WAAAAGH! Pt.13: Keelhaul, Orc Warboss – and his faithful squghound, Muttley. (Neglected Model May ’18)

Brian Nelson, Ork Warboss, Blood Axe, Warhammer 40k, Orks, Squighound

Another pair of Brian Nelson classics here today. These figures are relevant to me for quite a few reasons. More relevant in fact than anything I’ve painted since the initial pair of Celestial Lions last December – and with a personal backstory that goes way beyond then. Firstly, and probably least importantly, they’re another pair of Neglected Models – though I have to credit that particular challenge with being a strong motivation that drove me to get over my mental block on the Warboss and complete him – the very same can be said for the snotlings I completed very recently.

Brian Nelson, Ork Warboss, Blood Axe, Warhammer 40k, Orks,

As I mentioned in the Lions post linked above, I’ve only gotten back to painting the Orks last year, as a tribute to my brother who was the biggest single influence on my life and who is responsible for all of these geek interests. This pair of models mark the final models that were part of that original Ork warband that I was painting when he passed away over 10 years ago that I was only able to start again in on last year. There’s still more to come for the Ork army over time, but that entire first small force is now complete.

Brian Nelson, Ork Warboss, Blood Axe, Warhammer 40k, Orks,

My brother had three pseudonyms that he used over his life. Keelhaul was one that surfaced during his time playing PBM (play-by-mail) games, which were very much a thing before the internets arrived. He kept that one up in various games up until the end, and it fits in well enough with Orks, so this big bad bastard is now Keelhaul. Sure, he doesn’t look like a freebooter, nor does he have a pirate’s tricorne hat, but he’ll still happily keelhaul you using whatever is to hand. With or without water. Squggoth, Wartrukk, Battlewagon, Megatank, Kill-bursta. Moving or not. Doesn’t matter to him. A second dates back to his biker days, and fits perfectly with the Squighound – Muttley. I don’t think I need to say more on that one’s appropriateness.

Brian Nelson, Ork Warboss, Blood Axe, Warhammer 40k, Orks,

In terms of the modelling, I believe I swapped the head out from the original from another Warboss kit. I can’t remember if the cables from his head onto the torso were part of the torso (ie, a head AND torso swap) or if I sculpted them there. They look a bit rough when you get close, so it may well be the latter. I did have a metal “iron gob” from another kit carved and ready to glue in, but I couldn’t find it originally, and now don’t feel like I really need to add it, even if I did find it.

Brian Nelson, Ork Warboss, Blood Axe, Warhammer 40k, Orks,

As far as painting goes, we’ve got the usual camoflague patterns on his clothing, along with the usual dark metal. I decided to “skin” some of the parts that I’ve left as plain metal on the other Orks – speficially his shoulder pads and weapons. I went with the heavily weathered bone colour, since it worked so well with the Nob I painted a little while ago and also fit in well with the whole “desert camo” look of the force. The red lines are something I added to add some structure of sorts to his gear, kinda reflective of the stripes I often give to the weapons on Imperial and Iron Warriors models. Marouda said that it reminded her of a set of skins from a videogame, so there might well be a subconscious influence there as well.

Brian Nelson, Warhammer 40k, Squighound Brian Nelson, Warhammer 40k, Squighound Brian Nelson, Warhammer 40k, Squighound

I actually had the Warboss finished when I suddenly remembered that I originally had this specific Squig as his pet. This led to spending literally half of the day last Sunday looking for it and delayed this post by several days. Once again, Marouda came to the rescue when she got home and she found it in a tub that I’d only looked through about three times already, not seeing it repeatedly. With that, I was able to rebase and then paint Muttley over a couple of days, drawn out further by the cold weather making the spray varnish take forever to dry. I added some blood effects to his maw because he should be a slightly terrifying looking guard “dog” for his master, after all.

Brian Nelson, Ork Warboss, Blood Axe, Warhammer 40k, Orks, Brian Nelson, Ork Warboss, Blood Axe, Warhammer 40k, Orks,

I’ll get photos of the whole force up sometime soon. Hopefully I’ll be able to take some photos this weekend.

Realm of Chaos – Nurgle’s Children 2018 #13: Malifaux Killjoy (Metal Version) as Herald of Nurgle

OK, no pretence here – I picked this model up a few years ago both because it looked like a cool model, and like something that would drop perfectly nicely in with my Nurgle forces. I know that Malifaux is supposed to be a rather excellent skirmish game, but I’ve already got a ton of games I’m not actively playing, so I’m not about to dive down that particular rabbit hole right now.

I figure that this guy fits perfectly well in a Daemonic Nurgle force for either 40k or AoS as a Herald. I’m pretty happy with how well this model turned out. It’s a great sculpt, and I guess that’s the thing that really inspires taking it that bit further. Could I have converted him slightly by sticking a monohorn on top of his head. Sure. Does he need it? I don’t think he does. He’s more of a small Great Unclean One than a large Plague Bearer.

Beyond the use as a Herald in the Warhammer games, he also fits well into the Kings of War Undead army as a Flesh Golem or some such using the Undead Troll stats, or could optionally drop into a Renegades and Heretics 40k force alongside the Bones Flesh Golem as a Renegade Marauder Brute. Along with that, there’s obviously the D&D-ish role-playing options along with potential use as a Zombicide Abomination. Quite a cool model with a lot of versatility.

WAAAAGH! Pt.12: GorkaMorka Snotz as 40k Gretchin. (Brian Nelson, 1999) (Neglected Model May ’18)

GorkaMorka Snotz, 40k Gretchin, Brian Nelson, 1999

These little fellas have been on the go since 2005. They were part of the Ork Combat Patrol force that I was working on when my brother passed away, which got boxed away until last year when I was ready to start working on them again – which almost all of these WAAAAGH! series posts are. I’m very happy to have finally finished them off over the past few days, which included rebasing all of them. These figures aren’t “proper” gretchin, in fact (as the post title has already told you) “Snotz” from GorkaMorka in 1999. Which means I started painting them only about 6 years after buying them, which for me is actually pretty good.

GorkaMorka Snotz, 40k Gretchin, Brian Nelson, 1999

They’re based on little 20mm round bases. While rebasing them from their original GorkaMorka “football” grot bases, I did briefly try one out on a regular 25mm base, but it looked absolutely ridiculous, but fine on a 20mm base. I did have to order some more of them, as I only had a few from a Red Box Games order a couple of years ago. I’m sure they’re legal enough in the current version of 40k, as GW doesn’t seem too fussed about base size anymore.

GorkaMorka Snotz, 40k Gretchin, Brian Nelson, 1999I do recall when I showed the WIP versions of these models many years ago (must have been on DA-WAAGH forums) one guy told me that I had them on illegal bases, and then another guy chimed in stating that GW had said that any model could always be used on either the bases they came with, a larger base than that, or whatever the current base size was. Clearly a way to grandfather in things like the Rogue Trader-era terminators, or Abaddon the Despoiler, who originally came on a 25mm base. (I should really paint one of mine!)

GorkaMorka Snotz, 40k Gretchin, Brian Nelson, 1999

Now one thing that’s hard to miss is just how bloody luminous they are. Something that was a part of older Orc/Ork fluff was that essentially, the bigger and tougher an Ork was, the darker their skin became. Obviously the pinnacle of this sort of thing were Warbosses in 40k, and Black Orcs in Fantasy. On the other end of this spectrum was that goblins/gretchin tended to be lighter and brighter, and obviously snotlings are even moreso.

GorkaMorka Snotz, 40k Gretchin, Brian Nelson, 1999

Why so many photos of the 4 sculpts x4? Because look at them! They’re snotlings! No-one is ever going to look at them as much as a few people online have just looked at them right here right now. Certainly not on the table when there’s other big and eye-catching stuff there, but at the same time there’s a lot of work here. This is their brief moment in the sun. At some point I’ll get onto the “proper” gretchin models that I have from Rogue Trader and 2nd Edition, as well as the tidy collection of GorkaKorka gretchin, vehicles and of course Da Red Gobbo.

GorkaMorka Snotz, 40k Gretchin, Runtherd, Brian Nelson, 1999

In the meantime, here they are with their Runtherd, also from the GorkaMorka range. Having completed these models, I’m left with only one more figure from that original warband – the Warboss. He’s been on the painting table again for the last few days, so my hope is to finish him off in the next few days and then get him posted up here. varnishing him is going to be a problem with the current UK weather that has somehow made its way down here to Australia (actually, today’s downpour and cold comes from Antarctica). Wish me luck!

WAAAAGH! Pt.11: The other 40k Ork Nob Complete = Boyz Mob #2 Complete (Squad: March ’18)

40k Space Ork Nob

While it might seem cheaty to finish a single model and call it another squad complete, that’s exactly what I’m going to do here. Mostly because finishing this Ork Nob does indeed finish off another Mob of my Orks. I left him and his mate from a week or so ago to paint last – after I completed all of Da Boyz, because I wanted to do a little bit extra on them – and painting these metal Nobz to lead them would serve as my reward for slogging through the plastic boyz.

40k Space Ork Nob

I may have combined the two of them into a single post, but when my camera’s battery ran out, it put paid to that, as I didn’t get it charged and more importantly back out to take photos again for a few days. I’m good with that regardless, as it let me focus on this guy a little more in the photos.

40k Space Ork Nob

As with the previous Nob, some coloured washes on his armour plates and choppa to suggest heat discolouration when it was being forged (or beaten into shape!) as well as the Blood Axe-ish camo clothing and the tusks and horns on his helm painted in bone rather than silver (which just didn’t work well).

40k Space Ork Nob

Hm. I need to go and grab the model to check what’s going on with that spot of white underneath that toof on his armband. (Later: It was a spot of paint. Fixed now!)

For something a bit different on this guy, I took the opportunity to experiment with some rust discolouration effects on white-painted metal. Not a terrible start for a first try, I’d hope you agree? I might try incorporating some crackle medium next time I try it and see how well that works. When I get working properly on Ork vehicles and walkers, there should be plenty of opportunities to keep playing with these techniques.

Space Ork Boyz Mob

And a shot of him with his minions. This leaves …not too much more to complete this first Ork force from 2005. Just the Warboss, and a herd of Grotz. I used the GorkaMorka Snotling models, so we’ll see just how painful they turn out to be, as they’ll all have to be rebased in this “cracked earth” style before being finally completed. I’m guessing, pretty painful. Once that’s done, I’ll do an army shot. I can probably force myself to complete the Warboss during Neglected May, and the Grotz for Squad: June…

 

Flesh Tearers Space Marines Assault Squad (Squad: March ’18)

Flesh Tearers Space Marines Assault Squad

Here’s another squad, finally completed. I dug these guys out of a figure case several months ago and have been slowly plugging away at them pretty much ever since. I’d completed them except for the Jump Packs in January, so with the squad-based focus this month, I was able to get motivated to finally finish them off!

My Flesh Tearers take a few deviations from the official scheme. This is because these models were initially planned to represent an option for me to use them as either a Blood Angels successor chapter, or as a models that could be used in a Khornare/World Eaters Chaos Marine force (probably as Khornate Raptors). The models are built from a mixture of what was readily available back in that 2005-2008 time period, so Tactical Marine, Assault Marine and Khorne Berserker parts. I think they work just as well (or better) with the black chest and bone aquila.

Flesh Tearers Space Marines Assault Squad

The skull-helmet is a Khorne berserker helm with the “bunny ears” trimmed off. The bare head is the one with the canines, that I figured would work well enough for a non-Blood-Angels-handsome vampire or a chaos marine. The Power fist is from the 2nd Edition chaos close combat sprue. The loyalist purity seals were added later.

Flesh Tearers Space Marines Assault Squad

This squad all feature metal “Death Company” shoulder pads from the 2nd edition metal box set from the Codex: Angels of Death release in 1996, so I’d had them for quite some time before this. When I originally planned this dual-use force out in 2005 or 2006 or whenever it was, I wanted to use metal shoulder pads for chapter icons, in much the way I’m now using 3D-printed icons. Because I value consistency for Marine models. The Saltire (cross) on the pads was to be part of the Chapter Icon, rather than something to represent the Death Company. These guys got the saltire with skull, another squad type would get saltire-only, another squad type would get skull -only. Of course, in the intervening decade, I’ve forgotten the entire system I had worked out, so I’m simply calling the Saltire-with-Skull an “Assault” designation.

Flesh Tearers Space Marines Assault Squad

Despite the use of Melta Guns being (briefly) removed as an option for Blood Angels in the 8th Edition index, they’re back in the new Codex, so they’re legal again. (I’d have just used them anyway.) I had some fun with the barrels experimenting with a nice heat discolouration look on the barrels.

Flesh Tearers Space Marines Assault Squad

Another change from the initial models was a change to their Jump Packs. With new products available, I swapped out the original “two thruster” backpacks with these ones which tie them in more strongly with many of the Blood Angels models – particularly the Sanguinary Guard.

Flesh Tearers Space Marines Assault Squad

Chainaxes obviously have no standard place in a Blood Angels force, though they’re very much a weapon that is in character for the Flesh Tearers. In friendly games, I’ll just use the stats taken from the Khorne Berserker entry, and should it ever be an issue, they can just be fancy-looking chainswords instead.

Flesh Tearers Space Marines Assault Squad

The eventual plan for the Flesh Tearers is for them to be combined with the “proper” Blood Angels as a combined Sons of Sanguinius army. I’m going to completely ignore GW’s rather arbitrary rules on which heroes can influence which troops and eventually paint all of my metal BA characters in their own livery – as well as Gabriel Seth – and simply use them together as one. In the meantime, I do want to get the Flesh Tearers to a 2+1 stage on their own before doing the same with the Blood Angels, and them combining the two. I’ve got a Rhino/Razorback in progress that I picked up off Nerdfest on Dakka, and also a hero in progress. So hopefully those both get finished in the next couple of months so I can then begin on the second FT squad (Tactical, probably) and then take it from there!

Mentor Legion #8 – Plasma Gunner (Tactical Squad III-3)

Mentor Legion Tactical Space Marine Plasma Gunner Mentors

Another part of Tactical Squad III of my Mentor Legion here today. The squad Specialist, armed with a Plasma Gun. I tend to paint the plasma coils in coppery tones rather than glowing, since they can’t always be charging or firing.

Mentor Legion Tactical Space Marine Plasma Gunner Mentors

I’ve posted him up individually rather than holding him back mostly because I’m wanting to get all of March’s models posted on the Blog before the monthly round-up. I’d typically have held showing this guy back until I had a few more done.

Mentor Legion Tactical Space Marine Plasma Gunner Mentors

The model is a very simple conversion – it’s a second edition Plasma Gunner with the head carved off and a 3rd edition helmet (with neck!) dropped into the hole I carved out and oriented in the direction of the weapon. Since I had to literally saw the head off a metal model and then use a drill to hollow out a collar, I’ll call this one a conversion rather than a kitbash.

WAAAAGH! Pt.10: 40k Ork Nob Complete = Boyz Mob #1 Complete (Squad: March ’18)

40k Space Ork Nob

In the last week or so, I’ve finally finished this Ork Nob that goes with about half of the Boyz that I’ve painted. He’s from the old-school metal Nobz boxed set from the mid-1990’s that contained five metal nobs with bosspoles. The helmet comes from the metal Black Orcs of the same period, as I wanted the Orks that lead the Mobs to look like particularly nasty bad-arses. Initially I’d painted the horns and tusks in silver, like forged metal but they simply blended in with the rest of the helmet, so I redid them as horn.

40k Space Ork Nob

He’s a hefty dude, and as with the rest of my Orks I’ve painted him with camo clothing to tie him loosely to the Blood Axe sub-faction.

40k Space Ork Nob

As the bosspole features some Space Marine helmets, I thought I’d paint them up as three of my own armies – Minotaurs, Celestial Lions and Black Templars (or any of the other black-helmeted Marines I have!)

40k Space Ork Nob

I’ve also given his helmet and axe a bit of subtle washing with blue, purple and brown for a bit of heat discolouration that also ties in with the trio of Killer Kans that I started awhile back (not much more done on those at this point!)

Space Ork Boyz Mob

And here he is – completing the squad! Well, the Mob. The thing with my challenges is that they’re all about completing stuff, so the fact that this single model was all that was left outstanding for this unit to be completed… well, I was motivated to get this guy done, and now the unit’s is completed. Start-to-finish is all well and good – and great for many instances, but for most of these monthly challenges, I’m more concerned about completing things.

Sure, the number of boyz in the mob might need to be juggled a little to make the unit line up neatly with the most current ruleset, but this group of Orks goes back to 2005, so for now – they’re all good.