Legion of the Damned #5: Rogue Trader-Era RT01 (Aly Morrison, 1988)

Legion of the Damned Rogue Trader-Era RT01 (Aly Morrison, 1988) Oldhammer

It’s been quite awhile since I’ve posted (or painted) any more Legion of the Damned models, but today we have a pair of them – finished as part of Mechanismo May (after missing the end of Armoured April). The biggest reason my Legion of the Damned has petered out so much is because I tend to have a few models from my various projects on the go at any given time, and I like to finish the WIP ones before allowing myself to start more. That way, starting the new models are a “reward” of sorts for completing the previous batch. It takes awhile, but it does work out a lot better than my previous method of just starting new models all of the time, that appears to have just given me a thousand or so neglected models to wade through.

Legion of the Damned Rogue Trader-Era RT01 (Aly Morrison, 1988) Oldhammer

So why, dear reader, did it take me so long to get through this pair? Well, the answer is that I don’t actually like either of these models very much. As much as I like the character of the old Beakies from the Rogue Trader days, my personal aesthetics go with Mark Copplestone and Bob Naismith’s renditions, and the Aly Morrison ones – with their short, blunt helmets and extra-hunched poses are a distant followup. So with that, they can be a real chore to paint, and so this pair has taken me well over a year to get done. I can’t even remember when I began on them, quite frankly.

This pair were chosen for the Legion because of their sculpted details. The skull-shoulder studs and knee-skulls on the first “Brother Morris”, and the big-ass shoulder-skull on the second. Also, being Aly Morrison sculpts, I can “hide” the soft details on their helms to an extent by freehanding skulls on them.

Legion of the Damned Rogue Trader-Era RT01 (Aly Morrison, 1988) Oldhammer

In the end, these models have come up decently, and I am now happy enough with them to incorporate them in with the rest of my Legion. It’s that thing I’ve encountered a fair bit where through the painting process, I really quite dislike the model(s) I’m working on, but once completed, I’m pleased enough with the final result that I no longer resent the models, and can even quite like them in their final form. With a Multi-Melta and Plasma Gun between them, I have the Special and Heavy weapons for a squad here, so I’ll have to check my existing painted models and work out a Sergeant and 7 Legionaries to go with them to fill out another game-friendly squad.

WAAAAGH! Pt.15: Ork Big Gun Kannons (2001) (Mechanismo May ’19)

Ork Big Gun Kannons (2001)

Following on from the last post, which featured a pair of artillery pieces on desert bases, today we have a pair of artillery pieces on desert bases! Of course, there are more than a few differences between the two pair. With my 40k Ork force being (nominally, at least) based on Blood Axes in that they have a military-ish desert theme running throughout – which is why they also have rough-looking Imperial-style numerals painted on them.

Ork Big Gun Kannons (2001)

I’ve had these on the go for quite some time, having picked them up from…. I’d guess eBay, as they were both second-hand and acquired separately. (And both missing the fittings sprue) – but one problem I always had with them was the basing issue – basically what to do with them. I wanted to have them based, but also wanted to ensure that they could be used on a wide variety of terrain, and particularly butted up against fortifications. Eventually, I figured out the (obvious) solution – Magnets!

Ork Big Gun Kannons (2001)

As one can see, this solved the problem quite nicely. and so the finished models can sit on their textured bases on the battlefield, and they can also be removed if and when needed to be placed behind cover, on fortifications and anywhere else those 60mm bases become an awkward issue.

Ork Big Gun Kannons (2001)

Here’s one of them with the pair of crew-grots I finished in April – amazingly, these two are even the proper crew for this artillery piece! The main problem here is that Ork artillery now have 5 (or is it 6?) crew each, so even with another pair of crew coming soon, my models will still be a mile behind the current ruleset. I guess 40k snotling or even fantasy goblin proxies will be the order of the day!

Mentor Legion #9 – Scout Squad (Armoured April ’19)

Mentor Legion Space Marine Scout Mentors

Today I have the final five of last month’s models – a squad of five Space Marine Scouts from the Mentor Legion (aka Mentors). As with my previous entries in this army, I’ve used the original/old school livery, though in the case of these models that’s limited to their chapter badge being the “Owl Face.”

Painting Scout Space Marines for me is always a divergent project of sorts, as the common practice of painting them just like their parent chapter, maybe with off-white cloth parts just doesn’t make sense to me. For scouts, at least. With that in mind, I prefer to use camo schemes, along with muted tones, and then throw in a bit of ridiculousness because Space Marines. In this case, it’s the clean, bone chest aquilas, the bits of non-dulled metal scattered across the models along with the teal of their shotgun shells and such (red would have been a little too much!) Oh, and that rope on the sergeant’s hip. Naturally, I was obliged to paint “Geordi LaForge’s” visor in gold.

Mentor Legion Space Marine Scout Mentors

Here’s a little focus on their Chapter Icons, along with a slightly better look at the camouflage pattern used on their armour – inspired by the classic US Woodland.

Mentor Legion Space Marine Scout Mentors

Last shot has a couple of the scouts – a Sergeant and a Neophypte alongside a Tactical Sergeant. Now, I just need to actually, finally complete one of those Tactical Squads to modern rules compliance!

WAAAAGH! Pt.14: Gretchin Grot Loaders/Big Gun Kannon crew (Brian Nelson, 1999) (Neglected Model May ’18)

Gretchin Grot Loaders/Big Gun Kannon crew, Brian Nelson

I’ve had this pair of metal grots for quite a few years now, bought in some sort of eBay transaction that I can’t even recall, probably alongside (one of the) Ork artillery pieces I have floating around here. They’ve also been sitting around on my painting desk in various states of slightly-started for the better part of about two years now. Recently, this meant that I noticed them and set to completing them, as part of the recent spate of getting a bunch of neglected models done, regardless of the “official” months’ challenge.

Gretchin Grot Loaders/Big Gun Kannon crew, Brian Nelson

So I did just that. Over the course of a day or two or three, this pair of gretchin went from bases done and a messy green all over their bodies to done and now, finally, out of the way. of course, I still need to complete a weapon for them to crew. And I’ve got three or more of those. And of course, in the current rules, those weapons are crewed by five gretchin each. So… there’s still a bit of work to do there, and no doubt you’ll see these little fellas again when I start to get those done. For April’s activities, though – this is as far as I got!

February Terrain Challenge – Sector Mechanicus #3

I have the final piece of this first wave of my Mechanicus Terrain this evening. A piece based on the core of the same pieces as the first one. And of course, the “family photo”, as I’m about to become much busier on Monday, which will slow down my production again no doubt.

As you can see, this piece has a mixture of the techniques used on both of the previous ones. The same “off-white” scheme as the dome, with the grime streaking combined with the rust effect, occasional bit of model-gouging and chipped paint of the first piece. I’ve also managed to get the crackle paint to work properly on this one as well, which gives the chipped paint a nicer, worn effect.

I still have three more “test” Mechanicus pieces that are still WIP, and they’ll have to be my “second wave” of models for these, as I need to clean up where I was working on them now – and none of them are particularly far along. I’m pretty happy with this one overall, but I feel like I also need to mix up the colours further. I’m not going to “skittles” these things, but a bit of Necromunda blue and Industrial Green for some of these pieces I think will work well enough. The trick will be simply to deploy them in “clusters” of the same colour as often as possible, so they look like a cohesive collection of machinery/objects in different areas of the table rather than the mess that will be if I mix them. I’ll probably have to have a few “silver/metal” pieces that I can use to unify everything and intersperse with the coloured pieces.

February Terrain Challenge – Sector Mechanicus #2

As with the first piece of this Mechanicus Terrain, this piece served(serves?) as one of my initial tests – as does the one that will follow this, and the other three that are still WIP. I wasn’t so sure about this piece, so I decided to mount it on a base for extra stability – in this case, an old CD. I guess the drawback of the base is that the piece becomes that little bit less versatile, as it’s now a bit harder to stick on top of a larger piece. With my luck, it’d just get knocked off the table and end up shattering anyway!

The photos are a bit higher-contrast than IRL, as the base colour of the panels is a light, cream-toned off-white. I thought it’d look good with this as a base, and then given the whole “streaky grime” treatment with that Vallejo Wash, rather than going with the chipped paint look. This kind of “painted” look to the machinery and terrain obviously takes a lot longer than going with bare or rusted metal, so I’m not entirely sure how I will proceed in future once I get past the test pieces that have been started. I do like/prefer this kind of look, but the time investment is pretty huge by comparison. I’ve got one more piece done similarly to this one, with the “cracked/chipped paint” thing from the previous one happening as well, as well as another medium and two larger pieces still in the “metal” stage before I get to assembling any more of this stuff – so I guess I don’t have to worry about deciding too quickly now…

February Terrain Challenge – Sector Mechanicus #1

As part of February’s terrain challenge, I’d hoped to get a ton of Sector Mechanicus terrain done. Clearly, that hasn’t happened, but I have gotten a few smaller test pieces done so far. Here’s the first one I completed. I used the crackle medium again, to see what kinds of effects I could get on this stuff after the recent Ork debris pieces. I also used some Ryza Rust to give some texture to the rust effects in spots. I also used different washes to add to both the rusted and grimy effects (thanks to Dave Kay for the heads-up on those 200ml Vallejo Wash jars!)

On the downside, the spray cans weren’t especially kind to the test pieces that I worked on, with some puckering occurring here and there on some of the pieces (my own damn fault – don’t prime heavy at night!), and I’m not entirely happy with the “speckled” effects of the different layers of the metallic sprays. Even though it’s a bit nitpicky, it’s just something for me to be aware of. On grungy terrain pieces like this one, it all fits in well enough and passes for good enough.