WAAAAGH! Pt.16: Gretchin Grot Loaders/Splatta Kannon crew (Alan Perry, 1994?) (Neglected Model June ’19)

Gretchin Splatta Kannon crew, Alan Perry

Another pair of half-painted Grots got completed last month! This pair come from the Splatta Kannon model, which I have around here somewhere, and if I ever do find it, I’ll endeavour to get that completed as well. This pair were sculpted by Alan Perry, who did quite a good facsimile of Kev Adams’ style with these two.

Gretchin Splatta Kannon crew, Alan Perry

Their rear views are pretty unexciting, and the photo shows the cloth that they’re wearing overly-contrasted (no Contrast Paint on these two, though!) The rationale for their clothing being so plain is because I want them to fit in with the overall “desert scavenger” look that the rest of the force has, though I also feel that the Orks would have taken all of the camoflague cloth for their own clothing, leaving the grots with the plainer stuff…

Ork Kannons, Mantic BattleZones Bunker

For now, both artillery pieces will have to make do with a pair of crew – like they used to have – rather then the five(?) each that they have now. Here’s a shot of them, sans artillery bases on the Mantic BattleZones Bunker I finished a little while ago.

Ork Kannons

And to finish – the glamour shot of both crew-so-far with their Kannons, finished in May!

WAAAAGH! Pt.15: Ork Big Gun Kannons (2001) (Mechanismo May ’19)

Ork Big Gun Kannons (2001)

Following on from the last post, which featured a pair of artillery pieces on desert bases, today we have a pair of artillery pieces on desert bases! Of course, there are more than a few differences between the two pair. With my 40k Ork force being (nominally, at least) based on Blood Axes in that they have a military-ish desert theme running throughout – which is why they also have rough-looking Imperial-style numerals painted on them.

Ork Big Gun Kannons (2001)

I’ve had these on the go for quite some time, having picked them up from…. I’d guess eBay, as they were both second-hand and acquired separately. (And both missing the fittings sprue) – but one problem I always had with them was the basing issue – basically what to do with them. I wanted to have them based, but also wanted to ensure that they could be used on a wide variety of terrain, and particularly butted up against fortifications. Eventually, I figured out the (obvious) solution – Magnets!

Ork Big Gun Kannons (2001)

As one can see, this solved the problem quite nicely. and so the finished models can sit on their textured bases on the battlefield, and they can also be removed if and when needed to be placed behind cover, on fortifications and anywhere else those 60mm bases become an awkward issue.

Ork Big Gun Kannons (2001)

Here’s one of them with the pair of crew-grots I finished in April – amazingly, these two are even the proper crew for this artillery piece! The main problem here is that Ork artillery now have 5 (or is it 6?) crew each, so even with another pair of crew coming soon, my models will still be a mile behind the current ruleset. I guess 40k snotling or even fantasy goblin proxies will be the order of the day!

WAAAAGH! Pt.14: Gretchin Grot Loaders/Big Gun Kannon crew (Brian Nelson, 1999) (Neglected Model May ’18)

Gretchin Grot Loaders/Big Gun Kannon crew, Brian Nelson

I’ve had this pair of metal grots for quite a few years now, bought in some sort of eBay transaction that I can’t even recall, probably alongside (one of the) Ork artillery pieces I have floating around here. They’ve also been sitting around on my painting desk in various states of slightly-started for the better part of about two years now. Recently, this meant that I noticed them and set to completing them, as part of the recent spate of getting a bunch of neglected models done, regardless of the “official” months’ challenge.

Gretchin Grot Loaders/Big Gun Kannon crew, Brian Nelson

So I did just that. Over the course of a day or two or three, this pair of gretchin went from bases done and a messy green all over their bodies to done and now, finally, out of the way. of course, I still need to complete a weapon for them to crew. And I’ve got three or more of those. And of course, in the current rules, those weapons are crewed by five gretchin each. So… there’s still a bit of work to do there, and no doubt you’ll see these little fellas again when I start to get those done. For April’s activities, though – this is as far as I got!

Speed Freeks Scrap Piles #3 (January Terrain 2019)

Speed Freeks Mekboy Workshop Scrap Debris Piles

Today I have the third and final set of four scrap piles from the Speed Freeks/Mek Workshop set. I’ve still got the walls (four sets of three) as well as the Mek Workshop itself to do, but the walls vary between sprayed metallic across to still needing to be cleaned up, and nobody ain’t got time for that shit right now. I’ll do it when I go back to work to make lunchtimes and meetings more bearable. Same deal with the Ryza Ruins which will soon be bolstered with that new Kill Team stuff.

Speed Freeks Mekboy Workshop Scrap Debris Piles

Speed Freeks Mekboy Workshop Scrap Debris Piles

The techniques are identical to the previous two sets, posted recently. I’d hoped to get these posted up yesterday, but by the time I got the table cleared of the class of 2018, it was 9pm, I hadn’t eaten a meal since breakfast, and I was generally not in the right mood to photograph, photo edit or write a post. So you get ’em today, instead!

Speed Freeks Mekboy Workshop Scrap Debris Piles

Speed Freeks Mekboy Workshop Scrap Debris Piles

Unlike the other two sizes of debris piles, these ones are too large to fit two of them into my light box – hence all of the single pics.

Speed Freeks Mekboy Workshop Scrap Debris Piles

Speed Freeks Mekboy Workshop Scrap Debris Piles

Those piles of tyres get a bit repetitive, don’t they? This shot is really a great example of the drawbacks of GW’s plastic moulding tech and the lack of undercuts. It also really illustrates how these pieces are designed to be viewed from above – that “looking down on the models” or “God’s-Eye” perspective that we have as players.

Speed Freeks Mekboy Workshop Scrap Debris Piles

Speed Freeks Mekboy Workshop Scrap Debris Piles

Here’s another chipped paint close-up to go with the header pic.

Speed Freeks Mekboy Workshop Scrap Debris Piles

It ain’t so pretty close up. Which I guess is kinda the point, so it’s all good.

Here they are all laid out on a section of a wargame table.I’m happy with how they look – not too repetitive at all, considering we have only three sculpts of debris there. The orientation and paint disguise the repetitiveness rather nicely, I think.

And with a simulated battle between two Kill-Teams, fighting over the important tech located amongst the scrapheaps. When combined with other terrain on a real table, I think this stuff will look pretty bloody good, if I don’t say so myself!

That’s it for now for these. I’ll get onto the walls and the actual Mek Workshop in a month or two. No time for cleaning the mould lines off that crap right now, and way too much still to do!

Speed Freeks Scrap Piles #2 (January Terrain 2019)

Speed Freeks Mekboy Workshop Scrap Debris Piles

Today I have the next four sets of Scrap/Debris piles from the Speed Freeks/Mekboy Workshop sets. Same ethos as the ones I showed the other day – keep ’em interesting visually through use of colour and details – and most importantly – unique enough so that they can share a tabletop without looking like stamped clones.

Speed Freeks Mekboy Workshop Scrap Debris Piles

Speed Freeks Mekboy Workshop Scrap Debris Piles

Both sides of this pair.

Speed Freeks Mekboy Workshop Scrap Debris Piles

Speed Freeks Mekboy Workshop Scrap Debris Piles

…and both sides of this pair.

Speed Freeks Mekboy Workshop Scrap Debris Piles

Faust was asking about the paint chipping in the comments of the other post, and while it’s too late to do a proper tutorial on these (maybe on the walls in the future) I can still explain what I did to get the effect on these pieces.

  1. Spray Black
  2. Spray Dark Metallic
  3. Spray in an “iron” colour. Like silver, but not overly bright. I didn’t use Leadbelcher spray, but it would work perfectly for this.
  4. Drybrush the metal bits you’ll want to be extra shiny, post-chipping with silver.
  5. Heavy gloss varnish spray
  6. OPTIONAL: Paint over the bits you want to chip with PVA for more fragmented/crackled paint – I did this on some pieces but not on others.
  7. Mix Crackle Paint Medium with your chosen colour. It’s gloopy and thick and horrible. I used Greenstuff World’s medium. It’s probably the same with Vallejo or Jo Sonja or whoever else.
  8. Apply carefully over your chosen coloured area. Let Dry.
  9. Repeat 7-8 for all the colours you’re going to use on that piece, it just makes life easier later on.
  10. Shade and highlight those colours.
  11. Now the fun begins! Find something that’s not too sharp (I used a sculpting tool) and use some of the cracks to chip away at the paint. The extra-thick bits are also good. Pay extra attention to edges and dents in the sculpt, as places like that are more likely to have paint wear and chipping. Try not to gouge into the plastic, but even if you do it can be touched up. When you’re happy, stop.
  12. Weather, add rust (powders).
  13. Heavy gloss spray
  14. Matte Spray.

The first of the heavy gloss sprays is to protect the black and silver base from the fact that you’ll be gouging away on top shortly. The last one is because it’s scenery, and so is likely to be more roughly handled than your normal, nice models.

Hope this is useful! Since I’ve done most of the work writing it up, I’m sure I’ll be able to recycle the text with a photographically-illustrated tutorial down the line!

Speed Freeks Scrap Piles #1 (January Terrain 2019)

Speed Freeks Mekboy Workshop Scrap Debris Piles

Since my copies of Speed Freeks arrived back in November, along with the Mekboy Workshop, I spent quite a number of work lunchtimes and meetings busily scraping and cutting away mould lines and bits of sprue to get them ready to paint. With what amounted to four sets of the terrain, that came to 4 large piles of Scrap/debris, 4 medium ones and 4 small ones. As well as that there’s 4 large Scrap walls, 4 medium and 4 small. Then there’s the actual Mekboy Workshop.

Speed Freeks Mekboy Workshop Scrap Debris Piles

That amounts to 25 individual bits of terrain that I’ve slowly been working on, bit by bit, since November. Yesterday, I finally completed the first four of them. The rest are at various stages of completion, from nearly-almost-so-close-to-done, to only clipped off the sprue and still needing to have those mould lines scraped off. With that in mind, I’m going to post them as I finish each “set”. So these are the first ones.

Speed Freeks Mekboy Workshop Scrap Debris Piles

There were basically three things I wanted to do with these sets: Did I say two? I meant three. THREE!!

1) Use enough colour to make the small details more distinctive than having them simply be piles of drybrushed silver. I’ve got plenty enough that will be following that scheme later. These have screwdrivers and pliers that you can make out!

2) Paint them so that they easily fit into  ̶G̶o̶r̶k̶a̶ ̶M̶o̶r̶k̶a̶ Speed Freeks, Necromunda, 40k… Fallout, Mad Max, any sci-fi, post-apoc, etc

3) Make each one unique.

Because why not, eh?

Speed Freeks Mekboy Workshop Scrap Debris Piles

Having 24/5 pieces to do, and the level of detail that I want to use means it’s taking me a lot longer to get done than a single set, so I’ll be showing the debris piles over the next few days, or week, or however long. Some of the walls have been started, some need to be cleaned up, the Mekboy Workshop is still on the sprue. So for that reason, this project will be another “series”until they’re done. Probably posted with each “set” of duplicated pieces until they’re all done.

Unfortunately, my last can of Testor’s Dullcote ran out just before I sprayed these, so despite the heavy coat of gloss and the satin coat that followed the weathering powders, they’re a little more shiny(ish) than I’d like. I’m still calling them done, though – as everything I finish from here on in (especially scenery) will need that final coat once I get hold of the stuff, which could still be a couple of weeks – and I plan to have a lot more scenery done before January is finished!

WAAAAGH! Pt.13: Keelhaul, Orc Warboss – and his faithful squghound, Muttley. (Neglected Model May ’18)

Brian Nelson, Ork Warboss, Blood Axe, Warhammer 40k, Orks, Squighound

Another pair of Brian Nelson classics here today. These figures are relevant to me for quite a few reasons. More relevant in fact than anything I’ve painted since the initial pair of Celestial Lions last December – and with a personal backstory that goes way beyond then. Firstly, and probably least importantly, they’re another pair of Neglected Models – though I have to credit that particular challenge with being a strong motivation that drove me to get over my mental block on the Warboss and complete him – the very same can be said for the snotlings I completed very recently.

Brian Nelson, Ork Warboss, Blood Axe, Warhammer 40k, Orks,

As I mentioned in the Lions post linked above, I’ve only gotten back to painting the Orks last year, as a tribute to my brother who was the biggest single influence on my life and who is responsible for all of these geek interests. This pair of models mark the final models that were part of that original Ork warband that I was painting when he passed away over 10 years ago that I was only able to start again in on last year. There’s still more to come for the Ork army over time, but that entire first small force is now complete.

Brian Nelson, Ork Warboss, Blood Axe, Warhammer 40k, Orks,

My brother had three pseudonyms that he used over his life. Keelhaul was one that surfaced during his time playing PBM (play-by-mail) games, which were very much a thing before the internets arrived. He kept that one up in various games up until the end, and it fits in well enough with Orks, so this big bad bastard is now Keelhaul. Sure, he doesn’t look like a freebooter, nor does he have a pirate’s tricorne hat, but he’ll still happily keelhaul you using whatever is to hand. With or without water. Squggoth, Wartrukk, Battlewagon, Megatank, Kill-bursta. Moving or not. Doesn’t matter to him. A second dates back to his biker days, and fits perfectly with the Squighound – Muttley. I don’t think I need to say more on that one’s appropriateness.

Brian Nelson, Ork Warboss, Blood Axe, Warhammer 40k, Orks,

In terms of the modelling, I believe I swapped the head out from the original from another Warboss kit. I can’t remember if the cables from his head onto the torso were part of the torso (ie, a head AND torso swap) or if I sculpted them there. They look a bit rough when you get close, so it may well be the latter. I did have a metal “iron gob” from another kit carved and ready to glue in, but I couldn’t find it originally, and now don’t feel like I really need to add it, even if I did find it.

Brian Nelson, Ork Warboss, Blood Axe, Warhammer 40k, Orks,

As far as painting goes, we’ve got the usual camoflague patterns on his clothing, along with the usual dark metal. I decided to “skin” some of the parts that I’ve left as plain metal on the other Orks – speficially his shoulder pads and weapons. I went with the heavily weathered bone colour, since it worked so well with the Nob I painted a little while ago and also fit in well with the whole “desert camo” look of the force. The red lines are something I added to add some structure of sorts to his gear, kinda reflective of the stripes I often give to the weapons on Imperial and Iron Warriors models. Marouda said that it reminded her of a set of skins from a videogame, so there might well be a subconscious influence there as well.

Brian Nelson, Warhammer 40k, Squighound Brian Nelson, Warhammer 40k, Squighound Brian Nelson, Warhammer 40k, Squighound

I actually had the Warboss finished when I suddenly remembered that I originally had this specific Squig as his pet. This led to spending literally half of the day last Sunday looking for it and delayed this post by several days. Once again, Marouda came to the rescue when she got home and she found it in a tub that I’d only looked through about three times already, not seeing it repeatedly. With that, I was able to rebase and then paint Muttley over a couple of days, drawn out further by the cold weather making the spray varnish take forever to dry. I added some blood effects to his maw because he should be a slightly terrifying looking guard “dog” for his master, after all.

Brian Nelson, Ork Warboss, Blood Axe, Warhammer 40k, Orks, Brian Nelson, Ork Warboss, Blood Axe, Warhammer 40k, Orks,

I’ll get photos of the whole force up sometime soon. Hopefully I’ll be able to take some photos this weekend.