Army Battle Bridge Set (January Terrain 2019)

So, we brought Dad home from the Hospital again on Friday afternoon, and so a life returns somewhat to what passes for “normal” these days, I spent a bit of time yesterday trying to catch up on people’s blog posts. Today I’ve been out in the shed taking some photos, so that I can bring January to a close and then move onto February’s stuff.

Back when Amazon US still delivered to Australia, I picked up four 2-packs of “Army Battle Bridge Set” – which are basically from the “PVC Toy Soldier” genre – since they were (reasonably) cheap – at least by Australian Standards. So in January, I finally got around to painting them. Pretty simple overall – I did three in bare (rusty) metal and two more in my custom “Necromunda Blue” spray. And then rusted them up a bit, too using washes and powders. I also edged four of them with some hazard stripe decals that I printed off, for more Necro-feels.

And here they are, as I’d use them. The new Sector Mechanicus terrain is very nice and all, but there’s always a place on my table for simple ramp-bridges that can be placed between any suitable elevated pieces. I need to finish off more of those! These also have the added benefit of being able to fit in with pretty much any game from WWII through moderns through to post-apoc and at a variety of scales – rather than looking like they really only fit into the 40k-verse.

This concludes my (belated) January posts. Next up will be my personal round-up, and then I’ll get the community round-up done as soon as I can…

Warhammer 40,000 Battlescape (January Terrain 2019)

Warhammer 40,000 Battlescape

Today we have a terrain piece that I picked up back in 2014, though the piece dates back to (at least) 2009. My reasons for getting it were no doubt tied to the triad of having recently (at the time) purchased my own home, the price (a surprisingly cheap AU$30.75 from my local GW source) and the fact that it looked pretty simple, so it should be a doddle to paint up quickly, right?

I lost that skull & crossbones sign long ago!

Well, we all know how well that last point goes, all too often. So long story short, it’s been sitting a corner of the War Room for several years, trees assembled, side hatch glued on, both top hatched glued on and broken off due to flimsy design, and sprayed a lovely shade of gloss brown.

Sprue Shot taken from 2009 review on Johns Toy Soldiers Blog.

So getting this thing done, along with quite a few similar projects was part of the impetus of January being Terrain Month (I’ll probably repeat it next year as well – so bloody many terrain kits to assemble and paint!)

Warhammer 40,000 Battlescape

My personal brief, from way back in 2014, was to paint the kit in a generic enough way so that it could be used regardless of which forces were fighting over the tabletop. This immediately meant that the Rhino needed to be painted as a burnt-out husk, so as to avoid being in the livery of any particular force. The same applied to the bits of Space Marine scattered around the piece (a couple of helmets, a backpack, a bolter).

Warhammer 40,000 Battlescape

So I did what I do now – look up a ton of reference pictures. I wanted the trees to look like the husks that are left after a bushfire, so an ashy grey. That also meant that I needed to make the dirt on the ground look suitably ashen. One of my reference pictures showed an AFV that had been destroyed in Ukraine, and it was severely rusted out. I thought it looked pretty effective, so I now had a new direction for my Rhino husk. Burnt out, and then rusted over time.

Warhammer 40,000 Battlescape

Given that the Rhino now had been there for long enough to rust out, this meant that a decent amount of time had passed since whatever explosive/shelling incident had caused this terrain piece to become. So this meant the additional of a subtly small addition to the entire piece. Spots of new growth. Again, reference photos provided the inspiration.

Warhammer 40,000 Battlescape

Unfortunately, the matte varnish has left a bit of a sheen that comes up in photography – especially with the extra lights turned on the table. It’s not quite as bad in person. But before all of those finer details, the first thing I needed to do was to finally complete the build, by filling that gaping hole to the tabletop left inside the rhino, between the hatches.

Warhammer 40,000 Battlescape

I’d tossed up various ideas to fill it over the years, and my best option was to mount the whole piece onto an MDF placemat, though it wasn’t quite large enough to have the whole, oddly-shaped piece fit. There was still a bit of overhang. Luckily Krautscientist’s recent WIP post on the Crashed Aquila Lander and a deceptively simple solution to that piece’s gaping hole to the tabletop (apparently a common issue with their kits of that vintage) provided me with inspiration on doing the same to my own long-neglected one of the same kit. After doing that (hopefully to be painted soon!) I immediately decided to do the same, simple trick to this model using some textured “small tile” plasticard for visual interest.

Warhammer 40,000 Battlescape

It was a little trickier due to the lack of contact points underneath – there’s a lot of plastic cement, greenstuff and superglue underneath, and the floor isn’t parallel to the roof – but it works.

Warhammer 40,000 Battlescape

Now, finally the kit is complete. Now, could I have spruced the thing up by adding additional details and such? Of course! But since that’s always the case, these things become a bit of a triage situation, where you need to weigh up whether it’s worth the time to do so. And I’ve got SO many more terrain kits to take on that I’m happy to finally call this one done and dusted!

Speed Freeks Scrap Piles #3 (January Terrain 2019)

Speed Freeks Mekboy Workshop Scrap Debris Piles

Today I have the third and final set of four scrap piles from the Speed Freeks/Mek Workshop set. I’ve still got the walls (four sets of three) as well as the Mek Workshop itself to do, but the walls vary between sprayed metallic across to still needing to be cleaned up, and nobody ain’t got time for that shit right now. I’ll do it when I go back to work to make lunchtimes and meetings more bearable. Same deal with the Ryza Ruins which will soon be bolstered with that new Kill Team stuff.

Speed Freeks Mekboy Workshop Scrap Debris Piles

Speed Freeks Mekboy Workshop Scrap Debris Piles

The techniques are identical to the previous two sets, posted recently. I’d hoped to get these posted up yesterday, but by the time I got the table cleared of the class of 2018, it was 9pm, I hadn’t eaten a meal since breakfast, and I was generally not in the right mood to photograph, photo edit or write a post. So you get ’em today, instead!

Speed Freeks Mekboy Workshop Scrap Debris Piles

Speed Freeks Mekboy Workshop Scrap Debris Piles

Unlike the other two sizes of debris piles, these ones are too large to fit two of them into my light box – hence all of the single pics.

Speed Freeks Mekboy Workshop Scrap Debris Piles

Speed Freeks Mekboy Workshop Scrap Debris Piles

Those piles of tyres get a bit repetitive, don’t they? This shot is really a great example of the drawbacks of GW’s plastic moulding tech and the lack of undercuts. It also really illustrates how these pieces are designed to be viewed from above – that “looking down on the models” or “God’s-Eye” perspective that we have as players.

Speed Freeks Mekboy Workshop Scrap Debris Piles

Speed Freeks Mekboy Workshop Scrap Debris Piles

Here’s another chipped paint close-up to go with the header pic.

Speed Freeks Mekboy Workshop Scrap Debris Piles

It ain’t so pretty close up. Which I guess is kinda the point, so it’s all good.

Here they are all laid out on a section of a wargame table.I’m happy with how they look – not too repetitive at all, considering we have only three sculpts of debris there. The orientation and paint disguise the repetitiveness rather nicely, I think.

And with a simulated battle between two Kill-Teams, fighting over the important tech located amongst the scrapheaps. When combined with other terrain on a real table, I think this stuff will look pretty bloody good, if I don’t say so myself!

That’s it for now for these. I’ll get onto the walls and the actual Mek Workshop in a month or two. No time for cleaning the mould lines off that crap right now, and way too much still to do!

Speed Freeks Scrap Piles #2 (January Terrain 2019)

Speed Freeks Mekboy Workshop Scrap Debris Piles

Today I have the next four sets of Scrap/Debris piles from the Speed Freeks/Mekboy Workshop sets. Same ethos as the ones I showed the other day – keep ’em interesting visually through use of colour and details – and most importantly – unique enough so that they can share a tabletop without looking like stamped clones.

Speed Freeks Mekboy Workshop Scrap Debris Piles

Speed Freeks Mekboy Workshop Scrap Debris Piles

Both sides of this pair.

Speed Freeks Mekboy Workshop Scrap Debris Piles

Speed Freeks Mekboy Workshop Scrap Debris Piles

…and both sides of this pair.

Speed Freeks Mekboy Workshop Scrap Debris Piles

Faust was asking about the paint chipping in the comments of the other post, and while it’s too late to do a proper tutorial on these (maybe on the walls in the future) I can still explain what I did to get the effect on these pieces.

  1. Spray Black
  2. Spray Dark Metallic
  3. Spray in an “iron” colour. Like silver, but not overly bright. I didn’t use Leadbelcher spray, but it would work perfectly for this.
  4. Drybrush the metal bits you’ll want to be extra shiny, post-chipping with silver.
  5. Heavy gloss varnish spray
  6. OPTIONAL: Paint over the bits you want to chip with PVA for more fragmented/crackled paint – I did this on some pieces but not on others.
  7. Mix Crackle Paint Medium with your chosen colour. It’s gloopy and thick and horrible. I used Greenstuff World’s medium. It’s probably the same with Vallejo or Jo Sonja or whoever else.
  8. Apply carefully over your chosen coloured area. Let Dry.
  9. Repeat 7-8 for all the colours you’re going to use on that piece, it just makes life easier later on.
  10. Shade and highlight those colours.
  11. Now the fun begins! Find something that’s not too sharp (I used a sculpting tool) and use some of the cracks to chip away at the paint. The extra-thick bits are also good. Pay extra attention to edges and dents in the sculpt, as places like that are more likely to have paint wear and chipping. Try not to gouge into the plastic, but even if you do it can be touched up. When you’re happy, stop.
  12. Weather, add rust (powders).
  13. Heavy gloss spray
  14. Matte Spray.

The first of the heavy gloss sprays is to protect the black and silver base from the fact that you’ll be gouging away on top shortly. The last one is because it’s scenery, and so is likely to be more roughly handled than your normal, nice models.

Hope this is useful! Since I’ve done most of the work writing it up, I’m sure I’ll be able to recycle the text with a photographically-illustrated tutorial down the line!

Speed Freeks Scrap Piles #1 (January Terrain 2019)

Speed Freeks Mekboy Workshop Scrap Debris Piles

Since my copies of Speed Freeks arrived back in November, along with the Mekboy Workshop, I spent quite a number of work lunchtimes and meetings busily scraping and cutting away mould lines and bits of sprue to get them ready to paint. With what amounted to four sets of the terrain, that came to 4 large piles of Scrap/debris, 4 medium ones and 4 small ones. As well as that there’s 4 large Scrap walls, 4 medium and 4 small. Then there’s the actual Mekboy Workshop.

Speed Freeks Mekboy Workshop Scrap Debris Piles

That amounts to 25 individual bits of terrain that I’ve slowly been working on, bit by bit, since November. Yesterday, I finally completed the first four of them. The rest are at various stages of completion, from nearly-almost-so-close-to-done, to only clipped off the sprue and still needing to have those mould lines scraped off. With that in mind, I’m going to post them as I finish each “set”. So these are the first ones.

Speed Freeks Mekboy Workshop Scrap Debris Piles

There were basically three things I wanted to do with these sets: Did I say two? I meant three. THREE!!

1) Use enough colour to make the small details more distinctive than having them simply be piles of drybrushed silver. I’ve got plenty enough that will be following that scheme later. These have screwdrivers and pliers that you can make out!

2) Paint them so that they easily fit into  ̶G̶o̶r̶k̶a̶ ̶M̶o̶r̶k̶a̶ Speed Freeks, Necromunda, 40k… Fallout, Mad Max, any sci-fi, post-apoc, etc

3) Make each one unique.

Because why not, eh?

Speed Freeks Mekboy Workshop Scrap Debris Piles

Having 24/5 pieces to do, and the level of detail that I want to use means it’s taking me a lot longer to get done than a single set, so I’ll be showing the debris piles over the next few days, or week, or however long. Some of the walls have been started, some need to be cleaned up, the Mekboy Workshop is still on the sprue. So for that reason, this project will be another “series”until they’re done. Probably posted with each “set” of duplicated pieces until they’re all done.

Unfortunately, my last can of Testor’s Dullcote ran out just before I sprayed these, so despite the heavy coat of gloss and the satin coat that followed the weathering powders, they’re a little more shiny(ish) than I’d like. I’m still calling them done, though – as everything I finish from here on in (especially scenery) will need that final coat once I get hold of the stuff, which could still be a couple of weeks – and I plan to have a lot more scenery done before January is finished!

Realm of Chaos – Nurgle’s Children 2019 #16: Plague Toads (again) (Forge World)

Forge World Nurgle Daemon Plague Toads

Today – Miniatures! Here’s the final three of my Plague Toads. This trio bringing me to nine painted ones. This batch being the “yellow” ones, following on from the “brown” ones and the “green” ones. And yeah, I know I need to do a new Nurgle army shot sometime soon.

Individual glamour shots of each of the three, though I skipped the profile and rear shots this time. Perhaps I went a bit conservative on the “glow” from their yellow-green eyes this time as well, but I think they still stand up decently.

You can see what I mean about it it here. It’s there, but it’s subtle. Perhaps too subtle to stand out on the tabletop.

Ah well. I’m just happy to finally have the last* of these done finally!

The nine of them, with their colour coding can be used as three distinct units of three, or they can all be put together to make up a mega-sized unit of nine Plague Toads!

*of course, I didn’t say anything about Pox Riders!

MIniature-Friendly Toys #1: Funko Pop Fallout Sentry Bot

Funko Pop Fallout Sentry Bot

Not that I foresee this being a series with a huge number of entries, but I thought I’d throw that number in now, just in case. Anyway, a couple of months ago, I was playing a lot of Fallout 4 (this was before the cluterfucktrainwreck of 76 was released), and while browsing the internets, I saw this thing.

Funko Pop Fallout Sentry Bot

The thing I saw said that it was 6″ tall, and clearly it doesn’t suffer from the massive cartoon macrocephalia that is part and parcel of these collectable figures. True, it’s a little bit SD (super-deformed), but not to the extent that it looks completely wrong if you don’t know the model.

The thing is called a Sentry Bot, as noted, from the Fallout series of games. Here’s how they look in-game, and while you can clearly see that they’ve played with the proportions to make it fit in a little better with their Funko Pop series, it’s still pretty passable for 40k or other tabletop games. This collectable toy can be had for a pretty reasonable price for those of you in the US (I got mine from EBGames Australia for about AU$35).

Funko Pop Fallout Sentry Bot

My size comparison pics are a bit sub-par, I know (sorry I still haven’t built a Knight!), but as you can see it’s a decent size. The stock toy-paint is also decent. You could easily decide to overpaint, touch it up, or just leave it be. (I may touch mine up down the line). I could see this being proxied for a Knight-style “walker” in 40k, or simply used as a terrain piece – park it inside something like a Sacristian Forgeshrine for an objective-based Kill-Team game – even an Imperial internecine one (sabotage the Man of Iron Warbeast before the AdMech resurrect it!) And that’s just 40k. For someone playing a less “strict” sci-fi game of any type, it’ll fit in pretty nicely without looking as obviously iconic and potentially distracting as a Star Wars walker – though for me personally it fits the “DIY/incorporate anything” mentality of early Rogue Trader 40k perfectly.

Anyway, I’m sharing this on my blog today for the same reason that I picked this thing up a month or so ago. Enjoy!