Dark Angels Space Marine Scouts – 1998 Metals

These figures are part of the fourth wave of Space Marine Scouts, released in 1998. The first were the initial two models, followed a year or two later by the second wave – an expanded range in the same style. With Advanced Space Crusade came the Scouts who dressed like a weird combination of Landsknechts and the previous designs (with clown colours to top things off). Then these guys were released, with the first Space Wolf Wolf Scouts being released shortly before, and acting in many ways as the prototype/sketch book pages for these.

If you browse the Stuff of Legends page for these figures, you’ll notice that no actual bolter-armed model exists in the line. This is why I’ve got a squad armed with shotguns. With no bolter-armed models available, these guys could be (and were) alternately armed with Bolters or Shotguns, as appropriate to the game being played. The “Sergeant” model came later. I think he was released alongside the bolter-armed model a few years later from the initial models. I believe I acquired him later on, but painted the whole gang at once anyway.

Metal Dark Angel Space Marine Scouts with Shotguns

Dark Angels Scouts – Kicking it 1998 style.

Eagle-eyed viewers might notice that these guys aren’t actually painted much like the typical Space Marine or Dark Angels Scouts. Space Marine Scouts’ of whichever chapter tend to have their armoured bits painted like their Chapter’s armour, and the soft “cloth” bits painted in a beige/off-white. All the better to scout with, obviously.

Dark Angel Scouts – Traditional Scheme

Ultramarine Scouts – Traditional Scheme

I made two choices about scouts and my 40k armies, long long ago. One is that Scouts should be dressed to scout. While it’s fine for the fully-armoured Marine brothers to charge forward in their bright, heraldic powered armour, I thought the guys with the job of doing actual reconnaissance, ambushes, infiltration, and general sneaking around should be dressed a bit more appropriately. I chose the 1991 Desert Storm 6-colour “choc chip” camouflage pattern for the Dark Angels because it was fun to paint, still pretty much in common memory, and because I didn’t want to paint them in a predominantly green camouflage. With this in mind (and reference pictures from Iraq in my folder), I painted both the “hard” armour and fatigue clothing in the camo pattern and their webbing and pouches with a nice “webbing” green. Boots were brown/black, and the weapons were given a dull green (plastic/plasteel/etc) for the furniture.

Metal Dark Angel Space Marine Scouts with Shotguns

Dark Angels Scouts – Rear and Side Views.

I used white Dark Angels transfers for the shoulders as low-visibility army identification. The white doesn’t particularly stand out on their camouflaged armour, just like real armies. The Sergeant has a slightly different transfer to make him stand out to me and other players (aside from the model’s pose), but not so much as is usual for Marine NCOs.

Metal Dark Angel Space Marine Scouts with Shotguns

Dark Angels Scouts – Army Identification

The other painting variation from the traditional theme? Several of the scouts aren’t painted with Caucasian skin tones. It comes up from time to time when people question why pretty much all Warhammer/40k models are painted as though they come from Coventry, and without getting into a whole discussion on the origins of GW, Warammer and 40k, it always bothered me a bit that there was never any growth or movement in that aspect (and still isn’t). It’s nothing to do with Political Correctness and everything to do with realism in modern armies – particularly in large armies and forces that recruit from entire worlds or a wide variety of locales.

Warriors of Minas Tirith – Spearmen Unit 1

Just a simple one today. Some of these models were finished last year, but I’ve finally finished off the last few of these last weekend, so now the unit is finished (for now). I’ve got them stuck to a Renedra 100x80mm movement tray for Kings of War, but since I use these guys for the Lord of the Rings Strategy Battle Game I keep them based on 25mm rounds (also for aesthetics, and for consistency with most of my other models). These figures, as reasonably simple and uniform as they are have become a real bane to my painting queue. Originally, I only had the 24 models that came with the RotK starter box, and so with 8 of each type (Archers/Spear/Blade) I afforded them each a reasonable paint job, which involved blending their skirts, leggings and the edges of their shields with wolf grey over black rather than doing something simpler and faster like a black wash over dark grey. Because of this, and the fact that they’re just not that interesting to paint – particularly en masse, they tend to take me forever to get done. The tree device on the shields, as many people will know is reeeeeeeally shallow as well, making it way trickier than it should be to give a quick once-over, which is a bit annoying.

Spearmen of Minas Tirith

When finished – and especially in a unit either on a tray or in a bunch – they look pretty good. They’re effective at looking like what they’re supposed to be. On the other hand, individually, they’re really not very exciting at all. This is why despite painting quite a few of these guys last year and haven’t shown any of them off to date aside from a single character model – Beregond. These guys are only on show today since I’m wanting to photograph everything I finish this year, and because people on Dakka’s LotR forum have shown some interest.

 

Spearmen of Minas Tirith – Rear View

In the rear view here you can see the blending on their skirts. It’s come out a little more stark in the photos than in real life, but that’s ok. The 75mm of the three ranks of figures also doesn’t quite fill the 80mm of the movement tray, but again that’s ok – especially as Kings of War is an element based game, and people often use fewer models and/or unit fillers – this unit “should” be 20 men strong, rather than 12 – but that’s okay since it means I actually get a lot more units completed by using models and their bases in this way.