Scenic & Squaddie September ’19: Community Painting Challenge

This next month we go dual-mode again, with the two parallell themes being completing “Squads” (units, teams, gangs, retinues, etc) and completing “Scenery” (aka terrain, which includes vignettes, diorama bases, and whatnot). Here comes the very interesting explanation/clarification bit:

Well, obviously a “Squad” (a term I’ve chosen this month for alliteration’s sake) is often a military term, and often means a unit of about 10 or so individuals. Since many of us are wargamers (at least in theory), something like the unit of Skeletons here is a wargamning unit, and so fits perfectly.

Though in the interests of flexibility, inclusion and achievability, the “squad” size we’ll be using is a minimum of three models. This lets many of those boardgame units also qualify.

Of course, not everyone is a gamer of any kind, so Hell, the models don’t even have to be a strict “unit” or squad. Figures from different forces, ranges, manufacturers. All good, as long as they fit together thematically.

Three also lets those bigger bastards be an achievable unit for something like this. I should take new photos of my Ogres sometime…

Vehicles? Tank Platoon and Panzer Zugs? Sure, why not? We will stick with the “three or more” minimum, though. But by the same token again, they don’t all need to be the exact model. If you can make ’em fit thematically, then I’ll go for it.

The other half of the challenge is simpler to define. Scenery. Big stuff? Sure. Naturally. Of course.

Scatter stuff? Why the hell not? We’ve got to get it into these challenges occasionally, right?

Boardgame stuff? Definately!

Emplaced weapons, tanks that are dug-in? You might think that they’re a grey area, but I’m 100% fine with calling them scenery or terrain, as that’s the sort of thing they’ll be used for in many situations.

Similarly, models of things like GW’s new “Endless Spells” are something I’m happy to include in this category, especially cos they don’t fit well into many of the others, aside from perhaps “Neglected Models”.

Besides, some spells are clearly also scenery.

All the usual caveats apply. I don’t care what scale your stuff is. 28mm, 6mm, 15mm, “Epic”, 54mm, Micro-armour. They’re your toys, and the objective here is simply to motivate me, you, us, to get more of them finished.

As always, the biggest distinction between this painting challenge and many others out there are that I only care about you completing these models. It’s not a “start-to-finish” challenge set during a single month, so regardless of whether you just missed out on finishing that diorama or tank this month, last month, or six months ago – or you’ve got stuff that you’ve been chipping away at for six months – or, indeed – if you’ve got models that have been shelved for months or even years, feel free to dig them out and join in.

Similarly, if you want to go start-to-finish, then feel free to go right ahead. It’s about completing cool things. The challenge is designed to easily fit into your (and my) painting schedule and be flexible enough to encompass quite a lot, and hopefully just act as a bit of an impetus or inspiration to get this stuff completed.

I WILL do a round-up of all the participants I’m aware of following the end of the month, though – so once again – please DO LINK to this post when you finish something that you want counted in the round-up – because I WILL forget your post otherwise. It happens every single month. And frankly, it’s a bit worse as I’m rather behind in getting the Community Round-Ups posted up and I unfortunately don’t see that improving until at least a couple more months.

Also, if you’re doing the Awesome August ’19 Community Painting Challenge, be sure and link your finished units over there. There’s still a solid week left to go!


Nurgle’s Children 2019 #19: Forge World Daemonic Herald of Nurgle (Awesome August ’19)

Forge World Daemonic Herald of Nurgle, Mamon Transfigured, Daemon Prince

It’s been awhile since I posted up any Nurgley Daemonic stuff, but a combination of making myself finish off things and Awesome August helped me to complete this ..erm ..guy?

This ugly creature is the Herald of Nurgle that comes alongside the Forge World Daemon Prince model, aka Mamon Transfigured. A figure that I actually managed to paint, early last year. It may have actually had it’s own name, and probably did, though that’s no doubt deep inside one of the older format Imperial Armour Forge World campaign books which appear to have become a thing of the past for a variety of reasons. (And a great shame, too!)

Forge World Daemonic Herald of Nurgle, Mamon Transfigured, Daemon Prince

Now that it’s finished and I don’t have to deal with painting, nor compelting it, the Herald is once again a pretty cool model. A right pain in the arse to paint, though. Even though rusty, pus-covered Nurgle stuff should be a doddle to paint, this one was a bit tricksy, not helped by it’s off-balance feel (not the actual weight – it’s resin so weighs fuck-all).

Forge World Daemonic Herald of Nurgle, Mamon Transfigured, Daemon Prince

The Herald is actually a decent-sized model – that’s a 40mm round base it’s sitting on, though when placed next to Mamon (and especially Mamon-standing-on-rocks), it looks tiny by comparison. As you can see, I attempted to keep the colours somewhat similar – though it’s all still pretty in-keeping with all my Nurgle Daemon stuff…

Forge World Daemonic Herald of Nurgle, Mamon Transfigured, Daemon Prince

The Herald is even carrying a couple of little pets – a pair of Nurglings! You can also see the usual Nurgle effects from this angle – open wounds, pustules, maggots, a slime trail.. all that good stuff.

Forge World Daemonic Herald of Nurgle, Mamon Transfigured, Daemon Prince

Yeah, a fiddly model as far as the Nurgle stuff goes, as I said – but now finished, and while I still find the unbalanced narture of the sculpt, and how it makes the model sit on its base a little disconcerting, I’m happy with the completed product – so all good. Or good enough!

Oh, I mean, Awesome! 😉

Grenadier Miniatures Future Warriors: Biker with Assault Carbine (Mark Copplestone)

Grenadier Miniatures Future Warriors, Biker with Assault Carbine, Mark Copplestone,, EM-4 Miniatures, Mirilton Miniatures

Following from that Catachan model used in Necromunda, we have anther not-actually-Necromunda model for today’s post. In fact, it’s one of Grenadier Miniatures’ Future Warriors models, sculpted by Mark Copplestone and sold in the 1990’s which I bought, well, rather a lot of. No, sorry, none are for sale, but if you poke around, you’ll find a hell of a lot of them still available today from Mirilton and EM-4 Miniatures, as well as very close relatives from both Wargames Foundry and of course the sculptor himself – Mark Copplestone. All at very reasonable prices. This one being a Biker, available in this pack from Mirilton and mayb somewhere on EM-4’s site as well, given that they’re both selling many of the same sculpts for whatever reason I can’t be arsed looking into.

Grenadier Miniatures Future Warriors, Biker with Assault Carbine, Mark Copplestone,, EM-4 Miniatures, Mirilton Miniatures

As with our Grendel-Scum from the other day, this guy was pretty much done and only needed a bit of touch-up and a new base. Given the fact that he’s basically a moden miniature that can also be used in games like Necromunda and Post-Apoc-Whatever, I gave him a base that fits in with the whole Necro-40k thing without being blatantly so, and something that could be in many places in modern times or Post-Apoc-Wherever. Being a biker-type, he needed both a bunch of tatts as well as something on his cutte, and so of course this is where I had space to add the Grendel touch for him to fit in with my Necromunda Gang – hence, Devil’s Hunters MC. Which also fits neatly into a few other genres.

I have to say, these models are very nice even today – and have a real nice crossover value. Once I get more of that neglected model backlog out of the way, I’m going to need to paint a whole lot more of these…

Star Wars Imperial Assault: Nexu + Contrast Paint Experiment #7

Star Wars Imperial Assault Nexu

Back to Star Wars Imperial Assault today, with a pair of Nexu, originally seen in Ep2: Attack of the Clones. They only vaguely fit into the Imperial Assault campaign, as for some reason it appears that both the Imperial Forces as well as “Scum” forces have a whole lot of these things as attack-dog style pets. For those not familiar with them, in the film they’re depicted more akin to Lions or Tigers – and used as wild gladiatorial beasts.

Anywho, they sat around on the desk, entirely unpainted but annoying me for ages before I decided to knuckle down and get them done recently. As with a bunch of things, the most effective motivation was to play with the Contrast Paints.

I followed the “official” scheme for these for the most part, with just the smallest bit of variation between the two so they could be told apart on the tabletop. One is a little darker on top and in its stripes and also has a dark snout.

Star Wars Imperial Assault Nexu

As far as the actual painting went, thinned Snakebite Leather Contrast was used for their fur, over Wraithbone. The stripes were done with only-slightly thinned Snakebite Leather on one, and 50%-thinned Cygor Brown for the other, including the snout. The tails were done with a thinned mixture of Gryph-Hound Orange and Fyreslayer Flesh. The dorsal spines were 50-50 Cygor Brown and Black Templar, highlighted with thinned grey. Mouths with Volupus Pink and tongues touched up with thinned red paint. I still gave the fur a final drybrush to unify it all a little more.

Overall, the stripes using Cygor Brown don’t blend quite as smoothly with the rest of the fur as those with Snakebite Leather, but it was overall easier to do all of this, especially on areas like the overall fur, the tails, the mouths and the spines with the Contrast Paints than it would be with traditional washes, due to their physical properties – less viscosity, and the stuff adheres a little better rather than all pooling via gravity. It did also help with overall speed, and especially, with motivation to paint models I wasn’t all that keen on doing.

I’ve got some upcoming models that I’m actually keen on painting, that I also think will also make good Contrast Guinea Pigs. They’re still a ways off, though – all I’ve done so far is select them from a set, so don’t expect to see them too quickly. 🙂

Necromunda ’95! – “Catachan” Ganger with Shotgun (Michael Perry, 1993-4)

Jungle Fighter with Lasgun 2, 0437/3, Necromunda 1995, Ganger with Shotgun, Michael Perry, 1993-4

Another Neglected Necromunda model from my gaming days in the 1990’s completed and on show for you today. This guy is a simple conversion of a metal Catachan Jungle Fighter model with his lasgun removed and replaced with a shotgun body and barrel, as well as having had all of his hair and bandanna carved off. As the gang I ran back then was based more on the idea of actual gangs where each member is an individual, rather than the “West Side Story”-uniform-type look of the official Necromunda gangs, I also took that opportunity to use whatever miniatures I damn well pleased. I’ll post up more about it at a later date – once I have more of them completed, but this concept allowed me to have a gang where the members were both male and female. The unifying aspect was having some form of Grendel markings on each model – often tattoos, sometimes scars, sometimes face paint/makeup as well as markings on their gear or weapons where applicable.

Jungle Fighter with Lasgun 2, 0437/3, Necromunda 1995, Ganger with Shotgun, Michael Perry, 1993-4

So the use of this guy from the Catachan range simply followed that ethos. Of course, when the last campaign ended, so did my motivation to paint those models, and so many of them have sat in an uncompleted Neglected Limbo for about 2 decades now, only to be dug out of the same old Chessex case and completed now. No other special notes here – he’s justa  model that’s finally been completed! Trying a new colour here for black tattoos. I think it works a lot better than the dark blue I’ve always used, and I’ll start using this a lot more, though the Slayers will have to remain with the blue for their own internal consistency. Unfortunately this particular tattoo looks a bit messy in the photos, mostly due to the shaded musculature underneath it that leads to too many colour variations in a too-small area. This is why the Reaper Chainsaw woman didn’t get arm tattoos. I’m going to have to try to experiment on painting “sleeves” that don’t simply look like muddy dark green arms, which is gonna be hard, since that’s how they end up looking from a distance in real life – you need to be up close to appreciate the details…

WarZone 1st Edition: Dark Legion Gomorrian Emasculator – TG9696PB + Contrast Paint Experiment #6

WarZone 1st Edition, Dark Legion Gomorrian Emasculator, TG9696PB

Another of my old and neglected WarZone 1st edition models completed. This one is a Dark Legion Gomorrian Emasculator (yes, I had to look it up). This one had pretty much been sitting for years, with only the skin and metal basecoated. While the sculpting is technically quite adept, the overall design of the model is basically pretty shithouse. Which pretty much gives the simple and straightforward explanation of why it took me so long to get back to, and also why it’s still easily available today for not much money.

WarZone 1st Edition, Dark Legion Gomorrian Emasculator, TG9696PB

I think my initial motivation for starting to paint it was to use it as a Chaos Spawn-type thing in the first iteration of my Nurgle force, which was to be a Lost the the Damned-type army. Anyhow, it’s now finished. The final motivation being to just knucle down and get the fucking thing off my painting desk. I kept to the cow-brown aesthetic and just highlighted the flesh so it could pass for either oily/sweaty skin or a kind of horse-fur-sheen, and pinked-up some scarred tissue around the edges of the metal implants.

WarZone 1st Edition, Dark Legion Gomorrian Emasculator, TG9696PB

“Buff Dudes” goes a little off the rails.

Given the size of it, I suppose I could theoretically use it as an Obliterator proxy in the right kind of Chaos force, but for now, it’s just another hunk of painted lead off my desk and out of the backlog. I don’t hate the model. The sculpt is odd and badly-proportioned and it’s a bad design, but it’s got a dorky charm to it somehow. I’m also good with my paint on it. Nothing amazing, but a solid, decent paintjob, and about as much as the model deserves. As with a lot of my current models, there’s some use of thinned Contrast paint used in the shading of the musculature, on the horns, teeth, hooves, etc. I find that used like this it gives a bit more control than using a traditional wash, and the outcome is quite decent.

Necromunda ’95! – Underhive Scum with Autopistol and Plasma Pistol (Michael Perry, 1995)

Necromunda 1995, Underhive Scum with Autopistol and Plasma Pistol, Michael Perry, 1995, 72937/1, Grendel Genral Vlado

I have another Necromunda model for you today. This one is a model that was entirely completed back in the 1990’s, which explains why there are the number of bright primary colours on the model. Still, it’s not a bad looking paintjob, and so based on that I’ve only touched up and rebased the model – so as a “renovation” it still counts as a model “completed” this month by the way I count my progress (basically, Am I happy to call it “finished” by my 2019 standards?)

Necromunda 1995, Underhive Scum with Autopistol and Plasma Pistol, Michael Perry, 1995, 72937/1, Grendel Genral Vlado

The sculpt is clearly designed as an “ex-Goliath”, if you look at the queues – though my paint (even with a few too many colours used) is based on a character from the Grendel Tales comics – Grendel General Vlado, from Devils and Deaths, written by Darko Macan and illustrated by Edvin Biuković.

The similarities that the model had to the character’s appearance with the hair and braids, along with that physique were too much to pass up. Honestly, though – if I were to change anything, I’d just turn the knife scabbard from blue to brown, the red coils on the plasma pistol to copper and the underside to black/grey, and probably change the pale straps on his greaves to a darker brown. Not the biggest changes, and in context, I’m happier to have just touched up the model and left it with the original scheme.