Zombicide Toxic City Mall Expansion: Toxic Zombie Abominations (Squaddie September ’19, Contrast Paint Experiment #11)

Zombicide Toxic City Mall Expansion: Toxic Zombie Abominations

The next batch of three from my “I should paint those Zombicide Abominations” run, the Toxic Abominations from the Toxic City Mall expansion. These obviously closely follow the trio of Berserker Zombies from the other day, and were started immediately after those were completed. Like the previous batch, a lot of the work was done with Contrast paints, though I couldn’t resist combining them with “normal” painting techniques as well – which – let’s face it – is always going to give the best results. So after using different greens and combinations (because I mix my colours) from the Contrast range, these were all given a yellow glaze, and then the boils were goven some extra yellow and/or red to bring them to …the boil.

Zombicide Toxic City Mall Expansion: Toxic Zombie Abominations

Because Zombicide humour, the models are wearing undies or Speedos and wearing fluffy bunny slippers, as well as what may be tanning goggles, sunglasses or sleep masks. To keep it simple and make the three of them a little distinguishable, I went with different accessory schemes for the three of them – red/pink, “white”, and blue. Not sure why the models are covered in little squares, but they’re there on the artwork. I wasn’t sure what to do with them, as they’re a bit of a crappy detail of the sculpts – so I simply painted them flouro, as though they’re Post-Its. Again, because WTF else was there to do with them?

Zombicide, Toxic Zombie Abominations, Berserker Zombie Abominations

As with their Berserker brethren, these aren’t amazing models, but they’re quite decent, especially for boardgame monsters. These also have the benefit of fitting into the Nurgle force if need be as… I dunno? Plaguebeaers? Yeah, that’ll do it. They painted up pretty easily, were another fun (as opposed to shitty) experiment with the Contrast paints, and give me another trio “Squad” for September’s painting challenge. I’ll take that.

There’s a couple of little “Easter Eggs” on one of them for the sharp-eyed as well. Now that leaves me with the Orcish Abomination from Green Horde and the regular ones from the base game to do. And that’s before I get into the crazytown special ones from the later campaigns. If only I could get a break from dealing with other people’s needy and/or helpless bullshit for more than a scattered single day at a time…

Gobbla the Squig (No Skarsnik …yet) (Kev Adams, 1994)

Gobbla the Squig, Kev Adams, 1994

A quickie today. A month or so ago, I showed off Berkeley, Zombie Survivor which I painted as part of a “pick two”, where I asked Marouda to choose two models off my desk that I’d get painted. Berkeley, obviously was the first, and Gobbla, shown above and below, was the second of them. Gobbla here has actually been completed for a couple of weeks now, but there was a delay with taking the photos, and now an even longer delay in writing this post and getting him up on the blog.

Gobbla the Squig, Kev Adams, 1994

This is the first version of Gobbla, and I do need to find and then complete the accompanying version of Skarsnik to have the infamous duo done, finally. I just had a 20-minute look for Skarsnik, and while I found a bunch of models that I’d like to complete for Neglected Orctober next month, there’s no sign of the Infamous Goblin Shaman himself…

Paint-wise, he’s come up a bit shiner in these photograps than he is in hand, but hin skin does have a satin finish. Hopefully he looks a bit better when I show him again side by side with Skarsnik (eventually). There’s a fair bit of Contrast paint in him as well, though used in diluted form (using the medium) for some nice, densely-coloured but still opaque washes.

Neglected October plus Orctober & Orcslayer-Tober: Oct 2019 Community Painting Challenge.

First things first – the July and August Challenge Community Round-Ups are coming. I’d planned to have at least one of them done by now, but I’ve been both flat out and under the weather for the last week, which was supposed to be a time for me to have a bit of a rest. No such luck, of course. So.. they’ll still get done, but my descriptive bits will probably be a lot more concise.

I’ve also been doing a bit of painting myself, but again – not nearly as much as I’d like. There are at least three sets of three models that “should have” been done, like a week ago. Actually, I still haven’t had a chance to finalise the flocking for the final one of my own Awesome August models, so at this point I probably won’t even count it anymore…

Still, the world rolls on, and so here’s the (slightly late) October Challenge Announcement Post. As with last year, I’m going with the Orc theme, so anyone’s greenskins of any type (even if they have grey, brown, ochre, etc skin) will count, that’s across any games or models of course as long as they’re Orc-related (yeah, I’ll allow Squigs).

UPDATE: We’re now also including Orc-Slayers as part of this month’s challenge!

The other part of the challenge, which helps to make it accessable to pretty much anyone is the Neglected Models part. To summarise (since I have no energy right now), this means a model that was started more than 6 months ago but has been left to linger on the proverbial “shelf of shame”.

What’s “started”? Well, I’ll leave that up to you. Anything from “just needs a wash to be finished” to “I glued it together” works for me. The point – as always – being to help motivate people to get stuff finished that has been hanging out for too long. Nothing started that’s sat for more than 6 months? Well in that case, I firstly admire your discipline, and secondly, I’ll take something that you’ve owned for 6 months+ that you haven’t done anything to. Because I’m nice like that.

Usually, I try to comb through previous versions of the month’s challenge to add in some examples by participants, but like I said, I’ve got no energy still, so you get a few of my own Neglected and Orcish models, plucked from the photos stored here on WordPress. Don’t worry about me either, I’ll be fine in a day or three. 🙂

That’s pretty much it. If you might be interested, you’ve got a couple of days left for thinking about it before the challenge starts – though if you’re keen there’s also no reason you can’t be working on your models. Because it’s only about completing models in October. I don’t care when you started them!  😀

There’s also no special criteria as to who can or cannot participate. If you’d like to participate, then you can. Simples.

Oh, and Neglected Scenery counts as well. Because why would it not?

Zombicide Season 2: Prison Outbreak – Berserker Zombie Abominations (Squaddie September ’19, Contrast Paint Experiment #10)

Zombicide Season 2: Prison Outbreak - Berserker Zombie Abominations

Lobster, anyone?

I decided some time ago that I should paint up some of the zombies from my Zombicide games, and given just how bloody many of them there are, the best place to start would be with the “hero” zombies – which pretty much means the Abominations. So I selected them from my box o’ zombies, washed them down (well, Marouda did that), and then put them in a container awaiting paint.

Then quite a few months went by. Then the Contrast Paints came out. Then at some point, I decided that these boardgame zombie models would be another good place to experiment with the Contrast paints in order to get the models done that much faster while still making an effort to make them look decent. They’re a bit crazy looking, but they’re still better than a lot of the Shadows of Brimstone models…

Zombicide Season 2: Prison Outbreak - Berserker Zombie Abominations

This time I decided to make use of them predominantly as the main method, and then use regular paints and methods for finishing and finer details. With that in mind, and the reddish plastic of the Berserkers (which also serves as an easy differentiator in the game) I went for a (cooked) crustacean kind of look to their armoured plates, using a mix of Blood Angels Red and Flesh Tearers Red, finished with gloss – with patches of pale skin mostly to add some visual interest and break up the large areas of red, even though I could have easily justified the whole of their bodies as shell/carapace. I also did their prison jumpsuits with contrast Gryph-Hound Orange mixed with Iyanden Yellow for that nice, bright look to them. I decided on three colours of hair to make identification in-game a little easier “move the blond one”, etc. The hair strands on top of their head had to be painted in, since the minis were perfectly smooth, and it looked pretty crappy. I also highlighted their spikes and claws with regular paint, as well as painting in their eyes and teeth.

They still have a “painted with washes” look to them, and the left hands are a bit rough, but overall the higher level of detail on these models works much more effectively than the recent Brimstone models I’ve used the Contrast Paints with, giving a much more effective and nicer result. I see more Contrast Paint Zombicide Zombies in my future…

Oh yeah. Three models makes for a squad by the rules of this month’s painting challenge. It also serves to illustrate a strong part of why the minimum for a squad of for 3 rather than 5 or 10. It allows people (not just me) to get boardgame models or larger wargame models that typically come in smaller unit sizes painted up and have them count.

Necromunda ’95! – Bounty Hunter with Bionic Arm (Gary Morley, 1995-6) (Squaddie September ’19)

Necromunda 1995, Bounty Hunter with Bionic Arm and Chainsword, Gary Morley, 1995-6

Today’s model is one of my favourites from the original Necromunda range. Sculpted by Gary Morley, this model is a good example to show that the guy really can sculpt well, and it’s probably worth noting that there is a story behind the obscenity that it the original Nagash sculpt. Anyways, this bounty hunter naturally needed to make it into my 1990’s gang (as a ganger).

Necromunda 1995, Bounty Hunter with Bionic Arm and Chainsword, Gary Morley, 1995-6

Once again, I’ve done some 2019 toning down of some of the more garish elements, and those that just didn’t look good to my modern eye. The end circle on the chainsword, along with the black and silver motor parts near the handgrip were red, the blue power cable for his (hotshot) lasgun was originally bright green, and the little parchment bounty tickets that are now white with “text” on them were previously red.

Necromunda 1995, Bounty Hunter with Bionic Arm and Chainsword, Gary Morley, 1995-6

No changes to the back half of him, aside from the cable I’ve already mentioned. The purple tribal-esque tattoos were inspired by those worn by Avril in Grendel Tales: Homecoming.

Necromunda 1995, Bounty Hunter with Bionic Arm and Chainsword, Gary Morley, 1995-6

I included this shot so that we can see behind the chainsword (as opposed to Behind the Music!) These pics came out a little soft/blurry, unfortunately, so I may redo them when/if I have time in the future.

Necromunda 1995, Bounty Hunter with Bionic Arm and Chainsword, Gary Morley, 1995-6

Finally, this guy plus the other two Necro figures from my old Grendel gang actually give me a group of three – so they qualify for a Squaddie September success! Yay me!

Shadows of Brimstone: Feral Vampires + Contrast Paint Experiment #9 (Squaddie September ’19)

Shadows of Brimstone: Feral Vampires

A several day break and then more Shadows of Brimstone models! Am I trying to tank my blog’s views? Half-jokes aside, once again these aren’t good models. The good old “easy wins” motivation based on them being quite simple looking on sprue, plus the chance to try out the Contrast Paints in a much more involved way got these going. I went with the three different coloured coats for the dual purposes of variaton, as well as (3) grunts, (2) elites, (1) leader should that kind of breakdown ever be needed. I left dark red available in case I have the resin “hero” figure somewhere in the mess of a Kickstarter delivery that this game had.

The official package (which I didn’t get – because Kickstarter) artwork quality is straight from RPG sourcebooks circa 1992.

Painting was pretty simple. They were all sprayed Grey Seer and I basecoated the coats in Contrast Dark Angels Green, Ultramarines Blue and.. um.. one of the browns. Gore-Grunta Fur maybe? Unfortunately, it looked …a bit shit. So I gave all three types some drybrushing to add some nice nuance to the colour and then a wash to finish. Yes, Contrast by itself wasn’t good enough for these shitty models. To be fair, I blame the sculpts as much as the paint. Thinned (with Medium) purple for their heads, snakebite leather over a yellow-white for the nails and teeth, and some Blood Angels Red for their mouths and the blood effects there – which was originally a bit of slop on the first couple that I intended to overpaint, before I decided to keep it and go with it on the rest. That’s pretty much it.

Shadows of Brimstone: Feral Vampires

So what did the Contrast paint add to the process of painting these models? Well, I guess motivation was a big part. They’re pretty mediocre models, so the idea of spending normal amounts of time painting them in the normal manner did not appeal at all, while simpletown Contrast painting did. Could I have gotten pretty much the same effect if I’d used traditional paints on these, as well as thinning my Army Painter Purple wash for the skin? Yeah, pretty much, although a bunch of their native shading is still quite evident on these models. On these, though – the Contrast Paints special powers are pretty negligible because I wasn’t satisfied with how they came out.

Shadows of Brimstone: Feral Vampires

But that’s really what I’m working out here. I’ve painted for over thirty years using basically the same methods, or more accurately, building on the same methods I learned as a kid/teen. Now these new paints have come along – and despite what too many people with more mouth than experience will tell you (especially on places like Dakka) – are not exactly the same as painting with washes or Les Bursley’s custom washes. They have similarities for sure, but they are different, and because I don’t have my head up my arsehole – I see a new set of tools and am figuring out how to use them and where and how they fit in my workflow.

Aside from “dedicated” models like these, I do find them really useful for small spot-points of shading, as they’re denser than traditional washes but more translucent than paint washes, and I’m finding that a lot of them are getting regular use in that manner.

As for these models? In the end, I have six more not-good-but-not-terrible completed models for the boardgame and any other use that might come up on the tabletop. Now to prep another little batch of nonsensical Brimstone models for the next lot…

Necromunda ’95! – “Catachan” Gangers with Lasgun; Meltagun/Flamer (Michael Perry, 1993-4)

Jungle Fighter with Lasgun 1 0437/2, Jungle Fighter with Melta-gun 0437/6, Necromunda 1995, Michael Perry, 1993-4

Here’s the final pair of the metal Catachan models used in my original Necromunda gang. Like the previous pair of Necro-Catachans, this pair was also designed to represent two versions of the same gang member. In this case, a ganger picked up the “specialist” (from memory) skill which then allowed them to use a special weapon (funny, dat!) At this point in time, I don’t think the metal Catachan with flamer was yet released – as the metal IG model ranges of the time each had some of the special and heavy weapons, yet lacked the full range – and so this meant that the closest I could come up with and use was the Meltagun. Either that or I thought that the Flamer design of the day – when seen on humans as opposed to Marines – looked a bit shitty. Because that would also be accurate.

Jungle Fighter with Lasgun 1 0437/2, Jungle Fighter with Melta-gun 0437/6, Necromunda 1995, Michael Perry, 1993-4

If you look at the weapon itself, it looks “close enough” to be used as a flamethrower. To really drive the point home, I did some 1995-level conversion by adding the fuel tank backpack, shoulder straps made from thin card and a fuel line cable from copper wire. His backup lasgun was added to the backpack, in the same way I tended to do with all my Necromunda heavies.

Jungle Fighter with Lasgun 1 0437/2, Jungle Fighter with Melta-gun 0437/6, Necromunda 1995, Michael Perry, 1993-4

As with the last pair, these guys were pretty much painted – though in a 1995 sense. I did touch up a small amount of damage, rebase them entirely, and then repaint a few of the more garish elements – toned down the guns from superbright blue, repainted the fuel line from lime green to striped black and yellow. I mean, we still have forms of all four primary colours here. Just two of them are less eye-meltingly bright now. I did decide to leave the pants in their original state. I’m also not quite sure what that red camo is supposed to blend into, but I digress – just think of them as “fashion” fatigues, the likes you’ve probably seen around at some stage.

While nothing especially outstanding, and still way more garish than I’d do them today, I’m happy to see this pair updated and once again – fully table-ready, 20 years later.