Aeronautica Imperialis: Ork Ground Assets (Orctober ’19)

Aeronautica Imperialis Ork Ground Assets

And here’s the other half of the AI Ground Assets box, to go alongside (against!) the Imperials from a week or so ago. These ones didn’t get hit by the Contrast paints, instead they had a much more traditional method of painting.

Aeronautica Imperialis Ork Ground Assets

Pretty simple really, spray black, spray dark metal, drybrush lighter metal, black wash, brown wash, rust wash. Pick out some bits in different metals and the odd greenish wash where applicable. Then pick out panels in bone, highlight them by streaking over with an off-white, carefully applied(!) rust wash to stain the white panels, then a streaky drybrush of silver. Done!

Aeronautica Imperialis Ork Ground Assets

I went with the white/bone rather than a red or different colour as it fits in more with the desert-y schemes I’ve used for my Orks to date, and a bit of a dual Rynn’s World/Armageddon connection that I plan to expand on further with my models.

Aeronautica Imperialis Ork Ground Assets

As far as me completing a new box set of new figures, I should point out that there’s still two sets of tokens (14 in total, I think) that are lagged out at the moment, and I think I’ve even lost one. So no fear on me completyely completing an entire new kit/box too quickly! 😉

Once I (find and) complete them, I’ll do the full box set group shot. Otherwise they might just end up in the monthly round-up. When I get to it, that is.. I still haven’t done my own for the last couple of months..

Aeronautica Imperialis: Imperial Ground Assets (Orc-Slayer-Tober ’19) (Contrast Paint Experiment #13)

Aeronautica Imperialis: Imperial Ground Assets

Wait. Wut? Models that were released this year? Models that were released only weeks ago? What happened to this blog? Oh wait, it’s okay. They’re super simple. Yes folks, this is the Imperial half of the Ground assets box that was released recently fort Aeronautica Imperialis. A game that has extremely fond memories for many people in it’s previous incanation as a Forge World product that was recently re-released by GW-Proper. Now, I’ve been pretty good at holding to my 28-32mm only policy, with the only exceptions being Flames of War that I bought into many years ago, and Gaslands, which only requires a visit to the Hot Wheels/Matchbox aisle in the local department store. Oh, and X-Wing, though those are pre-paints, so they don’t count.

Aeronautica Imperialis: Imperial Ground Assets

Still, I was determined to skip this one, as I did Adeptus Titanicus last year – since I don’t need a new scale with models that don’t cross over into anything else. It was Altsain, of the blog A Tabletop Wargamer’s Diary who convinced me indirectly, as he managed to paint up the aircraft super easily, and talked about how well the game is suited and set up for scenario and campaign play, with a relatively few models, as opposed to an endlessly huge points-based bring-and-battle. So with that, I ordered a bunch of stuff online, and as fate would have it, my Ground Assets arrived before the core set, and so I started working on them.

Aeronautica Imperialis: Imperial Ground Assets

Once again I took inspiration from Altsain, by pretty much ripping off his paint scheme for the Imperial Forces. I did fine that his method of washing with Athonian Camoshade didn’t work so well for me, possibly because of my spray undercoats, and so I instead took the opportunity to bust out the Contrast Paints again. I found that an all-over of Militarium Green gave a nice effect, and then followed up with some Vallejo Model Air Metallic “Rust” (really a brown, dark copper shade of metal) for the trimmings where hje had used a brighter copper, a bit of iron primer, some washes and then a final drybrush of Vallejo Bonewhite. Then some translucent yellow as well as gemstone red and blue for lights across the models. It has shown me how well the Contrast Paints can work on smaller scale models, how much easier this colour was to use over the usual premade wash solution, and it can also be seen that they give quite a stark look to the shading and highlighting, especially following a lighter drybrush to further pick out the details. With a light green rather than a bone colour, they’d have remained much richer and a little warmer.

Aeronautica Imperialis: Imperial Ground Assets

Mine do look a lot more “dry” and muted compared to Altsain’s – who has ended up with much richer colours that are more akin to my usual, but I’m still happy with how mine ended up, especially as an evening-and-following-afternoon paint project. Oh, and some might wonder how these bloody things count as Orc-Slayers? Well, the Rynn’s World Campaigh that the game is based around is entirely Imperium vs Orks, so these models have literally been designed and produced specifically to battle nothing but Orks for at least several months before Another Challenger Appears. So ….yeah.

Also, forgive any typos. I’ve corrected seemingly dozens of them so far, but I’m sure some slipped through. My computer finally gave up the ghost a few days ago, and now I’m getting used to a new keyboard as I do the new-machine-new-install-everything-dance-thing taking up most of my time for the next few days on the replacement. So not as much painting as I’d hoped this weekend…

Zombicide Toxic City Mall Expansion: Toxic Zombie Abominations (Squaddie September ’19, Contrast Paint Experiment #11)

Zombicide Toxic City Mall Expansion: Toxic Zombie Abominations

The next batch of three from my “I should paint those Zombicide Abominations” run, the Toxic Abominations from the Toxic City Mall expansion. These obviously closely follow the trio of Berserker Zombies from the other day, and were started immediately after those were completed. Like the previous batch, a lot of the work was done with Contrast paints, though I couldn’t resist combining them with “normal” painting techniques as well – which – let’s face it – is always going to give the best results. So after using different greens and combinations (because I mix my colours) from the Contrast range, these were all given a yellow glaze, and then the boils were goven some extra yellow and/or red to bring them to …the boil.

Zombicide Toxic City Mall Expansion: Toxic Zombie Abominations

Because Zombicide humour, the models are wearing undies or Speedos and wearing fluffy bunny slippers, as well as what may be tanning goggles, sunglasses or sleep masks. To keep it simple and make the three of them a little distinguishable, I went with different accessory schemes for the three of them – red/pink, “white”, and blue. Not sure why the models are covered in little squares, but they’re there on the artwork. I wasn’t sure what to do with them, as they’re a bit of a crappy detail of the sculpts – so I simply painted them flouro, as though they’re Post-Its. Again, because WTF else was there to do with them?

Zombicide, Toxic Zombie Abominations, Berserker Zombie Abominations

As with their Berserker brethren, these aren’t amazing models, but they’re quite decent, especially for boardgame monsters. These also have the benefit of fitting into the Nurgle force if need be as… I dunno? Plaguebeaers? Yeah, that’ll do it. They painted up pretty easily, were another fun (as opposed to shitty) experiment with the Contrast paints, and give me another trio “Squad” for September’s painting challenge. I’ll take that.

There’s a couple of little “Easter Eggs” on one of them for the sharp-eyed as well. Now that leaves me with the Orcish Abomination from Green Horde and the regular ones from the base game to do. And that’s before I get into the crazytown special ones from the later campaigns. If only I could get a break from dealing with other people’s needy and/or helpless bullshit for more than a scattered single day at a time…

Zombicide Season 2: Prison Outbreak – Berserker Zombie Abominations (Squaddie September ’19, Contrast Paint Experiment #10)

Zombicide Season 2: Prison Outbreak - Berserker Zombie Abominations

Lobster, anyone?

I decided some time ago that I should paint up some of the zombies from my Zombicide games, and given just how bloody many of them there are, the best place to start would be with the “hero” zombies – which pretty much means the Abominations. So I selected them from my box o’ zombies, washed them down (well, Marouda did that), and then put them in a container awaiting paint.

Then quite a few months went by. Then the Contrast Paints came out. Then at some point, I decided that these boardgame zombie models would be another good place to experiment with the Contrast paints in order to get the models done that much faster while still making an effort to make them look decent. They’re a bit crazy looking, but they’re still better than a lot of the Shadows of Brimstone models…

Zombicide Season 2: Prison Outbreak - Berserker Zombie Abominations

This time I decided to make use of them predominantly as the main method, and then use regular paints and methods for finishing and finer details. With that in mind, and the reddish plastic of the Berserkers (which also serves as an easy differentiator in the game) I went for a (cooked) crustacean kind of look to their armoured plates, using a mix of Blood Angels Red and Flesh Tearers Red, finished with gloss – with patches of pale skin mostly to add some visual interest and break up the large areas of red, even though I could have easily justified the whole of their bodies as shell/carapace. I also did their prison jumpsuits with contrast Gryph-Hound Orange mixed with Iyanden Yellow for that nice, bright look to them. I decided on three colours of hair to make identification in-game a little easier “move the blond one”, etc. The hair strands on top of their head had to be painted in, since the minis were perfectly smooth, and it looked pretty crappy. I also highlighted their spikes and claws with regular paint, as well as painting in their eyes and teeth.

They still have a “painted with washes” look to them, and the left hands are a bit rough, but overall the higher level of detail on these models works much more effectively than the recent Brimstone models I’ve used the Contrast Paints with, giving a much more effective and nicer result. I see more Contrast Paint Zombicide Zombies in my future…

Oh yeah. Three models makes for a squad by the rules of this month’s painting challenge. It also serves to illustrate a strong part of why the minimum for a squad of for 3 rather than 5 or 10. It allows people (not just me) to get boardgame models or larger wargame models that typically come in smaller unit sizes painted up and have them count.

Shadows of Brimstone: Feral Vampires + Contrast Paint Experiment #9 (Squaddie September ’19)

Shadows of Brimstone: Feral Vampires

A several day break and then more Shadows of Brimstone models! Am I trying to tank my blog’s views? Half-jokes aside, once again these aren’t good models. The good old “easy wins” motivation based on them being quite simple looking on sprue, plus the chance to try out the Contrast Paints in a much more involved way got these going. I went with the three different coloured coats for the dual purposes of variaton, as well as (3) grunts, (2) elites, (1) leader should that kind of breakdown ever be needed. I left dark red available in case I have the resin “hero” figure somewhere in the mess of a Kickstarter delivery that this game had.

The official package (which I didn’t get – because Kickstarter) artwork quality is straight from RPG sourcebooks circa 1992.

Painting was pretty simple. They were all sprayed Grey Seer and I basecoated the coats in Contrast Dark Angels Green, Ultramarines Blue and.. um.. one of the browns. Gore-Grunta Fur maybe? Unfortunately, it looked …a bit shit. So I gave all three types some drybrushing to add some nice nuance to the colour and then a wash to finish. Yes, Contrast by itself wasn’t good enough for these shitty models. To be fair, I blame the sculpts as much as the paint. Thinned (with Medium) purple for their heads, snakebite leather over a yellow-white for the nails and teeth, and some Blood Angels Red for their mouths and the blood effects there – which was originally a bit of slop on the first couple that I intended to overpaint, before I decided to keep it and go with it on the rest. That’s pretty much it.

Shadows of Brimstone: Feral Vampires

So what did the Contrast paint add to the process of painting these models? Well, I guess motivation was a big part. They’re pretty mediocre models, so the idea of spending normal amounts of time painting them in the normal manner did not appeal at all, while simpletown Contrast painting did. Could I have gotten pretty much the same effect if I’d used traditional paints on these, as well as thinning my Army Painter Purple wash for the skin? Yeah, pretty much, although a bunch of their native shading is still quite evident on these models. On these, though – the Contrast Paints special powers are pretty negligible because I wasn’t satisfied with how they came out.

Shadows of Brimstone: Feral Vampires

But that’s really what I’m working out here. I’ve painted for over thirty years using basically the same methods, or more accurately, building on the same methods I learned as a kid/teen. Now these new paints have come along – and despite what too many people with more mouth than experience will tell you (especially on places like Dakka) – are not exactly the same as painting with washes or Les Bursley’s custom washes. They have similarities for sure, but they are different, and because I don’t have my head up my arsehole – I see a new set of tools and am figuring out how to use them and where and how they fit in my workflow.

Aside from “dedicated” models like these, I do find them really useful for small spot-points of shading, as they’re denser than traditional washes but more translucent than paint washes, and I’m finding that a lot of them are getting regular use in that manner.

As for these models? In the end, I have six more not-good-but-not-terrible completed models for the boardgame and any other use that might come up on the tabletop. Now to prep another little batch of nonsensical Brimstone models for the next lot…

Star Wars Imperial Assault: Nexu + Contrast Paint Experiment #7

Star Wars Imperial Assault Nexu

Back to Star Wars Imperial Assault today, with a pair of Nexu, originally seen in Ep2: Attack of the Clones. They only vaguely fit into the Imperial Assault campaign, as for some reason it appears that both the Imperial Forces as well as “Scum” forces have a whole lot of these things as attack-dog style pets. For those not familiar with them, in the film they’re depicted more akin to Lions or Tigers – and used as wild gladiatorial beasts.

Anywho, they sat around on the desk, entirely unpainted but annoying me for ages before I decided to knuckle down and get them done recently. As with a bunch of things, the most effective motivation was to play with the Contrast Paints.

I followed the “official” scheme for these for the most part, with just the smallest bit of variation between the two so they could be told apart on the tabletop. One is a little darker on top and in its stripes and also has a dark snout.

Star Wars Imperial Assault Nexu

As far as the actual painting went, thinned Snakebite Leather Contrast was used for their fur, over Wraithbone. The stripes were done with only-slightly thinned Snakebite Leather on one, and 50%-thinned Cygor Brown for the other, including the snout. The tails were done with a thinned mixture of Gryph-Hound Orange and Fyreslayer Flesh. The dorsal spines were 50-50 Cygor Brown and Black Templar, highlighted with thinned grey. Mouths with Volupus Pink and tongues touched up with thinned red paint. I still gave the fur a final drybrush to unify it all a little more.

Overall, the stripes using Cygor Brown don’t blend quite as smoothly with the rest of the fur as those with Snakebite Leather, but it was overall easier to do all of this, especially on areas like the overall fur, the tails, the mouths and the spines with the Contrast Paints than it would be with traditional washes, due to their physical properties – less viscosity, and the stuff adheres a little better rather than all pooling via gravity. It did also help with overall speed, and especially, with motivation to paint models I wasn’t all that keen on doing.

I’ve got some upcoming models that I’m actually keen on painting, that I also think will also make good Contrast Guinea Pigs. They’re still a ways off, though – all I’ve done so far is select them from a set, so don’t expect to see them too quickly. 🙂

Shadows of Brimstone: Scourge Rat’s Nest (Small Scenics)

Shadows of Brimstone Scourge Rat's Nest

Another slightly crappy Shadows of Brimstone model again today. One that’s both Neglected and Terrain and is also so uninspiring that it’s missed several challenges of each type at this point before I drove myself to complete it and just bloody get rid of it from my painting desk the other week. Truth be told, I didn’t even know what it was – I’d assumed it was some sort of beaver Dam for some reason – and painted it as such. It wasn’t until literally moments before typing this sentence that the resuls of 5 minutes googling told me what it actually is. A Rat’s Nest.

How could I be such a dumbarse? Well, because the Kickstarter was run back in 2013 with a projected ship date of August 2014. They finally delivered Wave One in 2016, with Wave 2 in 2017, and most of the stuff (especially Wave 1) was delivered via a box of unlabelled baggied sprues in a box. Truth be told, I still don’t know if I got everything as inventorying that mess was never going to take less than a full day of stressful cross-checking with online lists and guesswork as to what the fuck things actually were/are.

Shadows of Brimstone Scourge Rat's Nest

In an attempt to make it alook a little better, I initially based it on a 60mm flat round (aka old-school Titan base) and glued some offcut plastic tabs to it, to essentially sharpen up the super-soft details. Now that you know they’re there, they really stand out as offcuts. But they didn’t before I told you – which is kinda the point. Anyway, it looks ok. Good enough for a rough tabletop look, anyway. I might add some moss to it, but truth be told I don’t really want to waste my moss tufts on this thing, so…

Most importantly. It’s done and off the painting desk! Hurrah!!