40k Tank Traps from Battlefield Accessories Set (Neglected October ’19)

40k Tank Traps, Citadel Battlefield Accessories Set

I just finished these tank traps/hedgehogs an hour or so ago, and took them outside to photograph them along with all of the models I’ve completed in the last few days to get photos for the next few days worth of posts. These tank traps come from the rather old Battlefield Accessories Set. I actually did paint these years ago, though I did so by painting them all copper and then giving them a brown wash. It actually looked okay, except not at all what these things would or should look like, so they got wheeled in again some time ago for a repaint (aka a respray, and then left in a tub), but with Conquest Magazine being a thing and the issue with the sprue coming out here in Australia a few weeks ago, it was time to finish off the old and paint up the new.

40k Tank Traps, Citadel Battlefield Accessories Set

Orks and Ork-friends chat respectfully near some local rust.

This time I went for seeing if I could effectively paint a more realistic depiction of rust, while still attempting to keep it quick and not too incredibly tedious and painful. Here’s the breakdown:

  1. Spray Dark Metal
  2. Light Spray mid-steel-type silver
  3. Daub all joins and rivet areas really liberally with Vallejo Model Wash: Rust
  4. Leave models to sit for three weeks because you can’t be arsed with them right now.
  5. Decide “fuck this” earlier this evening and make yourself do them even though you really still can’t be arsed.
  6. Daub with Citadel Technical Paint: Typhius Corrosion (the brown, textured stuff) using a large, flat-ended brush, making sure to keep it a bit messy.
  7. Drybrush with Citadel Dry Ryza Rust. Carefully at first, then less carefully as the process drags on way longer than you’d anticipated.
  8. Daub the join areas more carefully with Vallejo Model Wash: Light Rust.
  9. Be slightly disappointed that Light Rust isn’t much lighter than the other Rust wash.
  10. Mix some Vallejo Model Colour 70.911 Light Orange with Dr Faust’s Magic Wash base (1 part Future Floor Wax/Pledge One Go, 4 parts Distilled Water) to make a lighter orange rust wash.
  11. Apply over the top of the Light Rust, while the light rust is still wet.
  12. Allow to dry.
  13. Photograph.
  14. ???????
  15. Profit!

And here we are. I forgot to spray varnish them, but it’s 10pm now, the shed is locked up, I can’t be bothered going back outside and I want to get this post finished and queued up to publish in the morning. I’ll do it tomorrow. There will also be at least two more October posts from me, plus any models I manage to complete after work tomorrow. I’ll sort that out later.

Oh, the last few days have had more typos than usual – it’s the new mechanical keyboard that I got with my replacement computer. Still getting used to it, especially when typing with any speed…

On a semi-related note to my old PC dying and being replaced, I’m now even more behind in replying to comments on my own posts, replying to comments on other people’s blogs to me, a beard-painting description, keeping up with your blogs and posts there, and of course the Round-Ups. We’ll get there eventually.

40k Cities of Death Sewer Vent from Urban Conquest (Neglected October ’19)

40k Cities of Death Sewer Vent from Urban Conquest

Something a little more recent than those Rogue Trader Orks this morning. This …sewer vent(?) comes from the 40k Urban Conquest boxed set, which comes with some campaign rules for 40k as well as a sprue of terrain, which I dutifully clipped off the sprue, cleaned off the mold lines, sprayed this piece, and duly lost the rest of the kit into some tub or another somewhere. This thing, meanwhile sat around on the painting desk for most of that time with very little done on it. (Sprayed black, sprayed dark metal, basically). So as is often the case, I finally picked the thing off and made myself finish the damned thing.

40k Cities of Death Sewer Vent from Urban Conquest

It wasn’t so bad to finish off. The weatheroing powder seems to have come up a little harsher than I planned, though it’s looking a little messier here than in hand, as I want it to have a nice dusty and worn look so that it plays nice on a variety of table surfaces, I’m still good with it.

40k Cities of Death Sewer Vent from Urban Conquest

It’s a nice little piece, really. I’ve got a fair bit of smaller pieces of scenery that I need to complete before I crack onto any more of the ones from this set. As much as I’d like to get onto more of them, there’s a ton of other stuff to get done first.

40k Cities of Death Sewer Vent from Urban Conquest

Here’s a scale pic of it alongside yesterday’s Orks. Old-school 40k alongside new-school 40k! Works pretty well in my books!

40k 3rd Edition Starter Set Ruins (February Terrain 2019)

40k 3rd Editon Starter Set Ruins

How excitement! Yeah, I know. These aren’t the most impressive or exciting pieces, but they’ve been hanging around for years unpainted, so I managed to finally get them done and into the terrain cupboard. These actually aren’t the originals from my own 40k 3rd Ed set – I did actually get those done a few years ago.

40k 3rd Editon Starter Set Ruins

Instead, these came from a batch of second-hand models I got years ago, along with other bits and pieces, including a crashed Aquila Lander missing it’s tail fin. I still need to finish my first one of those first, though (didn’t get it done in Jan of Feb).

40k 3rd Editon Starter Set Ruins

Being models that I got in a more or less random box is also why some of the pieces were mismatched and (in some cases) missing, so I decided to also build these based on making slightly different corner combinations to the “proper” ones. (And patched the corners with putty!) At this point, years ago, the idea was still to paint them in the same manner as my existing (grey) ones.

40k 3rd Editon Starter Set Ruins

At some point – last year, I think – I sprayed them in a cream/bone colour. The idea now being to paint them to go with a more arid or desert-y table. At that point, they got forgotten about again for several months until this challenge got them out. As it happened, these were the perfect kind of models to paint while Dad was in hospital again. Simple on so many levels, but an achievable task.

40k 3rd Editon Starter Set Ruins

Since then, the Sector Imperialis terrain has been released, with the “showcase” pieces being in a similar colour, so I decided to press on with them, and also use them as test pieces for my own take on that style of scheme to – in turn – help me decide how to paint my Sector Imperialis stuff.

40k 3rd Editon Starter Set Ruins

The paint then was done in a “quick and dirty” manner. Sprayed (gloss) cream from the hardware store. A few details picked out, such as the exposed bricks under the plaster and the grates. The whole lot was then drybrushed with a bone/off-white. Next up was an all-over wash with Vallejo Model Wash (thanks to Dave Kay from Scent of a Gamer for the heads-up on this stuff existing!) followed by a wipe-off while it was still wet, to get that combo wash/stained effect.

40k 3rd Editon Starter Set Ruins

In the end, I have another 5 pieces of smaller-but-modular terrain that are generic enough to again fit into many genres and timelines. I think that they look pretty decent in the shot above with the LotD moving across them. They’ll look even better with other terrain around them in a proper gaming situation!

On an unrelated note, Leonard the Cat appears to have truly gotten a big head due to all of the recent attention!

Speed Freeks Scrap Piles #3 (January Terrain 2019)

Speed Freeks Mekboy Workshop Scrap Debris Piles

Today I have the third and final set of four scrap piles from the Speed Freeks/Mek Workshop set. I’ve still got the walls (four sets of three) as well as the Mek Workshop itself to do, but the walls vary between sprayed metallic across to still needing to be cleaned up, and nobody ain’t got time for that shit right now. I’ll do it when I go back to work to make lunchtimes and meetings more bearable. Same deal with the Ryza Ruins which will soon be bolstered with that new Kill Team stuff.

Speed Freeks Mekboy Workshop Scrap Debris Piles

Speed Freeks Mekboy Workshop Scrap Debris Piles

The techniques are identical to the previous two sets, posted recently. I’d hoped to get these posted up yesterday, but by the time I got the table cleared of the class of 2018, it was 9pm, I hadn’t eaten a meal since breakfast, and I was generally not in the right mood to photograph, photo edit or write a post. So you get ’em today, instead!

Speed Freeks Mekboy Workshop Scrap Debris Piles

Speed Freeks Mekboy Workshop Scrap Debris Piles

Unlike the other two sizes of debris piles, these ones are too large to fit two of them into my light box – hence all of the single pics.

Speed Freeks Mekboy Workshop Scrap Debris Piles

Speed Freeks Mekboy Workshop Scrap Debris Piles

Those piles of tyres get a bit repetitive, don’t they? This shot is really a great example of the drawbacks of GW’s plastic moulding tech and the lack of undercuts. It also really illustrates how these pieces are designed to be viewed from above – that “looking down on the models” or “God’s-Eye” perspective that we have as players.

Speed Freeks Mekboy Workshop Scrap Debris Piles

Speed Freeks Mekboy Workshop Scrap Debris Piles

Here’s another chipped paint close-up to go with the header pic.

Speed Freeks Mekboy Workshop Scrap Debris Piles

It ain’t so pretty close up. Which I guess is kinda the point, so it’s all good.

Here they are all laid out on a section of a wargame table.I’m happy with how they look – not too repetitive at all, considering we have only three sculpts of debris there. The orientation and paint disguise the repetitiveness rather nicely, I think.

And with a simulated battle between two Kill-Teams, fighting over the important tech located amongst the scrapheaps. When combined with other terrain on a real table, I think this stuff will look pretty bloody good, if I don’t say so myself!

That’s it for now for these. I’ll get onto the walls and the actual Mek Workshop in a month or two. No time for cleaning the mould lines off that crap right now, and way too much still to do!

Speed Freeks Scrap Piles #2 (January Terrain 2019)

Speed Freeks Mekboy Workshop Scrap Debris Piles

Today I have the next four sets of Scrap/Debris piles from the Speed Freeks/Mekboy Workshop sets. Same ethos as the ones I showed the other day – keep ’em interesting visually through use of colour and details – and most importantly – unique enough so that they can share a tabletop without looking like stamped clones.

Speed Freeks Mekboy Workshop Scrap Debris Piles

Speed Freeks Mekboy Workshop Scrap Debris Piles

Both sides of this pair.

Speed Freeks Mekboy Workshop Scrap Debris Piles

Speed Freeks Mekboy Workshop Scrap Debris Piles

…and both sides of this pair.

Speed Freeks Mekboy Workshop Scrap Debris Piles

Faust was asking about the paint chipping in the comments of the other post, and while it’s too late to do a proper tutorial on these (maybe on the walls in the future) I can still explain what I did to get the effect on these pieces.

  1. Spray Black
  2. Spray Dark Metallic
  3. Spray in an “iron” colour. Like silver, but not overly bright. I didn’t use Leadbelcher spray, but it would work perfectly for this.
  4. Drybrush the metal bits you’ll want to be extra shiny, post-chipping with silver.
  5. Heavy gloss varnish spray
  6. OPTIONAL: Paint over the bits you want to chip with PVA for more fragmented/crackled paint – I did this on some pieces but not on others.
  7. Mix Crackle Paint Medium with your chosen colour. It’s gloopy and thick and horrible. I used Greenstuff World’s medium. It’s probably the same with Vallejo or Jo Sonja or whoever else.
  8. Apply carefully over your chosen coloured area. Let Dry.
  9. Repeat 7-8 for all the colours you’re going to use on that piece, it just makes life easier later on.
  10. Shade and highlight those colours.
  11. Now the fun begins! Find something that’s not too sharp (I used a sculpting tool) and use some of the cracks to chip away at the paint. The extra-thick bits are also good. Pay extra attention to edges and dents in the sculpt, as places like that are more likely to have paint wear and chipping. Try not to gouge into the plastic, but even if you do it can be touched up. When you’re happy, stop.
  12. Weather, add rust (powders).
  13. Heavy gloss spray
  14. Matte Spray.

The first of the heavy gloss sprays is to protect the black and silver base from the fact that you’ll be gouging away on top shortly. The last one is because it’s scenery, and so is likely to be more roughly handled than your normal, nice models.

Hope this is useful! Since I’ve done most of the work writing it up, I’m sure I’ll be able to recycle the text with a photographically-illustrated tutorial down the line!

Speed Freeks Scrap Piles #1 (January Terrain 2019)

Speed Freeks Mekboy Workshop Scrap Debris Piles

Since my copies of Speed Freeks arrived back in November, along with the Mekboy Workshop, I spent quite a number of work lunchtimes and meetings busily scraping and cutting away mould lines and bits of sprue to get them ready to paint. With what amounted to four sets of the terrain, that came to 4 large piles of Scrap/debris, 4 medium ones and 4 small ones. As well as that there’s 4 large Scrap walls, 4 medium and 4 small. Then there’s the actual Mekboy Workshop.

Speed Freeks Mekboy Workshop Scrap Debris Piles

That amounts to 25 individual bits of terrain that I’ve slowly been working on, bit by bit, since November. Yesterday, I finally completed the first four of them. The rest are at various stages of completion, from nearly-almost-so-close-to-done, to only clipped off the sprue and still needing to have those mould lines scraped off. With that in mind, I’m going to post them as I finish each “set”. So these are the first ones.

Speed Freeks Mekboy Workshop Scrap Debris Piles

There were basically three things I wanted to do with these sets: Did I say two? I meant three. THREE!!

1) Use enough colour to make the small details more distinctive than having them simply be piles of drybrushed silver. I’ve got plenty enough that will be following that scheme later. These have screwdrivers and pliers that you can make out!

2) Paint them so that they easily fit into  ̶G̶o̶r̶k̶a̶ ̶M̶o̶r̶k̶a̶ Speed Freeks, Necromunda, 40k… Fallout, Mad Max, any sci-fi, post-apoc, etc

3) Make each one unique.

Because why not, eh?

Speed Freeks Mekboy Workshop Scrap Debris Piles

Having 24/5 pieces to do, and the level of detail that I want to use means it’s taking me a lot longer to get done than a single set, so I’ll be showing the debris piles over the next few days, or week, or however long. Some of the walls have been started, some need to be cleaned up, the Mekboy Workshop is still on the sprue. So for that reason, this project will be another “series”until they’re done. Probably posted with each “set” of duplicated pieces until they’re all done.

Unfortunately, my last can of Testor’s Dullcote ran out just before I sprayed these, so despite the heavy coat of gloss and the satin coat that followed the weathering powders, they’re a little more shiny(ish) than I’d like. I’m still calling them done, though – as everything I finish from here on in (especially scenery) will need that final coat once I get hold of the stuff, which could still be a couple of weeks – and I plan to have a lot more scenery done before January is finished!

Small Scenics: Armorcast High-Tech Walls 1, 2 & 3 for Necromunda/Shadow War/40k

Armorcast High-Tech Walls

Armorcast High-Tech Walls

Last week I shared some photos of Armorcast’s “Short” Sci-Fi Walls that I picked up during the ’90s. This time it’s the “High Tech Walls” from the same era. Back in the day they had three sets, all of which I picked up, and even got them painted! You might have spotted them in the background of the previous two “Army so far” posts.

Armorcast High-Tech Walls

Armorcast High-Tech Walls

Once again, these were painted in a quick and dirty manner back in the day, and could probably use a bit of a touch-up today using some of my more modern techniques and materials. Some more detailing, a bit of a wash, edge highlight, some powders, etc. Tone down the coloured metallics a little and make a few more bits pop a little more.

Armorcast High-Tech Walls

Armorcast High-Tech Walls

Obviously, these are perfect for games like Necromunda, Shadow War Armageddon (aka Necromunda V2) and of course – 40k. As well as many other sci-fi and post-apoc games. Given their low-end-high-tech look, they wouldn’t look out of place for DUST, Konflikt ’47 or This Is Not A Test/Fallout.

Armorcast High-Tech Walls

Armorcast High-Tech Walls

I think the random transfers I used throughout these sets of walls also improves their look a fair bit over the simple paint I applied. While these are no showcase models, either in terms of their sculpts or my rather basic paintjob of the 1990’s, even like this they look good on the table, particularly when paired with other complimentary scenery pieces. Perhaps I’ll buy some more?
Armorcast High-Tech Walls, Short Sci-fi Walls

Oh, and here’s a scale shot of these walls along with the Short Sci-Fi walls.