Realm of Chaos – Nurgle’s Children 2018 #12: Sammy the Snail

This cute little fella is a random thing that ended up in my figure boxes. I don’t remember when or where or who it came from. It’s basically a life-size snail. I suspect that it was one of those little shelf knick-knacks in soft-ish pewter that people put on their shelves or whatever, and I can only guess that it came from my mum.

Since I’ve been painting the Nurgle Daemon stuff lately, I decided to get it done, finally. It’s not quite a Beast of Nurgle in stature (unless it’s a puppy!), so I figure it can be used as a non-combat familiar model. Maybe an Objective marker occasionally. Something to follow the GUOs around or put amongst the Nurgling bases like a protective guard dog for them. I could even use it as a Plaguebearer in a pinch.

It took longer to paint than you’d expect. Mostly in my dithering around on the shell colours and patterns. In the end what I settled for isn’t perfect, but it works and is good enough.

Here’s a size comparison shot with a Plaguebearer, so as you can see, Sammy makes for a pretty large familiar.

Realm of Chaos – Nurgle’s Children 2018 #12: Shadows of Brimstone Burrower as Giant Chaos Spawn (Monster March ’18)

I took a hard left turn in my participation on the Monster March painting challenge this month. When I got sick two weeks ago, I found that I was unable to paint fine details to the standard that I hold myself to, so that put the kibosh on getting the Terminator Squad I’ve been working on finished. I also found that shading all of those god-damned bones on the Reaper Bone Giant and the Dracoliche was just not gonna happen.

So I took a different road. I had ordered some extra-large bases from Reaper Miniatures, and they finally arrived in the middle of the month. Also recently, my mate Carlo had done some gluing and puttying on a few kits for me, and the Burrower from Shadows of Brimstone was one of them. It’s not an amazing model by any account, but I looked at it and the complete lack of fine, fiddly details on the model, and as I now had the large bases, I decided to try and paint the thing for Monster March.

I went with a colour scheme inspired by the Nurgle models that I’ve been painting over the last couple of months, with the idea that I could also use it as something in my Nurgle Daemon army – the Giant Chaos Spawn profile from the Forgeworld Chaos Index for 8th Edition 40k fitting the bill quite nicely. I’m sure there’s something big and gigantic I could fill in the stats for in AoS and KoW and a dozen other games as well.

The figure itself was a matter of basecoats followed by a series of drybrushes, washes, picking out of those little bumps across the whole model and some veinage on the tentacles, and stippling in various locations to try and give it at least sort of a natural look. Matt varnish on the base and body, satin on the “teeth” and gloss on the tentacles.

Paint was started last weekend (the WIP photo was last Saturday), and I’ve just done a little bit here and there when I could after work. Luckily the model is simple enough that I got the whole thing done in less than a week.

As you can see here, the model is pretty big. Giant Chaos Spawn, indeed! I have to thank Swordmaster for running this challenge. Although I failed miserably at completing the two models I wanted to finish (because I got sick!), I still managed to get motivated enough to paint a model that could have sat there unpainted for a bloody long time.

I also have another figure that I’d been working on to mount on one of the large bases. Today is the 30th of March. Let’s see if I can finish that one for Monster March as well. Will I get it done in time or will this stubborn chest infection, Assassins Creed: Origins and the newly-arrived Far Cry 5 prevent me from doing so? Tune in tomorrow and find out!

Scifi Heresy Girls – Miniature Set: Heresylab Kickstarter

I try to avoid pimping Kickstarters on my blog, but I’ll make a rare exception for this one. I stumbled onto this one about a week or so ago (translation: I can’t remember how I found it) It might have been while browsing the three Kislev teams that are all running at once that the “you might be interested in this” thing they have on KS. Anyway, there’s an endless stream of small producer, self-published small sets of figures campaigns running all the bloody time. There are also a lot of “Sexy ladies of not-40k type campaigns” – again, which I’m almost universally happy to ignore, but this one stood out to me.

Sorry, the render pic is one giant image.

Anyway, what stood out to me on this campaign is the …well, not a total absence of battle bikinis, but the fact that the models have a nice variety to them. There are different body types represented, there are quite a few figures with “that’s clearly armour” covering their décolletage, and a few that through the clever positioning of collars could easily be painted as clothing, armour or bare skin, depending on your personal inclination. I like that. We’re not talking Wargame Exclusive here.

The campaign is also offering pretty good value at present, with the sweet spot being pretty cheap for 14 models, and the fact that you can choose the models you like. Which means you can skip any that you don’t like for whatever reason. I’ll be skipping the flying guns-akimbo Commissar because the post looks stupid to me, but probably picking up the rest. The creator is also offering to allow the purchase of the STL files for personal use, which is an interesting twist on things.

There are also quite a few stretch goal models unlocked, and frankly, I like the idea of being able to easily run things like some female assassins from temples not called Callidus.

Hopefully it’s obvious, but I feel that I should point out that I have no affiliation with the creators, I don’t know them nor have they offered me anything to mention them here. I’m mentioning them here because I like the look of the models, and Heresy Lab seems like they can use any exposure they can get as they’re clearly not as well known as other up-and-comers like Bad Squiddo (who hardly needs me to mention her!) I’m down for a buck at the moment, and will most go in for a Level 10 on payday, probably 2x Level 10 via the PM so I can get 1 each of the models I like with a couple of dupes and a big maybe on the STL files. I don’t actually have a 3d printer, but I’m sure I will one day. I’m going to see how information on shipping, etc pans out before I go all-in, though.

It’s also worth pointing out that the campaign page says it will be delivering in May. That’s clearly some kind of dream as you’ll appreciate if you have any experience with Kickstarter. A safer expectation is to hope that it delivers before Christmas. I’m not even being mean or sarcastic there in the slightest. Just realistic.

Anyway, if these seem interesting, check out the campaign. It concludes in just over 84 hours.


WAAAAGH! Pt.11: The other 40k Ork Nob Complete = Boyz Mob #2 Complete (Squad: March ’18)

40k Space Ork Nob

While it might seem cheaty to finish a single model and call it another squad complete, that’s exactly what I’m going to do here. Mostly because finishing this Ork Nob does indeed finish off another Mob of my Orks. I left him and his mate from a week or so ago to paint last – after I completed all of Da Boyz, because I wanted to do a little bit extra on them – and painting these metal Nobz to lead them would serve as my reward for slogging through the plastic boyz.

40k Space Ork Nob

I may have combined the two of them into a single post, but when my camera’s battery ran out, it put paid to that, as I didn’t get it charged and more importantly back out to take photos again for a few days. I’m good with that regardless, as it let me focus on this guy a little more in the photos.

40k Space Ork Nob

As with the previous Nob, some coloured washes on his armour plates and choppa to suggest heat discolouration when it was being forged (or beaten into shape!) as well as the Blood Axe-ish camo clothing and the tusks and horns on his helm painted in bone rather than silver (which just didn’t work well).

40k Space Ork Nob

Hm. I need to go and grab the model to check what’s going on with that spot of white underneath that toof on his armband. (Later: It was a spot of paint. Fixed now!)

For something a bit different on this guy, I took the opportunity to experiment with some rust discolouration effects on white-painted metal. Not a terrible start for a first try, I’d hope you agree? I might try incorporating some crackle medium next time I try it and see how well that works. When I get working properly on Ork vehicles and walkers, there should be plenty of opportunities to keep playing with these techniques.

Space Ork Boyz Mob

And a shot of him with his minions. This leaves …not too much more to complete this first Ork force from 2005. Just the Warboss, and a herd of Grotz. I used the GorkaMorka Snotling models, so we’ll see just how painful they turn out to be, as they’ll all have to be rebased in this “cracked earth” style before being finally completed. I’m guessing, pretty painful. Once that’s done, I’ll do an army shot. I can probably force myself to complete the Warboss during Neglected May, and the Grotz for Squad: June…


Flesh Tearers Space Marines Assault Squad (Squad: March ’18)

Flesh Tearers Space Marines Assault Squad

Here’s another squad, finally completed. I dug these guys out of a figure case several months ago and have been slowly plugging away at them pretty much ever since. I’d completed them except for the Jump Packs in January, so with the squad-based focus this month, I was able to get motivated to finally finish them off!

My Flesh Tearers take a few deviations from the official scheme. This is because these models were initially planned to represent an option for me to use them as either a Blood Angels successor chapter, or as a models that could be used in a Khornare/World Eaters Chaos Marine force (probably as Khornate Raptors). The models are built from a mixture of what was readily available back in that 2005-2008 time period, so Tactical Marine, Assault Marine and Khorne Berserker parts. I think they work just as well (or better) with the black chest and bone aquila.

Flesh Tearers Space Marines Assault Squad

The skull-helmet is a Khorne berserker helm with the “bunny ears” trimmed off. The bare head is the one with the canines, that I figured would work well enough for a non-Blood-Angels-handsome vampire or a chaos marine. The Power fist is from the 2nd Edition chaos close combat sprue. The loyalist purity seals were added later.

Flesh Tearers Space Marines Assault Squad

This squad all feature metal “Death Company” shoulder pads from the 2nd edition metal box set from the Codex: Angels of Death release in 1996, so I’d had them for quite some time before this. When I originally planned this dual-use force out in 2005 or 2006 or whenever it was, I wanted to use metal shoulder pads for chapter icons, in much the way I’m now using 3D-printed icons. Because I value consistency for Marine models. The Saltire (cross) on the pads was to be part of the Chapter Icon, rather than something to represent the Death Company. These guys got the saltire with skull, another squad type would get saltire-only, another squad type would get skull -only. Of course, in the intervening decade, I’ve forgotten the entire system I had worked out, so I’m simply calling the Saltire-with-Skull an “Assault” designation.

Flesh Tearers Space Marines Assault Squad

Despite the use of Melta Guns being (briefly) removed as an option for Blood Angels in the 8th Edition index, they’re back in the new Codex, so they’re legal again. (I’d have just used them anyway.) I had some fun with the barrels experimenting with a nice heat discolouration look on the barrels.

Flesh Tearers Space Marines Assault Squad

Another change from the initial models was a change to their Jump Packs. With new products available, I swapped out the original “two thruster” backpacks with these ones which tie them in more strongly with many of the Blood Angels models – particularly the Sanguinary Guard.

Flesh Tearers Space Marines Assault Squad

Chainaxes obviously have no standard place in a Blood Angels force, though they’re very much a weapon that is in character for the Flesh Tearers. In friendly games, I’ll just use the stats taken from the Khorne Berserker entry, and should it ever be an issue, they can just be fancy-looking chainswords instead.

Flesh Tearers Space Marines Assault Squad

The eventual plan for the Flesh Tearers is for them to be combined with the “proper” Blood Angels as a combined Sons of Sanguinius army. I’m going to completely ignore GW’s rather arbitrary rules on which heroes can influence which troops and eventually paint all of my metal BA characters in their own livery – as well as Gabriel Seth – and simply use them together as one. In the meantime, I do want to get the Flesh Tearers to a 2+1 stage on their own before doing the same with the Blood Angels, and them combining the two. I’ve got a Rhino/Razorback in progress that I picked up off Nerdfest on Dakka, and also a hero in progress. So hopefully those both get finished in the next couple of months so I can then begin on the second FT squad (Tactical, probably) and then take it from there!

Mentor Legion #8 – Plasma Gunner (Tactical Squad III-3)

Mentor Legion Tactical Space Marine Plasma Gunner Mentors

Another part of Tactical Squad III of my Mentor Legion here today. The squad Specialist, armed with a Plasma Gun. I tend to paint the plasma coils in coppery tones rather than glowing, since they can’t always be charging or firing.

Mentor Legion Tactical Space Marine Plasma Gunner Mentors

I’ve posted him up individually rather than holding him back mostly because I’m wanting to get all of March’s models posted on the Blog before the monthly round-up. I’d typically have held showing this guy back until I had a few more done.

Mentor Legion Tactical Space Marine Plasma Gunner Mentors

The model is a very simple conversion – it’s a second edition Plasma Gunner with the head carved off and a 3rd edition helmet (with neck!) dropped into the hole I carved out and oriented in the direction of the weapon. Since I had to literally saw the head off a metal model and then use a drill to hollow out a collar, I’ll call this one a conversion rather than a kitbash.

WAAAAGH! Pt.10: 40k Ork Nob Complete = Boyz Mob #1 Complete (Squad: March ’18)

40k Space Ork Nob

In the last week or so, I’ve finally finished this Ork Nob that goes with about half of the Boyz that I’ve painted. He’s from the old-school metal Nobz boxed set from the mid-1990’s that contained five metal nobs with bosspoles. The helmet comes from the metal Black Orcs of the same period, as I wanted the Orks that lead the Mobs to look like particularly nasty bad-arses. Initially I’d painted the horns and tusks in silver, like forged metal but they simply blended in with the rest of the helmet, so I redid them as horn.

40k Space Ork Nob

He’s a hefty dude, and as with the rest of my Orks I’ve painted him with camo clothing to tie him loosely to the Blood Axe sub-faction.

40k Space Ork Nob

As the bosspole features some Space Marine helmets, I thought I’d paint them up as three of my own armies – Minotaurs, Celestial Lions and Black Templars (or any of the other black-helmeted Marines I have!)

40k Space Ork Nob

I’ve also given his helmet and axe a bit of subtle washing with blue, purple and brown for a bit of heat discolouration that also ties in with the trio of Killer Kans that I started awhile back (not much more done on those at this point!)

Space Ork Boyz Mob

And here he is – completing the squad! Well, the Mob. The thing with my challenges is that they’re all about completing stuff, so the fact that this single model was all that was left outstanding for this unit to be completed… well, I was motivated to get this guy done, and now the unit’s is completed. Start-to-finish is all well and good – and great for many instances, but for most of these monthly challenges, I’m more concerned about completing things.

Sure, the number of boyz in the mob might need to be juggled a little to make the unit line up neatly with the most current ruleset, but this group of Orks goes back to 2005, so for now – they’re all good.