Zombicide Undead or Alive: Abominape vs Crocosaur Abomination Pack

Zombicide Undead or Alive: Abominape vs Crocosaur Abomination Pack

Long time no post my friends – While I’d have liked to have enough time to post and keep the blog updated, the truth is that time is a Zero-Sum proposition and I’ve both been busy and not particularly motivated to blog – largely because of the time it takes when there’s so much else to do! At one point I’d even worked out how to do the “catch-up” posts in relative order of completion and monthly round-ups and so forth, but given that even that idea was going on a month ago, I’m just throwing that level of organisation out of the window and will just be posting models I’ve painted in the interim. Maybe I’ll do a “three month round-up” or some such later on. We’ll see.

Anyway, without further hurfblurf, here’s a pair of models. Crocosaur was 95% painted back in May for the Monster MayHem challenge, but with just a bit left to do. I wanted to finish the Abominape in the same timeframe as well to post them together, and when that wasn’t going to happen the whole thing fell off until recently.

Zombicide Undead or Alive: Abominape Abomination

I decided to follow the Gorilla-themed paintjob on the Abominape, so he was started with a spray of black, and then successive soft-drybrush layers of differently toned greys on both the skin and furred areas. After this I went in and did some blending over the drybrush to highlight aspects like the musculature and face while sticking with successive drybrushing on the fur.

Zombicide Undead or Alive: Abominape Abomination

I washed the entirety of the model’s exposed skin in thinned black wash in order to bring the dry-looking aspects of the grey back down and blend all the work in together, and then also added in some glazes of thinned purple to the musculature for the general zombie look and to add a bit of subtle interest to what could easily be a very boring and monochrome model. Towards the end I also drybrushed some buff onto the fingers and knuckles of both hands because gorillas are knuckle-walkers.

Zombicide Undead or Alive: Abominape Abomination

Neither of these models actually came with bases, so I went into my stockpile of Reaper bases and found appropriately sized ones, as I really do prefer based models. Since these models are from Undead or Alive, which is Wild-West-Desert-Themed, I went with the cracked desert look. If (when!) we end up doing  Zombicide-Mash-Up games down the road, we’ll just have to live with the basing on this model being incogruent with whatever tiles they’re standing on. You know, like 90% of themed-base 40k, AoS and Warhammer Fantasy armies are!

Zombicide Undead or Alive: Abominape Abomination

Glowing green eyes and a red-spattered mouth make for a nice facial focus, and hopefully a pretty intimidating savage visage! As with many of these Zombicide beasts, both the Abominape and Crocosaur come from the talented hands of Jason Hendricks. You can see the Abominape here, and the Crocosaur here.

Zombicide Undead or Alive: Crocosaur Abomination

As mentioned earlier, the Crocosaur was mostly-painted months earlier, but it kinda got stuck when I developed a mental painting block. It looked good, but was done in the “clean” style. Do I take the chance and add dried dust weathering to the entire model, risking it all. In the end I did it, and I think it still looks good, but in a different way. It does look less “sharp” and a lot “softer” now. Does it look better? I’m not entirely convinced, but in the end I’m still pretty satisfied with the model. 

Zombicide Undead or Alive: Crocosaur Abomination

I mentioned earlier that I added bases to these models. I could have given them round bases, but I decided to give them both oblong bases instead – this was essentially to minimise the footprint of the models on the tiles (while still giving them bases). The round ones would have looked just as good, but would have had a much larger footprint. In the end both of these models overhang their bases, but I feel they do so in a reasonable way given the size of the models.

Zombicide Undead or Alive: Crocosaur Abomination

With a green hide, the Crocosaur obviously needed a red tone to it’s eyes. I went with the red-yellow look to add a bit more depth. This pair of models also marked the first time I tried out the UHU-Glue method of adding stringy gore to models. Finding the stuff wasn’t straightforward, but I eventually located it on Amazon and ordered it a few months ago. The method wasn’t hard at all, and turned out (I think) rather well. How well it holds up for gaming models is yet to be seen, though!

Finally, we get the scale shot – as both you and Berkeley can see, these are some large opponents! I haven’t yet read the rules for these two, and I’m not too sure I want to…

Zombicide 2nd Edition Abominations: Cthulhu & The Mummy

Zombicide 2nd Edition Abominations: Cthulhu & The Mummy

It’s again been a good while since I’ve finished any of my Zombicide Abominations, and so in September I forced myself to finish a couple of the models that had been sitting on the desk since the end of the Monster-themed challenge months. Sure, I could have finished them in October for Apocalypse Me, but it’s not like I’ve got any shortage of other qualifying models to get painted, right? 😮

Zombicide 2nd Edition Abominations: Cthulhu

Cthulhu was actually the second one of these to be completed, as The Mummy was much further along – but since when does Cthulhu give second billing to anyone?

Zombicide 2nd Edition Abominations: Cthulhu

For Cthulhu I once again more-or-less followed the cues from the official artwork. The “something-under-thin-translucent-skin” effect of it’s head was something new for me to try and play with, so that suited me as well, and added a nice splash of colour to a model that could just be painted nothing but green and fit into Guru PIG’s Venn Diagram.

Zombicide 2nd Edition Abominations: Cthulhu

I also ran with the contrasting colours much more than indicated in the artwork (stomach and wings) by continuing to add more warm tones through the palms of Cthulhu’s hands, elbows, and then some glazing elsewhere on the body, shoulders, etc. I also extended the cold tones from the head-sac further down the head. And of course, more blue veins on thick appendages! 😮

Zombicide 2nd Edition Abominations: Cthulhu

Both of these models were sculpted by Jason Hendriks, who maintains a blog sharing his WIP progress on many of his models, including Cthulhu and often some design thoughts.

Zombicide 2nd Edition Abominations: The Mummy

The Mummy was a fairly straigtforward model to paint, if a little busy with the bandages loosely draped over the mummified flesh underneath.

Zombicide 2nd Edition Abominations: The Mummy

With The Mummy, I took the cue of grey flesh, but just went with whatever felt like it worked after that as far as colours go. As long as the model matches the art broadly, I’m good, and we’re not overrun with overized mummies.

Zombicide 2nd Edition Abominations: The Mummy

Once again, Jason has an entry for The Mummy where he mentions that CMoN didn’t particularly want an Egyptian theme to this model – which explains the more ragged appearance of this sculpt.

Zombicide 2nd Edition Abominations: Cthulhu & The Mummy, Zombicide Brad Clint Eastwoord Dirty Harry, Reaper Miniatures 50153 Berkeley Zombie Survivor

As I’ve mentioned in previous posts, I do like the way that they leaned into various cryptids and other mythologies and mythos for a bit of a different flavour to these stretch goal abominations. It certainly gives you more of an interesting variety of models to paint. Berkeley and Not-Clint here provide scale reference for both of these A-Bombs – as you can see, they’re hefty models for this particular game and put the regular zombies to shame!