Zombicide “Elsa” (Not-Black Widow) and “Uncle Honk”

Zombicide "Elsa" (Not-Black Widow) and "Uncle Honk"

After completing the Last Night on Earth box worth of models, I really wanted to keep that momentum going, so I went into my tubs of models that had been started-but-not-finished, and found this pair/foursome of Zombicide figures and got to work on them.

Zombicide "Elsa" (Not-Black Widow)

“Elsa”, who appears to be pretty much a Not-Black Widow was primed black and had some grey on her bodysuit(s). I went back down to the black and then started again, this time using Citadel Incubi Darkness for my highlight colour, achieving a nice blue-black look to the bodysuits.

Bright red for the hair, and I kinda went for a comic book kind of shadow-highlight on the front of the living version’s bangs – though without going to full black as you’d see in a comic. But a bright, bright comic-book red for her hair.

Zombicide "Elsa" (Not-Black Widow)

These sculpts are from a few years ago now (2014-15), and they do make me wonder if CMoN would do something similar now. I mean, they may well have done so with ZC:2e, as I admit I didn’t pay too much attention to the campaign or their updates. The two figures do keep making me think of that old Simpsons episode where Bart disguises himself as an adult to buy a ticket for an R-rated movie and the cracked-voice teenager who works in all Simsons retail says “enjoy Boob-A-Rama, sir!”

Zombicide Uncle Honk

The second pair are of a Clown, from the Kevin Walker guest artist pack – Uncle Honk. I dunno if Uncle Honk is based on any clown in particular, though I did somewhat mimic the official card artwork for his costume, I went with more red than dull orange on his pom-poms, and thinking very little of the “official” clown makeup design, I had a look and think of other options. Now I wanted to avoid the whole “Evil/Killer Clown” thing for the most part, since Honk is a survivor and player character, so nominally-at-least, he’s a “good guy”.

So that meant no Pennywise V1 or V2, John Wayne Gacy, or even ICP. Krusty seemed too on the nose, and so I went with some more generic markings that worked alright on the face’s tiny details. (And I only thought of Doink after I’d finished the model!)

Zombicide Uncle Honk

Paintign those stripes was not an enormous amount of fun, but I’m happy with all both pairs of these two characters – and now there’s a couple more Zombies and Survivors ready for any Zombie-Pulp gaming.

Zombicide: Green Horde – Barriers (Chevaux De Frise)

Zombicide: Green Horde - Barriers, Chevaux De Frise

About 2 years ago I painted and posted up the other half of these Zombicide 3D Obstacles – the Hedges. These “barriers” have sat around in a primed state ever since, mostly because painting all of those ropes looked like a hellish task.

I didn’t get any pics of them alongside the Zombicide: Black Plague models this time, but I can do that some other time in the future. I did get a couple of these sets, though – and it makes for a decent amount of table coverage as can be seen here alongside my Spartans.

Zombicide: Green Horde - Barriers, Chevaux De Frise

After putting them off for so long, I resolved to paint them last week and did so the day after I did those traffic cones – not too terrible a task in the end, though still not fun. I sprayed them a dull mid-brown, then painted the cut sharp ends with bone, dipped them into my jar of Vallejo Sepia Model Wash, then painted over the ropes using Citadel Contrast Wyldwood, a bit of weathering powder mixed in with matte varnish for the lower parts of the “legs”, then drybrushed the lot from top-down with Vallejo Bonewhite. Then Sprayed with Gloss, Satin and then Matte.

Zombicide: Green Horde - Barriers, Chevaux De Frise

As with so much of the terrain stuff I’ve been painting in the last couple of weeks, these spiked barriers will work in a variety of periods. Mark Morin has a rather interesting history lesson on these types of barriers, more correctly known today as Chevaux De Frise. Although there’s evidence of them being around as far back as the medieval period, I’ve been playing that 100% accurate historical document known as Assassins Creed: Odyssey, and they’re in plentiful evidence there, so we now know that these have been around since at least the days of Leonidas and Socrates!

And once again, these count towards Dave Stone’s Winter of Scenery Challenge!  My Challenge Round-up post for Dave’s Scenic challenge is going to be interesting for sure…