D&D Monster Manual 64: The Legend of Drizzt – Errtu, Balor

Dungeons and Dragons, D&D, The Legend of Drizzt - Errtu, Balor

Back to the D&D stuff for this post – this time it’s the Big Bad from the Legend of Drizzt D&D Adventure Boardgame. Errtu, the Balor. A Balor of course, is a supernatural being from Irish Mythology.  In D&D of course, a Balor is pretty clearly their non-copyrightable version of Tolkien’s Balrog. Just as an aside, Warhammer’s Balrog archetype evolved into the Bloodthirster of Khorne, which also follows the same visual archetype.

Dungeons and Dragons, D&D, The Legend of Drizzt - Errtu, Balor

This one has been sitting around on my painting desk for a long time as well – a simple model that I hadn’t been especially inspired to work on, but admittedly, without the distate that I hold for the previous model from yesterday’s post. Over a couple of months, I did two or four sessions to add in the putty for the flagstones on the floor, and with Monster MAYhem, over at Dead Dick’s Tavern and Temporary Lodging happening this month (and not having gotten to it during Monster March) the challenge gave me the nessecary kick up the arse, I got cracking on it.

Dungeons and Dragons, D&D, The Legend of Drizzt - Errtu, Balor

I clipped the flame-whip from its anchored spot on the model, and had some trouble with the wings not wanting to stay set in a more open position, but both look okay at least. lot of Contrast paint here, though layered and with various highlighting and so forth over the top, as well as a reasonably simple flame effect on both the whip and sword.

Dungeons and Dragons, D&D, The Legend of Drizzt - Errtu, Balor

I also added some weathering powder to the ground, to give a scorched look to where the Balor has walked and stands. I now see a little reddish spot on the base there that I’ll have to get to and remove.

Dungeons and Dragons, D&D, The Legend of Drizzt - Errtu, Balor

And now I’ve got the big bad from the third D&D Board Game done – there’s a few regular villain and monster models left to go, but once they’re done I’ll have the third set of these models complete, which will be nice.

Dungeons and Dragons, D&D, The Legend of Drizzt - Errtu, Balor

And here, a group of adventurers help provide a scale shot for the big boy.

Shadows of Brimstone: Harbinger (Monster MAYhem ’21)

Shadows of Brimstone: Harbinger

It’s been awhile since my last post. We’re hitting one of the two busier periods at work (from now till mid-year, and then again from October-Dec). Unfortunately on top of that I’ve had some serious computer issues, where Windows Update 20H2 that keps not installing for months finally went through with no problems (for a day) and then a followup update auto-installed overnight the next day and fucked my PC. Long story short, even after a rollback and partial refresh, my pretty good PC is still only able to limp along, most of my programs are gone, I can’t find the .exe for my legit Office install since the shitheels that MS outsource here to distribute Work At Home packs only allow downloads for 3 months. (This sort of bullshit is why people pirate software!) I’ve got a laptop, but it’s just not the same as working on a real desktop with a decent monitor. Anyway, I’ve been backing things up (got just about everything done) but I’m too hesitant to allow the desktop PC to reboot and install until I’m 100% certain that it’ll be good.

So anyway, miniatures!

Shadows of Brimstone: Harbinger

Today’s model is one that I absolutely hate. It’s the Harbinger from the Shadows of Brimstone starter set, and it’s a large, smooth, undetailed piece of trash. For whatever reason, I initially decided to not just paint it a cartoony demonic red, and went for a fleshy pink, but basically, due to the thing being a big, smooth piece with almost no actual detail, it didn’t go all that well, and so it’s been a WIP for ….2 years now? Hard to motivate oneself to work on something that you absolutely hate sometimes.

Shadows of Brimstone: Harbinger

I did have some ideas for the model occasionally, and so I added the cracked earth as I had the idea of the demon corrupting the ground as it landed. It was only as part of this last push where the idea to make it glowing yellow-green rather than a more typical lava red-orange-yellow came up, mostly because of that Tessaract Glow technical paint I picked up recently – though it did make me start thinking of a World of Warcraft The Burning Crusade kind of overall look. This in turn led to repainting the webbing of the wings, which if you can believe it – looked even worse than they do now! I added some striation texture to them via paint, but still, they look pretty shitty.

Shadows of Brimstone: Harbinger

Since finishing this thing, I’ve had a bit of a google image search on this model and I’ve seen a couple that do manage to look half-decent. I see an airbrush helps immensely on the large, smooth, undetailed masses of the model. Luckily(!) for me, I have a second one of these things. If I ever do paint the second one, I think I’ll go for an ashen grey-black overall look with perhaps some red and/or purple for the wing skin.

Shadows of Brimstone: Harbinger

As far as positives go, I’m pretty happy to have finished this model just so it can get the fuck off my painting table and away from me. I guess it’ll be fine to use in actual games of Shadows of Brimstone – another target I have for the next few months – to complete the two original core sets’ models so we can start to play the game, which is apparently pretty good.

Shadows of Brimstone: Harbinger

The only way I did manage to get the thing done has been due to this month’s painting challenge –  Monster MAYhem, over at Dead Dick’s Tavern and Temporary Lodging. Ann, over at Ann’s Immaterium is running a “Summer Solstice” painting challenge for your best model painted between May 3rd and June 20th. Certainly a worthy challenge, but not something I’ll be submitting this thing for!