77581: Mudgullet the Froghemoth (Reaper Bones) D&D Monster Manual 34/Realm of Chaos – Nurgle’s Children 2019 #23

Reaper Bones 77581: Mudgullet the Froghemoth

Well, after finishing Goremaw the Rather Large Worm and maaging to get him posted up yesterday, I immediately got stuck onto today’s model – another Reaper Bones feature. This time, Mudgullet, the Froghemoth – also from the Reaper Bones III Kickstarter campaign. The
“Froghemoth” part seems to have become a deleteted reference now. I guess because “Frogehemoth” is apparently a real D&D thing. Something I only learned yesterday via accidently seeing one pop up on Amazon. When I saw it appear as a goal during the Kickstarter, I assumed (for some reason) that it was an original creation. More fool me to think that Reaper had any originality at all. They’re a decent company with generally nice-to-very good models and products (sticky Bones excepted), but let’s face it – pretty much everything they do is based on D&D or some other IP of someone else’s. I mean, we ran on GW for their lack of creativity and plethora of obvious pop culture references, but Reaper apparently just comb their way through the Players’ Handbooks and Monster Manuals and whatever other splat book they can get hold of…

Reaper Bones 77581: Mudgullet the Froghemoth

So back to Mudgullet here – Yesterday when I discussed the fact that I’ve had three big, annoying Reaper Bones models taking up way too much space around the house, I suggested that I might be able to get another one of them finished. This is the second of those three that I was referring to and hoping I might be able to get completed – and also one of the oversize models that was destined for the next Tray anyway. Thanks once again to Ann’s Miniatures of Magnitude Challenge for May & June for giving me the impetus to actually get the damned thing finished, like, NOW. TODAY. (Actually yesterday by the time this goes up, but as I type this the PVA on the base tufts are drying alongsiode the final coat of gloss varnish.)

Reaper Bones 77581: Mudgullet the Froghemoth

So when I actually saw this thing pop up in the stretch goals for the third Bones KS, my own D&D-limited mind went to different place. I thought of Warhammer’s Nurgle Plague Toads, by Forge World. Clearly, the Froghemoth model would fit in with my Daemonic Nurgle force as a gigantic daemon. A Greater Plague Toad, if you will. I’ll just find some appropriately epic Nurgle Daemon rules, and use it as a proxy in friendly games. It’s got a lot more chance of that happening than actually being used as a D&D Froghemoth! The base originally seemed to have a kind of aquatic theme, with a pile of roe behind Mudgullet. I added a few resin skulls and then painted them all in bone, so they kind of fill an ambiguous, dual purpose. Are they supposed to be skulls, or eggs? Yes.

Reaper Bones 77581: Mudgullet the Froghemoth

One final point on the whole Nurgle thing. Yes, I was “lazy” by just painting it green and calling it Nurgle. If you see the real plague toad models, they’re covered in pustules, torn skin, tri-marks of Nurgle and so forth. Now, if I cared more about this model, I might have attempted to go to town with greenstuff and putty. Now, I wouldn’t have been able to do nearly as much as the amazing job Pandora’s Bitz Box did there, but even so – but – this big arse chunk of heavy, cheap, underdetailed, sticky bones PVC just doesn’t warrant that kind of time investment. Even enough to add triad-pustules. Nope, I had enough trouble fighting the tackiness of this damned thing. Even with liquid greenstuff used as a primer coat and AK Interactive’s paint-on Matte varnish on top, some of it still remains tacky. Nope. Proper care and work goes to proper models. This thing is painted, and it looks decent – I call that good enough!

Reaper Bones 77581: Mudgullet the Froghemoth, Nurgle Plague Toads, Oldhammer Beast of Nurgle, Oldhammer Plague Bearer of Nurgle

So will I get the third of the giant Bones models completed in time for Ann’s Challenge? Maybe. There’s just under 5 and a half hours left of June here in Australia as I type, or I could go with another 23 or so hours for the US West Coast. I think Ann allows stuff to be finished and posted up by the 3rd of the moth for her challenges, so I just might. The painting is about 95% done, but there’s a lot of flock to add and have dry, so perhaps it’ll be done, perhaps not… Either way, it’ll also be something that qualifies for my own The Jewel of July challenge that begins in just under 5 and a half hours!

I do also have two more smaller-but-still-larger-than-an-ogre models that I may be able to finish by the 3rd that would also fit in Ann’s challenge. Wish me luck!

Realm of Chaos – The Death Guard #4: Poxwalkers #8-13 (Contrast Paint Experiment #12.2)

Nurgle Poxwalkers, Zombice Green Horde Orc Abomination

I’ve completed the next six Poxwalkers. At this point I need to either find the missing parts from the two other sets I’ve clipped off the sprue, just use the parts I have and go all Wuduast in converting them lightly and get another set ready, or put them aside entirely and sort out a new set and not lose the parts this time. Here they are alongside the Zombicide Orc Abomination from the other day – all the Zombie-ish figures from May’s painting all together, and also shows how well the Abomination would fit in with the Poxwalkers in my Nurgle force, as well as obviously with a Fantasy Undead force.. This works as a scale shot for the Abomination.

Nurgle Poxwalkers

For their clothing I’m trying to keep it reasonably logical – at least for those that are wearing clothing or regognisable scraps. In this case it means work pants that match the ones used in the initial bunch, some scraps of a lab coat, and a pair of white over-pants that looked to me like PPE.

Nurgle Poxwalkers

I added a little bit of bloodstain to the PPE pants, as well as some trails on the maggots. These really are brilliant sculpts across the board, with subtle details to the point where you can sometimes see that the maggots are supposed to be underneath their skin or clothing. When I see these, I tend to paint them as though they’re on the outside, since the detail is so subtle it just won’t be seen at all otherwise. Though I certainly appreciate it being there.

Nurgle Poxwalkers

The poxwalkers that wear more nondescript clothing like loincloths have just continued to get the dark green ones. No point going bright or too different with them, the way I see it. I went more “crusty” with the rust effects on this batch, though I’m sure they’ll still fit in just fine with the first ones.

Nurgle Poxwalkers

The rear view of them. I’m not being as creative as Ann is with them all being individually painted – nor as I noted earlier – Wudugast in converting and kitbashing each model – but varying them by each small batch is a happy enough compromise for me.

Nurgle Poxwalkers

And lastly, a group shot of my Poxwalkers so far. Not too bad so far, but there’s still a ton more of them to go…