Review: Homefront – Kaos Studios – 360

Picked it up from the bargain bin (I spent more on lunch yesterday), as I’m so fond of. It arrived from the UK a couple of days ago, and since it’s supposed to be very short, in the 5hour range, I’ve just started it and hope to finsh it over the coming weekend. (yeah, I don’t play for long sessions).

I’ve been interested in Kaos studios for some time. Born out of Trauma Studios, who created the most excellent Desert Combat mod for Battlefield 1942, the core of the Trauma crew were hired/bought by DICE to work on Battlefield 2 which was pretty much a commercial reworking of Desert Combat as a direct sequel to BF:1942. Following the release of BF2, DICE/EA did what big studios always seem to do and fired everyone from Trauma, who in turn got picked up by THQ and formed Kaos.

A couple of years afterwards, they brought out Frontlines: Fuel of War which I was very much looking forward to, right up until several months after release when there was still no demo in sight for the game along with many complaints about PC stability and balance issues. So I never bought it. More recently, Kaos developed Homefront, which crashed and burned on account of not actually being very good, and Kaos in turn was closed earlier this year.

So. The game.

Well, the shooting mechanics are a bit off. Sure, I’m playing on console, but they’re not nearly as smooth or good “feeling” as either CoD or Battlefield’s. You’re forced to rely on the “snap-to” auto-aim mechanic, and even that’s a bit off.Your companions lack personality, the guy is a generic douche, the girl is showing off her lower stomach and just a hint of upper pubis to go with her cleavage. Because it’s important to keep up sexy appearances during civil insurrection. The writing is pretty bad and dialogue is worse – John Milius or no.

It all looks a bit grainy. Dunno, I guess they’re going for “gritty”. On one hand, a few years ago you’d laud a game like this for looking so good, but by today’s standards they’re nothing special. They’re not bad per se, they just look a bit off.

Had to take a break after a couple more stages when one of my companions got stuck on a wall we’d vaulted. You always have to “follow” your companions, and you can’t do simple things like go through a doorway or go up/down a ladder until the game decides it’s your turn. Even if there’s nothing or no-one in the way.
There’s a variety of weapons to pick up, as apparently there’s no uniformity in the Koreans’ equipment, so they’re all carrying a variety of about 5 different rifles, with a variety of different add-ons and types of optics.

bang bang

You can’t carry much ammo (about 5 mags per rifle) and you can only carry 2 weapons, oh – and apparently weapons which are a variation on a theme do not use the same ammo, let alone magazines. This means that the M4 Carbine, which uses the exact same magazines and ammunition as the M16 in the real world, doesn’t in this game. Let alone other weapons that share the same ammo and use compatable STANAG magazines like the SCAR-L, ACR, etc. But worse, even two different M4 rifles with different optics don’t share ammo. This is worth complaining about since the ammount of ammo you can carry is so limited, forcing you to be scavenging new rifles fairly regularly. Oh, except, sometimes, slightly different variants of the same rifle will refill your ammo. But not always.

Oh, and the “RPG”s that are used by the Koreans throughout the game (and by you a time or two) are actually German-made Panzerfaust 3s, rather than RPG-7’s or the Chinese copy, Type 69 which makes total sense. Right? Especially since the US doesn’t use them, nor do the Koreans, though the Koreans seem to be using the entire stock of US Armed forces’ M4 rifles.

After having finished the game, I have some more thoughts. A little more reflective at this point.

While the gameplay is filled with flaws, on another level the game itself is an interesting take on games as narrative. With John Milius (Red Dawn) on board, the influence of having a “proper” write in the game designers is clear. The game is very much a hyper-linear experience. While we’re used to that in FPS games like, well, almost everything since forever, Homefront takes it to a new level. Rather than having to make it to the next checkpoint, you simply follow one or another of the NPCs around like a dog on a long tether. Aside from not being allowed through doors or up ladders until your companions have finished their bit of dialogue, this game takes it to the extreme At one point, your companions head to an overlook to make comment from a distance on bad things that the Koreans are doing to some nice American civilians, and the game literally has you follow them up to the ridge so the NPCs can have their chat, and then follow them back down so you can move onwards. It feels like a scene that may have been in a film or book and fit in, but in Homefront you, as Mute Protaganist #498076 simply follow along like the aforementioned tethered canine and observe what you’re told to observe, when you’re told to observe it. As storytelling goes, it’s not involving or interactive at all, you’re simply a detatched mute observer, going through the motions.

Similarly, at the game’s climax the game attempts to give us a poignant moment, but unfortunately the player is so detatched from the goings-on that it just falls flat. Rather than feeling that you’re in the story, you’re basically just following along. Compared to, say, the Call of Duty experience – which *is very Michael Bay – but at least you’re the hero, Homefront has you tag along as a semi-interested observer, following your companions like a little dog and listening to their trite scipted dialogue in between headshotting a few more Koreans.

An enthralling bit of dialogue from one of your charismatic and well-written companions.

Something like the Bad Company franchise at least features some humour from your companions, and as such, they become likeable. Something like Uncharted has characters you actually grow to like over the course of the game and enjoy seeing. Even Medal of Honor, which suffered a little from “Black Hawk Down Character Syndrome” – Who is that guy again? Which one is he?” managed to kick a real goal in terms of end-of-game poignancy. Especially compared to this, it’s like Shakespeare.

Homefront uses THQ’s “online pass” system, and despite my copy being new, I couldn’t be arsed putting in the code just to have a 10-minute look at it’s multiplayer. (And no, I’m not willing to email it out). I figure I have several installments of Call of Duty and Battlefield if I feel like some modern-military-style multiplayering.

Overall, and despite my many misgivings towards this title, the short (5 hour) campaign length works in it’s favour for me. If the game was longer, I probably wouldn’t have finished it or it’d join the many games I end up putting down for months or even years. Since it only cost me as much as a large lunch and was short enough to play in a weekend, I actually don’t regret the purchase. More dedicated gamers could easily finish it in a day or even a single long session. As it stands the experience was more akin to seeing a movie at the cinema that was merely “ok” – and cost less than doing so, while still having enough of it to make for an interesting think about the nature of story in games.

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Verdict: Skip it or Rent it. Only bother to purchase if it’s going to cost as much as lunch.

P.S.: For an entertaining look at the game’s shortcomings via captioned screenshots, check out Homefront’s IMFDB entry.

Review: Call of Duty: World at War – Treyarch – PC/360

File:Call of Duty World at War cover.png

While I picked this up more or less on release, I really only got to play it some time later. Hence this review was written in January 2009. What do you mean there’s a newer Call of Duty game out?!?

Part 1 – PC version.
Onto the game! The review is written from my experiences with the PC version. The later MP thoughts are based on the 360.
The story is.. well, you’re a soldier. American and Russian at different times, and you have to kill Germans and Japanese. Because they’re bad guys and really the story is the same as every other WW2 FPS shooter, ever. So we’ll skip that.

Peripheral stuff, like loading intro screens and such are very well done, though the audio on mine suffers from some pretty bad stuttering, even after I upgraded my NVIDIA drivers. But while the presentation and such is excellent, pretty much on a par with CoD4, the problems with the game are the same, and even exacerbated. Lots of sudden “oh…  you dead now” moments that require you to die the first time so you can know what to avoid the second time.

Amusing caption goes here.

My squadmates seem to have taken a step back from useful and competent as in previous CoD games and are back to being decoration, and in many levels the enemies only seem to shoot at me (except for the occasional 1-shot kill on my decorative squadmates. And I’m only playing on the second difficulty setting.

While it’s an overused term, the game does have consolitis in that the emphasis is SO much more on the action rather than the playing – firefights are non-stop and frankly, a little too intense. As you simply can’t avoid being shot (not shot at), because they all go for YOU. As mentioned above, most of the time your vision is impaired by the “bloody vision” that the game uses in lieu of a wound meter/HP bar. You sprinting to the checkpoints is once again more important than actually fighting your way through, thanks to the endlessly-respawning enemies, who make attempting to fight your way through an exercise in futility anyway. It’s all about sprint-while-being-wounded towards the next gold star on your map.

In the inevitable 3rd-person view tank level, you’re once again at the helm of a T-34, and it’s much like previous CoD games where you’ve been at the helm of a T-34, (and maybe some MoH instalments as well). Except this time, there’s huge clouds of dust. All the time. All the time because your tank is constantly being pounded by enemy armour, panzershreks, bunkers, 88mm artillery. Your fellow Soviet tanks disappear without a trace pretty quickly, so again you have so solo the whole lot. Through the dust. Of course, this is helped by the fact that just like when you duck behind a wall as an infantryman, your tank regenerates it’s, erm, “health” whenever it’s not getting the shit shot out of it. This allows you to take out at least a platoon of Tigers, and probably PzIVs as well. (Hard to make out their profiles through all the dust, you see.)

I feel like I’ve been here before…

I really enjoyed CoD4, despite many of the same or similar flaws, but that may have been largely in light of the modern setting. This feels even more scripted, and at the same time both less realistic and less arcadey-fun. As it is, and despite both the annoyances and the great visuals, I feel very much like I’ve played this exact game before. Many times.

I mean, I’ve definitely assaulted the Reichstag building and planted the Soviet banner on the roof there before. And though it’s definitely prettier this time around, it’s not any more fun, partly because I’ve already done this, but mostly due to the endless rain of homing bullets and respawning Nazis.

Another annoying aspect of the consolitis are the “death cards”, scattered around in hidden places in the SP mode to unlock cheats in co-op. They’re this year’s version of the Laptops in CoD4. In a game that discourages “exploration” by virtue of endless-respawn enemies, rush-to-checkpoint gameplay, and large areas made up of pretty much identical debris/jungle/etc, it’s a very weak attempt to extend the game’s longevity. This is especially so as their unlocks are overwhelmingly just more ways to increase the game’s difficulty with only a couple of “fun” ones. I mean, even if I cared about them it wouldn’t be hard to play through the individual levels again with a walkthrough, but I have no urge to do so.

Parts of the SP campaign are reasonable fun. The Soviet campaign I enjoyed a lot more than the US Pacific  campaign, which is probably due to preferring the urban battlefronts over the jungle ones where you can’t see the enemy, and the German Stahlheim helmets being a more distinctive target to shoot at than the Japanese. The best parts of the US campaign for me were the first section of the Aircraft-gunner sequences, (“Black Cats”) and the levels where you operate a flamethrower in the jungle, though those still suffered from not being able to see a damn thing due to “bloody vision”, flames and dust’n’dirt everywhere. The Soviet missions were I suppose blander but more solid.

Multiplayer seems to be pretty much exactly the same as CoD4, only with dogs and recon planes instead of attack choppers and UAVs. I got sick of the spammy combat and loudly stupid playerbase after one round. I enjoyed CoD4’s MP for awhile, but eventually got bored with it. As I’m still bored with CoD4 MP and this is exactly the same, I was sick of it about 5 minutes after firing it up for the first time. To be fair though, if you still enjoy CoD4 MP, then you’ll likely enjoy this iteration’s MP.

Overall, it’s like CoD4. It’s not a great game. It’s a cinematic experience that you play through. But it’s WW2, again. And I’ve already done all this. I’ve played this. I liked CoD4 a lot more as it was a fresh take. This feels like a mash-up rehash of CoD4 and every other CoD/MoH you’ve already played. Beyond that it doesn’t make me want to play more every time I take a break, and the best FPS games do that. Instead I had to make myself play it through to the end to unlock the Zombie-Mode carrot. Zombie mode looks good on paper, and the combination of wanting to try it and wanting to finish this review was pretty much the main reason I made myself slog through and finish the campaign.

All games must have zombies. Apparently.

Once I unlocked that carrot I found that it was pretty fun. In SP zombie mode you can see that it’d be an awful lot of fun with 4 pals and voice chat (hmm… sound like another recent Zombie-themed game?). Nonetheless I tried it online, and found that there were unfortunately not too many games going, and more importantly, the calibre of players in it is pretty much the same as the random idiots in CoD4/5 MP, or your average trade channel discussion in World of Warcraft. Still, it’s a simple but worthwhile addition to the game.

It’s a solid rental. If you love the CoD-style multiplayer and you’d rather use WW2-era weapons than modern ones for a change it’d be worth the purchase. The SP mode/campaign is like CoD4: Worth playing through, but not necessarily worth buying or owning.

Part 2: 360 and Multiplayer thoughts.

So 3 years after release, and 2 years after writing the above review of the PC version, I got around to playing the 360 version. Why? That’s a reasonable question. The simple answer is simply that I wanted to try the co-op campaign and play through it with my wife. I’m also halfway through the SP campaign, mostly because I thought I may as well play through it since I bought the thing. I’m also interested in seeing how it looks on the big TV screen.

So anyway, my thoughts on both modes are generally much the same. Still can’t see a damn thing with all the bullets whizzing around and your bloodied vision – especially in the Pacific missions. The Flamethrower still (almost) makes up for all of it with it’s sheer mindless fun (time to reinstall RTCW for MP?). Endlessly-respawning baddies still make everything a sprint to the checkpoint. So no major changes. As a co-op piece, it’s okay. I figure that playing almost anything co-op with a friend is usually going to be fun, often fun than solo, so there is that. The co-op campaign omits several missions – the more Singleplayer-oriented ones. Black Cats (the one in the seaplane), the introductory cat-and-mouse Russian sniper level. Possibly another 1 or 2 that I can’t recall. I’m not finding the SP campaign to be “sticky” at all, wanting me to play more of it. It feels a lot more like a chore actually. Something I have to do to “get my money’s worth” from the game. So I might not finish it if I can let common sense and logic win that particular argument. (6 months later, I still haven’t gone back to finish it – so there you go…)

There are no Achievements given for the co-op campaign, and you just play them from a chosen selection of standalone levels, though it does queue the next one automatically when you finish the previous. There are Death Cards in here, so you can collect those for various MP cheats. I pretty much ignored those in the PC version, sine I had no intention of playing through it again, but I may go back for them on the 360. Partly as achievement whoring and partly “just in case” my wife wants to (or is willing to) replay through a level or two with various silliness turned on. Nazi Zombies mode is also unlocked from the beginning, though I suspect that’s been patched in sometime int he past 2-3 years, as I recall needing to finish the game on PC to unlock it.

I did have a muck about with the multiplayer. I actually enjoyed it more than I did on PC for some reason – and more than CoD4 on 360, though the game does have a habit of putting you into a game, then kicking you if you don’t have the DLC map packs, so you have to queue again.

Multiplayer Madness. Ok, so it’s not so mad.

The 2 copies I got for MP were bargain bin pickups, and the MP was fun enough, but unless I can get some major MP use out of Nazi Zombies, it’s not something I could recommend. Regardless of platform, the SP game is still “like CoD4, but not quite as good, and hard to see anything.” and the co-op, while servicable, is nothing to write home about.

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The Verdict:

If you’re looking at picking up a PC or console FPS for Singleplayer, there are so many better choices out there.

If you’re looking at picking up a PC FPS for Multiplayer, again, there are so many better choices out there.

If you’re looking at picking up a console FPS for Multiplayer, it’s actually quite decent but now quite underpopulated, so there are better choices. Decent if you can get it for cheap.

If you’re looking at picking up a console FPS for co-op, there are far better choices out there.

It’s ok as a bargain bin pickup, especially if you enjoy WW2 shooters.