Zombicide Toxic City Mall Expansion: Toxic Zombie Abominations (Squaddie September ’19, Contrast Paint Experiment #11)

Zombicide Toxic City Mall Expansion: Toxic Zombie Abominations

The next batch of three from my “I should paint those Zombicide Abominations” run, the Toxic Abominations from the Toxic City Mall expansion. These obviously closely follow the trio of Berserker Zombies from the other day, and were started immediately after those were completed. Like the previous batch, a lot of the work was done with Contrast paints, though I couldn’t resist combining them with “normal” painting techniques as well – which – let’s face it – is always going to give the best results. So after using different greens and combinations (because I mix my colours) from the Contrast range, these were all given a yellow glaze, and then the boils were goven some extra yellow and/or red to bring them to …the boil.

Zombicide Toxic City Mall Expansion: Toxic Zombie Abominations

Because Zombicide humour, the models are wearing undies or Speedos and wearing fluffy bunny slippers, as well as what may be tanning goggles, sunglasses or sleep masks. To keep it simple and make the three of them a little distinguishable, I went with different accessory schemes for the three of them – red/pink, “white”, and blue. Not sure why the models are covered in little squares, but they’re there on the artwork. I wasn’t sure what to do with them, as they’re a bit of a crappy detail of the sculpts – so I simply painted them flouro, as though they’re Post-Its. Again, because WTF else was there to do with them?

Zombicide, Toxic Zombie Abominations, Berserker Zombie Abominations

As with their Berserker brethren, these aren’t amazing models, but they’re quite decent, especially for boardgame monsters. These also have the benefit of fitting into the Nurgle force if need be as… I dunno? Plaguebeaers? Yeah, that’ll do it. They painted up pretty easily, were another fun (as opposed to shitty) experiment with the Contrast paints, and give me another trio “Squad” for September’s painting challenge. I’ll take that.

There’s a couple of little “Easter Eggs” on one of them for the sharp-eyed as well. Now that leaves me with the Orcish Abomination from Green Horde and the regular ones from the base game to do. And that’s before I get into the crazytown special ones from the later campaigns. If only I could get a break from dealing with other people’s needy and/or helpless bullshit for more than a scattered single day at a time…

Zombicide Season 2: Prison Outbreak – Berserker Zombie Abominations (Squaddie September ’19, Contrast Paint Experiment #10)

Zombicide Season 2: Prison Outbreak - Berserker Zombie Abominations

Lobster, anyone?

I decided some time ago that I should paint up some of the zombies from my Zombicide games, and given just how bloody many of them there are, the best place to start would be with the “hero” zombies – which pretty much means the Abominations. So I selected them from my box o’ zombies, washed them down (well, Marouda did that), and then put them in a container awaiting paint.

Then quite a few months went by. Then the Contrast Paints came out. Then at some point, I decided that these boardgame zombie models would be another good place to experiment with the Contrast paints in order to get the models done that much faster while still making an effort to make them look decent. They’re a bit crazy looking, but they’re still better than a lot of the Shadows of Brimstone models…

Zombicide Season 2: Prison Outbreak - Berserker Zombie Abominations

This time I decided to make use of them predominantly as the main method, and then use regular paints and methods for finishing and finer details. With that in mind, and the reddish plastic of the Berserkers (which also serves as an easy differentiator in the game) I went for a (cooked) crustacean kind of look to their armoured plates, using a mix of Blood Angels Red and Flesh Tearers Red, finished with gloss – with patches of pale skin mostly to add some visual interest and break up the large areas of red, even though I could have easily justified the whole of their bodies as shell/carapace. I also did their prison jumpsuits with contrast Gryph-Hound Orange mixed with Iyanden Yellow for that nice, bright look to them. I decided on three colours of hair to make identification in-game a little easier “move the blond one”, etc. The hair strands on top of their head had to be painted in, since the minis were perfectly smooth, and it looked pretty crappy. I also highlighted their spikes and claws with regular paint, as well as painting in their eyes and teeth.

They still have a “painted with washes” look to them, and the left hands are a bit rough, but overall the higher level of detail on these models works much more effectively than the recent Brimstone models I’ve used the Contrast Paints with, giving a much more effective and nicer result. I see more Contrast Paint Zombicide Zombies in my future…

Oh yeah. Three models makes for a squad by the rules of this month’s painting challenge. It also serves to illustrate a strong part of why the minimum for a squad of for 3 rather than 5 or 10. It allows people (not just me) to get boardgame models or larger wargame models that typically come in smaller unit sizes painted up and have them count.

Realm of Chaos – Nurgle’s Children 2018 #17: WarZone 1st Edition Dark Legion Undead Legionnaires (as Poxwalkers): TG9511PB & TG9505PB (Unit-Ed October ’18) (Zom’tober?)

TG9511PB: Warzone Dark Legion Undead Legionnaires, TG9505PB: Warzone Dark Legion Undead Legionnaires, Poxwalkers

Yeah, another bloody mouthful of a post title. Maybe the worst yet. Still, there’s a lot of crossover with the content of this post.

Firstly, the models themselves. They’re 7 of the 8 models from the two old-school WarZone blisters, TG9505PB: Warzone Dark Legion Undead Legionnaires and TG9511PB: Warzone Dark Legion Undead Legionnaires. Clicking those links will take you to Prince August’s site where both are still available from original stock after all these years. Pretty good sci-fi zombies, to be quite honest. Old-school WarZone collectors often get in contact with me and ask if I have anything to sell so I like to point out when the figures on show are still available where possible. (If I ever do sell any, I’ll post them up here – I promise!)

TG9511PB: Warzone Dark Legion Undead Legionnaires, Poxwalkers

The missing eighth of the models was actually painted a few years ago. Now, I haven’t played WarZone for many, many years at this point – but some of the models were real crackers (some were awful as well, no argument there!) These sci-fi zombies with guns were always pretty cool looking, but I never really had much of a use for them. Still, I did a bunch of Blessed Legionnaires when I gave the Nurgle Cult army a first-go-round back in 2015 or so. Need to rebase that Spawn of Demnogonis as well onto a proper 32mm base.

TG9511PB: Warzone Dark Legion Undead Legionnaires, Poxwalkers

Obviously, this lot fits in with my own monthly challenge – that of Unit-Ed October. Because it’s a unit of models. A unit of 7 in fact – Nurgle’s (un)holy number! Coincidence, yes – but a fitting one. Paint scheme-wise, I painted 6 of them in the same Auscam as the main elements of my Imperial Guard force – the 11th Terror Australis Regiment. The 7th has his carapace armour painted in greys in a nod to his Warzone Bauhaus roots.

TG9505PB: Warzone Dark Legion Undead Legionnaires, Poxwalkers

And finally, I found out via Rantingsfromunder’s blog that there’s a thing called Zom’tober in the minis blogging community – though it’s one of those Blgospot ones, and we know that WordPress and Blogspot are a pain in the arse when it comes to getting on with one another. Unfortunately, it seems that Zom’tober has some pretty specific rules about completion that rule me out participating  …pretty much ever.

To take part you just need to paint one Zombie or Survivor (or more!) each week, in any scale you like, posting it to your blog by that week’s Sunday (we use Sunday’s as the end of each Zomtober week). So that means posting one or more newly painted Zombie or Survivor minis each week on or before the 7th, 14th, 21st and 28th this year.

Doesn’t really work for me. I finished 4 of these suckers at once 2 weekends ago, and then the final three last weekend – with the blood effects across all of them applied yesterday evening in two sittings. I mean, they’re zombies! Are there any other figures that lend themselves so well to batch painting?

TG9505PB: Warzone Dark Legion Undead Legionnaires, Poxwalkers

So while they don’t exactly fit into the Nurgle Daemons army, I’m sure that nobody reasonable would complain about a bunch of poxwalkers thrown in there as well. I’ll have to figure out where I’ve stashed the Blessed Legionnaires and that other zombie and pool the lot of them together for the next time I do an “army in progress” type shot for the Nurglites.

Oh. And after taking the above photos, I found the 8th model. While he’s fully painted, he does need a bit of touch-up to get him to the point where he’ll nicely fit in with the rest of his cohort here. I might attempt to get him done before the month ends, so I can bump my monthly total up that little bit more towards the 31 I want to have done…

Edit – Got that last one touched up, retook three of the photos tonight (following night to original post) and replaced the original pics of three with the four.

Zombicide Survivor: Red Cap Ben (Jewel of July ’18)

Zombicide Survivor: Red Cap Ben

Well, how do I followup yesterday’s post? With Zombicide, I guess. I finished this pair yesterday – Red Cap Ben in both his living and Zombvivor forms. Ben comes from the Zombicide Karl Kopinski Special Guest Box that also included Angry Mary, who got painted almost three years ago  …probably not far off when I started on Ben. It’s been awhile…

I wanted to try something a bit different for Ben’s pants. Going for both some splatter as well as bloodstaining. I think it turned out quite well, though the light colour of his trousers helped immeasurably. (If it were August, I could have counted that!)

Ben is… just some guy. We spent a bit of time when we first opened up that box speculating about if he was supposed to “be” somebody, or a reference to something, but nope. He appears to just be some guy who looks slightly backwoodsy and slightly homeless – but appears to be pretty well set for zombie survivalist expeditions. I might have gone for a machete rather than a hatchet (or better yet, both!) but I see the practicality of having an axe in a survivalist setting. Firewood doesn’t chop itself, after all.

Zombicide Survivor: Red Cap Ben

I need some new brush-on varnish, as his jacket and backpack have turned out a bit more shiny in the photos than IRL. I’ll probably need to bring him back in and do that as a touch-up. You know how this stuff really stands out in the photographs when the figure is blown up so much! You can kind of make out the blood trail and the smearing of blood on his base, though until I get a tripod for my phone (sadly, my new camera’s phone is now better than my Canon camera at miniatures photography!) – so I’m taking photos with the phone on the table (mostly) rather than elevated.

Zombicide Survivor: Red Cap Ben

Finally, I thought a comparison shot was in order, using a Space Marine – which is a handy guide for most people (yeah, not everyone!) to give a sense of scale and size for many of these boardgame figures I’ve been working on over the last month. Height-wise they’re much the same (taller even, once the bases are taken into account) but much more realistically proportioned, and what we call “truescale”. Which means annoyingly tiny heads when it comes to eyes and all those other small details. Oh, and I’ve heat-reset the Zombivor’s warped/bent shotgun several times. It just keeps going back…

If you’re planning on submitting a model for the Jewel of July Community Challenge, get them in ASAP – you’ve still got a couple of days to get the model done, and then a couple more to get them photographed and posted. Please ensure your model’s post(s) are linked to the comments in there so I can find them. Trust me, even if I’ve read and commented on your models, I’ll still bloody well forget when I’m sitting here assembling the post. Happened in the June Round-Up, it’s happened before then and it’ll happen again.

The next two days (June 30 and 31) should be Marouda’s and my own entries for the Painting Challenge/Contest of The 1,000,000 Visits to the Temple over at The Temple of Morikun. The deadline to which is the 31st of July.

Following that I have three more (so far) of my own July models to share, as I had a nice productive spurt yesterday morning after a couple of days off, and we’ll see if I can finish anything additional in the final two days. Then my own July Round-Up & my Jewel of July Round-Up, then the Jewel of July Community Round-Up.

Zombicide “Jesse” (Gordon Ramsey) and “Doug” (Michael Douglas: Falling Down) (Jewel of July ’18)

Zombicide "Jesse" aka Gordon Ramsey, Zombicide "Doug" aka Michael Douglas as William Foster from Falling Down.

I almost titled this post “Where the fuck do you think you are? Get out of my fucking kitchen you fucking clueless muppet!” but then went with something simpler and more descriptive. And just slightly less Ramsey.

Zombicide “Jesse” aka Gordon Ramsey.

Today’s models are a pair of Zombicide survivors, the first is the kickstarter exclusive model, “Jesse”.

Zombicide “Jesse” aka Gordon Ramsey.

I’ve obviously painted both the Survivor and the Zombvivor versions of the character here, even though when we’ve played the game we really haven’t used the Zombivor rules.

The second pair of models from today’s batch are one of the starting characters from the Zombicide Season 1 Core set, as well as his Zombivor version that is included in the Toxic City Mall expansion.

Zombicide “Doug” aka Michael Douglas as William Foster from Falling Down.

Doug, being from the original set is a much rougher sculpt than the later ones (especially the eyeglasses). The zombivor sculpt is sadly even worse. At least from the neck up. So I’ve obscured it quite a bit with blood.

Zombicide “Doug” aka Michael Douglas as William Foster from Falling Down.

Sometimes the Zombivor models just end up looking like wounded versions of their “live” counterparts – Doug’s model being a good example of same. If I hadn’t bloodied him up this much, he’d look even less so.

Doug was always a favourite character when we played Zombicide regularly. His skills were pretty useful, and was a lot of fun. We never got to the point of breaking out the “Heroic” versions of the Season 1 survivors.

(Yet another unit of) Mantic Zombies! (6-Month Tale of Gamers Challenge)

This is what I’d planned for my Spooky Halloween post! Zombies! Yes, I finished these that long ago. Instead, it’s my Christmas Eve post, because… Zombies?

In any case, best wishes for Christmas to all the regular readers of this blog, and people who stumble across this post later on down the line will simply have to accept them as a snapshot in time.

Now that I have some time off work, I’ll be able to take photos more frequently, and so once the small backlog of painted stuff is gotten rid of, I’ll be much more up to date. I’ve got a couple of mat reviews I’m keen to get onto as well, but it won’t be until next week that I get a chance to go out to the War Room and start cleaning it up (which it needs, bigtime!)

So anyway, these guys were started right on the heels of the second dozen zombies I painted for KoW, back around May. While the plan originally called for a fourth set to follow these – making either 4 regiments or 2 hordes in KoW terms, my Zombienthusiasm is pretty much completely sapped now, as opposed to fired up after finishing the first dozen Zombies. The Mantic figures are nice ones, but there are so few interesting combinations, even with Mantic’s Ghoul parts thrown into the mix.

Mantic Games Zombies, WGF Warlord Zombie Vixens

As you can see, I went even further afield for kitbash parts on these guys. The additional parts beyond the Mantic Ghouls this time came from Mantic’s Sci-Fi zombie sprue, the new(ish) Citadel Ghouls, and two crawlers drawn from Wargames Factory’s Zombie Vixen set who can be seen at either extreme of the crawlers above. I wanted a little bit of gender representation, and the closest I could really find were the WGF set, which is, well, a little average. The figures are a little bit too sexualised overall, but more importantly are verrry spindly compared to even the Mantic models, so the only ones that really were able to fit in were a couple of crawlers.

Mantic Games Zombies, WGF Warlord Zombie Vixens

As you can see above, I finally found that errant model that went missing from the very first dozen, and so he got finished as well alongside these guys – next to his twin. I guess the next batch will only need to be 11 zombies, then. My favourite amongst these 5 has to be the one reaching for the sky. I rotated the “base” and added a bloodied femur out front this time to give a different “sitting down” look rather than just going with the usual crawler setup as I did with the wonder twins next to him.

Mantic Games Zombies

The second rank has what are probably two of my favourite zombies of all the ones I’ve painted. The gruesome fellow dragging along half of a well-chewed corpse, and one I call “go home zombie, you’re drunk!”. The stein comes from a plastic GW dwarf kit while the arm-with-meal comes from the current GW zombie kit, as does the ruined face which fits zombies much more than ghouls for me at least.

Mantic Games Zombies

The legs on the two leftmost models both come from Mantic’s sci-fi zombies kit, but they’re generic enough to fit in here. I’ve continued to simply use dark grey/black rags for my zombies rather than a more realistic option of mixed clothing for equal parts “night horror” and “army colours” reasons.

Mantic Games Zombies

Finally, we have the rear rank. An overly-hunched over female sci-fi zombie torso and head, another dismembered pair of legs (because I am nothing if not economical with my model parts!), another sci-fi zombie torso mounted on fantasy legs and super-dynamic zombie. Unfortunately I couldn’t get the camera low enough to really capture the details of all their heads and faces. The sci-fi model chewing on …something is an odd duck, with poorly-defined details, so you’re not quite sure if he has a gigantic mutant mouth or has a normal one and is simply pulling the sinewy muscle up from his hands. I just covered the whole mess in blood in the end and stopped worrying about it.

Mantic Games Zombies

He looks pretty decent from the back, though. Nice bit of spinal detail that once properly gored up makes him a good choice for the rear rank.

Mantic Games Zombies

And now we finish up in the usual manner. Group shot and unit shots. Once I get at least another dozen zombies done, I’ll take another big group shot of the two hordes. After doing a fourth dozen Mantic zombies, I’ll probably do some Citadel zombies and see how a couple dozen of that very different style of model turns out.

Mantic Games Zombies Kings of War Regiment

Mantic Games Zombies Kings of War Regiment

Mantic Games Zombies Kings of War Regiment

(Another unit of) Mantic Zombies! (6-Month Tale of Gamers Challenge)

Following on from the initial regiment/dozen Zombies that I painted last month, I started a follow-up regiment at the end of last month. The idea being that they could be used as two regiments – or more likely – combined into one horde (by keeping the regiment trays together). They would have been finished on the first weekend of this month, but instead I got them finished last night after work.

Mantic Zombies, Vampire Counts, Zombicide Black Plague, Deadwalkers

More Zombies!

This mob has been painted in much the same manner as the first dozen. Some coloured base coats, Army Painter washes (mostly purples this time), a bit of highlighting, then the clothing in a dark grey, washed with black/brown and then picking out the eyes, teeth, bone and wounds. Then varnish, flock, and Blood for the Blood God to finish.

Mantic Zombies, Vampire Counts, Zombicide Black Plague, Deadwalkers

Something, something Zombies.

Mantic Zombies, Vampire Counts, Zombicide Black Plague, Deadwalkers

Putty for intestines, and snapped off limbs leave a bone-like protusion.

The first dozen were essentially painted with what I can lazily refer to as “green”, “pink” and “grey” skin. This second batch can be summed up as “yellow” and “purple”. After being photographed on their own to show off, these guys have been mixed with the first batch to give a bit more variety. Once I start the third batch, whenever that turns out to be, they’ll primarily be another two skin tones. At that point I’ll do “brown” and “red” (or something) and then in turn mix those in with these guys. That was as I continue to paint more zombies, the overall variety will increase over time. I’ll probably take a bit of a longer break before I do the next two dozen, though…

Mantic Zombies, Vampire Counts, Zombicide Black Plague, Deadwalkers

A bit of bloody paint splatter makes a nice final touch.

Mantic Zombies, Vampire Counts, Zombicide Black Plague, Deadwalkers

Another dismembered zombie, and one that’s just a pile of viscera.

These models are probably the nicest of Mantic’s undead range – I’ve been finding that their skeletons are far less fun to paint than I’d expected – but the limited number of parts is less than ideal, so I’ve mixed in a fair few of their Ghoul parts.

Mantic Zombies, Vampire Counts, Zombicide Black Plague, Deadwalkers

Temporary unit shots, showing just these twelve.

Mantic Zombies, Vampire Counts, Zombicide Black Plague, Deadwalkers

And the reverse shot…

The unit shots of these guys were just taken for this blog post, as right afterwards, I mixed the models from the two zombie units so far, in order to mix the skin tones up a little more.

The completed Horde of Zombies!

 

And here they are!