February Terrain Challenge – Sector Mechanicus #3

I have the final piece of this first wave of my Mechanicus Terrain this evening. A piece based on the core of the same pieces as the first one. And of course, the “family photo”, as I’m about to become much busier on Monday, which will slow down my production again no doubt.

As you can see, this piece has a mixture of the techniques used on both of the previous ones. The same “off-white” scheme as the dome, with the grime streaking combined with the rust effect, occasional bit of model-gouging and chipped paint of the first piece. I’ve also managed to get the crackle paint to work properly on this one as well, which gives the chipped paint a nicer, worn effect.

I still have three more “test” Mechanicus pieces that are still WIP, and they’ll have to be my “second wave” of models for these, as I need to clean up where I was working on them now – and none of them are particularly far along. I’m pretty happy with this one overall, but I feel like I also need to mix up the colours further. I’m not going to “skittles” these things, but a bit of Necromunda blue and Industrial Green for some of these pieces I think will work well enough. The trick will be simply to deploy them in “clusters” of the same colour as often as possible, so they look like a cohesive collection of machinery/objects in different areas of the table rather than the mess that will be if I mix them. I’ll probably have to have a few “silver/metal” pieces that I can use to unify everything and intersperse with the coloured pieces.

February Terrain Challenge – Sector Mechanicus #2

As with the first piece of this Mechanicus Terrain, this piece served(serves?) as one of my initial tests – as does the one that will follow this, and the other three that are still WIP. I wasn’t so sure about this piece, so I decided to mount it on a base for extra stability – in this case, an old CD. I guess the drawback of the base is that the piece becomes that little bit less versatile, as it’s now a bit harder to stick on top of a larger piece. With my luck, it’d just get knocked off the table and end up shattering anyway!

The photos are a bit higher-contrast than IRL, as the base colour of the panels is a light, cream-toned off-white. I thought it’d look good with this as a base, and then given the whole “streaky grime” treatment with that Vallejo Wash, rather than going with the chipped paint look. This kind of “painted” look to the machinery and terrain obviously takes a lot longer than going with bare or rusted metal, so I’m not entirely sure how I will proceed in future once I get past the test pieces that have been started. I do like/prefer this kind of look, but the time investment is pretty huge by comparison. I’ve got one more piece done similarly to this one, with the “cracked/chipped paint” thing from the previous one happening as well, as well as another medium and two larger pieces still in the “metal” stage before I get to assembling any more of this stuff – so I guess I don’t have to worry about deciding too quickly now…

February Terrain Challenge – Sector Mechanicus #1

As part of February’s terrain challenge, I’d hoped to get a ton of Sector Mechanicus terrain done. Clearly, that hasn’t happened, but I have gotten a few smaller test pieces done so far. Here’s the first one I completed. I used the crackle medium again, to see what kinds of effects I could get on this stuff after the recent Ork debris pieces. I also used some Ryza Rust to give some texture to the rust effects in spots. I also used different washes to add to both the rusted and grimy effects (thanks to Dave Kay for the heads-up on those 200ml Vallejo Wash jars!)

On the downside, the spray cans weren’t especially kind to the test pieces that I worked on, with some puckering occurring here and there on some of the pieces (my own damn fault – don’t prime heavy at night!), and I’m not entirely happy with the “speckled” effects of the different layers of the metallic sprays. Even though it’s a bit nitpicky, it’s just something for me to be aware of. On grungy terrain pieces like this one, it all fits in well enough and passes for good enough.

Adeptus Ministorum Priests: Imperial Preacher 1 (1997), Chaos Cultist (1999), (converted) Redemptionist (1997) – Neglected February 2019

Imperial Preacher 1 (1997), Chaos Cultist (1999), (converted) Redemptionist (1997)

This trio of models was completed in February, after a long, long time in the making. So long, in fact that I don’t precisely recall when they were started, though I do know that they were all started independently of one another, and it was only over the years that the three became a trio of models that I stored and considered together.

The first one of these models, on our left with the sword – is the second of my “proper” Preachers that I painted from the line that came out with the 2nd Edition Sisters of Battle Codex. The first was done years ago now, but I’m not sure where the model is, though improbably, the other model is still available new from GW. Possibly with some of my Imperial Guard, or more likely in one of the two missing figures cases that house a lot of my Blood Bowl and Necromunda figures. I’ll take some pics and post him up when I find him. This guy is the one that we’d always joke around and refer to as “Keith from The Prodigy”, because of his hairstyle. A bit grim in a way for me to have just finished him and have been listening a little to The Prodigy recently. 😦

Imperial Preacher 1 (1997), Chaos Cultist (1999), (converted) Redemptionist (1997)

The second of these models – the shirtless fellow in the middle – is from the small range of metal Chaos Cultists released during 3rd Edition 40k in 1999. There were two Demagogues and six Cultists. I have a couple more of these, but I’m not sure if I got all of them. This guy is “Chaos Cultist 6”, but I felt like he wasn’t exceptionally Chaos-y, and with an appropriate paint job would fit in with the wider group of Redemptionists, who I had painted in similar schemes, along with my Preachers and even my WHFB Flagellants. This was to create a consistent visual theme between the models where you could see that the Redemptionists and even my Cawdor, who could sub for Ministorum Troops, PDF or Imperial Guard – as well as Necromunda Gangers (and, obviously, cultists of almost whatever was needed). This of course, is where the divergent styles of basing that I’m doing now in the twenty-teens creates a potential problem.

Imperial Preacher 1 (1997), Chaos Cultist (1999), (converted) Redemptionist (1997)

The third of these preachers was originally a Necromunda Redemptionist model, specifically – Brethren with Stub Gun and Autopistol. As you can see, the Stub Gun was removed and replaced with a bell on a chain (from the plastic WHFB Zombie kit) and a bearded head from one of the Empire kits. Probably the kit that came packed in with Mordheim.

So that’s it. Though I am pretty pleased to have finally completed this trio of models that sat, part-finished and thoroughly Neglected for well over a decade and more!

Necromunda! – Ratskin Scout (Neglected Model September ’18)

Necromunda Ratskin Scout With Shotgun 2

Another Neglected model found in a figure case towards the end of September was this Ratskin scout, from the original release of Necromunda back in the mid 1990s’. This model was released in 1995 or thereabouts, and is a Michael Perry sculpt.

Necromunda Ratskin Scout With Shotgun 2

I had of course painted about half of it, and basecoated about 95% of it, but when I got it out of the case, I decided to completely paint the skin in a more ruddy tone, repaint the pants from the dark green that they were in originally with a brown leathery colour, redo the browns on the boots, and then try to differentiate the human skin tones from the similarly ruddy tones I’d used on the skinned rat. So… almost everything, only retaining the rat fur and using the rest as base coats at best.

Necromunda Ratskin Scout With Shotgun 2

Once the model was complete and ready to be sprayed, it took a dive from the little tray I was carrying it on, necessitating a trip back inside to have the damage repaired (hair, shotgun, shoulder pad) Luckily it wasn’t too badly mangled and was fixable.

Necromunda Ratskin Scout With Shotgun 2

I also decided to give him some simple warpaint, though I kept it fairly minimal. Enough to suggest the Native American influence on this line of models, but also pretty generic and a bit reminiscent of American Football players’ greasepaint (yes, I know they wear black). There are some pretty amazing Native American face/war paint designs online, so I think that’s something I’ll definitely revisit in some form down the line.

Necromunda! – Escher Leader & Heavy updated (Fembruary Painting Challenge 2018)

Last November, with the release of the new edition of Necromunda imminent, I dug out some of my old gangers with a mind to updating some and completing others. Well, like so many projects, stuff happens and they get put to the side. The same thing happened with my planned completion of my 3rd Edition Chaos Dwarf Blood Bowl team (maybe I should add them to the list for next month’s challenge?)

Anyway, while these figures have stayed within the dozen or so figures in my “do these next” section, they’ve kept getting overtaken by queue jumpers of all description, so now I’ve finally gotten at least the first two of five done, due mostly to Alex’s Fembruary challenge.

Both of these figures are 1st Edition Necromunda Escher Heavies. I simply weapon-and-backpack-swapped the pair of them, since in 1st Edition Necromunda, leaders could have a plasma gun and I needed a figure to represent that. As a bonus, the “Heavy stubber” model featured braids, which resembled Susan Veraghen, who was a truly kick-ass warrior in the Grendel: War Child mini-series, as well as in some of the subsequent stories told in issues of Grendel Tales.

For my Necromunda gang, she was renamed Zarina Veraghen, and was my gang leader. Not Escher, though. My gang of those days was called “Grendel” and was composed of both male and female figures. I used different gang templates over different campaigns (and only Van Saar once or twice, despite “Techno!”)

The other heavy with mask remained a heavy, and was used simply with the Heavy Stubber, which I tended to use as my starting heavy weapon – I think, it’s been awhile!

I’ve always been happy with how the heavy came out. I think she’s a good example of having the tiger-striping on the leggings turn out well.

She’s also a good example of tattoos having turned out quite well. If I were doing them today, I’d have mixed in a bit of flesh to give them that sub-dermal look, but since I’m already happy with them I decided not to mess with it when bringing these two models up to date. I guess her tatts have been recently touched-up.

Really, this pair are very much the same as in their original state as far as the paint goes. New bases for the new generation, and a little bit of touch-up here and there is all it took.



If painting them from scratch today, I’d have probably toned down the brightness levels on some of their accoutrements, but I think they still work well enough today, despite being a little garish.

But, you know, new figures painted from scratch, and those finished from a half-done point will probably not have all of the primary colours on them so prominently. Probably.

And here’s the four of them together. Skittles, anyone?

Necromunda! – A first pair of Escher Gangers updated.

So I’ve started to look into my archives and bring out some of my Necromunda figures and give them the 2017 treatment. This means finishing figures that were never completed, giving them new bases – and of course – de-skittling them. I’m going to do them a pair at a time for the time being, since it means I can concentrate on the models as individuals and actually get them done – something I find much, much harder when doing models in larger groups – even 10 at a time for anything that’s not-identical.

Rather then typing a lot of words, I’ll just show the models.

Here’s how they were previously. Not a lot of changes: dirt bases, since I wanted them to be as generic as possible at the time. I was never happy with the tiger striping on the leggings, so they were cleaned up. While I think the green armour plates looked decent, it did lead to a bit too much happening in terms of colours. Scabbards have been changed to a dark blue, and I’ve changed the weapon furniture from green (originally designed to look the same as my Imperial Guard) to greys. I did leave the shotgun belts and some other pouches in a light khaki green.

They’re still pretty bright and colourful, but at least they’re a little less like skittles…