D&D Monster Manual 64: The Legend of Drizzt – Errtu, Balor

Dungeons and Dragons, D&D, The Legend of Drizzt - Errtu, Balor

Back to the D&D stuff for this post – this time it’s the Big Bad from the Legend of Drizzt D&D Adventure Boardgame. Errtu, the Balor. A Balor of course, is a supernatural being from Irish Mythology.  In D&D of course, a Balor is pretty clearly their non-copyrightable version of Tolkien’s Balrog. Just as an aside, Warhammer’s Balrog archetype evolved into the Bloodthirster of Khorne, which also follows the same visual archetype.

Dungeons and Dragons, D&D, The Legend of Drizzt - Errtu, Balor

This one has been sitting around on my painting desk for a long time as well – a simple model that I hadn’t been especially inspired to work on, but admittedly, without the distate that I hold for the previous model from yesterday’s post. Over a couple of months, I did two or four sessions to add in the putty for the flagstones on the floor, and with Monster MAYhem, over at Dead Dick’s Tavern and Temporary Lodging happening this month (and not having gotten to it during Monster March) the challenge gave me the nessecary kick up the arse, I got cracking on it.

Dungeons and Dragons, D&D, The Legend of Drizzt - Errtu, Balor

I clipped the flame-whip from its anchored spot on the model, and had some trouble with the wings not wanting to stay set in a more open position, but both look okay at least. lot of Contrast paint here, though layered and with various highlighting and so forth over the top, as well as a reasonably simple flame effect on both the whip and sword.

Dungeons and Dragons, D&D, The Legend of Drizzt - Errtu, Balor

I also added some weathering powder to the ground, to give a scorched look to where the Balor has walked and stands. I now see a little reddish spot on the base there that I’ll have to get to and remove.

Dungeons and Dragons, D&D, The Legend of Drizzt - Errtu, Balor

And now I’ve got the big bad from the third D&D Board Game done – there’s a few regular villain and monster models left to go, but once they’re done I’ll have the third set of these models complete, which will be nice.

Dungeons and Dragons, D&D, The Legend of Drizzt - Errtu, Balor

And here, a group of adventurers help provide a scale shot for the big boy.

Wizkids WK73193 Miniatures D&D Nolzurs Marvelous Minis Umber Hulk (D&D Monster Manual 63) (Monster MAYhem ’21)

Wizkids WK73193 Miniatures D&D Nolzurs Marvelous Minis Umber Hulk

Well, I sure fucked that one up the other day – accidently hitting “publish” instead of save while working through my edits in advance. Here it is now “officially”, I guess!

My second submission for Monster MAYhem, over at Dead Dick’s Tavern and Temporary Lodging, is this Nolzur’s model I picked up recently. An Umber Hulk. I did pick this one up due to it’s very direct lineage to the venerable 40k monster, the Ambull – the original model of being one that I still sadly lack. I’ve seen some modern resculpts of it. I wonder if there’s an old-school STL design of it out there that I could get hold of to have printed?

Wizkids WK73193 Miniatures D&D Nolzurs Marvelous Minis Umber Hulk

Wizkids WK73193 Miniatures D&D Nolzurs Marvelous Minis Umber Hulk

This was a very simple paintjob. After basing, Reaper’s HD Golden Brown was the base coat, which I then drybrushed in a few different directions with browns into both greens and tans before picking out the claws and then going over the lot with Army Painter’s Strong Tone on the outer and Soft Tone on the inner. Eyes black, spray varnish, and then some GSW Colour Shift paints on the smaller, insect eyes and done!

Wizkids WK73193 Miniatures D&D Nolzurs Marvelous Minis Umber Hulk

Wizkids WK73193 Miniatures D&D Nolzurs Marvelous Minis Umber Hulk

An unlikely duo fight off The Dreaded Ambull… Umber Hulk

Honestly, the basing (glue down, acrylic paste, slate, dry time, PVA & sand, drying, paint black, drying, then drybruhsing) took a hell of a lot longer than the actual model painting, which took maybe an hour (with breaks). I did notice while looking at this model how much Umber Hulks (and Ambulls) for that matter have changed in their design over the years, but then when you think about it for even a moment it all does make sense. I mean, what does “a beetle” look like exactly? Or “a dog”? Or even “a human?” So yeah, variation in size, colour, shape, length & proportion of various bits… it all makes sense if you look at these (or many fantasy creatures) as though they were natural beings with all of those elements being variable.

Anyway, hope you enjoyed this one, and hopefully I’ll have more monsters done and able to be shared shortly….