Cthulhu: Death May Die – Fire Vampires

Cthulhu: Death May Die - Fire Vampires

Back to the Monsters today, and the Cthulhu: Death May Die figures as well. I’ve managed to complete the Fire Vampires, which I’d hoped to have finished off a couple of weeks ago for Monster MAYhem, but it just didn’t work out that way in the end. These creatures had a lot of the work done using contrasts, but the blending between the reds and the oranges and yellows and the flesh tones and the blacks and so forth was a little more time consuming than I’d first expected, and I needed to be in the right mood to do those blends. I managed to complete the pair of them by basically forcing myself to sit down and do those last bits to my satisfaction.

Cthulhu: Death May Die - Fire Vampires

As I mentioned a few weeks ago with the Yugg, it does certainly seem like some of the concept artists and/or sculptors of these minis certainly enjoyed taking inspiration from various sources, including human anatomy. In a completely unrelated aspect, it also seems that the artist who came up with this, apparently quite different take on the Fire Vampire is also a big fan of orchids. Of a certain shape. Not to mention other appendages coming out of them. I guess a lot of people want to be H.R.Giger…

Cthulhu: Death May Die - Fire Vampires

Game-wise, these models make up one of the two mini-boss fights for the opening scenario of the game, along with the Star-Spawn of Cthulhu – the big bad of course being Cthulhu itself! We’ve played that scenario 2 or 3 times now, I think. Losing one near the end, aborting one near the start because we got proper fucked by RNG almost immediately, and then winning one because we forgot a bunch of rules, inadvertently making things a bit easier. So probably got to go back and replay that one when we get a chance. The next 5 of these C:DMD horrors in the queue aren’t from that first scenario, though – instead they’re models I picked out as I thought they’d be on the quicker and easier side to paint…

D&D Monster Manual 96: Temple of Elemental Evil – Gnoll Archers

Dungeons and Dragons Miniature Figures D&D Temple of Elemental Evil – Gnolls

My final D&D boardgame models for a little bit. I mean, there could (and probably will) be more of them in a week or so, and I’ve got another pair of the heroes started and a trio of villains ready to get to work on, but they’re not the top of the priority list until at least next weekend.

Dungeons and Dragons Miniature Figures D&D Temple of Elemental Evil – Gnolls

 

These Gnolls, like the previous post’s Bugbears are on the upper tier of the boardgame minis, being very much Nolzurs’-level sculpts. In the case of these Gnolls, I can appreciate a lot more of what the sculptor was trying to do, and my only real criticisms are with the PVC material that the sculpt was created in which turned several of the finer details into chewing gum.

 

The model was pretty obviously based on this piece of artwork, with the spear replaced with a bow. I’ve found this sort of thing to be pretty common with later licenced D&D minis -where a sculpt (often digital) is made to match the artwork, right down to the details of stuff on their belts, and then any variations are made from that, but with minimal variation. This is fine to an extent, but that’s something that (again) I have to credit GW for – their reused digital sculpt assets do have various accoutrements added to them in various combinations to make the individual models more unique – even on models like Space Marines or Stormcast! I’ll have some examples in later posts where I’ve found Nolzurs’ models that are pretty much the exact same digital sculpt as previous figures – only reposed.

Dungeons and Dragons Miniature Figures D&D Temple of Elemental Evil – Gnoll, Bugbear, Earth Cult Warrior, Doppelganger, Birdsong Tabaxi Bard

As you can see, these Gnolls are big lads. I did have to check, and sure enough, in D&D they are large and in some sort of charge. My main experience with Gnolls has been in EverQuest, where they’re shorter than the average human and can be found in great numbers down in Blackburrow and also that place outside the halfling town from memory.The colours I used were broadly inspired by the artwork, but I varied them a little with the overall aim to keep them looking manky and dirty. Ratling Grime Contrast makes for a nice, dirty wash!