Citadel Grave Guard – As Kings of War Wights (Neglected Model May ’18)

Citadel Grave Guard 6th Edition Vampire Counts

A (little) bit of a break from WarZone models today, however briefly (I have another two close to finished, so hopefully can get them done and posted over the next two days.)

A couple of years ago, around about September 2014 – I bought a whole bunch of Undead off Nerdfest over on Dakka. Amongst those were a bunch of Spirit Hosts which I rebased individually got got up and done within a day of receiving them. These models… not so much.

Blister photo via eBay.

Part of the Vampire Counts range from the early 2000’s, 2004-05 being the earliest reference I can easily find, they seem to have come in very specific blisters, since I keep finding the same trio when I was looking to find out more details about these models. That makes them models from the 6th Edition, so they could easily date back from as far as 2001, which was when the 6th Edition Warhammer Armies: Vampire Counts book was released.

Citadel Grave Guard 6th Edition Vampire Counts

Anyway, when I got them I thought they were decent models that could be pretty simply painted up. I suggested to Marouda that they’d be good models for her to paint up. She never showed much interest, so I got started on them myself. Of course, I didn’t exactly get them done quickly. I felt that as a trio of models that are quite different to everything else I have in sculpt style, and a re a bit bigger than the norm, I thought they could work well enough as a unit of three Wights in Kings of War. With that in mind, I mounted them on 32mm bases as opposed to the 25mm bases they came with. Wights are (now) on 40mm bases, but I’ll just build them a unit tray-base for KoW with the correct 40x120mm footprint.

Later.

Lord of the Rings Barrow-Wights. Yeah, that “OSL” is incredibly rough, but it was my first ever attempt.

Similarly, their paint scheme was informed by the scheme I used on the other unit of Wights, which is made up of two Lord of the Rings Barrow-Wights and a single Army of the Dead plastic model in the same paint scheme. Spectral blue-green robes (yes, these are more blue-blue-green than the previous set), metal weaponry and armour, and the creature inside looking roughly how they might look that far into their death.

Citadel Grave Guard 6th Edition Vampire Counts

So here, I’ve followed that with the robes, but the leather coifs and cuirass straps looked a bit silly in spectral blue-green, so instead I went with dark grey instead, over other choices like leather browns. Being in that awkward space between the metal armour and the spectral cloth, dark grey-black was good enough to fit in without drawing too much attention to it.

Citadel Grave Guard 6th Edition Vampire Counts

Shields came from a mid-point range of GW’s Chaos Warriors. Following the old-school, Realm of Chaos models with their open-hole shields but before the range went all-plastic. Given the skull-tastic designs on all three, I nicked them out of my shields tub for these undead fellows instead.

The Black Rider – Citadel Miniatures Mounted Witch King of Angmar

Citadel Miniatures Mounted Witch King of Angmar, Nazgul, Nazgûl

The Black Rider flung back his hood, and behold! he had a kingly crown; and yet upon no head visible was it set. The red fires shone between it and the mantled shoulders vast and dark. From a mouth unseen there came a deadly laughter.
Old fool!” he said. “Old fool! This is my hour. Do you not know Death when you see it? Die now and curse in vain!” And with that he lifted high his sword and flames ran down the blade.
– Gandalf’s encounter with The Witch-King of Angmar in The Return of the King, The Siege of Gondor
Citadel Miniatures Mounted Witch King of Angmar, Nazgul, Nazgûl
This model of The Witch King was one of the many that sat around half-painted for a measure of years before finally seeing completion at the end of one of my occasional bouts of focused “Just finish that effing thing!” a couple of months ago. With the chaos that has been happening lately, it took sometime to be photographed, and time again before being cropped, and now, finally posted. These were actually the photos I was working on when I noticed the hard drive beginning to fail a couple of weeks ago, as they weren’t saving first time and easily.
Citadel Miniatures Mounted Witch King of Angmar, Nazgul, Nazgûl
 As with the others that I’ve painted previously, I’ve taken some liberties – the Witch-King’s steed here is dark brown rather than black, and I’ve also added the beaten copper to the horse’s icon, both in an attempt to add some visual interest to what could have been a more accurate, but far more boring paint job. Similarly, I’ve used weathering powders mixed with matte varnish to add a dirty effect to the bottom hem of his robes.
Citadel Miniatures Mounted Witch King of Angmar, Nazgul, Nazgûl
This leaves me with 5 more “basic” mounted Nazgûl to paint in order to represent The Nine in games of SBG and whatnot, though naturally, I have a couple of mounted extras – because that happens when you buy large collections on eBay, plus the foot versions, and a fell beast or two, and also most (all?) of the “Named Character” versions of the Nazgûl that Games Workshop came out with late in the SBG’s pre-Hobbit life, because BUY THESE MODELS. To be fair, though, they’re overall a nice batch of models and as any regular reader of this blog knows by now, owning unnecessary models is kinda my thing.
Citadel Miniatures Mounted Witch King of Angmar, Nazgul, Nazgûl
 Obviously, this rather proud king has uses in any official LotR games, particularly the Strategy Battle Game, but he’ll also serve in the Undead Army for Kings of War (as a Vampire Lord) until such a time as my Mordor Army has sufficient figures painted to be up and running independently of the rather generic Undead force. (His not-quite-finished self can be seen in those pics, too!)
Citadel Miniatures Mounted Witch King of Angmar, Nazgul, Nazgûl

Another Trio of Citadel WHFB Dwarven Giant Slayers (1993-4)

Another trio of early-90’s Slayers today. Not a lot to write about these guys as we’ve seen others of their ilk before quite a few times by now. These three have been painted with paler, more faded – slightly pastel even rather than “natural” – hair.

A couple of different tones of blue for the stripey trousers, but both wearing the traditional style. Once again, I think the tattoos turned out well.

I really need to get the final batch of these guys stripped so I can start painting them. I’ve still got the commanders to complete, as well as a small selection of LE figures from Citadel and metals from other sources like AoW and Mantic. And then there’s the plastics. And the Fyreslayers…

 

 

Harad Abrakhân Guard

Harad Abrakhân Guard, Harad Abrakhan Guard, Haradrim, Sounthrons, Lord of the Rings, Citadel

“He wondered what the man’s name was and where he came from; and if he was really evil of heart, or what lies or threats had led him on the long march from his home; and if he would not really rather have stayed there in peace…”
Lord of the Rings: The Two Towers Book 4 Ch. 3 “Of Herbs and Stewed Rabbit”

Harad Abrakhân Guard, Harad Abrakhan Guard, Haradrim, Sounthrons, Lord of the Rings, Citadel

Harad Abrakhân Guard, Harad Abrakhan Guard, Haradrim, Sounthrons, Lord of the Rings, Citadel

Amongst my many projects that are theoretically on the go at any given time are usually a bunch of “one at a time”-type things, where I have randomly gotten enthusiastic about a model or even a unit from an army that I haven’t really even begun on, and started painting them. These Harad Abrakhân Guard are an example of that. They took me about 6 months, on and off to get painted – mostly because I’m easily distracted and small amounts of indecision on how to paint an accoutrement can result in literally months of delay before getting back to a model.

Harad Abrakhân Guard, Harad Abrakhan Guard, Haradrim, Sounthrons, Lord of the Rings, Citadel

Harad Abrakhân Guard, Harad Abrakhan Guard, Haradrim, Sounthrons, Lord of the Rings, Citadel

The colour scheme was pretty simple. I wanted to avoid the purple and turquoise seen in GW’s scheme entirely, and instead go for black with a splash of bright red on the sash. I think black keffiyeh/shemaghs always look sharp, so again, that was a no-brainer for me. A bit of gold retained for bling, and the clothing looks pretty good. I painted the flesh tones in a light brown tone, similar to people of Lebanese and Jordanian descent that I work with, since unlike GW until just a couple of years ago, I don’t think everyone in the world has caucasian skin pigmentation. My Tallarn (if I ever finish them) have similar skin colouration to my Haradrim. (I get the TE Lawrence/SAS reference, but I prefer the Bedouin one for them.)

As with a lot of the LotR metal range, these figures do suffer a bit from GW’s “three poses only!” policy, but mixed together in a unit they still manage to look decent.

Finally, the Kings of War-oriented unit shots. Until I get a lot more Haradrim painted – which won’t be anytime soon – these guys will get shoved into one KoW force or another as a unit of some sort of elite humans who hit hard but have light armour. I may also be able to use them as proxies for something in games of SAGA – Crescent and the Cross. Honestly, I haven’t looked hard at that since I’ve got very little Crusade-Era stuff painted right now.

But hey – these guys are done, and I think they turned out pretty well, so it’s all good!

Two more 4th Edition Dwarven Giant Slayers (1993-4)

Having finished the last of the Marauder Slayers the other day, we move to another pair of the Citadel Giant Slayers.

Citadel Giant Slayers 1993-1994

This pair has gotten a slightly more natural shade of orange for their hair than many of the others. Whether they used a different dye or theirs has simply washed out somewhat, when mixed into the units, they’ll help to offer some variance while still maintaining the visual coherency with the others.

Citadel Giant Slayers 1993-1994

As with the last half-dozen or so slayers that I’ve finished, I’ve attempted to again vary the stripey trouser just slightly from the neverending run of identical blue stripes. Clearly not by a lot, but again it’s simply about adding a little bit of variation into the unit so they still look like a unit but not entirely homogenised and uniform. They’re not a freshly-raised unit of Napoleonic Chasseurs, after all.

Citadel Giant Slayers 1993-1994

I’m quite pleased with how the tattoos came out on this pair as well. That’s one thing that this project has really helped me with. Well, two. I can now paint many variations of orange-to-ginger hair pretty much with my eyes closed. I’ll have some command guys photographed and posted hopefully within a few days, and then I need to start getting some group shots of the Slayers (and Vikings, and others) taken and posted!

RR18 – Eeza Ugezod’s Mother Crushers’ Standard and Musician (Nick Lund, 1985)

RR18 – Eeza Ugezod’s Mother Crushers’ Standard and Musician (Nick Lund, 1985), Oldhammer Citadel Miniatures

Here we have the only two of the Eeza Ugezod’s Mother Crushers that I managed to paint over the years, since purchasing them back in the late 1980’s. The motivation for painting them was actually my Blood Bowl team (Da Blak Flag) – which then became the name of my Orc Army/Tribe. Hence there’s a bit of appropriate iconography on his Black Flag.

RR18 – Eeza Ugezod’s Mother Crushers’ Standard (Nick Lund, 1985), Oldhammer Citadel Miniatures

RR18 – Eeza Ugezod’s Mother Crushers’ Standard (Nick Lund, 1985), Oldhammer Citadel Miniatures

Aside from obviously rebasing them onto 32mm round bases from their previous 25mm squares, there’s been a little bit of touch up. Dulling down some of the excessive colour, as I did some time ago with my other Regiment of Renown unit – Golfag’s (Golgfag’s) Ogres. Note the ogres also have the Black Flag iconography, since my Ogres were originally bought and painted to be part of the Orcish army. The slightly awkward twin moons on the top of the banner were originally painted in yellow – you know, how most Orc & Goblin moons are painted in that stylised manner. Unfortunately, they looked like a pair of bananas awkwardly perched on top of the banner. I repainted them in a silver-grey, though a beaten copper could also have looked good and appropriate. The skulls were also repainted from an overly-dark yellow-brown.

RR18 – Eeza Ugezod’s Mother Crushers’ Standard and Musician (Nick Lund, 1985), Oldhammer Citadel Miniatures

RR18 – Eeza Ugezod’s Mother Crushers’ Standard and Musician (Nick Lund, 1985), Oldhammer Citadel Miniatures

The musician with cymbals had similar treatment – overly bright pants toned down, and a bit of edge highlighting added to his instruments.

RR18 – Eeza Ugezod’s Mother Crushers’ Standard and Musician (Nick Lund, 1985), Oldhammer Citadel Miniatures, Kev Adams, Perry Twins, Marauder Miniatures

I thought I’d throw in a group shot of all the orcs I’ve completed recently. Not quite an army, or even a proper unit for Kings of War yet, but a reasonable little gang so far, and there’s enough here to cause a little bit of bother using the AoS rules. I should dig out the rest of the Mother Crushers and get them painted, I guess. So much to paint, though…

Descent: Journeys in the Dark 1st Edition – Hellhounds

Descent 1.0 Hellhounds

Today’s models come from Descent: Journeys in the Dark 1st Edition. I picked it up secondhand several years ago, when I heard about how great a game it was, blurring the lines between RPG and miniatures boardgame. Shortly afterwards, the Second Edition came out, though I did pick up the official conversion kit, I’ve never gotten around to playing either of the things yet.

A month or so I got the idea to paint the Giant Spiders out of the 1e box. While I was poking around in there, I found these Hellhounds. Figuring that they’d paint up pretty quickly, I ended up putting the Spiders back and working on these instead. They didn’t take too long to get done, and being pretty rough figures I wan’t going to knock myself out over getting the absolute best paintjobs on them, either. Tabletop is good enough!

Descent 1.0 Hellhounds

Descent uses two different “types” of each monster: “White” ones, which are normal, or trooper-types and “Red” ones which are champion-level and tougher. So the sculpts come in two colours of plastic – Red and White (actually, more of a cream, but I digress). In order to be able to identify the two types, I painted the “White” ones with brighter orangey-red and red-to-yellow flame-fur, while the “Red” ones were painted in a slightly deeper, darker red and have yellow-to-black flame-fur. Enough to distinguish them when needed, but close enough that they still work in a pack for other games.

Descent 1.0 Hellhounds

Descent 1.0 Hellhounds

Speaking of other games, I knocked up a multi-base for them so that they can be used as a regiment in Kings of War. They’d be used as Proxy Hellhounds in my Khorne Chaos Daemons army, which in turn will be using the Forces of the Abyss/Hellhounds entry. Which I’ve just noticed while looking it up to write this only come in units of 5. And naturally, this base is made for a nominal unit of 10. Feck. That’s annoying, especially as they’re actual Hellhounds. Though the Mantic models also come on pissy little 25mm bases from Dungeon Saga, so perhaps the more appropriate proxy entry for these models will actually be a regiment of Abyssal Horsemen.