Review: Urbanmatz’ 6’x4′ Dirty Roads Game Mat.

Warning, Pic HEAVY! – Also, most pics can be clicked for larger versions.

Urbanmatz' 6'x4' Badlands Game Mat

Here’s the last of the first batch of my gaming mat reviews of Urbanmatz‘ products from the Czech Republic. The Dirty Roads 6’x4′.

I’ve got a bunch of Deep Cut Studios and Gamemat.eu products that I’ve also purchased that I will be photographing and writing reviews for shortly as well. But today we’re looking at the Dirty Roads.

Oldhammer Zoat

Often when I buy something from a company, there’s a “key” item that acts as an anchor for other stuff you then add-on. In the case of my Urbanmatz order, it was this mat. After seeing several photographs of it online, I was sold. The overall colours and theme matches my bases once again, as the Urbanmatz Badlands mat did.

Urbanmatz' 6'x4' Badlands Game Mat

As with the other mats I’ve gotten from Urbanmatz, the design is printed onto neoprene (mouse pad material) and is once again quite nice. This time, the game I’m using to showcase the mat is an Age of Sigmar clash between Dwarves and Ogres, set in an unnamed Old World city (because I can use the ruleset without the background!) We were trying out the rules, so it’s an actual game rather than a mockup.

Urbanmatz' 6'x4' Badlands Game Mat, Age of Sigmar

We made a bunch of mistakes, mostly due to not quite understanding all of the nuances and not reading warscrolls properly. I’ll put a lot of that down to the rules. Well, not the actual rules, but man-idiot Kirby’s insistence to the designers that everything fit on four pages in total. I’m all for streamlined rulesets, but 4 pages is a bit much (or not enough!) I’m looking forward to trying out 40k 8th with 12 pages of core rules.

Urbanmatz' 6'x4' Badlands Game Mat, Age of Sigmar

One thing that can’t be argued is that we had a good looking game of toy soldiers. While I consider the quality of my models and terrain to be pretty solid, quite honestly the mat really does add to it. And no, I’m not paid to say this and didn’t get a discount – if I were offered one I’d certainly  accept it – as I accepted the stained Snow Territory 6’x4′ mat, but I’d also state it upfront in my reviews, as I did there.

Urbanmatz' 6'x4' Badlands Game Mat, Age of Sigmar

Urbanmatz' 6'x4' Badlands Game Mat, Age of Sigmar

Urbanmatz' 6'x4' Badlands Game Mat, Age of Sigmar

I didn’t set up a full 40k mock battle, nor any historical skirmish games because it literally takes hours to get out all of the stuff, set it up, photograph it and take it away for photos, but the actual AoS game being played on it shows it’s versatilty pretty well, along with those scale shots. I think this mat works very well for a variety of genres and a variety of scales. I could easily use this mat for 40k and it’s derivatives, Fantasy Battles/9th Age/Kings of War with fewer buildings, Age of Sigmar and other more densely built up fantasy skirmish like Mordheim and Frostgrave (if you play outside of the snow!) or Malifaux (in a sectioned-off area, or the smaller versions). It also works across period and scale quite nicely, as demonstrated by the below set of photos, so 20mm games such as Flames of War/Team Yankee/Crossfire will work as well as Bolt Action or SAGA with Romans or SAGA with Crusaders.

Urbanmatz' 6'x4' Badlands Game Mat.

Urbanmatz' 6'x4' Badlands Game Mat.

Urbanmatz' 6'x4' Badlands Game Mat.

Urbanmatz' 6'x4' Badlands Game Mat.

Urbanmatz' 6'x4' Badlands Game Mat.

Based on its similarity with the “Badlands” design and colouration for the non-road sections, I’ve also found that it works both with “forest” and “jungle” foliage when I was playing around with my scenery, so once again that’s a positive.

Urbanmatz' 6'x4' Badlands Game Mat.

Once again, the mat came in it’s own, labelled bag at no additional cost, which is good. Until this one, I really liked these bags. Unfortunately, the zipper turned out to be faulty on me as I was putting the mat away after reviewing it. I’ve got it back in awkwardly by not drawing the zip to the end, which is awkward. Since this was only the third or forth time I’d had the thing out of its bag, I found this really disappointing. I’ll let them know about it, and update with their response.

Urbanmatz' 6'x4' Badlands Game Mat.

Urbanmatz' 6'x4' Badlands Game Mat.

Verdict: I’ve said this before, but this mat is very much what I wanted it to be. As I’ve mentioned, it was the “key” design that motivated me to buy this batch of mats from Urbanmatz, and I’m very happy with the final product, as I was with their service. I’m considering buying another batch of mats in the near future (another 4 or so). I figure that while I’ll have spent a fair bit on game mats in 2017, I’ll then be set for the rest of my life, assuming that the neoprene lasts!

Hell Dorado’s Ashoka: A Painting December Reprise

Ashoka, Hell Dorado, Crocodileman

Those readers who have been following this blog for awhile might recall the Painting December project, where in December 2015 I attempted to put aside the normal-scale models I usually work on in favour of getting some larger, more centrepiece models done. I managed to complete the Mierce’s Talos, before moving onto both the Marauder Giant and Be’Lakor. – Neither of whom I managed to finish, and both of whom still lay on my desk, sadly buried under other projects…

Ashoka, Hell Dorado, Crocodileman

Ashoka, from the now-discontinued Hell Dorado game’s “The Lost” range was a figure I picked up several years ago. I got a pile of figures in their Kickstarter, and another pile via retail, though I never got around to reading the rules or playing it. Still, as you can see – it’s a bloody nice figure, and one I decided was going to be a “bonus, secret stretch goal” for the Painting December project. Like the other two, he sat forgotten and unfinished for a couple of years (despite a couple of false starts that kept ending when his arms broke off) until recently, when I just had one of those “just finish that fucking thing” moments, and so that weekend, I did. As it happens, it worked out nicely, since his dual-wielded axes helped him get proxied into our first games of Gorechosen as one of the champions. Despite not being an obvious champion of Khorne, I think his aesthetic fits into a game of gladiatorial combat just fine. So he came back inside to get his base-skull added. I based Ashoka on a rolled-lip 50mm base because a 40mm GW base was too small, and 60mm was too large. 50mm just seems to be the right balanced size for some figures, and mounting him on some cork allowed enough clearance for his tail to not be scraping the base edge. It also makes an already-imposing model even moreso, so there’s that as well.

Ashoka, Hell Dorado, Crocodileman

I dunno if I’ll ever actually play Hell Dorado. I’ve certainly got enough models, and I’m not too fussed about the lore, but it’s yet another ruleset to learn, and it’s one of those games that comes with printed cards for the miniatures. Anyone reading this have any idea where I left Ashoka’s card? Yeah. That’s my problem with card-based unit stat systems. Give me a codex-style book-based system any day of the week.

Ashoka, Hell Dorado, Crocodileman

So aside from Gorechosen, what does the future hold for Ashoka? Well, I figure he’ll find a home alongside either or both of my eventual Chaos Beastmen and Lizardmen forces, as he fits both aesthetics nicely enough. Especially now that GW are starting to recognise beastman sub-races other than Gors again.