Mentor Legion #9 – Scout Squad (Armoured April ’19)

Mentor Legion Space Marine Scout Mentors

Today I have the final five of last month’s models – a squad of five Space Marine Scouts from the Mentor Legion (aka Mentors). As with my previous entries in this army, I’ve used the original/old school livery, though in the case of these models that’s limited to their chapter badge being the “Owl Face.”

Painting Scout Space Marines for me is always a divergent project of sorts, as the common practice of painting them just like their parent chapter, maybe with off-white cloth parts just doesn’t make sense to me. For scouts, at least. With that in mind, I prefer to use camo schemes, along with muted tones, and then throw in a bit of ridiculousness because Space Marines. In this case, it’s the clean, bone chest aquilas, the bits of non-dulled metal scattered across the models along with the teal of their shotgun shells and such (red would have been a little too much!) Oh, and that rope on the sergeant’s hip. Naturally, I was obliged to paint “Geordi LaForge’s” visor in gold.

Mentor Legion Space Marine Scout Mentors

Here’s a little focus on their Chapter Icons, along with a slightly better look at the camouflage pattern used on their armour – inspired by the classic US Woodland.

Mentor Legion Space Marine Scout Mentors

Last shot has a couple of the scouts – a Sergeant and a Neophypte alongside a Tactical Sergeant. Now, I just need to actually, finally complete one of those Tactical Squads to modern rules compliance!

DUST Bunkers (February Terrain ’19)

DUST Axis Heavy Laser Bunker, Allies Heavy Phaser Bunker, Deep Cut Studios Beach Mat 6x4

My final February pieces today – a set of four Bunkers from the DUST games. They’re basically the Dust Axis Heavy Laser Bunker and the Allies Heavy Phaser Bunker, as I picked up wo of each when they were on clearance. I initially sprayed them grey in December, or January? …and then they just sat there for a period of time until one day in February I decided to just get the huge fucking things done and off my scenery painting table, so I went all out on them for the rest of the day, and then a little finishing the next morning, then done.

DUST Axis Heavy Laser Bunker, Allies Heavy Phaser Bunker

DUST Axis Heavy Laser Bunker, Allies Heavy Phaser Bunker

The base coat is a darkish dirty grey, followed by several layers of drybrushing using (horrible to use) craft paints to lighten them up a little. Next was a round of varnish, followed by painting on some of that Vallejo Model Wash and then wiping it off. One more later of varnish, a little more drybrushing, more varnish, and then a heavy coat of Testors’ Dullcote in an attempt to dull them down.

DUST Axis Heavy Laser Bunker, Allies Heavy Phaser Bunker

DUST Axis Heavy Laser Bunker, Allies Heavy Phaser Bunker

The doors were sprayed a darker grey, drybrushed a slightly lighter grey, and then a metallic with a subtle bit of rust, and then done. Grates in the middle of each done in a similar way. There are also a (large) number of artillery pieces that go with these (2 each, so 8 arty pieces), but I’ll paint those sometime down the line.

DUST Axis Heavy Laser Bunker, Allies Heavy Phaser Bunker, Deep Cut Studios Beach Mat 6x4

DUST Axis Heavy Laser Bunker, Allies Heavy Phaser Bunker, Deep Cut Studios Beach Mat 6x4

As you can see from the tabletop photos, I had a particular idea of how they can all be used – though they’re pretty versatile and could be used in pretty much any biome – from ice/snow to desert to temperate without a problem. I wanted to team them up with my Deep Cut Studios Beach Mat, which I’d planned to do a review of after buying it but haven’t gotten around to doing yet.

DUST Axis Heavy Laser Bunker, Allies Heavy Phaser Bunker, Deep Cut Studios Beach Mat 6x4

DUST Axis Heavy Laser Bunker, Allies Heavy Phaser Bunker, Deep Cut Studios Beach Mat 6x4

So I just rooted around a little in some of my scenery tubs to get some suitable bits and pieces out to make up a beach invasion table, obviously inspired by Normandy/the Atlantic Wall. I couldn’t find my little trees, and there are of course a whole lot of other small bits and pieces like additional crates, hedgehogs and such that I either couldn’t find or are still WIP, but still, this quick and easy table looks pretty good, if a tad one-sided. It’d certainly be good for a scenario game with infiltrators, sentries and a bit of espionage!

February Terrain Challenge – Sector Mechanicus #3

I have the final piece of this first wave of my Mechanicus Terrain this evening. A piece based on the core of the same pieces as the first one. And of course, the “family photo”, as I’m about to become much busier on Monday, which will slow down my production again no doubt.

As you can see, this piece has a mixture of the techniques used on both of the previous ones. The same “off-white” scheme as the dome, with the grime streaking combined with the rust effect, occasional bit of model-gouging and chipped paint of the first piece. I’ve also managed to get the crackle paint to work properly on this one as well, which gives the chipped paint a nicer, worn effect.

I still have three more “test” Mechanicus pieces that are still WIP, and they’ll have to be my “second wave” of models for these, as I need to clean up where I was working on them now – and none of them are particularly far along. I’m pretty happy with this one overall, but I feel like I also need to mix up the colours further. I’m not going to “skittles” these things, but a bit of Necromunda blue and Industrial Green for some of these pieces I think will work well enough. The trick will be simply to deploy them in “clusters” of the same colour as often as possible, so they look like a cohesive collection of machinery/objects in different areas of the table rather than the mess that will be if I mix them. I’ll probably have to have a few “silver/metal” pieces that I can use to unify everything and intersperse with the coloured pieces.

February Terrain Challenge – Sector Mechanicus #2

As with the first piece of this Mechanicus Terrain, this piece served(serves?) as one of my initial tests – as does the one that will follow this, and the other three that are still WIP. I wasn’t so sure about this piece, so I decided to mount it on a base for extra stability – in this case, an old CD. I guess the drawback of the base is that the piece becomes that little bit less versatile, as it’s now a bit harder to stick on top of a larger piece. With my luck, it’d just get knocked off the table and end up shattering anyway!

The photos are a bit higher-contrast than IRL, as the base colour of the panels is a light, cream-toned off-white. I thought it’d look good with this as a base, and then given the whole “streaky grime” treatment with that Vallejo Wash, rather than going with the chipped paint look. This kind of “painted” look to the machinery and terrain obviously takes a lot longer than going with bare or rusted metal, so I’m not entirely sure how I will proceed in future once I get past the test pieces that have been started. I do like/prefer this kind of look, but the time investment is pretty huge by comparison. I’ve got one more piece done similarly to this one, with the “cracked/chipped paint” thing from the previous one happening as well, as well as another medium and two larger pieces still in the “metal” stage before I get to assembling any more of this stuff – so I guess I don’t have to worry about deciding too quickly now…

February Terrain Challenge – Sector Mechanicus #1

As part of February’s terrain challenge, I’d hoped to get a ton of Sector Mechanicus terrain done. Clearly, that hasn’t happened, but I have gotten a few smaller test pieces done so far. Here’s the first one I completed. I used the crackle medium again, to see what kinds of effects I could get on this stuff after the recent Ork debris pieces. I also used some Ryza Rust to give some texture to the rust effects in spots. I also used different washes to add to both the rusted and grimy effects (thanks to Dave Kay for the heads-up on those 200ml Vallejo Wash jars!)

On the downside, the spray cans weren’t especially kind to the test pieces that I worked on, with some puckering occurring here and there on some of the pieces (my own damn fault – don’t prime heavy at night!), and I’m not entirely happy with the “speckled” effects of the different layers of the metallic sprays. Even though it’s a bit nitpicky, it’s just something for me to be aware of. On grungy terrain pieces like this one, it all fits in well enough and passes for good enough.

Realm of Chaos – Nurgle’s Children 2019 #16: Plague Toads (again) (Forge World)

Forge World Nurgle Daemon Plague Toads

Today – Miniatures! Here’s the final three of my Plague Toads. This trio bringing me to nine painted ones. This batch being the “yellow” ones, following on from the “brown” ones and the “green” ones. And yeah, I know I need to do a new Nurgle army shot sometime soon.

Individual glamour shots of each of the three, though I skipped the profile and rear shots this time. Perhaps I went a bit conservative on the “glow” from their yellow-green eyes this time as well, but I think they still stand up decently.

You can see what I mean about it it here. It’s there, but it’s subtle. Perhaps too subtle to stand out on the tabletop.

Ah well. I’m just happy to finally have the last* of these done finally!

The nine of them, with their colour coding can be used as three distinct units of three, or they can all be put together to make up a mega-sized unit of nine Plague Toads!

*of course, I didn’t say anything about Pox Riders!

Realm of Chaos – Be’Lakor the Dark Master: The First Daemon Prince – Diabolical December ’18

Be'Lakor the Dark Master: The First Daemon Prince

Finally, Be’Lakor, the Dark Master is complete. I originally started this figure just over three years ago, as part of the original Painting December, which was a personal challenge that became the genesis for our monthly painting challenges. It’s been a rather epic battle to get up the motivation to complete him, due to all the tons of little fiddly bits, and basically, negative inertia towards the model. This is why the challenges exist. To motivate me to get models like this one completed. I based him on the rolled-edge 50mm round base, as a regular 60mm base seemed much too large, while the regular 50mm base seemed a bit.. I dunno. Boring? I didn’t have any official GW 50mm bases at the time (that I could find), so I only had those alternative ones that are a mm or two shorter. I also mounted him up on some cork to increase his height and make him look a little more imposing.

Be'Lakor the Dark Master: The First Daemon Prince

Be'Lakor the Dark Master: The First Daemon Prince

Be'Lakor the Dark Master: The First Daemon Prince

Be'Lakor the Dark Master: The First Daemon Prince

His colour scheme is different to the “official” GW one. It was inspired by a google search I did when trying to figure out how to paint him. It may have been inspired by Noridicus‘ paint scheme, over at Heresy-Online, but given that he talks about how he’s also seen this sort of scheme used, it might have been one of the models that inspired him that also inspired me. I dunno. I know that Nordicus’ model looks great, and I think my rendition also looks pretty good as well.

Be'Lakor the Dark Master: The First Daemon Prince

Finally, I thought a scale shot would be in order, as without it many of these larger models seem to be much smaller than they actually are – so here he is alongside those two bastions of model scale, a Space Marine and a Primaris Space Marine! So, in the end it took three years to get him painted. I’m not sure that it’s been worth the wait, but I’m very definitely happy to have gotten him completed finally!

…now there’s one model left from that original Painting December trio. The Marauder Giant, an otherwise wonderful model with a stupid patchwork tunic. There’s no way he’ll be completed for Dauntess/Diabolical December, but perhaps as a centrepiece model for January?