D&D Monster Manual 83: The Legend of Drizzt Adventure Boardgame – Complete!

D&D Dungeons and Dragons Miniatures, The Legend of Drizzt Adventure Boardgame Miniatures complete painted set

Time to put a bow on this one!~ In the past, I’ve shared my completed Villains from the D&D Wrath of Ashardalon adventure boardgame, as well as the completed Villains from the D&D Castle Ravenloft adventure boardgame. This time, I’ve gone one better and completed all of the models from The Legend of Drizzt Adventure Boardgame – so here’s the picture-post for this set..

I started working on these models back around June 2020, when we were last playing through these games with a repeat-playthrough of both of the previous games – Ravenloft and Ashardalon. After completing Ashardalon we moved onto other boardgames until recently, which also served as a nice motivation to get cracking back on these Drizzt models.

D&D Dungeons and Dragons Miniatures, The Legend of Drizzt Adventure Boardgame Miniatures complete painted set

It’s been nice playing the game with a fully-painted set, even with the caveat that we’re still not using the Cattie-Brie or Bruenor Battlehammer models as the proxies that we were using are still a lot better…

D&D Dungeons and Dragons Miniatures, The Legend of Drizzt Adventure Boardgame Miniatures complete painted set

I do have plans to “upgrade” a few of the other models from this set in time – though the intent there is also to continue to use them in future “combined box” games of this series.

D&D Dungeons and Dragons Miniatures, The Legend of Drizzt Adventure Boardgame Miniatures complete painted set

The next of these D&D Adventure System Boxed games for the future, chronoligically, will be Temple of Elemental Evil. Looking at the figure list for ToEE, I’ve painted none of the Monsters, the smaller 6 of the 8 Villains, and 3 of the 5 heroes, with the other 2 heroes incidentally cleaned up and primed in the last week. So still the majority of the set to even start on! I guess we’ll see if the D&D boardgames can keep my interest and enthusiasm long enough to make a further dent into the next set….

EDIT – Damn! I forgot one figure for the group shot! There’s also this lovely lady…

D&D Dungeons and Dragons The Legend of Drizzt Adventure Boardgame - Yochlol, Handmaiden of Lolth

Yochlol, Handmaiden of Lolth. See? She’s waving!

27 thoughts on “D&D Monster Manual 83: The Legend of Drizzt Adventure Boardgame – Complete!

  1. Awesome looking set all painted up mate, and hopefully the next box box doesn’t have too many bad sculpts in it to dampen your enthusiasm.

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    • Unfortunately, the sculpts never really improved from set to sett. Though I don’t have the last one or two of them. For what you get in the box though, the prices are pretty damned reasonable. Tons of minis, dungeon tiles, counters, etc.

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      • I’ll have to defer to the master of D&D boxed sets on that one! 😃 I think my last set was Drizzt, so I apparently stopped before the improvements. I’ll have to check the game closet again to see if I picked up Elemental Evil though.

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      • Ok, I do have Elemental Evil. Looking through that and Drizzt, I guess there is a bit of a difference. The Ettin and some of the characters look decent. I’m not sure why they included such a small dragon model though, it looks so weird scale wise. I’m not sure how you painted that “Balor”.
        Looking at mine I would guess that it’s about impossible to get a paint brush past the wings and whip!

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      • Yeah, I wouldn’t accuse the ToEE (or later) boxes of being filled with amazing models, but they’re certainly better than most of the ones from the earlier era. The Wizkids models stand out as “finer” sculpts overall as opposed to the chonk of the WotC era.
        As I recall, there was a gap of quite a few years between the release of the original three and the later boxes.
        My guess with the tiny black dragon is that was simply the sculpt that they already had available (maybe from that X-Wing-ish game? Attack Wing I think it was called…) Also, probably cheaper to produce than a really large model like this Balor, Dracoloche or Ashardalon the Red Dragon.
        As for painting the big red bastard, heat treating them with boiling water to open them up a bit helped a lot, and then using Contrast Paints on the textured details really pulled their weight from there..

        D&D Monster Manual 64: The Legend of Drizzt – Errtu, Balor

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      • Yea, that makes sense on the Black Dragon. I was just a bit bummed as he actually had the classic look. Something that isn’t as easy to find as I thought when I last searched dragon minis.

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  2. Again, a huge congrats for making it through this set! I can’t believe how much your painting has elevated those sculpts. Truly amazing, man! The overall colors of the set also have a nice theme to them, with the blues and purples. Which also makes the ‘Balrog?’ stand out. I didn’t realize they had one in the box, and I can’t remember what it’s called. I’ll have to take a look and see.

    Liked by 3 people

    • Thanks mate! Painted models will always elevate any miniatures I think over bare plastic, no matter how good, bad or otherwise the sculpt is.
      Good call on the colour themes – there’s a bit of blue, purple, green and red through there with the spiders and the Balor.

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  3. You know me, mate. I love a good group shot and as I said last time, this is a well-deserved one too. All in all, it doesn’t seem like these games come with quite as many minis as many others do (which I’d say is a good thing). One things for sure though, these minis look fantastic together!

    Liked by 1 person

    • I do indeed! I was thinking abotu how this post would be coming very soon when you were talking about your appreciacion of group shots recently. 🙂
      These games are more about defeating a few (1-3) monsters at a time of various types, perhaps with a boss or miniboss in much more of a D&D-ish fashion than something like the Zombicide games, which are all about fending off/fighting/escaping/defeating the endless undead hordes.

      Liked by 1 person

      • You have to appreciate the work that goes into creating a group shot. Its the culmination of hours of work!

        That makes sense on the smaller number of enemies. I would say Hellboy tends to be more like D&D (unless you’re crazy and open a bunch of doors without killing much) than Zombicide so I feel like I have a pretty good idea of what you’re talking about 🙂

        Liked by 1 person

      • Yep, the main monster-spawn mechanic in this series of games is exploring an unexplored tile edge, so you get 1 monster at a time outside of scenario-dependant special tiles or the odd Encounter card that causes a spawn.
        One problem that happens far too often with group shots is that elusive extra figure or three that only turn up after the photos are taken and the models are put away… 😮

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  4. Pingback: 5 on Friday 12/05/23 – No Rerolls

    • Thank you! I’m working on the next set now, and I also need to go back and finish the final few (sub-par hero models) from the previous sets as well!

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