Realm of Chaos – The Death Guard #2: Poxwalkers #4-6 (Zomtober ’19) (Contrast Paint Experiment #12.1)

Nurgle Poxwalkers

Here’s the other three of my initial six Poxwalkers. I completed these last night and so now these will be going up as the next part of my Zomtober 2019 pledge. Technically, the challenge asks participants to finish a model per week and get them posted up each Sunday. I’ve instead batched them in two sets of three, and so now with six, I feel I’ve participated nicely even if I don’t manage to get any more of these suckers completed.

Nurgle Poxwalkers

These six have been done in the overall yellow-brown-ochre flesh scheme. The next batch of Poxwalkers I do will also be in the same overall look, and then once I get to the first set of duplicates, I’ll start to go down a different skin tone route, probably a little greenish.

Nurgle Poxwalkers

And below, you can see the next few. There appear to still be some missing parts from my Poxwalkers from the Dark Imperium set, so there’s not quite the full set of them below. Not sure if I’ll actually manage to get any more models done in time for Zomtober – as much as I’d like to have a few more done for each week, I still haven’t finished a single goblinoid for my own Orctober Painting Challenge, nor the Dreadtober painting challenge!

Realm of Chaos – The Death Guard #1: Poxwalkers #1-3 (Zomtober ’19) (Contrast Paint Experiment #12)

Nurgle Poxwalkers

And with this trio of figures, my force of modern Death Guard officially begins! Initiated as part of my Contrast Paint Experiment series after seeing and being inspired to get started on them by what Krautscientist did with his GW sample models, not to mention seeing painters like Wudugast and Ann pound them out for month after month – but even so, they kind of stalled a bit on the desk – I’d planned to finish these in August, then September as part of Squaddie September, but they missed both marks. Now, thanks to the Zomtober Painting Challenge over on Brummie’s Wargaming Blog, I’ve got the first three of my initial half-dozen of the suckers finished this afternoon. For those who are unaware, the Zomtober Challenge is to paint up a Zombie or a Survivor each week and have them posted up by the Sunday.

Nurgle Poxwalkers

Thankfully, there appears to be enough flexibility to allow people like me who are more likely to get the zeds (or poxies) painted up in a single or pair of batches to participate as well as allow non-standard Zombies like these Poxwalkers to contribute. So I’ve been able to leverage that into some painted models. Of course, “Poxwalkers” and the new, “horny” design tweak is simply GW’s slight reworking of the previous “Plague Zombie” concept into something more trademark-friendly for their own purposes. So it’s all the same, pretty much.

On the Contrast Paint front, these models are pretty much perfect for the stuff – organic, mutated, discoloured, not-quite-right, and highly detailed. All factors that make the Contrast Paints work perfectly with them while being quite forgiving of the colours looking a bit off or improper here and there. It’s pretty much guaranteed that once the other half of the six I started are done, I’ll be starting on some more, regardles sof whether they get finished during Zomtober or not.

And yeah, since these things aren’t Nurgle Daemons but are instead part of the chaff from the Death Guard, they officially mark my beginning to paint the 40k-Mortal half of my Nurgle forces…

Realm of Chaos – Nurgle’s Children 2019 #22: Beast of Nurgle V1 (1990) Awesome August ’19

Realm of Chaos, Lost and the Damned, Nurgle Daemons, 1990, Beast of Nurgle, Original Oldhammer

I finally finished it! I’ve had this model since it was released, back in 1990-1. It’s been glued together almost as long. One of the feel fell off, and was lost to time, so I had to recast it using Oyomaru (aka Blue Stuff) and Kneadatite (Greenstuff). Luckily, because Nurgle, it being slightly imperfect was fine. Despite the base feeling a little big (especially compared to the 40mm square it came with), I’ve gone for a 60mm round here rather than an oval for consistency with the new models that I’ll be adding later and mixing in.

Realm of Chaos, Lost and the Damned, Nurgle Daemons, 1990, Beast of Nurgle, Original Oldhammer

The Main reasons this one took so long to get painted were the gaping big bloody seam down the middle of the model’s face and body, because metal (finally sorted with putty) – as well as no pressing need to paint it for anything (now rectified with that Nurgle Daemon Army I’ve been working on), and working out a scheme (just based it on the other models in the force). So now the bloody thing is finally done! Hurrah!

Realm of Chaos, Lost and the Damned, Nurgle Daemons, 1990, Beast of Nurgle, Plaguebearers, Plague Bearers, Great Unclean One, Original Oldhammer

Here’s a nice little gathering of the old-school, original Oldhammer Realm of Chaos Nurgle Daemons. Well, except for the damned Nurglings! I guess I will have to paint them sooner rather than later after all!

I did also pick up three more of these a few years ago on eBay. And I have a V2 Beast that I bought just to use as tentacle bits who has since lost a few, so I’ve also got that in need of repairs. I also found a metal V3 beast in blister just the other day. (And I still regret passing on the pair of those I saw second-hand that one time). Once those five are assembled and painted though – all of my metal Nurgle Daemons will finally be done and I can allow myself to start on the newer plastic plastics while continuing to work through the last few resins.

Well, all the metal will be done except for the Nurglings… but they can be done on a more casual basis, surely?

Mentor Legion #9 – Scout Squad (Armoured April ’19)

Mentor Legion Space Marine Scout Mentors

Today I have the final five of last month’s models – a squad of five Space Marine Scouts from the Mentor Legion (aka Mentors). As with my previous entries in this army, I’ve used the original/old school livery, though in the case of these models that’s limited to their chapter badge being the “Owl Face.”

Painting Scout Space Marines for me is always a divergent project of sorts, as the common practice of painting them just like their parent chapter, maybe with off-white cloth parts just doesn’t make sense to me. For scouts, at least. With that in mind, I prefer to use camo schemes, along with muted tones, and then throw in a bit of ridiculousness because Space Marines. In this case, it’s the clean, bone chest aquilas, the bits of non-dulled metal scattered across the models along with the teal of their shotgun shells and such (red would have been a little too much!) Oh, and that rope on the sergeant’s hip. Naturally, I was obliged to paint “Geordi LaForge’s” visor in gold.

Mentor Legion Space Marine Scout Mentors

Here’s a little focus on their Chapter Icons, along with a slightly better look at the camouflage pattern used on their armour – inspired by the classic US Woodland.

Mentor Legion Space Marine Scout Mentors

Last shot has a couple of the scouts – a Sergeant and a Neophypte alongside a Tactical Sergeant. Now, I just need to actually, finally complete one of those Tactical Squads to modern rules compliance!

DUST Bunkers (February Terrain ’19)

DUST Axis Heavy Laser Bunker, Allies Heavy Phaser Bunker, Deep Cut Studios Beach Mat 6x4

My final February pieces today – a set of four Bunkers from the DUST games. They’re basically the Dust Axis Heavy Laser Bunker and the Allies Heavy Phaser Bunker, as I picked up wo of each when they were on clearance. I initially sprayed them grey in December, or January? …and then they just sat there for a period of time until one day in February I decided to just get the huge fucking things done and off my scenery painting table, so I went all out on them for the rest of the day, and then a little finishing the next morning, then done.

DUST Axis Heavy Laser Bunker, Allies Heavy Phaser Bunker

DUST Axis Heavy Laser Bunker, Allies Heavy Phaser Bunker

The base coat is a darkish dirty grey, followed by several layers of drybrushing using (horrible to use) craft paints to lighten them up a little. Next was a round of varnish, followed by painting on some of that Vallejo Model Wash and then wiping it off. One more later of varnish, a little more drybrushing, more varnish, and then a heavy coat of Testors’ Dullcote in an attempt to dull them down.

DUST Axis Heavy Laser Bunker, Allies Heavy Phaser Bunker

DUST Axis Heavy Laser Bunker, Allies Heavy Phaser Bunker

The doors were sprayed a darker grey, drybrushed a slightly lighter grey, and then a metallic with a subtle bit of rust, and then done. Grates in the middle of each done in a similar way. There are also a (large) number of artillery pieces that go with these (2 each, so 8 arty pieces), but I’ll paint those sometime down the line.

DUST Axis Heavy Laser Bunker, Allies Heavy Phaser Bunker, Deep Cut Studios Beach Mat 6x4

DUST Axis Heavy Laser Bunker, Allies Heavy Phaser Bunker, Deep Cut Studios Beach Mat 6x4

As you can see from the tabletop photos, I had a particular idea of how they can all be used – though they’re pretty versatile and could be used in pretty much any biome – from ice/snow to desert to temperate without a problem. I wanted to team them up with my Deep Cut Studios Beach Mat, which I’d planned to do a review of after buying it but haven’t gotten around to doing yet.

DUST Axis Heavy Laser Bunker, Allies Heavy Phaser Bunker, Deep Cut Studios Beach Mat 6x4

DUST Axis Heavy Laser Bunker, Allies Heavy Phaser Bunker, Deep Cut Studios Beach Mat 6x4

So I just rooted around a little in some of my scenery tubs to get some suitable bits and pieces out to make up a beach invasion table, obviously inspired by Normandy/the Atlantic Wall. I couldn’t find my little trees, and there are of course a whole lot of other small bits and pieces like additional crates, hedgehogs and such that I either couldn’t find or are still WIP, but still, this quick and easy table looks pretty good, if a tad one-sided. It’d certainly be good for a scenario game with infiltrators, sentries and a bit of espionage!

February Terrain Challenge – Sector Mechanicus #3

I have the final piece of this first wave of my Mechanicus Terrain this evening. A piece based on the core of the same pieces as the first one. And of course, the “family photo”, as I’m about to become much busier on Monday, which will slow down my production again no doubt.

As you can see, this piece has a mixture of the techniques used on both of the previous ones. The same “off-white” scheme as the dome, with the grime streaking combined with the rust effect, occasional bit of model-gouging and chipped paint of the first piece. I’ve also managed to get the crackle paint to work properly on this one as well, which gives the chipped paint a nicer, worn effect.

I still have three more “test” Mechanicus pieces that are still WIP, and they’ll have to be my “second wave” of models for these, as I need to clean up where I was working on them now – and none of them are particularly far along. I’m pretty happy with this one overall, but I feel like I also need to mix up the colours further. I’m not going to “skittles” these things, but a bit of Necromunda blue and Industrial Green for some of these pieces I think will work well enough. The trick will be simply to deploy them in “clusters” of the same colour as often as possible, so they look like a cohesive collection of machinery/objects in different areas of the table rather than the mess that will be if I mix them. I’ll probably have to have a few “silver/metal” pieces that I can use to unify everything and intersperse with the coloured pieces.

February Terrain Challenge – Sector Mechanicus #2

As with the first piece of this Mechanicus Terrain, this piece served(serves?) as one of my initial tests – as does the one that will follow this, and the other three that are still WIP. I wasn’t so sure about this piece, so I decided to mount it on a base for extra stability – in this case, an old CD. I guess the drawback of the base is that the piece becomes that little bit less versatile, as it’s now a bit harder to stick on top of a larger piece. With my luck, it’d just get knocked off the table and end up shattering anyway!

The photos are a bit higher-contrast than IRL, as the base colour of the panels is a light, cream-toned off-white. I thought it’d look good with this as a base, and then given the whole “streaky grime” treatment with that Vallejo Wash, rather than going with the chipped paint look. This kind of “painted” look to the machinery and terrain obviously takes a lot longer than going with bare or rusted metal, so I’m not entirely sure how I will proceed in future once I get past the test pieces that have been started. I do like/prefer this kind of look, but the time investment is pretty huge by comparison. I’ve got one more piece done similarly to this one, with the “cracked/chipped paint” thing from the previous one happening as well, as well as another medium and two larger pieces still in the “metal” stage before I get to assembling any more of this stuff – so I guess I don’t have to worry about deciding too quickly now…