Thunderhead Studio Hextech 3D Prints: Battletech Hills

Thunderhead Studio Hextech 3D Prints: Battletech Hills

More desert-ish themed 3D printed terrain today. We are revisiting the Hextech Free Sample Pack (Battletech Compatable) More specifically, the sample hill pieces. As I often do with these things, I printed each of the sample pieces twice, one regular and one mirrored – except for the one I accidently printed three times! Unless I missed one? or two? There are six sample pieces listed in the download.

Thunderhead Studio Hextech 3D Prints: Battletech Hills

Once printed, these sat for literally months while I procrastinated on how to paint them before using Season of Scenery as the motivation to get them done and out of the way. These sculpts are samples from four different ranges of hills sold by Hextech – in the end I just went for a uniform desert look to get them done. If I ever really, truly NEED more battletech hills, but painted for a temperate theme then I can always go through the process of printing and painting a new set(!)

Thunderhead Studio Hextech 3D Prints: Battletech Hills

The painting process was pretty simple – cover in Vallejo (or was it AK?) Sandy Desert paste, then paint in slightly-thinned Sepia Vallejo Model Wash Dip. Let that disgusting stuff dry. Drybrush the hell out of them with a sand colour, then drybrush the tops of the mesas in a lighter sand. Once dry, I went outside and played with adding pigments to them in various ratios, then sprayed them in a Matte that ended up much more satin to seal it all in and tone the pigments in. I still think they turned out pretty decently.

Here’s a quick light box shot, so you can see the final colours a little better.

Thunderhead Studio Hextech 3D Prints: Battletech Hills

As you can see, they work well enough for a “desert mesa” look, despite the hex pattern – and it also seems I’ve gotten enough stuff done in September for a simple desert table suitable for battletech and no-building Imperialis. Let’s check that.

Thunderhead Studio Hextech 3D Prints: Battletech Hills

They work fine as smaller elements for a “skirmish” sized 40k/Combat Patrol game – though you would also want some larger LOS blocking elements as well.

Thunderhead Studio Hextech 3D Prints: Battletech Hills

The little collection does appear to work ok for something like Marvel Crisis Protocol, especially if they were spread out a little more as MCP game tables often appear to be. A battle in the Wasteland we saw in Deadpool vs Wolverine perhaps?

So yeah, these Hextech STLs are pretty good, I think. I may have to pick up some of the paid packs in future – especially if I enjoy Alpha Strike enough to dive into “Proper” Battletech using hex maps and height levels. And yes – this is another 11 pieces of terrain towards Dave Stone’s Season of Scenery ’25 – Extended Edition.

 

3D Print: BattleTerrain: Rough Terrain tiles for Battletech Alpha Strike by Tinnut

3D Print: BattleTerrain: Rough Terrain tiles for Battletech Alpha Strike by Tinnut

Today we have something that’s about as plain and unglamourous as can be in terms of terrain – some “tiles” to designate rough terrain in battletech Alpha strike from Tinnut – available as freebies on both MyMiniFactory and Cults3D. So I certainly can’t complain as they’re completely fit for purpose! These did sit for months until I used the Season of Scenery as motivation to get them painted and done.

3D Print: BattleTerrain: Rough Terrain tiles for Battletech Alpha Strike by Tinnut

While they’re unglamorous for sure, wargamers do know and understand that this sort of marker is still very useful in a lot of scenarios, across a lot of games. These shapes, especially once given some texture paste and drybrushing (in this case, performed in large part by Marouda under my direction and following my example) are a lot more aesthetically pleasing than bits of felt, so with access to Flippy the 3D printer, I thought “why not?” This light box photo shows the actual colours better than the desert table shot.

3D Print: BattleTerrain: Rough Terrain tiles for Battletech Alpha Strike by Tinnut

Because “Battletech”, I didn’t think to take some shots of these with 28mm figures, but here are some Mechs and some Afrika Korps WWII tanks demonstrating their use in a couple of different scales, with the BIAB rocks acting as background. On reflection, these would work in a huge number of games and genres and scales. These nine extremely simple bits of terrain count as nine more pieces towards Dave Stone’s Season of Scenery ’25 – Extended Edition.