Zombicide Rue Morgue Survivors “Terry” & “James”

Zombicide Rue Morgue Survivors “Terry” & “James”

It’s getting to that time of year when I start to get tired. I’m still painting, but posting and reading posts and commenting on posts.. that’s more difficult right now. Still, I’ve made myself go out and take some photos of recent models. I missed a few photos for other posts, so we’ve got this one today with another pair of Zombicide Survivors.

Zombicide Rue Morgue Survivors Terry

First up we have Terry. He’s described as ex-military.

Zombicide Rue Morgue Survivors Terry

I’ve pretty much followed the artwork for the paint scheme for both Terry and James here.

Zombicide Rue Morgue Survivors James

James’ minimal bio lists him as being “a sharpshooter” – so I guess it makes total sense that the model is depicted with a sawn-off double-barrelled shotgun with a shell belt.

Zombicide Rue Morgue Survivors James

The model’s outfit and artwork gived him a somewhat ex-military, or perhaps survivalist-oriented feel.

Anyway – two more models for our games done!

15 thoughts on “Zombicide Rue Morgue Survivors “Terry” & “James”

    • James Gunn! I see what you did there! 😉
      I expect that the bio writers have very little to do with the artists (both 2d and 3d, so they probably just slap something onto approved designs that seem good enough.

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  1. Hang in there, mate! Hopefully things aren’t too crazy for you with work in the coming days. I like how the hair is sculpted on these minis. Its a little less uniform than how many sculptors seem to style it. Both of these guys look primed and ready for the zombie outbreak to me! 🙂

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    • The outlook looks to be a busy two weeks from next week, then a lighter two weeks, then about 12 weeks of increasingly complete insanity until everything stops dead in its tracks a couple day or two before Christmas. 😮

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    • Cheers Alex. I’m still getting in my painting licks as much as possible (helps to keep me sane, after all!) – just the blogging part of it all can get more difficult – especially with time as a Zero-sum resource!

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