Thunderhead Studio Hextech 3D Prints: Battletech Hills

Thunderhead Studio Hextech 3D Prints: Battletech Hills

More desert-ish themed 3D printed terrain today. We are revisiting the Hextech Free Sample Pack (Battletech Compatable) More specifically, the sample hill pieces. As I often do with these things, I printed each of the sample pieces twice, one regular and one mirrored – except for the one I accidently printed three times! Unless I missed one? or two? There are six sample pieces listed in the download.

Thunderhead Studio Hextech 3D Prints: Battletech Hills

Once printed, these sat for literally months while I procrastinated on how to paint them before using Season of Scenery as the motivation to get them done and out of the way. These sculpts are samples from four different ranges of hills sold by Hextech – in the end I just went for a uniform desert look to get them done. If I ever really, truly NEED more battletech hills, but painted for a temperate theme then I can always go through the process of printing and painting a new set(!)

Thunderhead Studio Hextech 3D Prints: Battletech Hills

The painting process was pretty simple – cover in Vallejo (or was it AK?) Sandy Desert paste, then paint in slightly-thinned Sepia Vallejo Model Wash Dip. Let that disgusting stuff dry. Drybrush the hell out of them with a sand colour, then drybrush the tops of the mesas in a lighter sand. Once dry, I went outside and played with adding pigments to them in various ratios, then sprayed them in a Matte that ended up much more satin to seal it all in and tone the pigments in. I still think they turned out pretty decently.

Here’s a quick light box shot, so you can see the final colours a little better.

Thunderhead Studio Hextech 3D Prints: Battletech Hills

As you can see, they work well enough for a “desert mesa” look, despite the hex pattern – and it also seems I’ve gotten enough stuff done in September for a simple desert table suitable for battletech and no-building Imperialis. Let’s check that.

Thunderhead Studio Hextech 3D Prints: Battletech Hills

They work fine as smaller elements for a “skirmish” sized 40k/Combat Patrol game – though you would also want some larger LOS blocking elements as well.

Thunderhead Studio Hextech 3D Prints: Battletech Hills

The little collection does appear to work ok for something like Marvel Crisis Protocol, especially if they were spread out a little more as MCP game tables often appear to be. A battle in the Wasteland we saw in Deadpool vs Wolverine perhaps?

So yeah, these Hextech STLs are pretty good, I think. I may have to pick up some of the paid packs in future – especially if I enjoy Alpha Strike enough to dive into “Proper” Battletech using hex maps and height levels. And yes – this is another 11 pieces of terrain towards Dave Stone’s Season of Scenery ’25 – Extended Edition.

 

Fabricator’s Lair 3D Prints- Epic Sector: Industry – Generators

Fabricator's Lair 3D Prints- Epic Sector: Industry - Generators

Back to Fabricator’s Lair‘s prints today. These little pieces can be found in the Epic Sector: Industry bundle and were something I kept printing as little “fill-in” pieces to make a print run last a little longer – for example, if I was printing something larger overnight or while I was at work and didn’t want Flippy to be sitting idle after finishing the main thing, I’d add one or two of these to the plate in order to have an extra little piece ready when I got back.

Fabricator's Lair 3D Prints- Epic Sector: Industry - Generators

They’re pretty simple, but have a bit of detail on them. The little skull-in-a-cog icon made me want to edge that section with red (for some reason), and so I ended up extending that motif along the rest of the similar panels. I used an AK Interactive Paint hard-tipped marker (from the “military” set, not the “fantasy/sci fi brush” set) for the red and it was pretty quick and painless to apply. I also used black from those cheap Sharpie paint markers on Amazon, etc to base coat the cog and skull areas in black before drybrushing in silver and then using a white AK marker from the “brush” for the halved iconography. I was going to add some brass to the “cogs” on each generator but decided that there were already enough colours on these things and I didn’t want to turn them into warm-toned skittles.

Fabricator's Lair 3D Prints- Epic Sector: Industry - Generators

They’re pretty well fit for purpose as Epic-scale terrain – just LOS-blockers for infantry and movement blockers for most vehicles.

Fabricator's Lair 3D Prints- Epic Sector: Industry - Generators

They also work fine as more generic “flavour” scatter terrain for larger scale games. I guess as a bonus, MCP models can throw them at each other as well!

Fabricator's Lair 3D Prints- Epic Sector: Industry - Generators

Once again, these models count for Dave Stone’s Season of Scenery ’25 – Extended Edition.