Zombicide: Black Plague – Broken Walls

Another real quick one today – it seems I forgot to post these back in April, though I did take the photo at the time. These are broken walls from the Zombicide Black Plague accessories pack (plastic tokens and whatnot).

I actually painted most of these last year sometime, and then (naturally) found two that had gotten missed. I don’t know how that sort of thing always manages to happen. (Those Shadows of Brimstone Tentacles had another bunch turn up recently, FFS!)

Anyway, they’re pretty simple. Too simple in fact, so I added some cat-litter-and-sand additional rubble. I left them all in grey to keep them nice and generic, and because adding weathering powders to this sort of glorified tokens would be a bit too far on the side of insane uses of my time. Here’s a photo to show the scale of these, in case I ever decide to use them in wargames, for which they’d be okay as movement-obstructing terrain or soft/light cover.

Zombicide Survivor: Red Cap Ben (Jewel of July ’18)

Zombicide Survivor: Red Cap Ben

Well, how do I followup yesterday’s post? With Zombicide, I guess. I finished this pair yesterday – Red Cap Ben in both his living and Zombvivor forms. Ben comes from the Zombicide Karl Kopinski Special Guest Box that also included Angry Mary, who got painted almost three years ago  …probably not far off when I started on Ben. It’s been awhile…

I wanted to try something a bit different for Ben’s pants. Going for both some splatter as well as bloodstaining. I think it turned out quite well, though the light colour of his trousers helped immeasurably. (If it were August, I could have counted that!)

Ben is… just some guy. We spent a bit of time when we first opened up that box speculating about if he was supposed to “be” somebody, or a reference to something, but nope. He appears to just be some guy who looks slightly backwoodsy and slightly homeless – but appears to be pretty well set for zombie survivalist expeditions. I might have gone for a machete rather than a hatchet (or better yet, both!) but I see the practicality of having an axe in a survivalist setting. Firewood doesn’t chop itself, after all.

Zombicide Survivor: Red Cap Ben

I need some new brush-on varnish, as his jacket and backpack have turned out a bit more shiny in the photos than IRL. I’ll probably need to bring him back in and do that as a touch-up. You know how this stuff really stands out in the photographs when the figure is blown up so much! You can kind of make out the blood trail and the smearing of blood on his base, though until I get a tripod for my phone (sadly, my new camera’s phone is now better than my Canon camera at miniatures photography!) – so I’m taking photos with the phone on the table (mostly) rather than elevated.

Zombicide Survivor: Red Cap Ben

Finally, I thought a comparison shot was in order, using a Space Marine – which is a handy guide for most people (yeah, not everyone!) to give a sense of scale and size for many of these boardgame figures I’ve been working on over the last month. Height-wise they’re much the same (taller even, once the bases are taken into account) but much more realistically proportioned, and what we call “truescale”. Which means annoyingly tiny heads when it comes to eyes and all those other small details. Oh, and I’ve heat-reset the Zombivor’s warped/bent shotgun several times. It just keeps going back…

If you’re planning on submitting a model for the Jewel of July Community Challenge, get them in ASAP – you’ve still got a couple of days to get the model done, and then a couple more to get them photographed and posted. Please ensure your model’s post(s) are linked to the comments in there so I can find them. Trust me, even if I’ve read and commented on your models, I’ll still bloody well forget when I’m sitting here assembling the post. Happened in the June Round-Up, it’s happened before then and it’ll happen again.

The next two days (June 30 and 31) should be Marouda’s and my own entries for the Painting Challenge/Contest of The 1,000,000 Visits to the Temple over at The Temple of Morikun. The deadline to which is the 31st of July.

Following that I have three more (so far) of my own July models to share, as I had a nice productive spurt yesterday morning after a couple of days off, and we’ll see if I can finish anything additional in the final two days. Then my own July Round-Up & my Jewel of July Round-Up, then the Jewel of July Community Round-Up.

Zombicide “Jesse” (Gordon Ramsey) and “Doug” (Michael Douglas: Falling Down) (Jewel of July ’18)

Zombicide "Jesse" aka Gordon Ramsey, Zombicide "Doug" aka Michael Douglas as William Foster from Falling Down.

I almost titled this post “Where the fuck do you think you are? Get out of my fucking kitchen you fucking clueless muppet!” but then went with something simpler and more descriptive. And just slightly less Ramsey.

Zombicide “Jesse” aka Gordon Ramsey.

Today’s models are a pair of Zombicide survivors, the first is the kickstarter exclusive model, “Jesse”.

Zombicide “Jesse” aka Gordon Ramsey.

I’ve obviously painted both the Survivor and the Zombvivor versions of the character here, even though when we’ve played the game we really haven’t used the Zombivor rules.

The second pair of models from today’s batch are one of the starting characters from the Zombicide Season 1 Core set, as well as his Zombivor version that is included in the Toxic City Mall expansion.

Zombicide “Doug” aka Michael Douglas as William Foster from Falling Down.

Doug, being from the original set is a much rougher sculpt than the later ones (especially the eyeglasses). The zombivor sculpt is sadly even worse. At least from the neck up. So I’ve obscured it quite a bit with blood.

Zombicide “Doug” aka Michael Douglas as William Foster from Falling Down.

Sometimes the Zombivor models just end up looking like wounded versions of their “live” counterparts – Doug’s model being a good example of same. If I hadn’t bloodied him up this much, he’d look even less so.

Doug was always a favourite character when we played Zombicide regularly. His skills were pretty useful, and was a lot of fun. We never got to the point of breaking out the “Heroic” versions of the Season 1 survivors.

Zombicide: Black Plague – Abomination (also, June-It ’18)

Awhile back I picked out a pair of my Zombicide Black Plague figures to paint, and this weekend, I finally completed one of them – this guy.

The model features these… things sticking out of the A-Bom’s forearms – and it’s unclear if they’re mutant zombie bone growth-type things (as seen in some of the “modern” Zombicide figures – or if they’re something that has wounded the Abomination, which is now being used as ersatz weapons. I simply painted them as black-green rocks, before bloodying-up the whole area. After all, as far as substances that could theoretically turn a standard walker into something like this, I figure Warpstone fits the bill…

Scale shot provided by this Legolas model, so you can get an idea of the Abomination’s size.

And now alongside the two figures that motivated me to finish this model. The three of them were sitting on the desk in various stages of partially-painted when I had the idea to call them a unit and try to finish them by the end of June. Despite a variety of sculpt styles between the trio, they all fit well enough together. So I’m calling this guy the final model for another completed unit – of three large, zombie-poxwalking-ogre-Nurglesque golem-ish ugly bastards.

Finishing this guy kinda makes me want to dig out a bunch of my other Zombicide Abominations for similar treatment…

Zombicide: Green Horde – Hedges

Zombicide: Green Horde Hedges

I know that title sounds super-exciting, right? Basically, Wave 2 of my Zombicide Green Horde Kickstarter pledge finally arrived a week or so ago, and after having a look and poke around, I found that I’d ordered 2 sets of the 3D Plastic Hedges, as well as 2 sets of the 3D Plastic Obstacles.

Obviously, these will make games of Zombicide nicer looking (which I haven’t played in more than a year now – though to be fair we did play it weekly for a year or more). More obviously, these have a lot of potential use outside of the singular board game. Which even more completely obviously, is why I bought so many of the things.

Zombicide: Green Horde - Hedges

A Marine, Survivor and Reiksgard provide scale.

They looked pretty decent right out of the box – certainly good enough for boardgamers to enjoy. But that doesn’t cut it for us wargamers, so I sprayed them with a darker olive drab colour, then gave them a zenithal spray with a lighter green (both from my custom spray can collection). Marouda then told me that she didn’t think they were dark enough, so I decided to fix that with a dark wash. Since hitting 40 of these would use a bloody lot of wash (Athonian Camoshade, perhaps?) I decided to break out a couple of dropper bottles of my pre-mixed mediums and go the Les Bursley route of making my own – which is why I ended up posting Les’ tutorial here the other day.

Zombicide: Green Horde - Hedges

“Quantity has a quality all it’s own” – Uncle Joe (probably).

The first wash didn’t dry as dark as I would have liked, so I mixed up another, darker tone, and applied that to the lower-mid area of the hedges, and that seemed to do the job. Then a bright green drybrush, paint the rocks, dapple the rocks (I briefly considered the liquid greenstuff-dab technique to give them texture… but doing it on all those rocks across 40 hedges? – no thanks!

Zombicide: Green Horde - Hedges

There’s a decent amount of coverage with the hedges alone. Add in fences, buildings and scatter and there’s a good chunk of table sorted.

So then I gave them a dark wash, and called it a day after nixing the idea of another drybrush and then weathering powders. Again – commonsense. There’s 40 of these bloody things, and nobody is going to be staring too closely at the rocks on their bases.

Zombicide: Green Horde - Hedges

Enough to make a Hedge Maze, albeit a small one!

Gloss spray varnish, let cure for a day, then satin spray varnish – now they’re done! When you see me talk about a “significant” amount of scatter terrain as a project goal shortly, this is the sort of thing I envision. A couple of these isn’t much, but this many is a worthy task.

Zombicide: Green Horde - Hedges

Pretending to be the Bocage…

What I like is the fact that they can easily work across many genres and locales. Modern, Historical, 40k, urban, rural and well-maintained gardens. I can even see them being used for 15mm Bocage hedgerows as needed, since those Normandy hedgerows are huge!

(Yet another unit of) Mantic Zombies! (6-Month Tale of Gamers Challenge)

This is what I’d planned for my Spooky Halloween post! Zombies! Yes, I finished these that long ago. Instead, it’s my Christmas Eve post, because… Zombies?

In any case, best wishes for Christmas to all the regular readers of this blog, and people who stumble across this post later on down the line will simply have to accept them as a snapshot in time.

Now that I have some time off work, I’ll be able to take photos more frequently, and so once the small backlog of painted stuff is gotten rid of, I’ll be much more up to date. I’ve got a couple of mat reviews I’m keen to get onto as well, but it won’t be until next week that I get a chance to go out to the War Room and start cleaning it up (which it needs, bigtime!)

So anyway, these guys were started right on the heels of the second dozen zombies I painted for KoW, back around May. While the plan originally called for a fourth set to follow these – making either 4 regiments or 2 hordes in KoW terms, my Zombienthusiasm is pretty much completely sapped now, as opposed to fired up after finishing the first dozen Zombies. The Mantic figures are nice ones, but there are so few interesting combinations, even with Mantic’s Ghoul parts thrown into the mix.

Mantic Games Zombies, WGF Warlord Zombie Vixens

As you can see, I went even further afield for kitbash parts on these guys. The additional parts beyond the Mantic Ghouls this time came from Mantic’s Sci-Fi zombie sprue, the new(ish) Citadel Ghouls, and two crawlers drawn from Wargames Factory’s Zombie Vixen set who can be seen at either extreme of the crawlers above. I wanted a little bit of gender representation, and the closest I could really find were the WGF set, which is, well, a little average. The figures are a little bit too sexualised overall, but more importantly are verrry spindly compared to even the Mantic models, so the only ones that really were able to fit in were a couple of crawlers.

Mantic Games Zombies, WGF Warlord Zombie Vixens

As you can see above, I finally found that errant model that went missing from the very first dozen, and so he got finished as well alongside these guys – next to his twin. I guess the next batch will only need to be 11 zombies, then. My favourite amongst these 5 has to be the one reaching for the sky. I rotated the “base” and added a bloodied femur out front this time to give a different “sitting down” look rather than just going with the usual crawler setup as I did with the wonder twins next to him.

Mantic Games Zombies

The second rank has what are probably two of my favourite zombies of all the ones I’ve painted. The gruesome fellow dragging along half of a well-chewed corpse, and one I call “go home zombie, you’re drunk!”. The stein comes from a plastic GW dwarf kit while the arm-with-meal comes from the current GW zombie kit, as does the ruined face which fits zombies much more than ghouls for me at least.

Mantic Games Zombies

The legs on the two leftmost models both come from Mantic’s sci-fi zombies kit, but they’re generic enough to fit in here. I’ve continued to simply use dark grey/black rags for my zombies rather than a more realistic option of mixed clothing for equal parts “night horror” and “army colours” reasons.

Mantic Games Zombies

Finally, we have the rear rank. An overly-hunched over female sci-fi zombie torso and head, another dismembered pair of legs (because I am nothing if not economical with my model parts!), another sci-fi zombie torso mounted on fantasy legs and super-dynamic zombie. Unfortunately I couldn’t get the camera low enough to really capture the details of all their heads and faces. The sci-fi model chewing on …something is an odd duck, with poorly-defined details, so you’re not quite sure if he has a gigantic mutant mouth or has a normal one and is simply pulling the sinewy muscle up from his hands. I just covered the whole mess in blood in the end and stopped worrying about it.

Mantic Games Zombies

He looks pretty decent from the back, though. Nice bit of spinal detail that once properly gored up makes him a good choice for the rear rank.

Mantic Games Zombies

And now we finish up in the usual manner. Group shot and unit shots. Once I get at least another dozen zombies done, I’ll take another big group shot of the two hordes. After doing a fourth dozen Mantic zombies, I’ll probably do some Citadel zombies and see how a couple dozen of that very different style of model turns out.

Mantic Games Zombies Kings of War Regiment

Mantic Games Zombies Kings of War Regiment

Mantic Games Zombies Kings of War Regiment

(Another unit of) Mantic Zombies! (6-Month Tale of Gamers Challenge)

Following on from the initial regiment/dozen Zombies that I painted last month, I started a follow-up regiment at the end of last month. The idea being that they could be used as two regiments – or more likely – combined into one horde (by keeping the regiment trays together). They would have been finished on the first weekend of this month, but instead I got them finished last night after work.

Mantic Zombies, Vampire Counts, Zombicide Black Plague, Deadwalkers

More Zombies!

This mob has been painted in much the same manner as the first dozen. Some coloured base coats, Army Painter washes (mostly purples this time), a bit of highlighting, then the clothing in a dark grey, washed with black/brown and then picking out the eyes, teeth, bone and wounds. Then varnish, flock, and Blood for the Blood God to finish.

Mantic Zombies, Vampire Counts, Zombicide Black Plague, Deadwalkers

Something, something Zombies.

Mantic Zombies, Vampire Counts, Zombicide Black Plague, Deadwalkers

Putty for intestines, and snapped off limbs leave a bone-like protusion.

The first dozen were essentially painted with what I can lazily refer to as “green”, “pink” and “grey” skin. This second batch can be summed up as “yellow” and “purple”. After being photographed on their own to show off, these guys have been mixed with the first batch to give a bit more variety. Once I start the third batch, whenever that turns out to be, they’ll primarily be another two skin tones. At that point I’ll do “brown” and “red” (or something) and then in turn mix those in with these guys. That was as I continue to paint more zombies, the overall variety will increase over time. I’ll probably take a bit of a longer break before I do the next two dozen, though…

Mantic Zombies, Vampire Counts, Zombicide Black Plague, Deadwalkers

A bit of bloody paint splatter makes a nice final touch.

Mantic Zombies, Vampire Counts, Zombicide Black Plague, Deadwalkers

Another dismembered zombie, and one that’s just a pile of viscera.

These models are probably the nicest of Mantic’s undead range – I’ve been finding that their skeletons are far less fun to paint than I’d expected – but the limited number of parts is less than ideal, so I’ve mixed in a fair few of their Ghoul parts.

Mantic Zombies, Vampire Counts, Zombicide Black Plague, Deadwalkers

Temporary unit shots, showing just these twelve.

Mantic Zombies, Vampire Counts, Zombicide Black Plague, Deadwalkers

And the reverse shot…

The unit shots of these guys were just taken for this blog post, as right afterwards, I mixed the models from the two zombie units so far, in order to mix the skin tones up a little more.

The completed Horde of Zombies!

 

And here they are!