Zombicide Season 1 Core Set & Season 2 Bonus Abominations (Contrast Paint Experiment #23)

Zombicide Abominations

As a finale to the previous two sets of Zombicide Abominations, I’ve finally finished my “normal” set of them. I may be missing one of them, actually. I’m definitely missing a Berserker Fattie. But as it stands, these are the last of my Abominations for the modern versions of Zombicide, finally painted (until 2nd Edition arrives!)

Zombicide Abominations

Zombicide Abominations

The “tourist” sculpt (see the camera?) seems to be the one I’m missing an extra model of, though it shouldn’t be an issue in most normal games – where four A-Bombs will be way more than enough. The other sculpt seems to indicate that he used to be a tradie (or a tradesman) with the tool belt, rag, drill and safety goggles. With that in mind, I tried to use approriate colours for them and gave a couple of them flouros. I also gave these “vanilla” Abominations white street lines on their bases as opposed to the yellow on the exotic ones, just as a small visual distinction.

Zombicide Abominations

Zombicide Abominations

Much easier to get individual colour distinction on these models, as they’re not covered in Red Carapace like the Berserkers, or “Toxic Green” skin as with the, er, Toxic ones, as I’m able to vary both the clothing and the skin on these. I used various Contrast Paints on them, thinning, mixing and varying them, even across the same model to create some (hopefully) disgusting discolouration – even if they’re not quite as disgusting as Poxwalkers. What say you, John?

Zombicide Abominations

I’ve thrown in this size comparison shot with a GW Ogre, showing that they’re decently tall models, especially when you compare the smaller bases with the GW model. That’s because I’m thinking they might count for Ann’s Miniatures of Magnitude Challenge being run over May & June. (Hurry! Last Days!)

Zombicide Abominations, Toxic Abominations, Berserker Abominations

Finally, here’s a group shot with the other completed modern Abominations. Not 100% sure on my next Zombicide step right now, I’ve got a ton of Fatties of all three types, but perhaps some of the more exotic Abominations from Black Plague and Green Horde would be more fun to paint, even if they’re not as common on the board as regular zombies, runners and fatties…

Zombicide Toxic City Mall Expansion: Toxic Zombie Abominations (Squaddie September ’19, Contrast Paint Experiment #11)

Zombicide Toxic City Mall Expansion: Toxic Zombie Abominations

The next batch of three from my “I should paint those Zombicide Abominations” run, the Toxic Abominations from the Toxic City Mall expansion. These obviously closely follow the trio of Berserker Zombies from the other day, and were started immediately after those were completed. Like the previous batch, a lot of the work was done with Contrast paints, though I couldn’t resist combining them with “normal” painting techniques as well – which – let’s face it – is always going to give the best results. So after using different greens and combinations (because I mix my colours) from the Contrast range, these were all given a yellow glaze, and then the boils were goven some extra yellow and/or red to bring them to …the boil.

Zombicide Toxic City Mall Expansion: Toxic Zombie Abominations

Because Zombicide humour, the models are wearing undies or Speedos and wearing fluffy bunny slippers, as well as what may be tanning goggles, sunglasses or sleep masks. To keep it simple and make the three of them a little distinguishable, I went with different accessory schemes for the three of them – red/pink, “white”, and blue. Not sure why the models are covered in little squares, but they’re there on the artwork. I wasn’t sure what to do with them, as they’re a bit of a crappy detail of the sculpts – so I simply painted them flouro, as though they’re Post-Its. Again, because WTF else was there to do with them?

Zombicide, Toxic Zombie Abominations, Berserker Zombie Abominations

As with their Berserker brethren, these aren’t amazing models, but they’re quite decent, especially for boardgame monsters. These also have the benefit of fitting into the Nurgle force if need be as… I dunno? Plaguebeaers? Yeah, that’ll do it. They painted up pretty easily, were another fun (as opposed to shitty) experiment with the Contrast paints, and give me another trio “Squad” for September’s painting challenge. I’ll take that.

There’s a couple of little “Easter Eggs” on one of them for the sharp-eyed as well. Now that leaves me with the Orcish Abomination from Green Horde and the regular ones from the base game to do. And that’s before I get into the crazytown special ones from the later campaigns. If only I could get a break from dealing with other people’s needy and/or helpless bullshit for more than a scattered single day at a time…