Marvel United – Marvel Zombies – Marvel Crisis Protocol: Bob, Agent of Hydra

Marvel United - Marvel Zombies - Marvel Crisis Protocol: Bob, Agent of Hydra

Typically when I have a Marvel character that has several iterations I prefer to do a “double-up” with a pair of characters at once for each of the three Marvel games, or at least give each model their own post, which makes things easier for me to find later on. Right now I want to catch up on my posts, so I’m stacking all three of my Bob, Agent of Hydra models together today.

Marvel United: Bob, Agent of Hydra Marvel United: Bob, Agent of Hydra

The three of these were painted together, only splitting off from one another at the very end for the finishing touches. There seems to be a bit of variation on old Bob here, and the Hydra uniform. The brown “webbing” straps  that form the “H” harness on his chest are sometimes entirely yellow, sometimes brown “leather” while other straps and pouches and bits and pieces also bounce between those two colours.

Marvel Zombies: Bob, Agent of Hydra Marvel Zombies: Bob, Agent of Hydra

Even the reference colours from these figures varied, as does the outfit – two with different “H” logos on their chests and one lacking it entirely, and our chibi-esque friend here having a random arm strap and buckle across his right bicep. For reasons, I’m sure.

I’ll revisit this when I get to the “Agents of Hydra” multi-based trio later on down the line. I wonder if I’ll be able to figure out which greens I used here to keep them consistent. I bet not, so perhaps I’ll paint them more like the ones in the Captain America MCU outing? – and then there’s the Zombie Hydra figures from Marvel Zombies! See? None of this stuff is ever simple!

Marvel Crisis Protocol: Bob, Agent of Hydra Marvel Crisis Protocol: Bob, Agent of Hydra Marvel Crisis Protocol: Bob, Agent of Hydra

The Crisis Protocol version got a realistic-themed ATGM in a broadly-similar manner to the one I gave Marvel United’s Punisher figure, though Frank’s launcher is a bit more beaten-up and weathered, while I’m sure Bob’s one came fresh from “military” stocks. As weird as it may seem, I feel like the more realistic launcher gives even this overly-bright spandex-wearing freak a little more grounding.

There are two things I’d change if I could on this figure, but the gods of plastic cement will not allow me to. Firstly, the pose – after assembling my model and starting on him, Guru PIG posted his painted Bob, which featured the ATGM pointed downwards in a more natural looking manner given the rest of his pose – causing an “aw, shit” moment for me. The second one was when I started actually painting the three of these and I noticed that both the Marvel United and Marvel Zombies versions were standing on metal-detail bases, and instead of basing the Crisis Protocol model on one of the metal checkerplate bases, I’d opted for concrete footpath/pavement and some smashed up debris. I mean, I did this one first, but it would have been nice to have the three of them consistent. Unfortunately I really slopped that plastic cement down on the underside of the crate, which would have meant destroying it.

So as I say, I’ve just gotta take the L on both of these points. Even though I’m aware that literally noone else in the world cares in the slightest.

Anyway, that’s all I’ve got for today. Go away now.

Thunderhead Studio Hextech 3D Prints: Trinity City Hab-Blocks and Slums

Thunderhead Studio Hextech 3D Prints: Trinity City Hab-Blocks and Slums

Some more 3d printed terrain today. We have three different sculpts from the Hextech Free Sample Pack (Battletech Compatable) (also available in a number of other locations).

Thunderhead Studio Hextech 3D Prints: Trinity City Hab-Blocks

The larger and more impressive sculpts are the Condo and Condo V2, the latter of which is available as prepainted terrain from Gale Force Nine in their Battlefield in a Box range – I’ve bought a fair bit of their 15mm stuff in the past. If we hadn’t adopted Flippy the 3d printer last year, it might be an option I’d continue to go with if I needed terrain in a new scale.

Thunderhead Studio Hextech 3D Prints: Trinity City Hab-Blocks

That free sample set is really quite good, and comes with a lot of sculpts, and most if not all of them come with the option for hex bases or no hex bases. They do also have quite a lot of variety of buildings, and prepainted is always nice for that whole “open, drop on table, done – touch up later if/when you feel like” aspect.

Thunderhead Studio Hextech 3D Prints: Trinity City Slums

We also have the far smaller and less impressive “Slum” buildings. Still, they’re decently detailed and paint up pretty well, as did the two Condo models. I did actually paint some regular models at the start of the month – I’ve been putting off posting them in case I’m able to paint again properly (because posting 10 zombies instead of two posts of 5 for example is just more efficient) and while that’s looking less likely to happen before March ends, hopefully I can get painting properly before too far into April.

Thunderhead Studio Hextech 3D Prints: Trinity City Hab-Blocks and Slums

Oh! And here’s a view showing them from a higher angle to show off the roof details of these models.

Thunderhead Studio Hextech 3D Prints: Trinity City Hab-Blocks

And finally, a scale shot. Damn, I forgot to add in one of the “Slum” buildings to the shot. Well, you’re smart, you’ll be able to extrapolate from the other photos!