I’ve completed a few more of the old Realm of Chaos Beastmen that have been hidden away, part painted in figure cases for years or decades. This trio feature a pair of duplicate sculpts, both with broken weapons, both repaired in different ways at different points in time, and a variation on the same sculpt. These three of course are Slaangor – that is, beastmen dedicated to the Lord of Pleasure, Slaanesh.
The two on the ends needed their weapons repaired. The original weapon was a mace shaped into the rune of Slaanesh, as you can see on the beastman on our right. I attempted to repair it into it’s original form by making a replacement using another model with the same weapon to create a simple mold with Oyumaru and then greenstuff (kneadatite) for the part – then pinning it onto the stub. It turned out nicely on the front half, and rough as hell on the rear. I did this a couple of years ago. For the other model, I did it a few days ago using the pick end from a Chaos Marauder and simply pinning it onto the end of the broken mace, in order to differentiate the two models a little more.
All three were incredibly garish when I got them out of the case. Here’s an example of some of the flaws I used to make in terms of composition years ago. As you can see, I could still freehand just fine, but I apparently thought that there was a need to use all of the colours on way too many models. Speaking of freehand, please enjoy the four photos of this model, showing off some of its many tattoos. There’s also a rose you can’t see on the upper inner left thigh, as it’s now covered by the shield.
I think the updated and completed version is a pretty solid improvement over the overly-garish (unfinished) attempt from years ago, while keeping the best elements of the original paintwork…
Here the three are alongside the other Slaangor that I painted awhile back. It’s on a larger base because I decided that it was a Champion of Slaanesh. You’ll note that all three sculpts share the same base. Keep this in mind next time you see someone bitching that GW’s new digital sculpts reuse elements.
Once again, these are Jes Goodwin sculpts, though these aren’t amongst the strongest of his work. As with many of the figures of the day, they’re not particularly dynamic, and these ones are also particularly “flat” sculpts.