WAAAAGH! Pt.4: GorkaMorka Slaver a.k.a. Ork Runtherd (1998)

Citadel GorkaMorka Slaver, Brian Nelson (1998)

A bit of a slow week this last couple of weeks for posts as I had exhausted my backlog of recently-painted-but-unshown models, and to be blunt had a bit of the old blogging-burnout. I’ll slowly catch up on people’s posts and keep on painting here to get more new models finished. Still, I do have something today – one of the models I’d planned to complete a couple of weekends ago but only managed to do during the week. This guy is from the GorkaMorka range, which was a side game of GW’s (now known as “Specialist Games”) and the sort-of successor and replacement for Necromunda in their release schedule. GM never took off like Necromunda did, and my group never actually played it at all, which I felt was a shame, since it looked like a fair bit of fun. I did, however pick up a ton of GM kits, which I guess might start to be assembled and painted now that I’m resurrecting the Orks.

Citadel GorkaMorka Slaver, Brian Nelson (1998)

Palette-wise, I kept him fairly simple and muted. A robe that started as off-white before being dirtied up quite a bit, some leather gubbins and the old Pilot’s cap all in browns finished him off.

Of course, Bruce Spence’s iconic character of the Gyro Captain is a visible inspiration for this figure’s look – not to mention several other Orks through the years. Of course, Mad Max 2 has been huge influence over much of popular culture in general and 40k – and Orks in particular. I mean Just Look Anywhere.

Citadel GorkaMorka Slaver, Brian Nelson (1998)

Ork Slavers are generally also called Runtherds, and have been so since the RT days. One thing that is for sure is this figure was called “Ork Slaver” for it’s GM release. So this means there’s something missing here!

Citadel GorkaMorka Slaver, Brian Nelson (1998)

Now at this stage I don’t have any runts ready for this guy to herd …yet. But rest assured, when they get sorted out, this guy will make an appropriate reappearance here on the blog.

Citadel GorkaMorka Slaver, Brian Nelson (1998)

He’s comin’ ta getcha!

Minotaurs Space Marines – Apothecary Heliodorus (2e, 1995)

Citadel Space Marine Minotaurs Apothecary 40k2e Oldhammer

I’d planned to finish three specific models this past weekend, but as it happens I got distracted by cleaning the house, sorting miniatures, mowing the lawn and watching the Mae Young Classic with Marouda, so in the end I only managed to complete a single figure – this Apothecary. Despite buying this model (and all of his contemporaries) on release back in the mid-1990’s, this is the first post-RT apothecary that I’ve painted, and boy, is he one fiddly model! I thought the Dark Angels Veteran Sergeant that I finished a couple of weeks ago was saturated in detail, but this guy puts him to shame.

The model itself is an Apothecary circa 1995 or so, with a metal arm with power sword from the 3rd edition Death Company box from 1999 pinned on. Not the first of the contents of that box that have popped up in my other units… The shoulder pad is a Forge World Minotaurs pad with a cloth draped down the arm, which looks good on one hand, but obscures a bit more detail than I’d like on the other hand.

“Clean” white is a notoriously tricky colour to get right. I can see why painting dirty white (Death Guard) and weathered white (World Eaters) is so popular. Still, I thought it best to keep his armour to the traditional white and keep the accents to red with a touch of gold and silver – keeping him tied in fairly strongly with the rest of the Minotaurs.

His Narthecium was a right bloody pain in the backside to paint. There are a lot of fiddly elements on it, and wanting to achieve a neat and clean look to it while picking out all of the distinct parts took a toll on my patience.

Similarly, all of the vials on his belt (and those on his backpack) also added to the over-fiddlyness. I chose to paint his spotlight lamp in silver tones to represent it being unlit, rather than the more commonly seen bright yellow. Between the vials and lenses all over this model and the wreath on his shin and the bluish tinge of the power sword there are already quite a few colours on him and I want to avoid the “skittles” look that Space Marines (particularly HQ specialists) can sometimes start to have. That’s also why I kept the vials on his belt and backpack to a couple of tones of red with a little yellow for the sole variation. We don’t need blue and green on the vials as well.

In the end, I’m very happy with the final product, and I’m aware that I need to sort out an Apothecary for the Dark Angels as well, but I’m not massively enthused by the thought of doing another one of these guys particularly soon. I might have to give the DAs one of the Forge World sculpts instead to keep it interesting…

WAAAAGH! Pt.3: 40k Ork Slugga Boyz.

Warhammer 40k Ork Slugga Boyz

Another three Slugga Boyz today. I’d have potentially had something different to show but I ended up spending most of yesterday Spring Cleaning the house, so these three are all I have finished at the moment. The Ork on our left is fully kitted in Coffee Stain (DCU) camo, while both of his comrades wear Auscam (DPCU) on their lower half. The Boy with the chainsaw above his head has a British 2-Colour Desert DPM vest while the third Ork wears Australian “Desert Auscam” (DPDU) (v.3).

Warhammer 40k Ork Slugga Boyz

Once again, there are some fantasy Orc bits mixed in, but that’s par for the course at this stage.

Warhammer 40k Ork Slugga Boyz

Here are the Orks I’ve finished so far. Not too many (at all!) by Ork standards, being a horde army – but I’m happy with each of the models, and like the Vikings before them, each model is an individual. I’m really pleased with the way they’re turning out, especially since they were pretty much a forgotten, long-shelved project for literally over a decade. The sort of thing that you’d like to get back to but don’t think you necessarily ever will.

Finally, with everything happening in the world in the last little while, I’d just like to give my best wishes to everyone to stay safe and look after one another. We as individuals can’t do anything about NK, but having seen Harvey, Katia, Chiapas and Irma devastate so many places in the last few days, with Irma far from finished and Jose still on the way there’s been an awful lot so far but still a lot to come, so stay as safe as you can.

Minotaurs Space Marines – IX Squad: Devastator (1 Section & Complete)

Minotaurs Space Marine Devastators

I’ve finally managed to get time to spray, base and photograph the second half of my Minotaurs Devastator Squad. Like most of my Minotaurs units, there’s a bit of kitbashing going on to keep the models interesting.

Minotaurs Space Marine Devastator Sergeant

First up is the Sergeant. He was originally a gift from my mate Damo/Nerdfest09 over on Dakka along with 2 Lascannon and 2 Heavy Bolter Marines and painted in his earlier style of doing Minotaurs (a darker, more coppery armour colour than the brassy tone I use, and scratched metal weapons). I asked permission from him to tweak the model so that it fit in with the rest of my army and he said no problem, so I redid some parts of the model. The head I replaced entirely with a Maxmini Tribe of Black Lotus Helmet, since I wanted something a bit more obviously Spartan-influenced on the Sergeant. Some Liquid Greenstuff to obscure the eyes and facial details underneath, and then painted the eyes as lenses and the “face” as black enamel. Looking at it now, maybe I should have tried to sculpt a simple grill and paint that in silver. Oh well, maybe next time. Oh, and I have plans for the original sergeant’s head…

Minotaurs Space Marine Devastator Sergeant

I painted the red base and yellow lines on his chainsword, but went around the scratches that Damo had put on the original, to incorporate them into the finished model. I also added pteruges from Anvil Industry over his crotch – Centurion Leather Straps.

Minotaurs Space Marine Devastator Sergeant

The bolter that Damo had originally armed him with was also removed and replaced with a Combi-plasma for practical, gaming purposes.

Minotaurs Space Marine Devastator Sergeant

The backpack scanner’s metals were left pretty much untouched from Damo’s original scheme, showing the contrast between the original armour in tone (the armour was more coloured than the scanner) and the scheme I use. I also swapped out the left shoulder pad for a Forgeworld one, in keeping with the rest of the squad.

Minotaurs Space Marine Devastator Missile Launchers

Minotaurs Space Marine Devastator Missile Launchers

When outfitting the Devastators, I knew that I wanted to use the two Lascannon models that Damo gave me, which left me with working out what weapons I wanted to use to compliment them. One of his Heavy Bolters has been in use for some time now, and the other is awaiting a new squad to join. I went with the traditional jack of all trades – missile launchers. I used Calth parts for the weapons. The right-hand model is mostly Calth MKIV parts, along with FW MKIV Minotaur shoulder, along with a Anvil Vanguard Torso, which I bought a bunch of years ago for my Minotaurs as the gorget makes them strongly resemble MKVIII armour, which the Minotaurs were said to have a fair supply of. I didn’t bother on this guy because of his arm being in the way, but the bare chest also makes them easy to add transfers or other details to.

Minotaurs Space Marine Devastator Missile Launchers

Minotaurs Space Marine Devastator Missile Launchers

The other bloke wears a more cobbled-together suit using a bunch of FW parts with the same Calth Missile Launcher. MKV head and Torso, MKII legs and shoulder, A bit of wear, staining and scoring on the launch area of their weapons, and they’re done. Incidently, the official FW Minotaurs transfer sheet (sadly OOP now) has their Devastator badge as the “explosion” variant. Clearly though, the Lambda is the most appropriate to use for Space Spartans.

Minotaurs Space Marine Devastator Lascannon

Minotaurs Space Marine Devastator Lascannon

The two Lascannon operators both wear pretty standard MKVII armour. I retained much of the work on the weapons, adding the red weapon casings and putting in the brass of the barrel coils. I might have repainted the barrel tip casings, but I wanted to keep the great heat-discoloured metal that Damo had done, so I left them as-is.

Minotaurs Space Marine Devastator Lascannon

Minotaurs Space Marine Devastator Lascannon

Once again, FW Minotaurs shoulder pads were added and the armour was “brassed up” a bit from the original to fit in with the rest of my force.

Minotaurs Space Marine Devastator Squad

And finally, we have the completed squad, with both sections present. Next for the Minotaurs are some HQ units, and then some Terminators.

WAAAAGH! Pt.2: 40k Ork Slugga & Big Shoota Boyz.

Warhammer 40k Ork Slugga and Big Shoota Boyz

Here’s the next few of Da Boyz that I’ve gotten onto recently. Only four this time rather than the seven shown a week or so ago, but getting finished models posted and the feedback that it entails helps a great deal to keep me motivated to keep painting. And besides, there’s well over 20 more Orks from this little initial foray to paint yet, so I need every bit of motivation I can get to get through them!

Warhammer 40k Ork Slugga Boyz

Warhammer 40k Ork Slugga Boyz

The first pair are the Slugga Boyz. Nothing too detailed to write about here. One Ork is fully outfitted with Auscam (Australian DPCU) while the other wears Choc-Chip (U.S. DBDU) pants and a camo loosely based on a variation on US M81 Woodland. Once again a few Fantasy Orc parts are mixed in, giving a bit more variety to the 40k plastics.

Warhammer 40k Ork Big Shoota Boyz

The Big Shoota Orks also wear a mixture of Auscam, Choc Chip and Coffee Stain (U.S. DCU) and feature a few fantasy bits mixed in. The ork head with the Bionik Eye is a metal piece, which I think came from a metal Big Shoota model. Both of these Big Shootas are simple conversions from regular shootas – back when I got my first 40k Boyz, there were no plastic Big Shootaz, Rokkits, Nobz… you get the idea. Later they became available in metal, and I’ve got a pair of metal Big Shootaz and Nobz coming up in the same big batch of Orks that I’m working my way through.

Warhammer 40k Ork Big Shoota Boyz

The “conversions” here are a pretty simple kitbashes. Simply taking a pair of shootaz for each, chopping the muzzles from one set and the whole barrels from the other two, then gluing them in an appropriate looking pair. I did also extend the ammo belt with some spare rounds. Not that it’s any kind of automatic’s worth of rounds, but it’s Warhammer, after all, so…

RT101 “Brother Napier”, Fallen Dark Angel – 40k Rogue Trader (1988)

RT101 "Brother Napier", Fallen Dark Angel - 40k Rogue Trader (1988)

I’ve recently painted the second of my “Oldhammer” style Fallen Dark Angels. “Brother Napier” this time – as named in the old catalogue. Unlike many other models, this guy wasn’t really started. Having some black on the model doesn’t really count as part-painted, unless I’m doing a drive of “only finishing models that have been started in some way”, but either way I needed to re-prime him anyway.

RT101 "Brother Napier", Fallen Dark Angel - 40k Rogue Trader (1988)

For his markings, I’ve applied some really old (RT-era, natch) transfers. I could have tried to freehand, but I do like my chapter iconography to be perfect. He’s rocking the old-school RT-sergeant’s stripes on his pauldron, which I did colour-fill from the transfer’s original plain white. Full chapter bade on his (understated by today’s standards) powerfist – power glove in those days!

RT101 "Brother Napier", Fallen Dark Angel - 40k Rogue Trader (1988)

Something I really noticed on this figure is just how easy it was to paint. Seriously. Black armour, a grey lining, then careful sort-of drybrushing on wear points and the odd thin line for scratches over the armour. Really quick and easy, and it looks effective. Just got to keep the messiness looking neat and focused rather than like the model’s simply been randomly drybrushed with silver. I likely will continue to keep most of my marine models “clean”, but I’ll retain this colour scheme across all of my Fallen and it should be a doddle to get the painting done while giving them a unique look amongst all my power armoured models.

RT101 "Brother Napier", Fallen Dark Angel - 40k Rogue Trader (1988)

What’s not old, scratched-up armour is a dark brown leather. A less-glowing skin tone with some scar tissue and requisite 5-o-clock shadow, and black-to-greying hair completes the look. The greying sides is a particular note to the original Brother Napier.

RT101 "Brother Napier", Fallen Dark Angel - 40k Rogue Trader (1988)

Since I only have the pair of these done so far, I thought a 2-shot was in order. Both of these guys have rather hunched postures, something that was common to the original RT-101 line. I’ve got a few other original metals to allocate here and there. The hardest part is working out which ones to use in which army. I’d love to set up a full squad of RT-101 marines for The Fallen, but I’ve got a couple of them earmarked for Legion of the Damned and Iron Warriors, as well as my RT-inspired Crimson Fists project. There’s just not enough to go around – I need some more old metal beakies!

Making a Cemetary – Part 1: Renedra and Grendel Graves.

Renedra Gravestones, Graveyard Scenery, Cemetary

Today we have the first proper post on a little scenery project I’ve been planning and slowly working on for some time – a trope-laden fantasy cemetery. Or graveyard for those who prefer that term.

Renedra Gravestones, Graveyard Scenery, Cemetary

“Viking” Themed Graves.

Over a year ago, I wrote up a small scenery post around some Uruk-hai ladders and an old metal grave that I’d finally done something with and actually finished. Sometime following that, I also found a literal bundle of additional Uruk-Hai ladders, Anyhow, in the comments, I mused about making some more, since it felt like creating more would be incredibly easy, and so inspired by Alex, IRO and especially D&B, I put together a pair of additional “grave bases”, using some Renedra Gravestones as the base.

That original metal-cast grave that inspired the creation and form of these graves, flanked by Neferata and Bastet.

Of course, the wider graveyard project that these will be part of only exists because of the inspiration provided by Cheetor’s St Cranium’s Cemetary. If not for that post and it’s followup batreps, I’d simply have had the various Grendel resin bits that I’d picked up in the 1990’s and they’d provide some scatter terrain, or be clustered together and that would be that.

Renedra Gravestones, Graveyard Scenery, Cemetary

A slightly more fancy grave.

This little experiment worked well. I used PVA initially to glue down the sand, and then a sample of a liquid adhesive created by Kibo called “Area 52” in order to firmly set the sand. I’ve been using it on a lot of my scenic bases lately, and I find it works really nicely when you want to build up impressions using sand while still giving a lot of control. The initial plan was just to create two, but since it was simple and easy enough I decided to put together an additional ten, with a mix of single and double graves, as well as one double-wide.

Renedra Gravestones, Graveyard Scenery, Cemetary

“Crusader” Themed Graves.

I’ve kept on with the “dark brown earth” theme that I’ve been using for most of my models since the late 80’s. I originally started with the dark brown because I wanted to figure out a type of base that worked both for normal games of 40k as well as Space Hulk, as the green-based terminators I used back then looked too conspicuous on the SH tiles. I figured that dark brown was kind of non-specific and generic enough to work for scorched earth or muddy ground while being unobtrusive and dark enough to work for Space Hulk.

Renedra Gravestones, Graveyard Scenery, Cemetary

“Generic” Graves.

I made a conscious effort with the painted colours on the first two bases to allow them to work reasonably well as generic scenery and also fit in specifically with the Undead Army. I also chose to decorate these bases with both rich green grass and red flowers for the same reasons as well as a wry wink to the soil being rich for growth. The flowers were placed again to be able to be read as placed or wild growth.

Renedra Gravestones, Graveyard Scenery, Cemetary

“Fantasy” themed Graves.

I tried to come up with (sort-of) broad themes for them as well. Several of the headstones that feature Christian crosses were decorated with shields painted with Templar symbols (except for the Maltese cross – that bit’s a transfer!) Others are Viking themed, Norman themes and a couple are more explicitly fantasy themed. I figure while I’m sure they’re very much wrong in terms of actual historically accurate viking or templar graves, they would hopefully still look reasonable enough to use in games of Saga/Crescent and Cross/etc if need be. And of course, in fantasy games – anything goes!

Renedra Gravestones, Graveyard Scenery, Cemetary

Norman, is that you?

Gravestones by Grendel. Painted many moons ago.

These small graves have also been shown previously. I’ve since glued some sand down over the dodgily-sculpted “dirt” they originally had, and also added some flowers and grass

Reaper Bones Bat Swarms (with their gravestones).

Renedra Gravestones, Graveyard Scenery, Cemetary

The Cemetery, as laid out for a not-so-recent game.

Renedra Gravestones, Graveyard Scenery, Cemetary

I’ve still got plenty more tombstones to work with, and have a Hirst Arts set or two on “the list” of things to buy. The two Garden of Morr sets I’ve got might finally get built this summer, depending on what else I still need to finish and get out of the way, along with the two Bones III Graveyard Expansion sets I got from Reaper. The graveyard is a fun little project, but definitely a slow burn.