casings, but I wanted to keep the great heat-discoloured metal that Damo had done, so I left them as-is.
Once again, FW Minotaurs shoulder pads were added and the armour was “brassed up” a bit from the original to fit in with the rest of my force.
And finally, we have the completed squad, with both sections present. Next for the Minotaurs are some HQ units, and then some Terminators.
I’ve recently painted the second of my “Oldhammer” style Fallen Dark Angels. “Brother Napier” this time – as named in the old catalogue. Unlike many other models, this guy wasn’t really started. Having some black on the model doesn’t really count as part-painted, unless I’m doing a drive of “only finishing models that have been started in some way”, but either way I needed to re-prime him anyway.
For his markings, I’ve applied some really old (RT-era, natch) transfers. I could have tried to freehand, but I do like my chapter iconography to be perfect. He’s rocking the old-school RT-sergeant’s stripes on his pauldron, which I did colour-fill from the transfer’s original plain white. Full chapter bade on his (understated by today’s standards) powerfist – power glove in those days!
Something I really noticed on this figure is just how easy it was to paint. Seriously. Black armour, a grey lining, then careful sort-of drybrushing on wear points and the odd thin line for scratches over the armour. Really quick and easy, and it looks effective. Just got to keep the messiness looking neat and focused rather than like the model’s simply been randomly drybrushed with silver. I likely will continue to keep most of my marine models “clean”, but I’ll retain this colour scheme across all of my Fallen and it should be a doddle to get the painting done while giving them a unique look amongst all my power armoured models.
What’s not old, scratched-up armour is a dark brown leather. A less-glowing skin tone with some scar tissue and requisite 5-o-clock shadow, and black-to-greying hair completes the look. The greying sides is a particular note to the original Brother Napier.
Since I only have the pair of these done so far, I thought a 2-shot was in order. Both of these guys have rather hunched postures, something that was common to the original RT-101 line. I’ve got a few other original metals to allocate here and there. The hardest part is working out which ones to use in which army. I’d love to set up a full squad of RT-101 marines for The Fallen, but I’ve got a couple of them earmarked for Legion of the Damned and Iron Warriors, as well as my RT-inspired Crimson Fists project. There’s just not enough to go around – I need some more old metal beakies!