Realm of Chaos – Nurgle’s Children 2018 #12: Shadows of Brimstone Burrower as Giant Chaos Spawn (Monster March ’18)

I took a hard left turn in my participation on the Monster March painting challenge this month. When I got sick two weeks ago, I found that I was unable to paint fine details to the standard that I hold myself to, so that put the kibosh on getting the Terminator Squad I’ve been working on finished. I also found that shading all of those god-damned bones on the Reaper Bone Giant and the Dracoliche was just not gonna happen.

So I took a different road. I had ordered some extra-large bases from Reaper Miniatures, and they finally arrived in the middle of the month. Also recently, my mate Carlo had done some gluing and puttying on a few kits for me, and the Burrower from Shadows of Brimstone was one of them. It’s not an amazing model by any account, but I looked at it and the complete lack of fine, fiddly details on the model, and as I now had the large bases, I decided to try and paint the thing for Monster March.

I went with a colour scheme inspired by the Nurgle models that I’ve been painting over the last couple of months, with the idea that I could also use it as something in my Nurgle Daemon army – the Giant Chaos Spawn profile from the Forgeworld Chaos Index for 8th Edition 40k fitting the bill quite nicely. I’m sure there’s something big and gigantic I could fill in the stats for in AoS and KoW and a dozen other games as well.

The figure itself was a matter of basecoats followed by a series of drybrushes, washes, picking out of those little bumps across the whole model and some veinage on the tentacles, and stippling in various locations to try and give it at least sort of a natural look. Matt varnish on the base and body, satin on the “teeth” and gloss on the tentacles.

Paint was started last weekend (the WIP photo was last Saturday), and I’ve just done a little bit here and there when I could after work. Luckily the model is simple enough that I got the whole thing done in less than a week.

As you can see here, the model is pretty big. Giant Chaos Spawn, indeed! I have to thank Swordmaster for running this challenge. Although I failed miserably at completing the two models I wanted to finish (because I got sick!), I still managed to get motivated enough to paint a model that could have sat there unpainted for a bloody long time.

I also have another figure that I’d been working on to mount on one of the large bases. Today is the 30th of March. Let’s see if I can finish that one for Monster March as well. Will I get it done in time or will this stubborn chest infection, Assassins Creed: Origins and the newly-arrived Far Cry 5 prevent me from doing so? Tune in tomorrow and find out!

DUST Tactics: Axis Gorilla Kampfaffen & Marcus (Squad: March ’18)

DUST Tactics: Axis Gorilla Kampfaffen, Marcus

Yesterday, in my Ape-X post, I mentioned that I had been painting some Gorillas for DUST. These were actually started quite some time ago. Following on from the successful speedpainting of 30 Axis Zombies from DUST in January 2014, I rolled straight into the boxes of Axis Gorillas that I had sitting around. After all – the zombies were easy to do, so how could gorillas (almost entirely furred) be anything different? Fur’s easy to paint, after all!

DUST Tactics: Axis Gorilla Kampfaffen

Alas, It didn’t work out. I got a mental block on two of the aspects of these models – gorilla skin and the “silverbacks”. So they sat there, then got pushed to the side, and eventually ended up in a tub of half-painted models, forgotten forever.

DUST Tactics: Axis Gorilla Kampfaffen

Until this month’s challenge, obviously. They’ve not been a priority to get out and paint at any stage in the interim, since DUST isn’t a game that has gotten much gameplay here, despite it looking like fun. While I’ve been aware that they’re sitting there, even to the point of naming them in the “things I should try to get done this year” post from January, I’d even forgotten about that. So yeah, while rooting around in the tubs, I saw them, and basically had one of those “fuck it, I’m getting these done so I can get them out of here” moments.

DUST Tactics: Axis Gorilla Kampfaffen, Marcus

At some point, I’d also cracked open the Operation “SeeLöwe” box and added the Kampfaffen hero, Marcus to the horde, as well as Reaper’s Ape-X, which I’d gotten in one of their Bones Kickstarters. Because why not? Marcus isn’t technically part of the squad, but I think he fits in just fine with the overall post as he’s supposed to be used with the grunts. Ape-X just makes for a thematic extra, though he obviously doesn’t have any rules in DUST (there’s probably some homebrew ones out there, though!)

DUST Tactics: Axis Gorilla Kampfaffen, Marcus

Anyhow, I did my usual thing of checking some photo references for animal skin and hides and then just made myself do what was needed to finish them off. It wasn’t a lot of fun, but it wasn’t that hard. Now they’re done, and if I ever need a cohort of cyber-gorillas for anything, they’re right there and waiting. Marcus had a little bit of extra detailing, so I tried to make him a little more visually interesting by picking them out with some colour in what is otherwise a very drab set of figures.

DUST Tactics: Axis Gorilla Kampfaffen, Marcus, Reaper Bones 80001 Ape-X

To finish up, I thought I’d throw in a shot of all the DUST Kampfaffen  Gorillas with their buddy, Ape-X thrown in for good measure. 🙂

Yet More Fortune and Glory

Here’s the next batch of Fortune and Glory figures (and the last for awhile). I finished these yesterday.

These are the Nazis. I’ve painted them (vaguely) as Afrika Korps, or DAK in homage to Raiders of the Lost Ark. I noticed in that post where I painted the Pyramids and Zeppelin that I was talking about painting them as SA Brownshirts, which would have been more historically accurate in some ways, but 1) I forgot. and 2) Who cares?

Here’s the whole batch of them. All 16 of them. I used textured paint for the bases on these, and also gave a few of them light green shirts while others have tan shirts, again in homage to Indy rather than going hard for historical accuracy. The shading was done with The Dip. As with the Mobsters from a couple of days ago, these boardgames figures get what they deserve.

Here are the Nazis and the Mobsters scattered around on the game board. The good news is that they look pretty good for boardgame meeples now that they’re painted up. The bad news is that it appears that the painted Zeppelin and Pyramids and even the unpainted player hero figures are all missing. So well done, me. Dumbass.

Next up, back to “normal” miniatures, and a Painting Decembuary Round-up.

Another Small bit of Fortune and Glory

I’ve been cleaning up a bit lately, and in amongst the junk I’ve sorted through was a little zip-lock baggie of boardgame figures – the Nazis, Mobsters and Evil Character models. It seems I removed them from the boxed game of Fortune and Glory (an Indiana Jones-styled “cliffhanger” boardgame set in the late 1930’s) right after I painted the Zeppelin and Pyramids, about 19 months ago. They were obviously in the painting queue, but never got past the washing with dishwashing liquid stage before getting bundled back into the baggie, and then lost for over a year as they got cleaned up and moved around.

Fortune and Glory’s Mobsters. Or Gangsters. I forget which.

As with the Zeppelin and Pyramids, these are very much boardgame figures. So much so that I didn’t realise how simple and soft and undetailed the sculpts were until after I primed them. Basically, they have nothing on green army men from 50+ years ago in terms of detail. I started both the Mobsters and the Nazis at the same time, but finished the Mobsters sooner. Hence, photos and this post.

Scale provided by Hasslefree’s Not-Shaun, CMON’s Not-Statham, and a Space Marine.

I varied their hats and shirt/tie combos slightly as well as their hair (brown or black!) But let’s face it, they didn’t get a lot of work since the sculpts don’t deserve the time nor effort. As they are now, they look better than plain green plastic – and that’s good enough for me. I could probably use them as cultists or armed civilians or even mobsters in some kind of miniatures game, but would I want to? Dunno. They’re not great sculpts nor great paintjobs, but they’re done now, and that’s what matters. Now hopefully I can knock out the Nazis in the next day or so and then get back to painting real miniatures. I think the rest of today will be taken up by New Japan’s Wrestle Kingdom 12, though…

(Yes, I wrote the text yesterday – didn’t get the photos done until today!)

Discount Gorechosen? AoS Starter Khorne Bloodreaver Hero

Age of Sigmar Starter Khorne Bloodreaver Hero

In the last couple of years under the direction of new CEO, Kevin Rountree, Games Workshop has seemingly remembered that it’s a games company. The results of that has been a flood of new boxed games, most of which have been for the dual purpose of bundling models – i.e: Discounting their overpriced models without actually, officially discounting and also to produce games, which are giving their rules writers some chops and experience in, you know, rules writing. Happily, many of these products are actually good games by all reports.

Age of Sigmar Starter Khorne Bloodreaver Hero

One of these games I’ve picked up is Gorechosen. The game where Khorne’s champions beat one another to death in an arena setting in a very-much-beer-and-pretzels style game that’s reminiscent of a WWE Royal Rumble kind of thing. Well, more like a Fatal Four-Way Elimination match to nitpick, but I digress. It’s quite a good, light, fast game. So for me it was a no-brainer to pick up since I only had one of the models included (via an eBay secondhand thing) and their individual prices are, frankly, horrific (remember, I’m an Aussie – so take your local prices and make them even worse!)

What sucks is that in several regions (including my own), the game appears to not only be sold out, but hit with the dreaded dual “No Longer Available” and “Sold Out Online” stamp, which is a real shame, but speaks as to the way GW is pumping out these games with a very limited and defined shelf life. It also means we’re up a certain creek if we need to replace any components due to loss or damage. Bah. If the game sounds interesting, I’d get thee to a demo game or pick it up while you can. I’m sure there should be copies of it for cheap on eBay with the models stripped out, and as you can see, those are easy to proxy in – so as I said – a worthwhile fun, simple game to add to the collection for a varied session.

Age of Sigmar Starter Khorne Bloodreaver Hero

Anyway, the models are (too) sweet, and not having painted any Khorne in quite some time, I decided instead of getting right into them, I’d choose a few other models as proxies, that while still looking impressive, aren’t quite as expensive or involved as the official models. That way I’d have some things to play the game with while getting my Khorne Mojo going again – and then I can paint the proper models. In the meantime, this guy in WIP form, the Champion of Khorne, Champion of Nurgle, and Khorngor Champion (and a couple of others) have been getting some playtime in.

Age of Sigmar Starter Khorne Bloodreaver Hero

Colour scheme is pretty close to the “official” one, which in turn is pretty much Khorne-standard as established over the last 30 years. When I paint more of these guys and turn them into units for AoS/KoW/etc I’ll probably start to vary them more into something approaching different “uniform” schemes and effects (lacquered armour, etc) for every 8 or 16 of them. Without being too uniform of course, because chaos. I’ve added the little skull to the base not only as an aesthetic choice, but as a “front” marker. Miniatures (and GW’s ones in particular) often seem to have their bodies facing one direction while their heads face another – which is fine – but Gorechosen is a game where facing is a thing, so I’m using skulls to mark the “front” of the models that will be used in the game. The rest of the base is painted in keeping with the arena floor used in the game.

TL9 Talisman Adventure Ninja (Feb ’87)

Those of you who are regular readers may have noticed I’ve not been posting for a bit. The short version is that after several months of lining up a post every two days, I burnt out on blogging for awhile and needed a break. So anyway, I’ve still been painting, I’m back again, and I’ll attempt to get a post up at least once and ideally twice a week again. During my “time off” I haven’t really been following others’ blogs, either here on WordPress or over on Dakka, excepting the odd WP one that pops in my inbox. I’ll catch up, but I have been finding that just keeping up to date on other people’s work takes a good few hours each week, and when you’re tired anyway it can become quite draining. I’ll catch up guys, just give me some time. 🙂

Anyway, enough of my bitching and on to why people actually visit this page. Models!

Well, one model.

TL9 Talisman Adventure Ninja (Feb '97) Oldhammer

What we have here is the Ninja model from Talisman: Adventure, circa 1986. I picked this model up in the deep dark mists of time alongside several others that never got painted (or finished at least), including the TL9 Talisman Troll, who has also been showcased here a couple of years ago. Let’s face it, I probably got them all off Dave (who I still haven’t managed to track down!)

TL9 Talisman Adventure Ninja (Feb '97) Oldhammer

Nothing especially exciting about the paint scheme here. I’ve gone for black highlighted with blue instead of grey because that’s how blending in at night works, and painted his blade with a couple of dark metal tones from Vallejo. I’ve avoided the “highlight to white” look, because as awesome as it can be on other people’s figures, it’s generally not my own chosen look outside of hard armour edges on Marines, Eldar and such. There’s a sort-of zenithal thing going with more highlighting on his shoulders and hood than his lower half, but unfortunately for these photos, the satin varnish I chose to use on this model – which gives the model a really nice, subtle, look in hand – makes him look like he’s been swimming in gloss varnish in these photos, so these things are much harder to see here.

TL9 Talisman Adventure Ninja (Feb '97) Oldhammer

There’s not much else to add about this guy. He’s a Ninja model from an old edition of a game I’m not likely to spend much time with, because (despite owning almost all of the GW2e and most of the FFG stuff) Talisman is bloody tedious – and more a way to burn away an afternoon talking and such before deciding to pack it away unfinished than a good game, especially by today’s board game standards. With that in mind, it’s pretty much a figure that might be pulled out for the odd RPG or custom miniatures scenario, like that Scooby-Doo 7TV one I’ve had in my head for the past several years. Or… Imperial Assassin, anyone? Still, done is done!

Descent: Journeys in the Dark 1st Edition – Hellhounds

Descent 1.0 Hellhounds

Today’s models come from Descent: Journeys in the Dark 1st Edition. I picked it up secondhand several years ago, when I heard about how great a game it was, blurring the lines between RPG and miniatures boardgame. Shortly afterwards, the Second Edition came out, though I did pick up the official conversion kit, I’ve never gotten around to playing either of the things yet.

A month or so I got the idea to paint the Giant Spiders out of the 1e box. While I was poking around in there, I found these Hellhounds. Figuring that they’d paint up pretty quickly, I ended up putting the Spiders back and working on these instead. They didn’t take too long to get done, and being pretty rough figures I wan’t going to knock myself out over getting the absolute best paintjobs on them, either. Tabletop is good enough!

Descent 1.0 Hellhounds

Descent uses two different “types” of each monster: “White” ones, which are normal, or trooper-types and “Red” ones which are champion-level and tougher. So the sculpts come in two colours of plastic – Red and White (actually, more of a cream, but I digress). In order to be able to identify the two types, I painted the “White” ones with brighter orangey-red and red-to-yellow flame-fur, while the “Red” ones were painted in a slightly deeper, darker red and have yellow-to-black flame-fur. Enough to distinguish them when needed, but close enough that they still work in a pack for other games.

Descent 1.0 Hellhounds

Descent 1.0 Hellhounds

Speaking of other games, I knocked up a multi-base for them so that they can be used as a regiment in Kings of War. They’d be used as Proxy Hellhounds in my Khorne Chaos Daemons army, which in turn will be using the Forces of the Abyss/Hellhounds entry. Which I’ve just noticed while looking it up to write this only come in units of 5. And naturally, this base is made for a nominal unit of 10. Feck. That’s annoying, especially as they’re actual Hellhounds. Though the Mantic models also come on pissy little 25mm bases from Dungeon Saga, so perhaps the more appropriate proxy entry for these models will actually be a regiment of Abyssal Horsemen.